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1411 lines
48 KiB
C++
1411 lines
48 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* vim: set ts=2 sw=2 et tw=78:
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Novell code.
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*
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* The Initial Developer of the Original Code is Novell Corporation.
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* Portions created by the Initial Developer are Copyright (C) 2006
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* robert@ocallahan.org
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either of the GNU General Public License Version 2 or later (the "GPL"),
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* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK *****
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*/
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/*
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* structures that represent things to be painted (ordered in z-order),
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* used during painting and hit testing
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*/
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#include "nsDisplayList.h"
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#include "nsCSSRendering.h"
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#include "nsISelectionController.h"
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#include "nsIPresShell.h"
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#include "nsRegion.h"
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#include "nsFrameManager.h"
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#include "gfxContext.h"
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#include "nsStyleStructInlines.h"
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#include "nsStyleTransformMatrix.h"
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#include "gfxMatrix.h"
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#ifdef MOZ_SVG
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#include "nsSVGIntegrationUtils.h"
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#endif
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nsDisplayListBuilder::nsDisplayListBuilder(nsIFrame* aReferenceFrame,
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PRBool aIsForEvents, PRBool aBuildCaret)
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: mReferenceFrame(aReferenceFrame),
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mMovingFrame(nsnull),
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mIgnoreScrollFrame(nsnull),
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mCurrentTableItem(nsnull),
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mBuildCaret(aBuildCaret),
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mEventDelivery(aIsForEvents),
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mIsAtRootOfPseudoStackingContext(PR_FALSE),
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mPaintAllFrames(PR_FALSE) {
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PL_InitArenaPool(&mPool, "displayListArena", 1024, sizeof(void*)-1);
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nsPresContext* pc = aReferenceFrame->PresContext();
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nsIPresShell *shell = pc->PresShell();
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PRBool suppressed;
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shell->IsPaintingSuppressed(&suppressed);
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mIsBackgroundOnly = suppressed;
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if (pc->IsRenderingOnlySelection()) {
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nsCOMPtr<nsISelectionController> selcon(do_QueryInterface(shell));
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if (selcon) {
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selcon->GetSelection(nsISelectionController::SELECTION_NORMAL,
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getter_AddRefs(mBoundingSelection));
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}
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}
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if (mIsBackgroundOnly) {
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mBuildCaret = PR_FALSE;
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}
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}
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// Destructor function for the dirty rect property
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static void
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DestroyRectFunc(void* aFrame,
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nsIAtom* aPropertyName,
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void* aPropertyValue,
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void* aDtorData)
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{
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delete static_cast<nsRect*>(aPropertyValue);
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}
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static void MarkFrameForDisplay(nsIFrame* aFrame, nsIFrame* aStopAtFrame) {
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nsFrameManager* frameManager = aFrame->PresContext()->PresShell()->FrameManager();
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for (nsIFrame* f = aFrame; f;
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f = nsLayoutUtils::GetParentOrPlaceholderFor(frameManager, f)) {
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if (f->GetStateBits() & NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO)
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return;
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f->AddStateBits(NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO);
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if (f == aStopAtFrame) {
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// we've reached a frame that we know will be painted, so we can stop.
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break;
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}
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}
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}
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static void MarkOutOfFlowFrameForDisplay(nsIFrame* aDirtyFrame, nsIFrame* aFrame,
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const nsRect& aDirtyRect) {
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nsRect dirty = aDirtyRect - aFrame->GetOffsetTo(aDirtyFrame);
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nsRect overflowRect = aFrame->GetOverflowRect();
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if (!dirty.IntersectRect(dirty, overflowRect))
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return;
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// if "new nsRect" fails, this won't do anything, but that's okay
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aFrame->SetProperty(nsGkAtoms::outOfFlowDirtyRectProperty,
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new nsRect(dirty), DestroyRectFunc);
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MarkFrameForDisplay(aFrame, aDirtyFrame);
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}
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static void UnmarkFrameForDisplay(nsIFrame* aFrame) {
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aFrame->DeleteProperty(nsGkAtoms::outOfFlowDirtyRectProperty);
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nsFrameManager* frameManager = aFrame->PresContext()->PresShell()->FrameManager();
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for (nsIFrame* f = aFrame; f;
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f = nsLayoutUtils::GetParentOrPlaceholderFor(frameManager, f)) {
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if (!(f->GetStateBits() & NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO))
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return;
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f->RemoveStateBits(NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO);
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}
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}
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nsDisplayListBuilder::~nsDisplayListBuilder() {
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NS_ASSERTION(mFramesMarkedForDisplay.Length() == 0,
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"All frames should have been unmarked");
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NS_ASSERTION(mPresShellStates.Length() == 0,
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"All presshells should have been exited");
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NS_ASSERTION(!mCurrentTableItem, "No table item should be active");
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PL_FreeArenaPool(&mPool);
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PL_FinishArenaPool(&mPool);
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}
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nsCaret *
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nsDisplayListBuilder::GetCaret() {
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nsRefPtr<nsCaret> caret;
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CurrentPresShellState()->mPresShell->GetCaret(getter_AddRefs(caret));
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return caret;
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}
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void
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nsDisplayListBuilder::EnterPresShell(nsIFrame* aReferenceFrame,
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const nsRect& aDirtyRect) {
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PresShellState* state = mPresShellStates.AppendElement();
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if (!state)
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return;
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state->mPresShell = aReferenceFrame->PresContext()->PresShell();
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state->mCaretFrame = nsnull;
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state->mFirstFrameMarkedForDisplay = mFramesMarkedForDisplay.Length();
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if (!mBuildCaret)
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return;
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nsRefPtr<nsCaret> caret;
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state->mPresShell->GetCaret(getter_AddRefs(caret));
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state->mCaretFrame = caret->GetCaretFrame();
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if (state->mCaretFrame) {
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// Check if the dirty rect intersects with the caret's dirty rect.
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nsRect caretRect =
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caret->GetCaretRect() + state->mCaretFrame->GetOffsetTo(aReferenceFrame);
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if (caretRect.Intersects(aDirtyRect)) {
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// Okay, our rects intersect, let's mark the frame and all of its ancestors.
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mFramesMarkedForDisplay.AppendElement(state->mCaretFrame);
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MarkFrameForDisplay(state->mCaretFrame, nsnull);
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}
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}
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}
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void
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nsDisplayListBuilder::LeavePresShell(nsIFrame* aReferenceFrame,
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const nsRect& aDirtyRect)
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{
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if (CurrentPresShellState()->mPresShell != aReferenceFrame->PresContext()->PresShell()) {
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// Must have not allocated a state for this presshell, presumably due
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// to OOM.
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return;
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}
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// Unmark and pop off the frames marked for display in this pres shell.
