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514 lines
17 KiB
C++
514 lines
17 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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// * This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_TEXTURECLIENT_H
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#define MOZILLA_GFX_TEXTURECLIENT_H
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#include <stddef.h> // for size_t
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#include <stdint.h> // for uint32_t, uint8_t, uint64_t
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#include "GLContextTypes.h" // for GLContext (ptr only), etc
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#include "GLTextureImage.h" // for TextureImage
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#include "ImageTypes.h" // for StereoMode
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#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
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#include "mozilla/Attributes.h" // for MOZ_OVERRIDE
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#include "mozilla/RefPtr.h" // for RefPtr, RefCounted
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#include "mozilla/gfx/2D.h" // for DrawTarget
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#include "mozilla/gfx/Point.h" // for IntSize
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#include "mozilla/gfx/Types.h" // for SurfaceFormat
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#include "mozilla/layers/FenceUtils.h" // for FenceHandle
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#include "mozilla/ipc/Shmem.h" // for Shmem
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#include "mozilla/layers/AtomicRefCountedWithFinalize.h"
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#include "mozilla/layers/CompositorTypes.h" // for TextureFlags, etc
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#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor
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#include "mozilla/mozalloc.h" // for operator delete
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#include "nsAutoPtr.h" // for nsRefPtr
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#include "nsCOMPtr.h" // for already_AddRefed
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#include "nsISupportsImpl.h" // for TextureImage::AddRef, etc
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class gfxReusableSurfaceWrapper;
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class gfxImageSurface;
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namespace mozilla {
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namespace layers {
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class AsyncTransactionTracker;
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class ContentClient;
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class CompositableForwarder;
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class ISurfaceAllocator;
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class CompositableClient;
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class PlanarYCbCrImage;
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class PlanarYCbCrData;
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class Image;
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class PTextureChild;
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class TextureChild;
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class BufferTextureClient;
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class TextureClient;
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/**
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* TextureClient is the abstraction that allows us to share data between the
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* content and the compositor side.
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*/
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enum TextureAllocationFlags {
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ALLOC_DEFAULT = 0,
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ALLOC_CLEAR_BUFFER = 1
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};
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/**
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* Interface for TextureClients that can be updated using YCbCr data.
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*/
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class TextureClientYCbCr
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{
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public:
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/**
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* Copy aData into this texture client.
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*
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* This must never be called on a TextureClient that is not sucessfully locked.
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*/
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virtual bool UpdateYCbCr(const PlanarYCbCrData& aData) = 0;
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/**
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* Allocates for a given surface size, taking into account the pixel format
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* which is part of the state of the TextureClient.
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*
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* Does not clear the surface, since we consider that the surface
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* be painted entirely with opaque content.
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*/
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virtual bool AllocateForYCbCr(gfx::IntSize aYSize,
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gfx::IntSize aCbCrSize,
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StereoMode aStereoMode) = 0;
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};
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/**
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* TextureClient is a thin abstraction over texture data that need to be shared
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* between the content process and the compositor process. It is the
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* content-side half of a TextureClient/TextureHost pair. A corresponding
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* TextureHost lives on the compositor-side.
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*
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* TextureClient's primary purpose is to present texture data in a way that is
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* understood by the IPC system. There are two ways to use it:
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* - Use it to serialize image data that is not IPC-friendly (most likely
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* involving a copy into shared memory)
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* - preallocate it and paint directly into it, which avoids copy but requires
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* the painting code to be aware of TextureClient (or at least the underlying
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* shared memory).
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*
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* There is always one and only one TextureClient per TextureHost, and the
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* TextureClient/Host pair only owns one buffer of image data through its
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* lifetime. This means that the lifetime of the underlying shared data
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* matches the lifetime of the TextureClient/Host pair. It also means
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* TextureClient/Host do not implement double buffering, which is the
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* responsibility of the compositable (which would use two Texture pairs).
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* In order to send several different buffers to the compositor side, use
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* several TextureClients.
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*/
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class TextureClient
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: public AtomicRefCountedWithFinalize<TextureClient>
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{
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public:
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TextureClient(TextureFlags aFlags = TextureFlags::DEFAULT);
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virtual ~TextureClient();
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static TemporaryRef<BufferTextureClient>
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CreateBufferTextureClient(ISurfaceAllocator* aAllocator,
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gfx::SurfaceFormat aFormat,
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TextureFlags aTextureFlags,
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gfx::BackendType aMoz2dBackend);
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static TemporaryRef<TextureClient>
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CreateTextureClientForDrawing(ISurfaceAllocator* aAllocator,
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gfx::SurfaceFormat aFormat,
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TextureFlags aTextureFlags,
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gfx::BackendType aMoz2dBackend,
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const gfx::IntSize& aSizeHint);
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virtual TextureClientYCbCr* AsTextureClientYCbCr() { return nullptr; }
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/**
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* Locks the shared data, allowing the caller to get access to it.
