gecko-dev/gfx/ipc/CanvasManagerChild.cpp
Andrew Osmond 8f1c963ed3 Bug 1746538 - Make PWebGPU managed by PCanvasManager. r=kvark
Similar to PWebGL, we want PCanvasManager to manage the PWebGPU
protocol. This will allow us to reuse the machinery that works for both
the main thread, and arbitrary worker threads to create PWebGPU
protocols.

For now, the only owner is still the main thread, so it should work very
similarly as to how it does with PCompositorBridge.

This patch also introduces some quality of life changes, such as making
the protocol ref-counted, and avoiding respinning the wheel for
CanSend() for IPDL actors.

Differential Revision: https://phabricator.services.mozilla.com/D134097
2022-02-02 20:49:23 +00:00

217 lines
6.8 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "CanvasManagerChild.h"
#include "mozilla/dom/WorkerPrivate.h"
#include "mozilla/dom/WorkerRef.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/gfx/Swizzle.h"
#include "mozilla/ipc/Endpoint.h"
#include "mozilla/layers/CompositorManagerChild.h"
#include "mozilla/webgpu/WebGPUChild.h"
using namespace mozilla::dom;
using namespace mozilla::layers;
namespace mozilla::gfx {
// The IPDL actor holds a strong reference to CanvasManagerChild which we use
// to keep it alive. The owning thread will tell us to close when it is
// shutdown, either via CanvasManagerChild::Shutdown for the main thread, or
// via a shutdown callback from IPCWorkerRef for worker threads.
MOZ_THREAD_LOCAL(CanvasManagerChild*) CanvasManagerChild::sLocalManager;
Atomic<uint32_t> CanvasManagerChild::sNextId(1);
CanvasManagerChild::CanvasManagerChild(uint32_t aId) : mId(aId) {}
CanvasManagerChild::~CanvasManagerChild() = default;
void CanvasManagerChild::ActorDestroy(ActorDestroyReason aReason) {
if (sLocalManager.get() == this) {
sLocalManager.set(nullptr);
}
}
void CanvasManagerChild::Destroy() {
// The caller has a strong reference. ActorDestroy will clear sLocalManager.
Close();
mWorkerRef = nullptr;
}
/* static */ void CanvasManagerChild::Shutdown() {
MOZ_ASSERT(NS_IsMainThread());
// The worker threads should destroy their own CanvasManagerChild instances
// during their shutdown sequence. We just need to take care of the main
// thread. We need to init here because we may have never created a
// CanvasManagerChild for the main thread in the first place.
if (sLocalManager.init()) {
RefPtr<CanvasManagerChild> manager = sLocalManager.get();
if (manager) {
manager->Destroy();
}
}
}
/* static */ bool CanvasManagerChild::CreateParent(
ipc::Endpoint<PCanvasManagerParent>&& aEndpoint) {
MOZ_ASSERT(NS_IsMainThread());
CompositorManagerChild* manager = CompositorManagerChild::GetInstance();
if (!manager || !manager->CanSend()) {
return false;
}
return manager->SendInitCanvasManager(std::move(aEndpoint));
}
/* static */ CanvasManagerChild* CanvasManagerChild::Get() {
if (NS_WARN_IF(!sLocalManager.init())) {
return nullptr;
}
CanvasManagerChild* managerWeak = sLocalManager.get();
if (managerWeak) {
return managerWeak;
}
// We are only used on the main thread, or on worker threads.
WorkerPrivate* worker = GetCurrentThreadWorkerPrivate();
MOZ_ASSERT_IF(!worker, NS_IsMainThread());
ipc::Endpoint<PCanvasManagerParent> parentEndpoint;
ipc::Endpoint<PCanvasManagerChild> childEndpoint;
auto compositorPid = CompositorManagerChild::GetOtherPid();
if (NS_WARN_IF(!compositorPid)) {
return nullptr;