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PRUint32 firstFrameForShell = CurrentPresShellState()->mFirstFrameMarkedForDisplay;
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for (PRUint32 i = firstFrameForShell;
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i < mFramesMarkedForDisplay.Length(); ++i) {
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UnmarkFrameForDisplay(mFramesMarkedForDisplay[i]);
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}
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mFramesMarkedForDisplay.SetLength(firstFrameForShell);
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mPresShellStates.SetLength(mPresShellStates.Length() - 1);
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}
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void
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nsDisplayListBuilder::MarkFramesForDisplayList(nsIFrame* aDirtyFrame, nsIFrame* aFrames,
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const nsRect& aDirtyRect) {
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while (aFrames) {
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mFramesMarkedForDisplay.AppendElement(aFrames);
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MarkOutOfFlowFrameForDisplay(aDirtyFrame, aFrames, aDirtyRect);
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aFrames = aFrames->GetNextSibling();
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}
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}
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void*
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nsDisplayListBuilder::Allocate(size_t aSize) {
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void *tmp;
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PL_ARENA_ALLOCATE(tmp, &mPool, aSize);
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return tmp;
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}
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void nsDisplayListSet::MoveTo(const nsDisplayListSet& aDestination) const
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{
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aDestination.BorderBackground()->AppendToTop(BorderBackground());
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aDestination.BlockBorderBackgrounds()->AppendToTop(BlockBorderBackgrounds());
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aDestination.Floats()->AppendToTop(Floats());
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aDestination.Content()->AppendToTop(Content());
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aDestination.PositionedDescendants()->AppendToTop(PositionedDescendants());
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aDestination.Outlines()->AppendToTop(Outlines());
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}
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// Suitable for leaf items only, overridden by nsDisplayWrapList
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PRBool
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nsDisplayItem::OptimizeVisibility(nsDisplayListBuilder* aBuilder,
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nsRegion* aVisibleRegion) {
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nsRect bounds = GetBounds(aBuilder);
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if (!aVisibleRegion->Intersects(bounds))
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return PR_FALSE;
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nsIFrame* f = GetUnderlyingFrame();
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NS_ASSERTION(f, "GetUnderlyingFrame() must return non-null for leaf items");
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PRBool isMoving = aBuilder->IsMovingFrame(f);
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if (IsOpaque(aBuilder)) {
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nsRect opaqueArea = bounds;
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if (isMoving) {
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// The display list should include items for both the before and after
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// states (see nsLayoutUtils::ComputeRepaintRegionForCopy. So the
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// only area we want to cover is the the area that was opaque in the
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// before state and in the after state.
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opaqueArea.IntersectRect(bounds - aBuilder->GetMoveDelta(), bounds);
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}
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aVisibleRegion->SimpleSubtract(opaqueArea);
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}
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return PR_TRUE;
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}
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void
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nsDisplayList::FlattenTo(nsTArray<nsDisplayItem*>* aElements) {
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nsDisplayItem* item;
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while ((item = RemoveBottom()) != nsnull) {
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if (item->GetType() == nsDisplayItem::TYPE_WRAPLIST) {
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item->GetList()->FlattenTo(aElements);
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item->~nsDisplayItem();
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} else {
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aElements->AppendElement(item);
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}
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}
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}
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nsRect
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nsDisplayList::GetBounds(nsDisplayListBuilder* aBuilder) const {
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nsRect bounds;
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for (nsDisplayItem* i = GetBottom(); i != nsnull; i = i->GetAbove()) {
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bounds.UnionRect(bounds, i->GetBounds(aBuilder));
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}
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return bounds;
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}
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void
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nsDisplayList::OptimizeVisibility(nsDisplayListBuilder* aBuilder,
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nsRegion* aVisibleRegion) {
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nsAutoTArray<nsDisplayItem*, 512> elements;
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FlattenTo(&elements);
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for (PRInt32 i = elements.Length() - 1; i >= 0; --i) {
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nsDisplayItem* item = elements[i];
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nsDisplayItem* belowItem = i < 1 ? nsnull : elements[i - 1];
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if (belowItem && item->TryMerge(aBuilder, belowItem)) {
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belowItem->~nsDisplayItem();
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elements.ReplaceElementsAt(i - 1, 1, item);
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continue;
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}
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if (item->OptimizeVisibility(aBuilder, aVisibleRegion)) {
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AppendToBottom(item);
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} else {
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item->~nsDisplayItem();
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}
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}
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}
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void nsDisplayList::Paint(nsDisplayListBuilder* aBuilder, nsIRenderingContext* aCtx,
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const nsRect& aDirtyRect) const {
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for (nsDisplayItem* i = GetBottom(); i != nsnull; i = i->GetAbove()) {
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i->Paint(aBuilder, aCtx, aDirtyRect);
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}
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nsCSSRendering::DidPaint();
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}
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PRUint32 nsDisplayList::Count() const {
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PRUint32 count = 0;
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for (nsDisplayItem* i = GetBottom(); i; i = i->GetAbove()) {
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++count;
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}
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return count;
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}
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nsDisplayItem* nsDisplayList::RemoveBottom() {
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nsDisplayItem* item = mSentinel.mAbove;
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if (!item)
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return nsnull;
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mSentinel.mAbove = item->mAbove;
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if (item == mTop) {
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// must have been the only item
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mTop = &mSentinel;
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}
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item->mAbove = nsnull;
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return item;
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}
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void nsDisplayList::DeleteBottom() {
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nsDisplayItem* item = RemoveBottom();
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if (item) {
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item->~nsDisplayItem();
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}
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}
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void nsDisplayList::DeleteAll() {
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nsDisplayItem* item;
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while ((item = RemoveBottom()) != nsnull) {
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item->~nsDisplayItem();
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}
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}
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nsIFrame* nsDisplayList::HitTest(nsDisplayListBuilder* aBuilder, nsPoint aPt,
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nsDisplayItem::HitTestState* aState) const {
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PRInt32 itemBufferStart = aState->mItemBuffer.Length();
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nsDisplayItem* item;
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for (item = GetBottom(); item; item = item->GetAbove()) {
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aState->mItemBuffer.AppendElement(item);
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}
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for (PRInt32 i = aState->mItemBuffer.Length() - 1; i >= itemBufferStart; --i) {
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// Pop element off the end of the buffer. We want to shorten the buffer
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// so that recursive calls to HitTest have more buffer space.
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item = aState->mItemBuffer[i];
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aState->mItemBuffer.SetLength(i);
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if (item->GetBounds(aBuilder).Contains(aPt)) {
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nsIFrame* f = item->HitTest(aBuilder, aPt, aState);
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// Handle the XUL 'mousethrough' feature.
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if (f) {
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if (!f->GetMouseThrough()) {
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aState->mItemBuffer.SetLength(itemBufferStart);
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return f;