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*
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* Please always lock/unlock when accessing the shared data.
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* If Lock() returns false, you should not attempt to access the shared data.
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*/
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virtual bool Lock(OpenMode aMode) { return IsValid(); }
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virtual void Unlock() {}
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virtual bool IsLocked() const = 0;
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virtual bool CanExposeDrawTarget() const { return false; }
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/**
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* Returns a DrawTarget to draw into the TextureClient.
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*
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* This must never be called on a TextureClient that is not sucessfully locked.
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* When called several times within one Lock/Unlock pair, this method should
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* return the same DrawTarget.
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* The DrawTarget is automatically flushed by the TextureClient when the latter
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* is unlocked, and the DrawTarget that will be returned within the next
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* lock/unlock pair may or may not be the same object.
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* Do not keep references to the DrawTarget outside of the lock/unlock pair.
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*
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* This is typically used as follows:
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*
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* if (!texture->Lock(OpenMode::OPEN_READ_WRITE)) {
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* return false;
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* }
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* {
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* // Restrict this code's scope to ensure all references to dt are gone
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* // when Unlock is called.
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* DrawTarget* dt = texture->BorrowDrawTarget();
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* // use the draw target ...
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* }
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* texture->Unlock();
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*
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*/
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virtual gfx::DrawTarget* BorrowDrawTarget() { return nullptr; }
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// TextureClients that can expose a DrawTarget should override this method.
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virtual gfx::SurfaceFormat GetFormat() const
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{
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return gfx::SurfaceFormat::UNKNOWN;
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}
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/**
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* Allocates for a given surface size, taking into account the pixel format
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* which is part of the state of the TextureClient.
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*
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* Does not clear the surface by default, clearing the surface can be done
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* by passing the CLEAR_BUFFER flag.
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*
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* TextureClients that can expose a DrawTarget should override this method.
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*/
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virtual bool AllocateForSurface(gfx::IntSize aSize,
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TextureAllocationFlags flags = ALLOC_DEFAULT)
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{
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return false;
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}
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/**
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* Copies a rectangle from this texture client to a position in aTarget.
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* It is assumed that the necessary locks are in place; so this should at
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* least have a read lock and aTarget should at least have a write lock.
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*/
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virtual bool CopyToTextureClient(TextureClient* aTarget,
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const gfx::IntRect* aRect,
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const gfx::IntPoint* aPoint);
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/**
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* Returns true if this texture has a lock/unlock mechanism.
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* Textures that do not implement locking should be immutable or should
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* use immediate uploads (see TextureFlags in CompositorTypes.h)
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*/
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virtual bool ImplementsLocking() const { return false; }
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/**
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* Indicates whether the TextureClient implementation is backed by an
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* in-memory buffer. The consequence of this is that locking the
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* TextureClient does not contend with locking the texture on the host side.
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*/
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virtual bool HasInternalBuffer() const = 0;
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/**
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* Allocate and deallocate a TextureChild actor.
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*
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* TextureChild is an implementation detail of TextureClient that is not
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* exposed to the rest of the code base. CreateIPDLActor and DestroyIPDLActor
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* are for use with the managing IPDL protocols only (so that they can
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* implement AllocPextureChild and DeallocPTextureChild).
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*/
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static PTextureChild* CreateIPDLActor();
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static bool DestroyIPDLActor(PTextureChild* actor);
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/**
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* Get the TextureClient corresponding to the actor passed in parameter.
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*/
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static TextureClient* AsTextureClient(PTextureChild* actor);
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virtual bool IsAllocated() const = 0;
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virtual gfx::IntSize GetSize() const = 0;
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/**
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* TextureFlags contain important information about various aspects
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* of the texture, like how its liferime is managed, and how it
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* should be displayed.
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* See TextureFlags in CompositorTypes.h.
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*/
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TextureFlags GetFlags() const { return mFlags; }
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/**
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* valid only for TextureFlags::RECYCLE TextureClient.
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* When called this texture client will grab a strong reference and release
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* it once the compositor notifies that it is done with the texture.
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* NOTE: In this stage the texture client can no longer be used by the
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* client in a transaction.
