gecko-dev/gfx/layers/client/TextureClient.h

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17 KiB
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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
// * This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_TEXTURECLIENT_H
#define MOZILLA_GFX_TEXTURECLIENT_H
#include <stddef.h> // for size_t
#include <stdint.h> // for uint32_t, uint8_t, uint64_t
#include "GLContextTypes.h" // for GLContext (ptr only), etc
#include "GLTextureImage.h" // for TextureImage
#include "ImageTypes.h" // for StereoMode
#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
#include "mozilla/Attributes.h" // for MOZ_OVERRIDE
#include "mozilla/RefPtr.h" // for RefPtr, RefCounted
#include "mozilla/gfx/2D.h" // for DrawTarget
#include "mozilla/gfx/Point.h" // for IntSize
#include "mozilla/gfx/Types.h" // for SurfaceFormat
#include "mozilla/layers/FenceUtils.h" // for FenceHandle
#include "mozilla/ipc/Shmem.h" // for Shmem
#include "mozilla/layers/AtomicRefCountedWithFinalize.h"
#include "mozilla/layers/CompositorTypes.h" // for TextureFlags, etc
#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor
#include "mozilla/mozalloc.h" // for operator delete
#include "nsAutoPtr.h" // for nsRefPtr
#include "nsCOMPtr.h" // for already_AddRefed
#include "nsISupportsImpl.h" // for TextureImage::AddRef, etc
class gfxReusableSurfaceWrapper;
class gfxImageSurface;
namespace mozilla {
namespace layers {
class AsyncTransactionTracker;
class ContentClient;
class CompositableForwarder;
class ISurfaceAllocator;
class CompositableClient;
class PlanarYCbCrImage;
class PlanarYCbCrData;
class Image;
class PTextureChild;
class TextureChild;
class BufferTextureClient;
class TextureClient;
/**
* TextureClient is the abstraction that allows us to share data between the
* content and the compositor side.
*/
enum TextureAllocationFlags {
ALLOC_DEFAULT = 0,
ALLOC_CLEAR_BUFFER = 1
};
/**
* Interface for TextureClients that can be updated using YCbCr data.
*/
class TextureClientYCbCr
{
public:
/**
* Copy aData into this texture client.
*
* This must never be called on a TextureClient that is not sucessfully locked.
*/
virtual bool UpdateYCbCr(const PlanarYCbCrData& aData) = 0;
/**
* Allocates for a given surface size, taking into account the pixel format
* which is part of the state of the TextureClient.
*
* Does not clear the surface, since we consider that the surface
* be painted entirely with opaque content.
*/
virtual bool AllocateForYCbCr(gfx::IntSize aYSize,
gfx::IntSize aCbCrSize,
StereoMode aStereoMode) = 0;
};
/**
* TextureClient is a thin abstraction over texture data that need to be shared
* between the content process and the compositor process. It is the
* content-side half of a TextureClient/TextureHost pair. A corresponding
* TextureHost lives on the compositor-side.
*
* TextureClient's primary purpose is to present texture data in a way that is
* understood by the IPC system. There are two ways to use it:
* - Use it to serialize image data that is not IPC-friendly (most likely
* involving a copy into shared memory)
* - preallocate it and paint directly into it, which avoids copy but requires
* the painting code to be aware of TextureClient (or at least the underlying
* shared memory).
*
* There is always one and only one TextureClient per TextureHost, and the
* TextureClient/Host pair only owns one buffer of image data through its
* lifetime. This means that the lifetime of the underlying shared data
* matches the lifetime of the TextureClient/Host pair. It also means
* TextureClient/Host do not implement double buffering, which is the
* responsibility of the compositable (which would use two Texture pairs).
* In order to send several different buffers to the compositor side, use
* several TextureClients.
*/
class TextureClient
: public AtomicRefCountedWithFinalize<TextureClient>
{
public:
TextureClient(TextureFlags aFlags = TextureFlags::DEFAULT);
virtual ~TextureClient();
static TemporaryRef<BufferTextureClient>
CreateBufferTextureClient(ISurfaceAllocator* aAllocator,
gfx::SurfaceFormat aFormat,
TextureFlags aTextureFlags,
gfx::BackendType aMoz2dBackend);
static TemporaryRef<TextureClient>
CreateTextureClientForDrawing(ISurfaceAllocator* aAllocator,
gfx::SurfaceFormat aFormat,
TextureFlags aTextureFlags,
gfx::BackendType aMoz2dBackend,
const gfx::IntSize& aSizeHint);
virtual TextureClientYCbCr* AsTextureClientYCbCr() { return nullptr; }
/**
* Locks the shared data, allowing the caller to get access to it.