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}
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}
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}
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}
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NS_ASSERTION(aState->mItemBuffer.Length() == PRUint32(itemBufferStart),
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"How did we forget to pop some elements?");
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return nsnull;
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}
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static void Sort(nsDisplayList* aList, PRInt32 aCount, nsDisplayList::SortLEQ aCmp,
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void* aClosure) {
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if (aCount < 2)
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return;
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nsDisplayList list1;
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nsDisplayList list2;
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int i;
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PRInt32 half = aCount/2;
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PRBool sorted = PR_TRUE;
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nsDisplayItem* prev = nsnull;
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for (i = 0; i < aCount; ++i) {
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nsDisplayItem* item = aList->RemoveBottom();
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(i < half ? &list1 : &list2)->AppendToTop(item);
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if (sorted && prev && !aCmp(prev, item, aClosure)) {
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sorted = PR_FALSE;
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}
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prev = item;
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}
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if (sorted) {
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aList->AppendToTop(&list1);
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aList->AppendToTop(&list2);
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return;
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}
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Sort(&list1, half, aCmp, aClosure);
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Sort(&list2, aCount - half, aCmp, aClosure);
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for (i = 0; i < aCount; ++i) {
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if (list1.GetBottom() &&
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(!list2.GetBottom() ||
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aCmp(list1.GetBottom(), list2.GetBottom(), aClosure))) {
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aList->AppendToTop(list1.RemoveBottom());
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} else {
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aList->AppendToTop(list2.RemoveBottom());
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}
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}
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}
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static PRBool IsContentLEQ(nsDisplayItem* aItem1, nsDisplayItem* aItem2,
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void* aClosure) {
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// These GetUnderlyingFrame calls return non-null because we're only used
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// in sorting
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return nsLayoutUtils::CompareTreePosition(
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aItem1->GetUnderlyingFrame()->GetContent(),
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aItem2->GetUnderlyingFrame()->GetContent(),
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static_cast<nsIContent*>(aClosure)) <= 0;
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}
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static PRBool IsZOrderLEQ(nsDisplayItem* aItem1, nsDisplayItem* aItem2,
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void* aClosure) {
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// These GetUnderlyingFrame calls return non-null because we're only used
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// in sorting
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PRInt32 diff = nsLayoutUtils::GetZIndex(aItem1->GetUnderlyingFrame()) -
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nsLayoutUtils::GetZIndex(aItem2->GetUnderlyingFrame());
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if (diff == 0)
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return IsContentLEQ(aItem1, aItem2, aClosure);
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return diff < 0;
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}
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void nsDisplayList::ExplodeAnonymousChildLists(nsDisplayListBuilder* aBuilder) {
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// See if there's anything to do
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PRBool anyAnonymousItems = PR_FALSE;
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nsDisplayItem* i;
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for (i = GetBottom(); i != nsnull; i = i->GetAbove()) {
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if (!i->GetUnderlyingFrame()) {
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anyAnonymousItems = PR_TRUE;
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break;
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}
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}
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if (!anyAnonymousItems)
|
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return;
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nsDisplayList tmp;
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while ((i = RemoveBottom()) != nsnull) {
|
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if (i->GetUnderlyingFrame()) {
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tmp.AppendToTop(i);
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} else {
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nsDisplayList* list = i->GetList();
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NS_ASSERTION(list, "leaf items can't be anonymous");
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list->ExplodeAnonymousChildLists(aBuilder);
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nsDisplayItem* j;
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while ((j = list->RemoveBottom()) != nsnull) {
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tmp.AppendToTop(static_cast<nsDisplayWrapList*>(i)->
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WrapWithClone(aBuilder, j));
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}
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i->~nsDisplayItem();
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}
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}
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AppendToTop(&tmp);
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}
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void nsDisplayList::SortByZOrder(nsDisplayListBuilder* aBuilder,
|
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nsIContent* aCommonAncestor) {
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Sort(aBuilder, IsZOrderLEQ, aCommonAncestor);
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}
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void nsDisplayList::SortByContentOrder(nsDisplayListBuilder* aBuilder,
|
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nsIContent* aCommonAncestor) {
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Sort(aBuilder, IsContentLEQ, aCommonAncestor);
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}
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void nsDisplayList::Sort(nsDisplayListBuilder* aBuilder,
|
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SortLEQ aCmp, void* aClosure) {
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|
ExplodeAnonymousChildLists(aBuilder);
|
|
::Sort(this, Count(), aCmp, aClosure);
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|
}
|
|
|
|
PRBool
|
|
nsDisplayBackground::IsOpaque(nsDisplayListBuilder* aBuilder) {
|
|
// theme background overrides any other background
|
|
if (mIsThemed)
|
|
return PR_FALSE;
|
|
|
|
const nsStyleBackground* bg;
|
|
PRBool hasBG =
|
|
nsCSSRendering::FindBackground(mFrame->PresContext(), mFrame, &bg);
|
|
|
|
return (hasBG && NS_GET_A(bg->mBackgroundColor) == 255 &&
|
|
// bottom layer's clip is used for the color
|
|
bg->BottomLayer().mClip == NS_STYLE_BG_CLIP_BORDER &&
|
|
!nsLayoutUtils::HasNonZeroCorner(mFrame->GetStyleBorder()->
|
|
mBorderRadius));
|
|
}
|
|
|
|
PRBool
|
|
nsDisplayBackground::IsUniform(nsDisplayListBuilder* aBuilder) {
|
|
// theme background overrides any other background
|
|
if (mIsThemed)
|
|
return PR_FALSE;
|
|
|
|
const nsStyleBackground* bg;
|
|
PRBool hasBG =
|
|
nsCSSRendering::FindBackground(mFrame->PresContext(), mFrame, &bg);
|
|
if (!hasBG)
|
|
return PR_TRUE;
|
|
if (!bg->BottomLayer().mImage.mRequest &&
|
|
bg->mImageCount == 1 &&
|
|
!nsLayoutUtils::HasNonZeroCorner(mFrame->GetStyleBorder()->mBorderRadius) &&
|
|
bg->BottomLayer().mClip == NS_STYLE_BG_CLIP_BORDER)
|
|
return PR_TRUE;
|
|
return PR_FALSE;
|
|
}
|
|
|
|
PRBool
|
|
nsDisplayBackground::IsVaryingRelativeToMovingFrame(nsDisplayListBuilder* aBuilder)
|
|
{
|
|
NS_ASSERTION(aBuilder->IsMovingFrame(mFrame),
|
|
"IsVaryingRelativeToMovingFrame called on non-moving frame!");
|
|
|
|
nsPresContext* presContext = mFrame->PresContext();
|
|
const nsStyleBackground* bg;
|
|
PRBool hasBG =
|
|
nsCSSRendering::FindBackground(presContext, mFrame, &bg);
|
|
if (!hasBG)
|
|
return PR_FALSE;
|
|
if (!bg->HasFixedBackground())
|
|
return PR_FALSE;
|
|
|
|
nsIFrame* movingFrame = aBuilder->GetRootMovingFrame();
|
|
// movingFrame is the frame that is going to be moved. It must be equal
|
|
// to mFrame or some ancestor of mFrame, see assertion above.
|
|
// If mFrame is in the same document as movingFrame, then mFrame
|
|
// will move relative to its viewport, which means this display item will
|
|
// change when it is moved. If they are in different documents, we do not
|
|
// want to return true because mFrame won't move relative to its viewport.
|
|
return movingFrame->PresContext() == presContext;
|
|
}
|
|
|
|
void
|
|
nsDisplayBackground::Paint(nsDisplayListBuilder* aBuilder,
|
|
nsIRenderingContext* aCtx, const nsRect& aDirtyRect) {
|
|
nsPoint offset = aBuilder->ToReferenceFrame(mFrame);
|
|
nsCSSRendering::PaintBackground(mFrame->PresContext(), *aCtx, mFrame,
|
|
aDirtyRect, nsRect(offset, mFrame->GetSize()),
|
|
mFrame->HonorPrintBackgroundSettings());
|
|
}
|
|
|
|
nsRect
|
|
nsDisplayBackground::GetBounds(nsDisplayListBuilder* aBuilder) {
|
|
if (mIsThemed)
|
|
return mFrame->GetOverflowRect() + aBuilder->ToReferenceFrame(mFrame);
|
|
|
|
return nsRect(aBuilder->ToReferenceFrame(mFrame), mFrame->GetSize());
|
|
}
|
|
|
|
nsRect
|
|
nsDisplayOutline::GetBounds(nsDisplayListBuilder* aBuilder) {
|
|
return mFrame->GetOverflowRect() + aBuilder->ToReferenceFrame(mFrame);
|
|
}
|
|
|
|
void
|
|
nsDisplayOutline::Paint(nsDisplayListBuilder* aBuilder,
|
|
nsIRenderingContext* aCtx, const nsRect& aDirtyRect) {
|
|
// TODO join outlines together
|
|
nsPoint offset = aBuilder->ToReferenceFrame(mFrame);
|
|
nsCSSRendering::PaintOutline(mFrame->PresContext(), *aCtx, mFrame,
|
|
aDirtyRect, nsRect(offset, mFrame->GetSize()),
|
|
*mFrame->GetStyleBorder(),
|
|
*mFrame->GetStyleOutline(),
|
|
mFrame->GetStyleContext());
|
|
}
|
|
|
|
PRBool
|
|
nsDisplayOutline::OptimizeVisibility(nsDisplayListBuilder* aBuilder,
|
|
nsRegion* aVisibleRegion) {
|
|
if (!nsDisplayItem::OptimizeVisibility(aBuilder, aVisibleRegion))
|
|
return PR_FALSE;
|
|
|
|
const nsStyleOutline* outline = mFrame->GetStyleOutline();
|
|
nsPoint origin = aBuilder->ToReferenceFrame(mFrame);
|
|
if (nsRect(origin, mFrame->GetSize()).Contains(aVisibleRegion->GetBounds()) &&
|
|
!nsLayoutUtils::HasNonZeroCorner(outline->mOutlineRadius)) {
|
|
if (outline->mOutlineOffset >= 0) {
|
|
// the visible region is entirely inside the border-rect, and the outline
|
|
// isn't rendered inside the border-rect, so the outline is not visible
|
|
return PR_FALSE;
|
|
}
|
|
}
|
|
|
|
return PR_TRUE;
|
|
}
|
|
|
|
void
|
|
nsDisplayCaret::Paint(nsDisplayListBuilder* aBuilder,
|
|
nsIRenderingContext* aCtx, const nsRect& aDirtyRect) {
|
|
// Note: Because we exist, we know that the caret is visible, so we don't
|
|
// need to check for the caret's visibility.