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*/
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void WaitForCompositorRecycle();
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/**
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* After being shared with the compositor side, an immutable texture is never
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* modified, it can only be read. It is safe to not Lock/Unlock immutable
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* textures.
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*/
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bool IsImmutable() const { return !!(mFlags & TextureFlags::IMMUTABLE); }
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void MarkImmutable() { AddFlags(TextureFlags::IMMUTABLE); }
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bool IsSharedWithCompositor() const { return mShared; }
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bool ShouldDeallocateInDestructor() const;
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/**
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* If this method returns false users of TextureClient are not allowed
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* to access the shared data.
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*/
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bool IsValid() const { return mValid; }
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/**
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* Create and init the TextureChild/Parent IPDL actor pair.
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*
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* Should be called only once per TextureClient.
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*/
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bool InitIPDLActor(CompositableForwarder* aForwarder);
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/**
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* Return a pointer to the IPDLActor.
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*
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* This is to be used with IPDL messages only. Do not store the returned
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* pointer.
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*/
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PTextureChild* GetIPDLActor();
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/**
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* Triggers the destruction of the shared data and the corresponding TextureHost.
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*
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* If the texture flags contain TextureFlags::DEALLOCATE_CLIENT, the destruction
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* will be synchronously coordinated with the compositor side, otherwise it
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* will be done asynchronously.
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*/
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void ForceRemove();
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virtual void SetReleaseFenceHandle(FenceHandle aReleaseFenceHandle)
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{
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mReleaseFenceHandle = aReleaseFenceHandle;
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}
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const FenceHandle& GetReleaseFenceHandle() const
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{
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return mReleaseFenceHandle;
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}
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virtual void SetAcquireFenceHandle(FenceHandle aAcquireFenceHandle)
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{
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mAcquireFenceHandle = aAcquireFenceHandle;
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}
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const FenceHandle& GetAcquireFenceHandle() const
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{
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return mAcquireFenceHandle;
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}
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/**
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* Set AsyncTransactionTracker of RemoveTextureFromCompositableAsync() transaction.
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*/
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virtual void SetRemoveFromCompositableTracker(AsyncTransactionTracker* aTracker) {}
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/**
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* This function waits until the buffer is no longer being used.
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*/
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virtual void WaitForBufferOwnership() {}
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private:
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/**
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* Called once, just before the destructor.
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*
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* Here goes the shut-down code that uses virtual methods.
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* Must only be called by Release().
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*/
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void Finalize();
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friend class AtomicRefCountedWithFinalize<TextureClient>;
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protected:
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/**
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* An invalid TextureClient cannot provide access to its shared data
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* anymore. This usually means it will soon be destroyed.
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*/
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void MarkInvalid() { mValid = false; }
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/**
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* Should only be called *once* per texture, in TextureClient::InitIPDLActor.
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* Some texture implementations rely on the fact that the descriptor will be
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* deserialized.
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* Calling ToSurfaceDescriptor again after it has already returned true,
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* or never constructing a TextureHost with aDescriptor may result in a memory
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* leak (see CairoTextureClientD3D9 for example).
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*/
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virtual bool ToSurfaceDescriptor(SurfaceDescriptor& aDescriptor) = 0;
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void AddFlags(TextureFlags aFlags)
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{
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MOZ_ASSERT(!IsSharedWithCompositor());
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mFlags |= aFlags;
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}
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RefPtr<TextureChild> mActor;
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TextureFlags mFlags;
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bool mShared;
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bool mValid;
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FenceHandle mReleaseFenceHandle;
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FenceHandle mAcquireFenceHandle;
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friend class TextureChild;
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friend void TestTextureClientSurface(TextureClient*, gfxImageSurface*);
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friend void TestTextureClientYCbCr(TextureClient*, PlanarYCbCrData&);
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};
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/**
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* TextureClient that wraps a random access buffer such as a Shmem or raw memory.
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* This class must be inherited to implement the memory allocation and access bits.
