gecko-dev/browser/devtools/tilt/test/browser_tilt_gl05.js

41 lines
925 B
JavaScript

/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
"use strict";
let isWebGLAvailable;
function onWebGLFail() {
isWebGLAvailable = false;
}
function onWebGLSuccess() {
isWebGLAvailable = true;
}
function test() {
if (!isWebGLSupported()) {
info("Skipping tilt_gl05 because WebGL isn't supported on this hardware.");
return;
}
let canvas = createCanvas();
let renderer = new TiltGL.Renderer(canvas, onWebGLFail, onWebGLSuccess);
let gl = renderer.context;
if (!isWebGLAvailable) {
return;
}
let mesh = {
vertices: new renderer.VertexBuffer([1, 2, 3], 3),
indices: new renderer.IndexBuffer([1]),
};
ok(mesh.vertices instanceof TiltGL.VertexBuffer,
"The mesh vertices weren't saved at initialization.");
ok(mesh.indices instanceof TiltGL.IndexBuffer,
"The mesh indices weren't saved at initialization.");
}