|
|
mCaret->PaintCaret(aBuilder, aCtx, mFrame, aBuilder->ToReferenceFrame(mFrame));
|
|
}
|
|
|
|
PRBool
|
|
nsDisplayBorder::OptimizeVisibility(nsDisplayListBuilder* aBuilder,
|
|
nsRegion* aVisibleRegion) {
|
|
if (!nsDisplayItem::OptimizeVisibility(aBuilder, aVisibleRegion))
|
|
return PR_FALSE;
|
|
|
|
nsRect paddingRect = mFrame->GetPaddingRect() - mFrame->GetPosition() +
|
|
aBuilder->ToReferenceFrame(mFrame);
|
|
const nsStyleBorder *styleBorder;
|
|
if (paddingRect.Contains(aVisibleRegion->GetBounds()) &&
|
|
!(styleBorder = mFrame->GetStyleBorder())->IsBorderImageLoaded() &&
|
|
!nsLayoutUtils::HasNonZeroCorner(styleBorder->mBorderRadius)) {
|
|
// the visible region is entirely inside the content rect, and no part
|
|
// of the border is rendered inside the content rect, so we are not
|
|
// visible
|
|
// Skip this if there's a border-image (which draws a background
|
|
// too) or if there is a border-radius (which makes the border draw
|
|
// further in).
|
|
return PR_FALSE;
|
|
}
|
|
|
|
return PR_TRUE;
|
|
}
|
|
|
|
void
|
|
nsDisplayBorder::Paint(nsDisplayListBuilder* aBuilder,
|
|
nsIRenderingContext* aCtx, const nsRect& aDirtyRect) {
|
|
nsPoint offset = aBuilder->ToReferenceFrame(mFrame);
|
|
nsCSSRendering::PaintBorder(mFrame->PresContext(), *aCtx, mFrame,
|
|
aDirtyRect, nsRect(offset, mFrame->GetSize()),
|
|
*mFrame->GetStyleBorder(),
|
|
mFrame->GetStyleContext(),
|
|
mFrame->GetSkipSides());
|
|
}
|
|
|
|
void
|
|
nsDisplayBoxShadowOuter::Paint(nsDisplayListBuilder* aBuilder,
|
|
nsIRenderingContext* aCtx, const nsRect& aDirtyRect) {
|
|
nsPoint offset = aBuilder->ToReferenceFrame(mFrame);
|
|
nsCSSRendering::PaintBoxShadowOuter(mFrame->PresContext(), *aCtx, mFrame,
|
|
nsRect(offset, mFrame->GetSize()), aDirtyRect);
|
|
}
|
|
|
|
nsRect
|
|
nsDisplayBoxShadowOuter::GetBounds(nsDisplayListBuilder* aBuilder) {
|
|
return mFrame->GetOverflowRect() + aBuilder->ToReferenceFrame(mFrame);
|
|
}
|
|
|
|
PRBool
|
|
nsDisplayBoxShadowOuter::OptimizeVisibility(nsDisplayListBuilder* aBuilder,
|
|
nsRegion* aVisibleRegion) {
|
|
if (!nsDisplayItem::OptimizeVisibility(aBuilder, aVisibleRegion))
|
|
return PR_FALSE;
|
|
|
|
const nsStyleBorder* border = mFrame->GetStyleBorder();
|
|
nsPoint origin = aBuilder->ToReferenceFrame(mFrame);
|
|
if (nsRect(origin, mFrame->GetSize()).Contains(aVisibleRegion->GetBounds()) &&
|
|
!nsLayoutUtils::HasNonZeroCorner(border->mBorderRadius)) {
|
|
// the visible region is entirely inside the border-rect, and box shadows
|
|
// never render within the border-rect (unless there's a border radius).
|
|
return PR_FALSE;
|
|
}
|
|
|
|
return PR_TRUE;
|
|
}
|
|
|
|
void
|
|
nsDisplayBoxShadowInner::Paint(nsDisplayListBuilder* aBuilder,
|
|
nsIRenderingContext* aCtx, const nsRect& aDirtyRect) {
|
|
nsPoint offset = aBuilder->ToReferenceFrame(mFrame);
|
|
nsCSSRendering::PaintBoxShadowInner(mFrame->PresContext(), *aCtx, mFrame,
|
|
nsRect(offset, mFrame->GetSize()), aDirtyRect);
|
|
}
|
|
|
|
nsDisplayWrapList::nsDisplayWrapList(nsIFrame* aFrame, nsDisplayList* aList)
|
|
: nsDisplayItem(aFrame) {
|
|
mList.AppendToTop(aList);
|
|
}
|
|
|
|
nsDisplayWrapList::nsDisplayWrapList(nsIFrame* aFrame, nsDisplayItem* aItem)
|
|
: nsDisplayItem(aFrame) {
|
|
mList.AppendToTop(aItem);
|
|
}
|
|
|
|
nsDisplayWrapList::~nsDisplayWrapList() {
|
|
mList.DeleteAll();
|
|
}
|
|
|
|
nsIFrame*
|
|
nsDisplayWrapList::HitTest(nsDisplayListBuilder* aBuilder, nsPoint aPt,
|
|
HitTestState* aState) {
|
|
return mList.HitTest(aBuilder, aPt, aState);
|
|
}
|
|
|
|
nsRect
|
|
nsDisplayWrapList::GetBounds(nsDisplayListBuilder* aBuilder) {
|
|
return mList.GetBounds(aBuilder);
|
|
}
|
|
|
|
PRBool
|
|
nsDisplayWrapList::OptimizeVisibility(nsDisplayListBuilder* aBuilder,
|
|
nsRegion* aVisibleRegion) {
|
|
mList.OptimizeVisibility(aBuilder, aVisibleRegion);
|
|
// If none of the items are visible, they will all have been deleted
|
|
return mList.GetTop() != nsnull;
|
|
}
|
|
|
|
PRBool
|
|
nsDisplayWrapList::IsOpaque(nsDisplayListBuilder* aBuilder) {
|
|
// We could try to do something but let's conservatively just return PR_FALSE.
|
|
// We reimplement OptimizeVisibility and that's what really matters
|
|
return PR_FALSE;
|
|
}
|
|
|
|
PRBool nsDisplayWrapList::IsUniform(nsDisplayListBuilder* aBuilder) {
|
|
// We could try to do something but let's conservatively just return PR_FALSE.
|
|
return PR_FALSE;
|
|
}
|
|
|
|
PRBool nsDisplayWrapList::IsVaryingRelativeToMovingFrame(nsDisplayListBuilder* aBuilder) {
|
|
// The only existing consumer of IsVaryingRelativeToMovingFrame is
|
|
// nsLayoutUtils::ComputeRepaintRegionForCopy, which refrains from calling
|
|
// this on wrapped lists.
|
|
NS_WARNING("nsDisplayWrapList::IsVaryingRelativeToMovingFrame called unexpectedly");
|
|
// We could try to do something but let's conservatively just return PR_TRUE.