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* (see ShmemTextureClient and MemoryTextureClient)
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*/
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class BufferTextureClient : public TextureClient
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, public TextureClientYCbCr
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{
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public:
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BufferTextureClient(ISurfaceAllocator* aAllocator, gfx::SurfaceFormat aFormat,
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gfx::BackendType aBackend, TextureFlags aFlags);
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virtual ~BufferTextureClient();
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virtual bool IsAllocated() const = 0;
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virtual uint8_t* GetBuffer() const = 0;
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virtual gfx::IntSize GetSize() const { return mSize; }
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virtual bool Lock(OpenMode aMode) MOZ_OVERRIDE;
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virtual void Unlock() MOZ_OVERRIDE;
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virtual bool IsLocked() const MOZ_OVERRIDE { return mLocked; }
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virtual bool CanExposeDrawTarget() const MOZ_OVERRIDE { return true; }
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virtual gfx::DrawTarget* BorrowDrawTarget() MOZ_OVERRIDE;
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virtual bool AllocateForSurface(gfx::IntSize aSize,
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TextureAllocationFlags aFlags = ALLOC_DEFAULT) MOZ_OVERRIDE;
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// TextureClientYCbCr
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virtual TextureClientYCbCr* AsTextureClientYCbCr() MOZ_OVERRIDE { return this; }
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virtual bool UpdateYCbCr(const PlanarYCbCrData& aData) MOZ_OVERRIDE;
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virtual bool AllocateForYCbCr(gfx::IntSize aYSize,
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gfx::IntSize aCbCrSize,
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StereoMode aStereoMode) MOZ_OVERRIDE;
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virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE { return mFormat; }
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// XXX - Bug 908196 - Make Allocate(uint32_t) and GetBufferSize() protected.
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// these two methods should only be called by methods of BufferTextureClient
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// that are overridden in GrallocTextureClient (which does not implement the
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// two methods below)
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virtual bool Allocate(uint32_t aSize) = 0;
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virtual size_t GetBufferSize() const = 0;
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virtual bool HasInternalBuffer() const MOZ_OVERRIDE { return true; }
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ISurfaceAllocator* GetAllocator() const;
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protected:
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RefPtr<gfx::DrawTarget> mDrawTarget;
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RefPtr<ISurfaceAllocator> mAllocator;
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gfx::SurfaceFormat mFormat;
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gfx::IntSize mSize;
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gfx::BackendType mBackend;
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OpenMode mOpenMode;
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bool mLocked;
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};
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/**
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* TextureClient that wraps shared memory.
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* the corresponding texture on the host side is ShmemTextureHost.
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*/
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class ShmemTextureClient : public BufferTextureClient
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{
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public:
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ShmemTextureClient(ISurfaceAllocator* aAllocator, gfx::SurfaceFormat aFormat,
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gfx::BackendType aBackend, TextureFlags aFlags);
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~ShmemTextureClient();
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virtual bool ToSurfaceDescriptor(SurfaceDescriptor& aDescriptor) MOZ_OVERRIDE;
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virtual bool Allocate(uint32_t aSize) MOZ_OVERRIDE;
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virtual uint8_t* GetBuffer() const MOZ_OVERRIDE;
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virtual size_t GetBufferSize() const MOZ_OVERRIDE;
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virtual bool IsAllocated() const MOZ_OVERRIDE { return mAllocated; }
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virtual bool HasInternalBuffer() const MOZ_OVERRIDE { return true; }
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mozilla::ipc::Shmem& GetShmem() { return mShmem; }
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protected:
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mozilla::ipc::Shmem mShmem;
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bool mAllocated;
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};
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/**
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* TextureClient that wraps raw memory.
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* The corresponding texture on the host side is MemoryTextureHost.
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* Can obviously not be used in a cross process setup.
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*/
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class MemoryTextureClient : public BufferTextureClient
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{
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public:
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MemoryTextureClient(ISurfaceAllocator* aAllocator, gfx::SurfaceFormat aFormat,
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gfx::BackendType aBackend, TextureFlags aFlags);
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~MemoryTextureClient();
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virtual bool ToSurfaceDescriptor(SurfaceDescriptor& aDescriptor) MOZ_OVERRIDE;
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virtual bool Allocate(uint32_t aSize) MOZ_OVERRIDE;
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virtual uint8_t* GetBuffer() const MOZ_OVERRIDE { return mBuffer; }
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virtual size_t GetBufferSize() const MOZ_OVERRIDE { return mBufSize; }
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virtual bool IsAllocated() const MOZ_OVERRIDE { return mBuffer != nullptr; }
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virtual bool HasInternalBuffer() const MOZ_OVERRIDE { return true; }
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protected:
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uint8_t* mBuffer;
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size_t mBufSize;
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};
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struct TextureClientAutoUnlock
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{
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TextureClient* mTexture;
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TextureClientAutoUnlock(TextureClient* aTexture)
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: mTexture(aTexture) {}
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~TextureClientAutoUnlock()
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{
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mTexture->Unlock();
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}
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};
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}
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}
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#endif
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