gecko-dev/gfx/thebes/gfxDrawable.cpp
Jeff Muizelaar caf4092836 Bug 951216. Avoid unnecessary Snapshot() copies by clearing the pattern. r=Bas
gfxSurfaceDrawable::Draw() sets a gfxPattern(Snapshot()) to the gfxContext's
pattern. If the gfxSurfaceDrawable is created by
CreateSamplingRestrictedDrawable it will be destroyed before the Snapshot().
This causes the Snapshot to be copied unnecessarily.

If we set the pattern to something else we'll destroy the snapshot before the
gfxSurfaceDrawable and save a copy.

--HG--
extra : rebase_source : 03864e8a0fe021940747cf691df30ec51e4d8b2d
2013-12-17 13:33:34 -05:00

304 lines
11 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "gfxDrawable.h"
#include "gfxASurface.h"
#include "gfxContext.h"
#include "gfxPlatform.h"
#include "gfxColor.h"
#ifdef MOZ_X11
#include "cairo.h"
#include "gfxXlibSurface.h"
#endif
using namespace mozilla;
using namespace mozilla::gfx;
gfxSurfaceDrawable::gfxSurfaceDrawable(gfxASurface* aSurface,
const gfxIntSize aSize,
const gfxMatrix aTransform)
: gfxDrawable(aSize)
, mSurface(aSurface)
, mTransform(aTransform)
{
}
gfxSurfaceDrawable::gfxSurfaceDrawable(DrawTarget* aDrawTarget,
const gfxIntSize aSize,
const gfxMatrix aTransform)
: gfxDrawable(aSize)
, mDrawTarget(aDrawTarget)
, mTransform(aTransform)
{
}
gfxSurfaceDrawable::gfxSurfaceDrawable(SourceSurface* aSurface,
const gfxIntSize aSize,
const gfxMatrix aTransform)
: gfxDrawable(aSize)
, mSourceSurface(aSurface)
, mTransform(aTransform)
{
}
static gfxMatrix
DeviceToImageTransform(gfxContext* aContext,
const gfxMatrix& aUserSpaceToImageSpace)
{
gfxFloat deviceX, deviceY;
nsRefPtr<gfxASurface> currentTarget =
aContext->CurrentSurface(&deviceX, &deviceY);
gfxMatrix currentMatrix = aContext->CurrentMatrix();
gfxMatrix deviceToUser = gfxMatrix(currentMatrix).Invert();
deviceToUser.Translate(-gfxPoint(-deviceX, -deviceY));
return gfxMatrix(deviceToUser).Multiply(aUserSpaceToImageSpace);
}
static void
PreparePatternForUntiledDrawing(gfxPattern* aPattern,
const gfxMatrix& aDeviceToImage,
gfxASurface *currentTarget,
const GraphicsFilter aDefaultFilter)
{
if (!currentTarget) {
// This happens if we're dealing with an Azure target.
aPattern->SetExtend(gfxPattern::EXTEND_PAD);
aPattern->SetFilter(aDefaultFilter);
return;
}
// In theory we can handle this using cairo's EXTEND_PAD,
// but implementation limitations mean we have to consult
// the surface type.
switch (currentTarget->GetType()) {
#ifdef MOZ_X11
case gfxSurfaceTypeXlib:
{
// See bugs 324698, 422179, and 468496. This is a workaround for
// XRender's RepeatPad not being implemented correctly on old X
// servers.
//
// In this situation, cairo avoids XRender and instead reads back
// to perform EXTEND_PAD with pixman. This is too slow so we
// avoid EXTEND_PAD and set the filter to CAIRO_FILTER_FAST ---
// otherwise, pixman's sampling will sample transparency for the
// outside edges and we'll get blurry edges.
//
// But don't do this for simple downscales because it's horrible.
// Downscaling means that device-space coordinates are
// scaled *up* to find the image pixel coordinates.
//
// Cairo, and hence Gecko, can use RepeatPad on Xorg 1.7. We
// enable EXTEND_PAD provided that we're running on a recent
// enough X server.
if (static_cast<gfxXlibSurface*>(currentTarget)->IsPadSlow()) {
bool isDownscale =
aDeviceToImage.xx >= 1.0 && aDeviceToImage.yy >= 1.0 &&
aDeviceToImage.xy == 0.0 && aDeviceToImage.yx == 0.0;
GraphicsFilter filter =
isDownscale ? aDefaultFilter : (const GraphicsFilter)GraphicsFilter::FILTER_FAST;
aPattern->SetFilter(filter);
// Use the default EXTEND_NONE
break;
}
// else fall through to EXTEND_PAD and the default filter.
}
#endif
default:
// turn on EXTEND_PAD.
// This is what we really want for all surface types, if the
// implementation was universally good.
aPattern->SetExtend(gfxPattern::EXTEND_PAD);
aPattern->SetFilter(aDefaultFilter);
break;
}
}
bool
gfxSurfaceDrawable::Draw(gfxContext* aContext,
const gfxRect& aFillRect,
bool aRepeat,
const GraphicsFilter& aFilter,
const gfxMatrix& aTransform)
{
nsRefPtr<gfxPattern> pattern;
if (mDrawTarget) {
if (aContext->IsCairo()) {
nsRefPtr<gfxASurface> source =
gfxPlatform::GetPlatform()->GetThebesSurfaceForDrawTarget(mDrawTarget);
pattern = new gfxPattern(source);
} else {
RefPtr<SourceSurface> source = mDrawTarget->Snapshot();
pattern = new gfxPattern(source, Matrix());
}
} else if (mSourceSurface) {
pattern = new gfxPattern(mSourceSurface, Matrix());
} else {
pattern = new gfxPattern(mSurface);