|
|
return PR_TRUE;
|
|
}
|
|
|
|
void nsDisplayWrapList::Paint(nsDisplayListBuilder* aBuilder,
|
|
nsIRenderingContext* aCtx, const nsRect& aDirtyRect) {
|
|
mList.Paint(aBuilder, aCtx, aDirtyRect);
|
|
}
|
|
|
|
static nsresult
|
|
WrapDisplayList(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
|
|
nsDisplayList* aList, nsDisplayWrapper* aWrapper) {
|
|
if (!aList->GetTop())
|
|
return NS_OK;
|
|
nsDisplayItem* item = aWrapper->WrapList(aBuilder, aFrame, aList);
|
|
if (!item)
|
|
return NS_ERROR_OUT_OF_MEMORY;
|
|
// aList was emptied
|
|
aList->AppendToTop(item);
|
|
return NS_OK;
|
|
}
|
|
|
|
static nsresult
|
|
WrapEachDisplayItem(nsDisplayListBuilder* aBuilder,
|
|
nsDisplayList* aList, nsDisplayWrapper* aWrapper) {
|
|
nsDisplayList newList;
|
|
nsDisplayItem* item;
|
|
while ((item = aList->RemoveBottom())) {
|
|
item = aWrapper->WrapItem(aBuilder, item);
|
|
if (!item)
|
|
return NS_ERROR_OUT_OF_MEMORY;
|
|
newList.AppendToTop(item);
|
|
}
|
|
// aList was emptied
|
|
aList->AppendToTop(&newList);
|
|
return NS_OK;
|
|
}
|
|
|
|
nsresult nsDisplayWrapper::WrapLists(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aFrame, const nsDisplayListSet& aIn, const nsDisplayListSet& aOut)
|
|
{
|
|
nsresult rv = WrapListsInPlace(aBuilder, aFrame, aIn);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
|
|
if (&aOut == &aIn)
|
|
return NS_OK;
|
|
aOut.BorderBackground()->AppendToTop(aIn.BorderBackground());
|
|
aOut.BlockBorderBackgrounds()->AppendToTop(aIn.BlockBorderBackgrounds());
|
|
aOut.Floats()->AppendToTop(aIn.Floats());
|
|
aOut.Content()->AppendToTop(aIn.Content());
|
|
aOut.PositionedDescendants()->AppendToTop(aIn.PositionedDescendants());
|
|
aOut.Outlines()->AppendToTop(aIn.Outlines());
|
|
return NS_OK;
|
|
}
|
|
|
|
nsresult nsDisplayWrapper::WrapListsInPlace(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aFrame, const nsDisplayListSet& aLists)
|
|
{
|
|
nsresult rv;
|
|
if (WrapBorderBackground()) {
|
|
// Our border-backgrounds are in-flow
|
|
rv = WrapDisplayList(aBuilder, aFrame, aLists.BorderBackground(), this);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
}
|
|
// Our block border-backgrounds are in-flow
|
|
rv = WrapDisplayList(aBuilder, aFrame, aLists.BlockBorderBackgrounds(), this);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
// The floats are not in flow
|
|
rv = WrapEachDisplayItem(aBuilder, aLists.Floats(), this);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
// Our child content is in flow
|
|
rv = WrapDisplayList(aBuilder, aFrame, aLists.Content(), this);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
// The positioned descendants may not be in-flow
|
|
rv = WrapEachDisplayItem(aBuilder, aLists.PositionedDescendants(), this);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
// The outlines may not be in-flow
|
|
return WrapEachDisplayItem(aBuilder, aLists.Outlines(), this);
|
|
}
|
|
|
|
nsDisplayOpacity::nsDisplayOpacity(nsIFrame* aFrame, nsDisplayList* aList)
|
|
: nsDisplayWrapList(aFrame, aList), mNeedAlpha(PR_TRUE) {
|
|
MOZ_COUNT_CTOR(nsDisplayOpacity);
|
|
}
|
|
|
|
#ifdef NS_BUILD_REFCNT_LOGGING
|
|
nsDisplayOpacity::~nsDisplayOpacity() {
|
|
MOZ_COUNT_DTOR(nsDisplayOpacity);
|
|
}
|
|
#endif
|
|
|
|
PRBool nsDisplayOpacity::IsOpaque(nsDisplayListBuilder* aBuilder) {
|
|
// We are never opaque, if our opacity was < 1 then we wouldn't have
|
|
// been created.
|
|
return PR_FALSE;
|
|
}
|
|
|
|
void nsDisplayOpacity::Paint(nsDisplayListBuilder* aBuilder,
|
|
nsIRenderingContext* aCtx, const nsRect& aDirtyRect)
|
|
{
|
|
float opacity = mFrame->GetStyleDisplay()->mOpacity;
|
|
|
|
nsRect bounds;
|
|
bounds.IntersectRect(GetBounds(aBuilder), aDirtyRect);
|
|
|
|
nsCOMPtr<nsIDeviceContext> devCtx;
|
|
aCtx->GetDeviceContext(*getter_AddRefs(devCtx));
|
|
|
|
gfxContext* ctx = aCtx->ThebesContext();
|
|
|
|
ctx->Save();
|
|
|
|
ctx->NewPath();
|
|
gfxRect r(bounds.x, bounds.y, bounds.width, bounds.height);
|
|
r.ScaleInverse(devCtx->AppUnitsPerDevPixel());
|
|
ctx->Rectangle(r, PR_TRUE);
|
|
ctx->Clip();
|
|
|
|
if (mNeedAlpha)
|
|
ctx->PushGroup(gfxASurface::CONTENT_COLOR_ALPHA);
|
|
else
|
|
ctx->PushGroup(gfxASurface::CONTENT_COLOR);
|
|
|
|
nsDisplayWrapList::Paint(aBuilder, aCtx, bounds);
|
|
|
|
ctx->PopGroupToSource();
|
|
ctx->SetOperator(gfxContext::OPERATOR_OVER);
|
|
ctx->Paint(opacity);
|
|
|
|
ctx->Restore();
|
|
}
|
|
|
|
PRBool nsDisplayOpacity::OptimizeVisibility(nsDisplayListBuilder* aBuilder,
|
|
nsRegion* aVisibleRegion) {
|
|
// Our children are translucent so we should not allow them to subtract
|
|
// area from aVisibleRegion. We do need to find out what is visible under
|
|
// our children in the temporary compositing buffer, because if our children
|
|
// paint our entire bounds opaquely then we don't need an alpha channel in
|
|
// the temporary compositing buffer.