}
nsresult rv = PCanvasManager::CreateEndpoints(
compositorPid, base::GetCurrentProcId(), &parentEndpoint, &childEndpoint);
if (NS_WARN_IF(NS_FAILED(rv))) {
return nullptr;
}
auto manager = MakeRefPtr<CanvasManagerChild>(sNextId++);
if (worker) {
// The IPCWorkerRef will let us know when the worker is shutting down. This
// will let us clear our threadlocal reference and close the actor. We rely
// upon an explicit shutdown for the main thread.
manager->mWorkerRef = IPCWorkerRef::Create(
worker, "CanvasManager", [manager]() { manager->Destroy(); });
if (NS_WARN_IF(!manager->mWorkerRef)) {
return nullptr;
}
}
if (NS_WARN_IF(!childEndpoint.Bind(manager))) {
return nullptr;
}
// We can't talk to the compositor process directly from worker threads, but
// the main thread can via CompositorManagerChild.
if (worker) {
worker->DispatchToMainThread(NS_NewRunnableFunction(
"CanvasManagerChild::CreateParent",
[parentEndpoint = std::move(parentEndpoint)]() {
CreateParent(
std::move(const_cast<ipc::Endpoint<PCanvasManagerParent>&&>(
parentEndpoint)));
}));
} else if (NS_WARN_IF(!CreateParent(std::move(parentEndpoint)))) {
return nullptr;
}
manager->SendInitialize(manager->Id());
sLocalManager.set(manager);
return manager;
}
RefPtr<webgpu::WebGPUChild> CanvasManagerChild::GetWebGPUChild() {
if (!mWebGPUChild) {
mWebGPUChild = MakeAndAddRef<webgpu::WebGPUChild>();
if (!SendPWebGPUConstructor(mWebGPUChild)) {
mWebGPUChild = nullptr;
}
}
return mWebGPUChild;
}
already_AddRefed<DataSourceSurface> CanvasManagerChild::GetSnapshot(
uint32_t aManagerId, int32_t aProtocolId, bool aHasAlpha) {
if (!CanSend()) {
return nullptr;
}
webgl::FrontBufferSnapshotIpc res;
if (!SendGetSnapshot(aManagerId, aProtocolId, &res)) {
return nullptr;
}
if (!res.shmem || !res.shmem->IsReadable()) {
return nullptr;
}
auto guard = MakeScopeExit([&] { DeallocShmem(res.shmem.ref()); });
if (!res.surfSize.x || !res.surfSize.y || res.surfSize.x > INT32_MAX ||
res.surfSize.y > INT32_MAX) {
return nullptr;
}
IntSize size(res.surfSize.x, res.surfSize.y);
CheckedInt32 stride = CheckedInt32(size.width) * sizeof(uint32_t);
if (!stride.isValid()) {
return nullptr;
}
CheckedInt32 length = stride * size.height;
if (!length.isValid() ||
size_t(length.value()) != res.shmem->Size<uint8_t>()) {
return nullptr;
}
SurfaceFormat format =
aHasAlpha ? SurfaceFormat::B8G8R8A8 : SurfaceFormat::B8G8R8X8;
RefPtr<DataSourceSurface> surface =
Factory::CreateDataSourceSurfaceWithStride(size, format, stride.value(),
/* aZero */ false);
if (!surface) {
return nullptr;
}
gfx::DataSourceSurface::ScopedMap map(surface,
gfx::DataSourceSurface::READ_WRITE);
if (!map.IsMapped()) {
return nullptr;
}
// The buffer we read back from WebGL is R8G8B8A8, not premultiplied and has
// its rows inverted. For the general case, we want surfaces represented as
// premultiplied B8G8R8A8, with its rows ordered top to bottom. Given this
// path is used for screenshots/SurfaceFromElement, that's the representation
// we need.
if (aHasAlpha) {
if (!PremultiplyYFlipData(res.shmem->get<uint8_t>(), stride.value(),
SurfaceFormat::R8G8B8A8, map.GetData(),
map.GetStride(), format, size)) {
return nullptr;
}
} else {
if (!SwizzleYFlipData(res.shmem->get<uint8_t>(), stride.value(),
SurfaceFormat::R8G8B8X8, map.GetData(),
map.GetStride(), format, size)) {
return nullptr;
}
}
return surface.forget();
}
} // namespace mozilla::gfx