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a807c798e9
The async front buffer posting is going to be enabled by another bug. Async IPC was added for async front buffer posting for out-of-process WebGL. Client does not use TextureClient for storing SurfaceDescriptor. It works basically same way as to in-process WebGL around nsDisplayCanvas, WebRenderCanvasData, WebRenderCommandBuilder and WebRenderBridgeParent. SharedSurfaces of SurfaceDescriptorD3D10 are kept alive during their usage. It is for keeping a shread handle valid. Copied data buffers of SharedShurface_Basics are kept alive during their usage. It is for keeping RenderBufferTextureHost valid. Differential Revision: https://phabricator.services.mozilla.com/D150197
127 lines
4.5 KiB
C++
127 lines
4.5 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_LAYERS_BUFFERETEXTURE
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#define MOZILLA_LAYERS_BUFFERETEXTURE
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#include "mozilla/RefPtr.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/gfx/Types.h"
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#include "mozilla/ipc/SharedMemory.h"
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#include "mozilla/layers/TextureClient.h"
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namespace mozilla {
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namespace layers {
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class BufferTextureData : public TextureData {
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public:
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// ShmemAllocator needs to implement IShmemAllocator and IsSameProcess,
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// as done in LayersIPCChannel and ISurfaceAllocator.
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template <typename ShmemAllocator>
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static BufferTextureData* Create(gfx::IntSize aSize,
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gfx::SurfaceFormat aFormat,
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gfx::BackendType aMoz2DBackend,
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LayersBackend aLayersBackend,
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TextureFlags aFlags,
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TextureAllocationFlags aAllocFlags,
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ShmemAllocator aAllocator);
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static BufferTextureData* CreateForYCbCr(
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KnowsCompositor* aAllocator, const gfx::IntRect& aDisplay,
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const gfx::IntSize& aYSize, uint32_t aYStride,
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const gfx::IntSize& aCbCrSize, uint32_t aCbCrStride,
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StereoMode aStereoMode, gfx::ColorDepth aColorDepth,
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gfx::YUVColorSpace aYUVColorSpace, gfx::ColorRange aColorRange,
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gfx::ChromaSubsampling aSubsampling, TextureFlags aTextureFlags);
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bool Lock(OpenMode aMode) override { return true; }
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void Unlock() override {}
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void FillInfo(TextureData::Info& aInfo) const override;
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already_AddRefed<gfx::DrawTarget> BorrowDrawTarget() override;
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bool BorrowMappedData(MappedTextureData& aMap) override;
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bool BorrowMappedYCbCrData(MappedYCbCrTextureData& aMap) override;
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// use TextureClient's default implementation
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bool UpdateFromSurface(gfx::SourceSurface* aSurface) override;
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BufferTextureData* AsBufferTextureData() override { return this; }
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Maybe<gfx::IntSize> GetYSize() const;
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Maybe<gfx::IntSize> GetCbCrSize() const;
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Maybe<int32_t> GetYStride() const;
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Maybe<int32_t> GetCbCrStride() const;
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Maybe<gfx::YUVColorSpace> GetYUVColorSpace() const;
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Maybe<gfx::ColorDepth> GetColorDepth() const;
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Maybe<StereoMode> GetStereoMode() const;
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Maybe<gfx::ChromaSubsampling> GetChromaSubsampling() const;
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gfx::IntRect GetPictureRect() const;
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gfx::IntSize GetSize() const;
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gfx::SurfaceFormat GetFormat() const;
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protected:
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static BufferTextureData* Create(
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gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
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gfx::BackendType aMoz2DBackend, LayersBackend aLayersBackend,
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TextureFlags aFlags, TextureAllocationFlags aAllocFlags,
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mozilla::ipc::IShmemAllocator* aAllocator, bool aIsSameProcess);
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static BufferTextureData* CreateInternal(LayersIPCChannel* aAllocator,
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const BufferDescriptor& aDesc,
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gfx::BackendType aMoz2DBackend,
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int32_t aBufferSize,
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TextureFlags aTextureFlags);
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virtual uint8_t* GetBuffer() = 0;
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virtual size_t GetBufferSize() = 0;
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BufferTextureData(const BufferDescriptor& aDescriptor,
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gfx::BackendType aMoz2DBackend)
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: mDescriptor(aDescriptor), mMoz2DBackend(aMoz2DBackend) {}
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BufferDescriptor mDescriptor;
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gfx::BackendType mMoz2DBackend;
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};
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template <typename ShmemAllocator>
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inline BufferTextureData* BufferTextureData::Create(
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gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
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gfx::BackendType aMoz2DBackend, LayersBackend aLayersBackend,
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TextureFlags aFlags, TextureAllocationFlags aAllocFlags,
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ShmemAllocator aAllocator) {
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return Create(aSize, aFormat, aMoz2DBackend, aLayersBackend, aFlags,
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aAllocFlags, aAllocator, aAllocator->IsSameProcess());
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}
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// nullptr allocator specialization
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template <>
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inline BufferTextureData* BufferTextureData::Create(
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gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
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gfx::BackendType aMoz2DBackend, LayersBackend aLayersBackend,
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TextureFlags aFlags, TextureAllocationFlags aAllocFlags, std::nullptr_t) {
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return Create(aSize, aFormat, aMoz2DBackend, aLayersBackend, aFlags,
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aAllocFlags, nullptr, true);
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}
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} // namespace layers
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} // namespace mozilla
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#endif
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