|
|
nsRegion visibleUnderChildren = *aVisibleRegion;
|
|
PRBool anyVisibleChildren =
|
|
nsDisplayWrapList::OptimizeVisibility(aBuilder, &visibleUnderChildren);
|
|
if (!anyVisibleChildren)
|
|
return PR_FALSE;
|
|
|
|
mNeedAlpha = visibleUnderChildren.Intersects(GetBounds(aBuilder));
|
|
return PR_TRUE;
|
|
}
|
|
|
|
PRBool nsDisplayOpacity::TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem) {
|
|
if (aItem->GetType() != TYPE_OPACITY)
|
|
return PR_FALSE;
|
|
// items for the same content element should be merged into a single
|
|
// compositing group
|
|
// aItem->GetUnderlyingFrame() returns non-null because it's nsDisplayOpacity
|
|
if (aItem->GetUnderlyingFrame()->GetContent() != mFrame->GetContent())
|
|
return PR_FALSE;
|
|
mList.AppendToBottom(&static_cast<nsDisplayOpacity*>(aItem)->mList);
|
|
return PR_TRUE;
|
|
}
|
|
|
|
nsDisplayClip::nsDisplayClip(nsIFrame* aFrame, nsIFrame* aClippingFrame,
|
|
nsDisplayItem* aItem, const nsRect& aRect)
|
|
: nsDisplayWrapList(aFrame, aItem),
|
|
mClippingFrame(aClippingFrame), mClip(aRect) {
|
|
MOZ_COUNT_CTOR(nsDisplayClip);
|
|
}
|
|
|
|
nsDisplayClip::nsDisplayClip(nsIFrame* aFrame, nsIFrame* aClippingFrame,
|
|
nsDisplayList* aList, const nsRect& aRect)
|
|
: nsDisplayWrapList(aFrame, aList),
|
|
mClippingFrame(aClippingFrame), mClip(aRect) {
|
|
MOZ_COUNT_CTOR(nsDisplayClip);
|
|
}
|
|
|
|
nsRect nsDisplayClip::GetBounds(nsDisplayListBuilder* aBuilder) {
|
|
nsRect r = nsDisplayWrapList::GetBounds(aBuilder);
|
|
r.IntersectRect(mClip, r);
|
|
return r;
|
|
}
|
|
|
|
#ifdef NS_BUILD_REFCNT_LOGGING
|
|
nsDisplayClip::~nsDisplayClip() {
|
|
MOZ_COUNT_DTOR(nsDisplayClip);
|
|
}
|
|
#endif
|
|
|
|
void nsDisplayClip::Paint(nsDisplayListBuilder* aBuilder,
|
|
nsIRenderingContext* aCtx, const nsRect& aDirtyRect) {
|
|
nsRect dirty;
|
|
dirty.IntersectRect(mClip, aDirtyRect);
|
|
aCtx->PushState();
|
|
aCtx->SetClipRect(dirty, nsClipCombine_kIntersect);
|
|
nsDisplayWrapList::Paint(aBuilder, aCtx, dirty);
|
|
aCtx->PopState();
|
|
}
|
|
|
|
PRBool nsDisplayClip::OptimizeVisibility(nsDisplayListBuilder* aBuilder,
|
|
nsRegion* aVisibleRegion) {
|
|
nsRegion clipped;
|
|
clipped.And(*aVisibleRegion, mClip);
|
|
nsRegion rNew(clipped);
|
|
PRBool anyVisible = nsDisplayWrapList::OptimizeVisibility(aBuilder, &rNew);
|
|
nsRegion subtracted;
|
|
subtracted.Sub(clipped, rNew);
|
|
aVisibleRegion->SimpleSubtract(subtracted);
|
|
return anyVisible;
|
|
}
|
|
|
|
PRBool nsDisplayClip::TryMerge(nsDisplayListBuilder* aBuilder,
|
|
nsDisplayItem* aItem) {
|
|
if (aItem->GetType() != TYPE_CLIP)
|
|
return PR_FALSE;
|
|
nsDisplayClip* other = static_cast<nsDisplayClip*>(aItem);
|
|
if (other->mClip != mClip || other->mClippingFrame != mClippingFrame)
|
|
return PR_FALSE;
|
|
mList.AppendToBottom(&other->mList);
|
|
return PR_TRUE;
|
|
}
|
|
|
|
nsDisplayWrapList* nsDisplayClip::WrapWithClone(nsDisplayListBuilder* aBuilder,
|
|
nsDisplayItem* aItem) {
|
|
return new (aBuilder)
|
|
nsDisplayClip(aItem->GetUnderlyingFrame(), mClippingFrame, aItem, mClip);
|
|
}
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////
|
|
// nsDisplayTransform Implementation
|
|
//
|
|
|
|
// Write #define UNIFIED_CONTINUATIONS here to have the transform property try
|
|
// to transform content with continuations as one unified block instead of
|
|
// several smaller ones. This is currently disabled because it doesn't work
|
|
// correctly, since when the frames are initially being reflown, their
|
|
// continuations all compute their bounding rects independently of each other
|
|
// and consequently get the wrong value. Write #define DEBUG_HIT here to have
|
|
// the nsDisplayTransform class dump out a bunch of information about hit
|
|
// detection.
|
|
#undef UNIFIED_CONTINUATIONS
|
|
#undef DEBUG_HIT
|
|
|
|
/* Returns the bounds of a frame as defined for transforms. If
|
|
* UNIFIED_CONTINUATIONS is not defined, this is simply the frame's bounding
|
|
* rectangle, translated to the origin. Otherwise, returns the smallest
|
|
* rectangle containing a frame and all of its continuations. For example, if
|
|
* there is a <span> element with several continuations split over several
|
|
* lines, this function will return the rectangle containing all of those
|
|
* continuations. This rectangle is relative to the origin of the frame's local
|
|
* coordinate space.
|
|
*/
|
|
#ifndef UNIFIED_CONTINUATIONS
|
|
|
|
nsRect
|
|
nsDisplayTransform::GetFrameBoundsForTransform(const nsIFrame* aFrame)
|
|
{
|
|
NS_PRECONDITION(aFrame, "Can't get the bounds of a nonexistent frame!");
|
|
return nsRect(nsPoint(0, 0), aFrame->GetSize());
|
|
}
|
|
|
|
#else
|
|
|
|
nsRect
|
|
nsDisplayTransform::GetFrameBoundsForTransform(const nsIFrame* aFrame)
|
|
{
|
|
NS_PRECONDITION(aFrame, "Can't get the bounds of a nonexistent frame!");
|
|
|
|
nsRect result;
|
|
|
|
/* Iterate through the continuation list, unioning together all the
|
|
* bounding rects.
|
|
*/
|
|
for (const nsIFrame *currFrame = aFrame->GetFirstContinuation();
|
|
currFrame != nsnull;
|
|
currFrame = currFrame->GetNextContinuation())
|
|
{
|
|
/* Get the frame rect in local coordinates, then translate back to the
|
|
* original coordinates.
|
|
*/
|
|
result.UnionRect(result, nsRect(currFrame->GetOffsetTo(aFrame),
|
|
currFrame->GetSize()));
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
#endif
|
|
|
|
/* Returns the delta specified by the -moz-tranform-origin property.
|
|
* This is a positive delta, meaning that it indicates the direction to move
|
|
* to get from (0, 0) of the frame to the transform origin.
|
|
*/
|
|
static
|
|
gfxPoint GetDeltaToMozTransformOrigin(const nsIFrame* aFrame,
|
|
float aFactor,
|
|
const nsRect* aBoundsOverride)
|
|
{
|
|
NS_PRECONDITION(aFrame, "Can't get delta for a null frame!");
|
|
NS_PRECONDITION(aFrame->GetStyleDisplay()->HasTransform(),
|
|
"Can't get a delta for an untransformed frame!");
|
|
|
|
/* For both of the coordinates, if the value of -moz-transform is a
|
|
* percentage, it's relative to the size of the frame. Otherwise, if it's
|
|
* a distance, it's already computed for us!
|
|
*/
|
|
const nsStyleDisplay* display = aFrame->GetStyleDisplay();
|
|
nsRect boundingRect = (aBoundsOverride ? *aBoundsOverride :
|
|
nsDisplayTransform::GetFrameBoundsForTransform(aFrame));
|
|
|
|
/* Allows us to access named variables by index. */
|
|
gfxPoint result;
|
|
gfxFloat* coords[2] = {&result.x, &result.y};
|
|
const nscoord* dimensions[2] =
|
|
{&boundingRect.width, &boundingRect.height};
|
|
|
|
for (PRUint8 index = 0; index < 2; ++index) {
|
|
/* If the -moz-transform-origin specifies a percentage, take the percentage
|
|
* of the size of the box.
|
|
*/
|
|
if (display->mTransformOrigin[index].GetUnit() == eStyleUnit_Percent)
|
|
*coords[index] = NSAppUnitsToFloatPixels(*dimensions[index], aFactor) *
|
|
display->mTransformOrigin[index].GetPercentValue();
|
|
|
|
/* Otherwise, it's a length. */
|
|
else
|
|
*coords[index] =
|
|
NSAppUnitsToFloatPixels(display->
|
|
mTransformOrigin[index].GetCoordValue(),
|
|
aFactor);
|
|
}
|
|
|
|
/* Adjust based on the origin of the rectangle. */
|
|
result.x += NSAppUnitsToFloatPixels(boundingRect.x, aFactor);
|
|
result.y += NSAppUnitsToFloatPixels(boundingRect.y, aFactor);
|
|
|
|
return result;
|
|
}
|
|
|
|
/* Wraps up the -moz-transform matrix in a change-of-basis matrix pair that
|
|
* translates from local coordinate space to transform coordinate space, then
|
|
* hands it back.
|
|
*/
|
|
gfxMatrix
|
|
nsDisplayTransform::GetResultingTransformMatrix(const nsIFrame* aFrame,
|
|
const nsPoint &aOrigin,
|
|
float aFactor,
|
|
const nsRect* aBoundsOverride)
|
|
{
|
|
NS_PRECONDITION(aFrame, "Cannot get transform matrix for a null frame!");
|
|
NS_PRECONDITION(aFrame->GetStyleDisplay()->HasTransform(),
|
|
"Cannot get transform matrix if frame isn't transformed!");
|
|
|
|
/* Account for the -moz-transform-origin property by translating the
|
|
* coordinate space to the new origin.
