mirror of
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79986a727c
--HG-- extra : rebase_source : 809d46954baea51bf4053c3a48ce45b18b1a58e9
224 lines
5.8 KiB
C++
224 lines
5.8 KiB
C++
/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 40 -*- */
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/* vim: set ts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_ipc_UnixSocket_h
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#define mozilla_ipc_UnixSocket_h
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#include <sys/socket.h>
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#include <stdlib.h>
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#include "nsString.h"
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#include "nsAutoPtr.h"
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#include "mozilla/RefPtr.h"
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namespace mozilla {
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namespace ipc {
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struct UnixSocketRawData
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{
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static const size_t MAX_DATA_SIZE = 1024;
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uint8_t mData[MAX_DATA_SIZE];
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// Number of octets in mData.
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size_t mSize;
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size_t mCurrentWriteOffset;
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/**
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* Constructor for situations where size is not known beforehand. (for
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* example, when reading a packet)
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*
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*/
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UnixSocketRawData() :
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mSize(0),
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mCurrentWriteOffset(0)
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{
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}
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/**
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* Constructor for situations where size is known beforehand (for example,
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* when being assigned strings)
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*
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*/
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UnixSocketRawData(int aSize) :
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mSize(aSize),
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mCurrentWriteOffset(0)
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{
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}
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};
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class UnixSocketImpl;
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/**
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* UnixSocketConnector defines the socket creation and connection/listening
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* functions for a UnixSocketConsumer. Due to the fact that socket setup can
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* vary between protocols (unix sockets, tcp sockets, bluetooth sockets, etc),
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* this allows the user to create whatever connection mechanism they need while
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* still depending on libevent for non-blocking communication handling.
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*
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* FIXME/Bug 793980: Currently only virtual, since we only support bluetooth.
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* Should make connection functions for other unix sockets so we can support
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* things like RIL.
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*/
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class UnixSocketConnector
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{
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public:
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UnixSocketConnector()
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{}
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virtual ~UnixSocketConnector()
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{}
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/**
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* Establishs a file descriptor for a socket.
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*
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* @return File descriptor for socket
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*/
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virtual int Create() = 0;
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/**
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* Since most socket specifics are related to address formation into a
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* sockaddr struct, this function is defined by subclasses and fills in the
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* structure as needed for whatever connection it is trying to build
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*
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* @param aIsServer True is we are acting as a server socket
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* @param aAddrSize Size of the struct
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* @param aAddr Struct to fill
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* @param aAddress If aIsServer is false, Address to connect to. nullptr otherwise.
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*/
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virtual void CreateAddr(bool aIsServer,
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socklen_t& aAddrSize,
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struct sockaddr *aAddr,
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const char* aAddress) = 0;
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/**
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* Does any socket type specific setup that may be needed
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*
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* @param aFd File descriptor for opened socket
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*
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* @return true is successful, false otherwise
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*/
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virtual bool SetUp(int aFd) = 0;
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};
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enum SocketConnectionStatus {
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SOCKET_DISCONNECTED = 0,
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SOCKET_CONNECTING = 1,
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SOCKET_CONNECTED = 2
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};
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class UnixSocketConsumer : public RefCounted<UnixSocketConsumer>
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{
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public:
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UnixSocketConsumer();
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virtual ~UnixSocketConsumer();
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SocketConnectionStatus GetConnectionStatus()
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{
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return mConnectionStatus;
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}
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/**
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* Function to be called whenever data is received. This is only called on the
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* main thread.
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*
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* @param aMessage Data received from the socket.
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*/
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virtual void ReceiveSocketData(UnixSocketRawData* aMessage) = 0;
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/**
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* Queue data to be sent to the socket on the IO thread. Can only be called on
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* originating thread.
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*
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* @param aMessage Data to be sent to socket
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*
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* @return true if data is queued, false otherwise (i.e. not connected)
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*/
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bool SendSocketData(UnixSocketRawData* aMessage);
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/**
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* Convenience function for sending strings to the socket (common in bluetooth
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* profile usage). Converts to a UnixSocketRawData struct. Can only be called
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* on originating thread.
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*
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* @param aMessage String to be sent to socket
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*
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* @return true if data is queued, false otherwise (i.e. not connected)
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*/
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bool SendSocketData(const nsACString& aMessage);
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/**
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* Starts a task on the socket that will try to connect to a socket in a
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* non-blocking manner.
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*
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* @param aConnector Connector object for socket type specific functions
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* @param aAddress Address to connect to.
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*
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* @return true on connect task started, false otherwise.
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*/
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bool ConnectSocket(UnixSocketConnector* aConnector, const char* aAddress);
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/**
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* Starts a task on the socket that will try to accept a new connection in a
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* non-blocking manner.
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*
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* @param aConnector Connector object for socket type specific functions
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*
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* @return true on listen started, false otherwise
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*/
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bool ListenSocket(UnixSocketConnector* aConnector);
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/**
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* Queues the internal representation of socket for deletion. Can be called
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* from main thread.
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*/
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void CloseSocket();
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/**
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* Cancels connect/accept task loop, if one is currently running.
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*/
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void CancelSocketTask();
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/**
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* Callback for socket connect/accept success. Called after connect/accept has
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* finished. Will be run on main thread, before any reads take place.
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*/
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virtual void OnConnectSuccess() = 0;
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/**
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* Callback for socket connect/accept error. Will be run on main thread.
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*/
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virtual void OnConnectError() = 0;
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/**
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* Callback for socket disconnect. Will be run on main thread.
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*/
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virtual void OnDisconnect() = 0;
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/**
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* Called by implementation to notify consumer of success.
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*/
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void NotifySuccess();
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/**
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* Called by implementation to notify consumer of error.
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*/
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void NotifyError();
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/**
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* Called by implementation to notify consumer of disconnect.
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*/
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void NotifyDisconnect();
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private:
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UnixSocketImpl* mImpl;
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SocketConnectionStatus mConnectionStatus;
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};
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} // namespace ipc
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} // namepsace mozilla
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#endif // mozilla_ipc_Socket_h
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