mirror of
https://github.com/mozilla/gecko-dev.git
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229 lines
5.2 KiB
C++
229 lines
5.2 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* vim: set ts=8 sts=4 et sw=4 tw=99:
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/*
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* JavaScript Debugging support - Locking and threading support
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*/
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/*
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* ifdef JSD_USE_NSPR_LOCKS then you must build and run against NSPR2.
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* Otherwise, there are stubs that can be filled in with your own locking
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* code. Also, note that these stubs include a jsd_CurrentThread()
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* implementation that only works on Win32 - this is needed for the inprocess
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* Java-based debugger.
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*/
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#include "jsd.h"
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#include "js/Utility.h"
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#ifdef JSD_THREADSAFE
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#ifdef JSD_USE_NSPR_LOCKS
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#include "prlock.h"
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#include "prthread.h"
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#ifdef JSD_ATTACH_THREAD_HACK
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#include "pprthred.h" /* need this as long as JS_AttachThread is needed */
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#endif
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struct JSDStaticLock
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{
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void* owner;
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PRLock* lock;
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int count;
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#ifdef DEBUG
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uint16_t sig;
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#endif
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};
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/*
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* This exists to wrap non-NSPR theads (e.g. Java threads) in NSPR wrappers.
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* XXX We ignore the memory leak issue.
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* It is claimed that future versions of NSPR will automatically wrap on
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* the call to PR_GetCurrentThread.
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*
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* XXX We ignore the memory leak issue - i.e. we never call PR_DetachThread.
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*
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*/
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#undef _CURRENT_THREAD
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#ifdef JSD_ATTACH_THREAD_HACK
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#define _CURRENT_THREAD(out) \
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JS_BEGIN_MACRO \
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out = (void*) PR_GetCurrentThread(); \
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if(!out) \
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out = (void*) JS_AttachThread(PR_USER_THREAD, PR_PRIORITY_NORMAL, \
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nullptr); \
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MOZ_ASSERT(out); \
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JS_END_MACRO
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#else
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#define _CURRENT_THREAD(out) \
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JS_BEGIN_MACRO \
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out = (void*) PR_GetCurrentThread(); \
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MOZ_ASSERT(out); \
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JS_END_MACRO
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#endif
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#ifdef DEBUG
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#define JSD_LOCK_SIG 0x10CC10CC
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void ASSERT_VALID_LOCK(JSDStaticLock* lock)
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{
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MOZ_ASSERT(lock);
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MOZ_ASSERT(lock->lock);
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MOZ_ASSERT(lock->count >= 0);
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MOZ_ASSERT(lock->sig == (uint16_t) JSD_LOCK_SIG);
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}
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#else
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#define ASSERT_VALID_LOCK(x) ((void)0)
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#endif
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JSDStaticLock*
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jsd_CreateLock()
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{
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JSDStaticLock* lock;
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if( ! (lock = js_pod_calloc<JSDStaticLock>()) ||
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! (lock->lock = PR_NewLock()) )
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{
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if(lock)
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{
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free(lock);
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lock = nullptr;
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}
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}
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#ifdef DEBUG
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if(lock) lock->sig = (uint16_t) JSD_LOCK_SIG;
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#endif
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return lock;
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}
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void
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jsd_Lock(JSDStaticLock* lock)
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{
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void* me;
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ASSERT_VALID_LOCK(lock);
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_CURRENT_THREAD(me);
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if(lock->owner == me)
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{
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lock->count++;
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MOZ_ASSERT(lock->count > 1);
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}
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else
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{
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PR_Lock(lock->lock); /* this can block... */
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MOZ_ASSERT(lock->owner == 0);
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MOZ_ASSERT(lock->count == 0);
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lock->count = 1;
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lock->owner = me;
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}
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}
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void
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jsd_Unlock(JSDStaticLock* lock)
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{
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void* me;
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ASSERT_VALID_LOCK(lock);
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_CURRENT_THREAD(me);
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/* it's an error to unlock a lock you don't own */
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MOZ_ASSERT(lock->owner == me);
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if(lock->owner != me)
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return;
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if(--lock->count == 0)
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{
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lock->owner = nullptr;
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PR_Unlock(lock->lock);
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}
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}
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#ifdef DEBUG
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bool
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jsd_IsLocked(JSDStaticLock* lock)
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{
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void* me;
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ASSERT_VALID_LOCK(lock);
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_CURRENT_THREAD(me);
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if (lock->owner != me)
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return false;
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MOZ_ASSERT(lock->count > 0);
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return true;
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}
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#endif /* DEBUG */
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void*
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jsd_CurrentThread()
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{
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void* me;
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_CURRENT_THREAD(me);
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return me;
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}
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#else /* ! JSD_USE_NSPR_LOCKS */
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#ifdef WIN32
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#pragma message("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!")
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#pragma message("!! you are compiling the stubbed version of jsd_lock.c !!")
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#pragma message("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!")
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#endif
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/*
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* NOTE: 'Real' versions of these locks must be reentrant in the sense that
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* they support nested calls to lock and unlock.
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*/
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void*
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jsd_CreateLock()
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{
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return (void*)1;
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}
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void
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jsd_Lock(void* lock)
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{
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}
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void
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jsd_Unlock(void* lock)
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{
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}
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#ifdef DEBUG
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bool
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jsd_IsLocked(void* lock)
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{
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return true;
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}
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#endif /* DEBUG */
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/*
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* This Windows only thread id code is here to allow the Java-based
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* JSDebugger to work with the single threaded js.c shell (even without
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* real locking and threading support).
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*/
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#ifdef WIN32
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/* bogus (but good enough) declaration*/
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extern void* __stdcall GetCurrentThreadId(void);
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#endif
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void*
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jsd_CurrentThread()
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{
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#ifdef WIN32
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return GetCurrentThreadId();
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#else
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return (void*)1;
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#endif
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}
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#endif /* JSD_USE_NSPR_LOCKS */
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#endif /* JSD_THREADSAFE */
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