|
|
*/
|
|
gfxPoint toMozOrigin = GetDeltaToMozTransformOrigin(aFrame, aFactor, aBoundsOverride);
|
|
gfxPoint newOrigin = gfxPoint(NSAppUnitsToFloatPixels(aOrigin.x, aFactor),
|
|
NSAppUnitsToFloatPixels(aOrigin.y, aFactor));
|
|
|
|
/* Get the underlying transform matrix. This requires us to get the
|
|
* bounds of the frame.
|
|
*/
|
|
const nsStyleDisplay* disp = aFrame->GetStyleDisplay();
|
|
nsRect bounds = (aBoundsOverride ? *aBoundsOverride :
|
|
nsDisplayTransform::GetFrameBoundsForTransform(aFrame));
|
|
|
|
/* Get the matrix, then change its basis to factor in the origin. */
|
|
return nsLayoutUtils::ChangeMatrixBasis
|
|
(newOrigin + toMozOrigin, disp->mTransform.GetThebesMatrix(bounds, aFactor));
|
|
}
|
|
|
|
/* Painting applies the transform, paints the sublist, then unapplies
|
|
* the transform.
|
|
*/
|
|
void nsDisplayTransform::Paint(nsDisplayListBuilder *aBuilder,
|
|
nsIRenderingContext *aCtx,
|
|
const nsRect &aDirtyRect)
|
|
{
|
|
/* Get the local transform matrix with which we'll transform all wrapped
|
|
* elements. If this matrix is singular, we shouldn't display anything
|
|
* and can abort.
|
|
*/
|
|
gfxMatrix newTransformMatrix =
|
|
GetResultingTransformMatrix(mFrame, aBuilder->ToReferenceFrame(mFrame),
|
|
mFrame->PresContext()->AppUnitsPerDevPixel(),
|
|
nsnull);
|
|
if (newTransformMatrix.IsSingular())
|
|
return;
|
|
|
|
/* Get the context and automatically save and restore it. */
|
|
gfxContext* gfx = aCtx->ThebesContext();
|
|
gfxContextAutoSaveRestore autoRestorer(gfx);
|
|
|
|
/* Get the new CTM by applying this transform after all of the
|
|
* transforms preceding it.
|
|
*/
|
|
newTransformMatrix.Multiply(gfx->CurrentMatrix());
|
|
|
|
/* Set the matrix for the transform based on the old matrix and the new
|
|
* transform data.
|
|
*/
|
|
gfx->SetMatrix(newTransformMatrix);
|
|
|
|
/* Now, send the paint call down. As we do this, we need to be sure to
|
|
* untransform the dirty rect, since we want everything that's painting to
|
|
* think that it's painting in its original rectangular coordinate space.
|
|
*/
|
|
mStoredList.Paint(aBuilder, aCtx,
|
|
UntransformRect(aDirtyRect, mFrame,
|
|
aBuilder->ToReferenceFrame(mFrame)));
|
|
|
|
/* The AutoSaveRestore object will clean things up. */
|
|
}
|
|
|
|
/* We don't need to do anything here. */
|
|
PRBool nsDisplayTransform::OptimizeVisibility(nsDisplayListBuilder *aBuilder,
|
|
nsRegion *aVisibleRegion)
|
|
{
|
|
return PR_TRUE;
|
|
}
|
|
|
|
#ifdef DEBUG_HIT
|
|
#include <time.h>
|
|
#endif
|
|
|
|
/* HitTest does some fun stuff with matrix transforms to obtain the answer. */
|
|
nsIFrame *nsDisplayTransform::HitTest(nsDisplayListBuilder *aBuilder,
|
|
nsPoint aPt,
|
|
HitTestState *aState)
|
|
{
|
|
/* Here's how this works:
|
|
* 1. Get the matrix. If it's singular, abort (clearly we didn't hit
|
|
* anything).
|
|
* 2. Invert the matrix.
|
|
* 3. Use it to transform the point into the correct space.
|
|
* 4. Pass that point down through to the list's version of HitTest.
|
|
*/
|
|
float factor = nsPresContext::AppUnitsPerCSSPixel();
|
|
gfxMatrix matrix =
|
|
GetResultingTransformMatrix(mFrame, aBuilder->ToReferenceFrame(mFrame),
|
|
factor, nsnull);
|
|
if (matrix.IsSingular())
|
|
return nsnull;
|
|
|
|
/* We want to go from transformed-space to regular space.
|
|
* Thus we have to invert the matrix, which normally does
|
|
* the reverse operation (e.g. regular->transformed)
|
|
*/
|
|
matrix.Invert();
|
|
|
|
/* Now, apply the transform and pass it down the channel. */
|
|
gfxPoint result = matrix.Transform(gfxPoint(NSAppUnitsToFloatPixels(aPt.x, factor),
|
|
NSAppUnitsToFloatPixels(aPt.y, factor)));
|
|
|
|
#ifdef DEBUG_HIT
|
|
printf("Frame: %p\n", dynamic_cast<void *>(mFrame));
|
|
printf(" Untransformed point: (%f, %f)\n", result.x, result.y);
|
|
#endif
|
|
|
|
nsIFrame* resultFrame =
|
|
mStoredList.HitTest(aBuilder,
|
|
nsPoint(NSFloatPixelsToAppUnits(float(result.x), factor),
|
|
NSFloatPixelsToAppUnits(float(result.y), factor)), aState);
|
|
|
|
#ifdef DEBUG_HIT
|
|
if (resultFrame)
|
|
printf(" Hit! Time: %f, frame: %p\n", static_cast<double>(clock()),
|
|
dynamic_cast<void *>(resultFrame));
|
|
printf("=== end of hit test ===\n");
|
|
#endif
|
|
|
|
return resultFrame;
|
|
}
|
|
|
|
/* The bounding rectangle for the object is the overflow rectangle translated
|
|
* by the reference point.
|
|
*/
|
|
nsRect nsDisplayTransform::GetBounds(nsDisplayListBuilder *aBuilder)
|
|
{
|
|
return mFrame->GetOverflowRect() + aBuilder->ToReferenceFrame(mFrame);
|
|
}
|
|
|
|
/* The transform is opaque iff the transform consists solely of scales and
|
|
* transforms and if the underlying content is opaque. Thus if the transform
|
|
* is of the form
|
|
*
|
|
* |a c e|
|
|
* |b d f|
|
|
* |0 0 1|
|
|
*
|
|
* We need b and c to be zero.
|
|
*/
|
|
PRBool nsDisplayTransform::IsOpaque(nsDisplayListBuilder *aBuilder)
|
|
{
|
|
const nsStyleDisplay* disp = mFrame->GetStyleDisplay();
|
|
return disp->mTransform.GetMainMatrixEntry(1) == 0.0f &&
|
|
disp->mTransform.GetMainMatrixEntry(2) == 0.0f &&
|
|
mStoredList.IsOpaque(aBuilder);
|
|
}
|
|
|
|
/* The transform is uniform if it fills the entire bounding rect and the
|
|
* wrapped list is uniform. See IsOpaque for discussion of why this
|
|
* works.
|
|
*/
|
|
PRBool nsDisplayTransform::IsUniform(nsDisplayListBuilder *aBuilder)
|
|
{
|
|
const nsStyleDisplay* disp = mFrame->GetStyleDisplay();
|
|
return disp->mTransform.GetMainMatrixEntry(1) == 0.0f &&
|
|
disp->mTransform.GetMainMatrixEntry(2) == 0.0f &&
|
|
mStoredList.IsUniform(aBuilder);
|
|
}
|
|
|
|
/* If UNIFIED_CONTINUATIONS is defined, we can merge two display lists that
|
|
* share the same underlying content. Otherwise, doing so results in graphical
|
|
* glitches.