}
if (aRepeat) {
pattern->SetExtend(gfxPattern::EXTEND_REPEAT);
pattern->SetFilter(aFilter);
} else {
GraphicsFilter filter = aFilter;
if (aContext->CurrentMatrix().HasOnlyIntegerTranslation() &&
aTransform.HasOnlyIntegerTranslation())
{
// If we only have integer translation, no special filtering needs to
// happen and we explicitly use FILTER_FAST. This is fast for some
// backends.
filter = GraphicsFilter::FILTER_FAST;
}
nsRefPtr<gfxASurface> currentTarget = aContext->CurrentSurface();
gfxMatrix deviceSpaceToImageSpace =
DeviceToImageTransform(aContext, aTransform);
PreparePatternForUntiledDrawing(pattern, deviceSpaceToImageSpace,
currentTarget, filter);
}
pattern->SetMatrix(gfxMatrix(aTransform).Multiply(mTransform));
aContext->NewPath();
aContext->SetPattern(pattern);
aContext->Rectangle(aFillRect);
aContext->Fill();
// clear the pattern so that the snapshot is released before the
// drawable is destroyed
aContext->SetDeviceColor(gfxRGBA(0.0, 0.0, 0.0, 0.0));
return true;
}
already_AddRefed<gfxImageSurface>
gfxSurfaceDrawable::GetAsImageSurface()
{
if (mDrawTarget || mSourceSurface) {
// TODO: Find a way to implement this. The caller really wants a 'sub-image' of
// the original, without having to do a copy. GetDataSurface() might just copy,
// which isn't useful.
return nullptr;
}
return mSurface->GetAsImageSurface();
}
gfxCallbackDrawable::gfxCallbackDrawable(gfxDrawingCallback* aCallback,
const gfxIntSize aSize)
: gfxDrawable(aSize)
, mCallback(aCallback)
{
}
already_AddRefed<gfxSurfaceDrawable>
gfxCallbackDrawable::MakeSurfaceDrawable(const GraphicsFilter aFilter)
{
nsRefPtr<gfxASurface> surface =
gfxPlatform::GetPlatform()->CreateOffscreenSurface(mSize, GFX_CONTENT_COLOR_ALPHA);
if (!surface || surface->CairoStatus() != 0)
return nullptr;
nsRefPtr<gfxContext> ctx = new gfxContext(surface);
Draw(ctx, gfxRect(0, 0, mSize.width, mSize.height), false, aFilter);
nsRefPtr<gfxSurfaceDrawable> drawable = new gfxSurfaceDrawable(surface, mSize);
return drawable.forget();
}
bool
gfxCallbackDrawable::Draw(gfxContext* aContext,
const gfxRect& aFillRect,
bool aRepeat,
const GraphicsFilter& aFilter,
const gfxMatrix& aTransform)
{
if (aRepeat && !mSurfaceDrawable) {
mSurfaceDrawable = MakeSurfaceDrawable(aFilter);
}
if (mSurfaceDrawable)
return mSurfaceDrawable->Draw(aContext, aFillRect, aRepeat, aFilter,
aTransform);
if (mCallback)
return (*mCallback)(aContext, aFillRect, aFilter, aTransform);
return false;
}
gfxPatternDrawable::gfxPatternDrawable(gfxPattern* aPattern,
const gfxIntSize aSize)
: gfxDrawable(aSize)
, mPattern(aPattern)
{
}
gfxPatternDrawable::~gfxPatternDrawable()
{
}
class DrawingCallbackFromDrawable : public gfxDrawingCallback {
public:
DrawingCallbackFromDrawable(gfxDrawable* aDrawable)
: mDrawable(aDrawable) {
NS_ASSERTION(aDrawable, "aDrawable is null!");
}
virtual ~DrawingCallbackFromDrawable() {}
virtual bool operator()(gfxContext* aContext,
const gfxRect& aFillRect,
const GraphicsFilter& aFilter,
const gfxMatrix& aTransform = gfxMatrix())
{
return mDrawable->Draw(aContext, aFillRect, false, aFilter,
aTransform);
}
private:
nsRefPtr<gfxDrawable> mDrawable;
};
already_AddRefed<gfxCallbackDrawable>
gfxPatternDrawable::MakeCallbackDrawable()
{
nsRefPtr<gfxDrawingCallback> callback =
new DrawingCallbackFromDrawable(this);
nsRefPtr<gfxCallbackDrawable> callbackDrawable =
new gfxCallbackDrawable(callback, mSize);
return callbackDrawable.forget();
}
bool
gfxPatternDrawable::Draw(gfxContext* aContext,
const gfxRect& aFillRect,
bool aRepeat,
const GraphicsFilter& aFilter,
const gfxMatrix& aTransform)
{
if (!mPattern)
return false;
if (aRepeat) {
// We can't use mPattern directly: We want our repeated tiles to have
// the size mSize, which might not be the case in mPattern.
// So we need to draw mPattern into a surface of size mSize, create
// a pattern from the surface and draw that pattern.
// gfxCallbackDrawable and gfxSurfaceDrawable already know how to do
// those things, so we use them here. Drawing mPattern into the surface
// will happen through this Draw() method with aRepeat = false.
nsRefPtr<gfxCallbackDrawable> callbackDrawable = MakeCallbackDrawable();
return callbackDrawable->Draw(aContext, aFillRect, true, aFilter,
aTransform);
}
aContext->NewPath();
gfxMatrix oldMatrix = mPattern->GetMatrix();
mPattern->SetMatrix(gfxMatrix(aTransform).Multiply(oldMatrix));
aContext->SetPattern(mPattern);
aContext->Rectangle(aFillRect);
aContext->Fill();
mPattern->SetMatrix(oldMatrix);
return true;
}