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c8e0ba6a08
drawing surface. WIP on making blender work with arbitrary pixel organizations.
62 lines
1.9 KiB
C
62 lines
1.9 KiB
C
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* The contents of this file are subject to the Netscape Public License
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* Version 1.0 (the "NPL"); you may not use this file except in
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* compliance with the NPL. You may obtain a copy of the NPL at
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* http://www.mozilla.org/NPL/
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*
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* Software distributed under the NPL is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
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* for the specific language governing rights and limitations under the
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* NPL.
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*
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* The Initial Developer of this code under the NPL is Netscape
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* Communications Corporation. Portions created by Netscape are
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* Copyright (C) 1998 Netscape Communications Corporation. All Rights
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* Reserved.
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*/
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#ifndef NSPOINT_H
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#define NSPOINT_H
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#include "nsCoord.h"
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struct nsPoint {
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nscoord x, y;
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// Constructors
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nsPoint() {}
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nsPoint(const nsPoint& aPoint) {x = aPoint.x; y = aPoint.y;}
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nsPoint(nscoord aX, nscoord aY) {x = aX; y = aY;}
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void MoveTo(nscoord aX, nscoord aY) {x = aX; y = aY;}
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void MoveBy(nscoord aDx, nscoord aDy) {x += aDx; y += aDy;}
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// Overloaded operators. Note that '=' isn't defined so we'll get the
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// compiler generated default assignment operator
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PRBool operator==(const nsPoint& aPoint) const {
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return (PRBool) ((x == aPoint.x) && (y == aPoint.y));
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}
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PRBool operator!=(const nsPoint& aPoint) const {
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return (PRBool) ((x != aPoint.x) || (y != aPoint.y));
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}
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nsPoint operator+(const nsPoint& aPoint) const {
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return nsPoint(x + aPoint.x, y + aPoint.y);
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}
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nsPoint operator-(const nsPoint& aPoint) const {
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return nsPoint(x - aPoint.x, y - aPoint.y);
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}
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nsPoint& operator+=(const nsPoint& aPoint) {
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x += aPoint.x;
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y += aPoint.y;
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return *this;
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}
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nsPoint& operator-=(const nsPoint& aPoint) {
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x -= aPoint.x;
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y -= aPoint.y;
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return *this;
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}
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};
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#endif /* NSPOINT_H */
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