|
|
*/
|
|
#ifndef UNIFIED_CONTINUATIONS
|
|
|
|
PRBool
|
|
nsDisplayTransform::TryMerge(nsDisplayListBuilder *aBuilder,
|
|
nsDisplayItem *aItem)
|
|
{
|
|
return PR_FALSE;
|
|
}
|
|
|
|
#else
|
|
|
|
PRBool
|
|
nsDisplayTransform::TryMerge(nsDisplayListBuilder *aBuilder,
|
|
nsDisplayItem *aItem)
|
|
{
|
|
NS_PRECONDITION(aItem, "Why did you try merging with a null item?");
|
|
NS_PRECONDITION(aBuilder, "Why did you try merging with a null builder?");
|
|
|
|
/* Make sure that we're dealing with two transforms. */
|
|
if (aItem->GetType() != TYPE_TRANSFORM)
|
|
return PR_FALSE;
|
|
|
|
/* Check to see that both frames are part of the same content. */
|
|
if (aItem->GetUnderlyingFrame()->GetContent() != mFrame->GetContent())
|
|
return PR_FALSE;
|
|
|
|
/* Now, move everything over to this frame and signal that
|
|
* we merged things!
|
|
*/
|
|
mStoredList.GetList()->
|
|
AppendToBottom(&static_cast<nsDisplayTransform *>(aItem)->mStoredList);
|
|
return PR_TRUE;
|
|
}
|
|
|
|
#endif
|
|
|
|
/* TransformRect takes in as parameters a rectangle (in app space) and returns
|
|
* the smallest rectangle (in app space) containing the transformed image of
|
|
* that rectangle. That is, it takes the four corners of the rectangle,
|
|
* transforms them according to the matrix associated with the specified frame,
|
|
* then returns the smallest rectangle containing the four transformed points.
|
|
*
|
|
* @param aUntransformedBounds The rectangle (in app units) to transform.
|
|
* @param aFrame The frame whose transformation should be applied.
|
|
* @param aOrigin The delta from the frame origin to the coordinate space origin
|
|
* @param aBoundsOverride (optional) Force the frame bounds to be the
|
|
* specified bounds.
|
|
* @return The smallest rectangle containing the image of the transformed
|
|
* rectangle.
|
|
*/
|
|
nsRect nsDisplayTransform::TransformRect(const nsRect &aUntransformedBounds,
|
|
const nsIFrame* aFrame,
|
|
const nsPoint &aOrigin,
|
|
const nsRect* aBoundsOverride)
|
|
{
|
|
NS_PRECONDITION(aFrame, "Can't take the transform based on a null frame!");
|
|
NS_PRECONDITION(aFrame->GetStyleDisplay()->HasTransform(),
|
|
"Cannot transform a rectangle if there's no transformation!");
|
|
|
|
float factor = nsPresContext::AppUnitsPerCSSPixel();
|
|
return nsLayoutUtils::MatrixTransformRect
|
|
(aUntransformedBounds,
|
|
GetResultingTransformMatrix(aFrame, aOrigin, factor, aBoundsOverride),
|
|
factor);
|
|
}
|
|
|
|
nsRect nsDisplayTransform::UntransformRect(const nsRect &aUntransformedBounds,
|
|
const nsIFrame* aFrame,
|
|
const nsPoint &aOrigin)
|
|
{
|
|
NS_PRECONDITION(aFrame, "Can't take the transform based on a null frame!");
|
|
NS_PRECONDITION(aFrame->GetStyleDisplay()->HasTransform(),
|
|
"Cannot transform a rectangle if there's no transformation!");
|
|
|
|
|
|
/* Grab the matrix. If the transform is degenerate, just hand back the
|
|
* empty rect.
|
|
*/
|
|
float factor = nsPresContext::AppUnitsPerCSSPixel();
|
|
gfxMatrix matrix = GetResultingTransformMatrix(aFrame, aOrigin, factor, nsnull);
|
|
if (matrix.IsSingular())
|
|
return nsRect();
|
|
|
|
/* We want to untransform the matrix, so invert the transformation first! */
|
|
matrix.Invert();
|
|
|
|
return nsLayoutUtils::MatrixTransformRect(aUntransformedBounds, matrix,
|
|
factor);
|
|
}
|
|
|
|
#ifdef MOZ_SVG
|
|
nsDisplaySVGEffects::nsDisplaySVGEffects(nsIFrame* aFrame, nsDisplayList* aList)
|
|
: nsDisplayWrapList(aFrame, aList), mEffectsFrame(aFrame),
|
|
mBounds(aFrame->GetOverflowRectRelativeToSelf())
|
|
{
|
|
MOZ_COUNT_CTOR(nsDisplaySVGEffects);
|
|
}
|
|
|
|
#ifdef NS_BUILD_REFCNT_LOGGING
|
|
nsDisplaySVGEffects::~nsDisplaySVGEffects()
|
|
{
|
|
MOZ_COUNT_DTOR(nsDisplaySVGEffects);
|
|
}
|
|
#endif
|
|
|
|
PRBool nsDisplaySVGEffects::IsOpaque(nsDisplayListBuilder* aBuilder)
|
|
{
|
|
return PR_FALSE;
|
|
}
|
|
|
|
nsIFrame*
|
|
nsDisplaySVGEffects::HitTest(nsDisplayListBuilder* aBuilder, nsPoint aPt,
|
|
HitTestState* aState)
|
|
{
|
|
if (!nsSVGIntegrationUtils::HitTestFrameForEffects(mEffectsFrame,
|
|
aPt - aBuilder->ToReferenceFrame(mEffectsFrame)))
|
|
return nsnull;
|
|
return mList.HitTest(aBuilder, aPt, aState);
|
|
}
|
|
|
|
void nsDisplaySVGEffects::Paint(nsDisplayListBuilder* aBuilder,
|
|
nsIRenderingContext* aCtx, const nsRect& aDirtyRect)
|
|
{
|
|
nsSVGIntegrationUtils::PaintFramesWithEffects(aCtx,
|
|
mEffectsFrame, aDirtyRect, aBuilder, &mList);
|
|
}
|
|
|
|
PRBool nsDisplaySVGEffects::OptimizeVisibility(nsDisplayListBuilder* aBuilder,
|
|
nsRegion* aVisibleRegion) {
|
|
nsRegion vis;
|
|
vis.And(*aVisibleRegion, GetBounds(aBuilder));
|
|
nsPoint offset = aBuilder->ToReferenceFrame(mEffectsFrame);
|
|
nsRect dirtyRect = nsSVGIntegrationUtils::GetRequiredSourceForInvalidArea(mEffectsFrame,
|
|
vis.GetBounds() - offset) + offset;
|
|
|
|
// Our children may be translucent so we should not allow them to subtract
|
|
// area from aVisibleRegion.
|
|
nsRegion childrenVisibleRegion(dirtyRect);
|
|
nsDisplayWrapList::OptimizeVisibility(aBuilder, &childrenVisibleRegion);
|
|
return !vis.IsEmpty();
|
|
}
|
|
|
|
PRBool nsDisplaySVGEffects::TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem)
|
|
{
|
|
if (aItem->GetType() != TYPE_SVG_EFFECTS)
|
|
return PR_FALSE;
|
|
// items for the same content element should be merged into a single
|
|
// compositing group
|
|
// aItem->GetUnderlyingFrame() returns non-null because it's nsDisplaySVGEffects
|
|
if (aItem->GetUnderlyingFrame()->GetContent() != mFrame->GetContent())
|
|
return PR_FALSE;
|
|
nsDisplaySVGEffects* other = static_cast<nsDisplaySVGEffects*>(aItem);
|
|
mList.AppendToBottom(&other->mList);
|
|
mBounds.UnionRect(mBounds,
|
|
other->mBounds + other->mEffectsFrame->GetOffsetTo(mEffectsFrame));
|
|
return PR_TRUE;
|
|
}
|
|
#endif
|