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48aa55faf4
This was originally implemented in D111662 to work around a crash that otherwise would get triggered in Gnome/Mutter. The fix for that crash has been available for a couple of month now, thus remove the workaround again. This may help preventing flickering for menus in certain situations. Differential Revision: https://phabricator.services.mozilla.com/D137251
183 lines
6.2 KiB
C++
183 lines
6.2 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_layers_NativeLayerWayland_h
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#define mozilla_layers_NativeLayerWayland_h
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#include <deque>
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#include <unordered_map>
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#include "mozilla/Mutex.h"
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#include "mozilla/layers/NativeLayer.h"
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#include "mozilla/layers/SurfacePoolWayland.h"
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#include "mozilla/widget/MozContainerWayland.h"
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#include "nsRegion.h"
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#include "nsTArray.h"
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namespace mozilla::layers {
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typedef void (*CallbackFunc)(void* aData, uint32_t aTime);
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class CallbackMultiplexHelper final {
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public:
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(CallbackMultiplexHelper);
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explicit CallbackMultiplexHelper(CallbackFunc aCallbackFunc,
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void* aCallbackData);
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void Callback(uint32_t aTime);
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bool IsActive() { return mActive; }
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private:
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~CallbackMultiplexHelper() = default;
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void RunCallback(uint32_t aTime);
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bool mActive = true;
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CallbackFunc mCallbackFunc = nullptr;
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void* mCallbackData = nullptr;
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};
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class NativeLayerRootWayland final : public NativeLayerRoot {
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public:
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static already_AddRefed<NativeLayerRootWayland> CreateForMozContainer(
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MozContainer* aContainer);
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virtual NativeLayerRootWayland* AsNativeLayerRootWayland() override {
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return this;
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}
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// Overridden methods
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already_AddRefed<NativeLayer> CreateLayer(
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const gfx::IntSize& aSize, bool aIsOpaque,
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SurfacePoolHandle* aSurfacePoolHandle) override;
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already_AddRefed<NativeLayer> CreateLayerForExternalTexture(
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bool aIsOpaque) override;
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void AppendLayer(NativeLayer* aLayer) override;
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void RemoveLayer(NativeLayer* aLayer) override;
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void SetLayers(const nsTArray<RefPtr<NativeLayer>>& aLayers) override;
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void PrepareForCommit() override { mFrameInProcess = true; };
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bool CommitToScreen() override;
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void UpdateLayersOnMainThread();
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void AfterFrameClockAfterPaint();
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void RequestFrameCallback(CallbackFunc aCallbackFunc, void* aCallbackData);
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private:
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explicit NativeLayerRootWayland(MozContainer* aContainer);
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~NativeLayerRootWayland();
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bool CommitToScreen(const MutexAutoLock& aProofOfLock);
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Mutex mMutex;
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MozContainer* mContainer = nullptr;
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wl_surface* mWlSurface = nullptr;
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RefPtr<widget::WaylandBufferSHM> mShmBuffer;
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nsTArray<RefPtr<NativeLayerWayland>> mSublayers;
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nsTArray<RefPtr<NativeLayerWayland>> mOldSublayers;
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nsTArray<RefPtr<NativeLayerWayland>> mSublayersOnMainThread;
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bool mNewLayers = false;
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bool mFrameInProcess = false;
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bool mCallbackRequested = false;
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gulong mGdkAfterPaintId = 0;
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RefPtr<CallbackMultiplexHelper> mCallbackMultiplexHelper;
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};
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class NativeLayerWayland final : public NativeLayer {
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public:
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virtual NativeLayerWayland* AsNativeLayerWayland() override { return this; }
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// Overridden methods
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gfx::IntSize GetSize() override;
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void SetPosition(const gfx::IntPoint& aPosition) override;
