gecko-dev/mfbt/RandomNum.h
Chris Martin 6f57bf69b4 Bug 1402282 - Move CSPRNG logic to common area r=froydnj
The logic in JSMath for generating cryptographically-secure
pseudorandom numbers without NSS is independently useful, and so
it's been moved to a common area.

It will eventually be used for generated random arena ids.

Differential Revision: https://phabricator.services.mozilla.com/D8597

--HG--
extra : moz-landing-system : lando
2018-10-25 18:00:15 +00:00

37 lines
1.1 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
/* Routines for generating random numbers */
#ifndef mozilla_RandomNum_h_
#define mozilla_RandomNum_h_
#include "mozilla/Maybe.h"
#include "mozilla/Types.h"
namespace mozilla {
/**
* Generate a cryptographically secure random 64-bit unsigned number using the
* best facilities available on the current OS.
*
* Useful whenever a secure random number is needed and NSS isn't available.
* (Perhaps because it hasn't been initialized yet)
*
* Current mechanisms:
* Windows: RtlGenRandom()
* Android, Darwin, DragonFly, FreeBSD, OpenBSD, NetBSD: arc4random()
* Linux: getrandom() if available, "/dev/urandom" otherwise
* Other Unix: "/dev/urandom"
*
*/
MFBT_API Maybe<uint64_t>
RandomUint64();
} // namespace mozilla
#endif // mozilla_RandomNum_h_