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gfx::IntPoint GetPosition() override;
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void SetTransform(const gfx::Matrix4x4& aTransform) override;
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gfx::Matrix4x4 GetTransform() override;
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gfx::IntRect GetRect() override;
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void SetSamplingFilter(gfx::SamplingFilter aSamplingFilter) override;
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RefPtr<gfx::DrawTarget> NextSurfaceAsDrawTarget(
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const gfx::IntRect& aDisplayRect, const gfx::IntRegion& aUpdateRegion,
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gfx::BackendType aBackendType) override;
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Maybe<GLuint> NextSurfaceAsFramebuffer(const gfx::IntRect& aDisplayRect,
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const gfx::IntRegion& aUpdateRegion,
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bool aNeedsDepth) override;
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void NotifySurfaceReady() override;
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void DiscardBackbuffers() override;
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bool IsOpaque() override;
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void SetClipRect(const Maybe<gfx::IntRect>& aClipRect) override;
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Maybe<gfx::IntRect> ClipRect() override;
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gfx::IntRect CurrentSurfaceDisplayRect() override;
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void SetSurfaceIsFlipped(bool aIsFlipped) override;
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bool SurfaceIsFlipped() override;
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void AttachExternalImage(wr::RenderTextureHost* aExternalImage) override;
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void Commit();
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void Unmap();
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void EnsureParentSurface(wl_surface* aParentSurface);
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const RefPtr<SurfacePoolHandleWayland> GetSurfacePoolHandle() {
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return mSurfacePoolHandle;
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};
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void SetBufferTransformFlipped(bool aFlippedX, bool aFlippedY);
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void SetSubsurfacePosition(int aX, int aY);
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void SetViewportSourceRect(const gfx::Rect aSourceRect);
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void SetViewportDestinationSize(int aWidth, int aHeight);
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void RequestFrameCallback(
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const RefPtr<CallbackMultiplexHelper>& aMultiplexHelper);
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static void FrameCallbackHandler(void* aData, wl_callback* aCallback,
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uint32_t aTime);
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private:
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friend class NativeLayerRootWayland;
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NativeLayerWayland(const gfx::IntSize& aSize, bool aIsOpaque,
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SurfacePoolHandleWayland* aSurfacePoolHandle);
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explicit NativeLayerWayland(bool aIsOpaque);
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~NativeLayerWayland() override;
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void HandlePartialUpdate(const MutexAutoLock& aProofOfLock);
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void FrameCallbackHandler(wl_callback* aCallback, uint32_t aTime);
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Mutex mMutex;
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const RefPtr<SurfacePoolHandleWayland> mSurfacePoolHandle;
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const gfx::IntSize mSize;
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const bool mIsOpaque = false;
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gfx::IntPoint mPosition;
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gfx::Matrix4x4 mTransform;
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gfx::IntRect mDisplayRect;
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gfx::IntRegion mDirtyRegion;
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Maybe<gfx::IntRect> mClipRect;
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gfx::SamplingFilter mSamplingFilter = gfx::SamplingFilter::POINT;
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bool mSurfaceIsFlipped = false;
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bool mHasBufferAttached = false;
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wl_surface* mWlSurface = nullptr;
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wl_surface* mParentWlSurface = nullptr;
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wl_subsurface* mWlSubsurface = nullptr;
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wl_callback* mCallback = nullptr;
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wp_viewport* mViewport = nullptr;
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bool mBufferTransformFlippedX = false;
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bool mBufferTransformFlippedY = false;
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gfx::IntPoint mSubsurfacePosition = gfx::IntPoint(0, 0);
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gfx::Rect mViewportSourceRect = gfx::Rect(-1, -1, -1, -1);
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gfx::IntSize mViewportDestinationSize = gfx::IntSize(-1, -1);
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nsTArray<RefPtr<CallbackMultiplexHelper>> mCallbackMultiplexHelpers;
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RefPtr<widget::WaylandBuffer> mInProgressBuffer;
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RefPtr<widget::WaylandBuffer> mFrontBuffer;
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};
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} // namespace mozilla::layers
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#endif // mozilla_layers_NativeLayerWayland_h
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