*
* Please always lock/unlock when accessing the shared data.
* If Lock() returns false, you should not attempt to access the shared data.
*/
virtual bool Lock(OpenMode aMode) { return IsValid(); }
virtual void Unlock() {}
virtual bool IsLocked() const = 0;
virtual bool CanExposeDrawTarget() const { return false; }
/**
* Returns a DrawTarget to draw into the TextureClient.
*
* This must never be called on a TextureClient that is not sucessfully locked.
* When called several times within one Lock/Unlock pair, this method should
* return the same DrawTarget.
* The DrawTarget is automatically flushed by the TextureClient when the latter
* is unlocked, and the DrawTarget that will be returned within the next
* lock/unlock pair may or may not be the same object.
* Do not keep references to the DrawTarget outside of the lock/unlock pair.
*
* This is typically used as follows:
*
* if (!texture->Lock(OpenMode::OPEN_READ_WRITE)) {
* return false;
* }
* {
* // Restrict this code's scope to ensure all references to dt are gone
* // when Unlock is called.
* DrawTarget* dt = texture->BorrowDrawTarget();
* // use the draw target ...
* }
* texture->Unlock();
*
*/
virtual gfx::DrawTarget* BorrowDrawTarget() { return nullptr; }
// TextureClients that can expose a DrawTarget should override this method.
virtual gfx::SurfaceFormat GetFormat() const
{
return gfx::SurfaceFormat::UNKNOWN;
}
/**
* Allocates for a given surface size, taking into account the pixel format
* which is part of the state of the TextureClient.
*
* Does not clear the surface by default, clearing the surface can be done
* by passing the CLEAR_BUFFER flag.
*
* TextureClients that can expose a DrawTarget should override this method.
*/
virtual bool AllocateForSurface(gfx::IntSize aSize,
TextureAllocationFlags flags = ALLOC_DEFAULT)
{
return false;
}
/**
* Copies a rectangle from this texture client to a position in aTarget.
* It is assumed that the necessary locks are in place; so this should at
* least have a read lock and aTarget should at least have a write lock.
*/
virtual bool CopyToTextureClient(TextureClient* aTarget,
const gfx::IntRect* aRect,
const gfx::IntPoint* aPoint);
/**
* Returns true if this texture has a lock/unlock mechanism.
* Textures that do not implement locking should be immutable or should
* use immediate uploads (see TextureFlags in CompositorTypes.h)
*/
virtual bool ImplementsLocking() const { return false; }
/**
* Indicates whether the TextureClient implementation is backed by an
* in-memory buffer. The consequence of this is that locking the
* TextureClient does not contend with locking the texture on the host side.
*/
virtual bool HasInternalBuffer() const = 0;
/**
* Allocate and deallocate a TextureChild actor.
*
* TextureChild is an implementation detail of TextureClient that is not
* exposed to the rest of the code base. CreateIPDLActor and DestroyIPDLActor
* are for use with the managing IPDL protocols only (so that they can
* implement AllocPextureChild and DeallocPTextureChild).
*/
static PTextureChild* CreateIPDLActor();
static bool DestroyIPDLActor(PTextureChild* actor);
/**
* Get the TextureClient corresponding to the actor passed in parameter.
*/
static TextureClient* AsTextureClient(PTextureChild* actor);
virtual bool IsAllocated() const = 0;
virtual gfx::IntSize GetSize() const = 0;
/**
* TextureFlags contain important information about various aspects
* of the texture, like how its liferime is managed, and how it
* should be displayed.
* See TextureFlags in CompositorTypes.h.
*/
TextureFlags GetFlags() const { return mFlags; }
/**
* valid only for TextureFlags::RECYCLE TextureClient.
* When called this texture client will grab a strong reference and release
* it once the compositor notifies that it is done with the texture.
* NOTE: In this stage the texture client can no longer be used by the
* client in a transaction.
*/
void WaitForCompositorRecycle();
/**
* After being shared with the compositor side, an immutable texture is never
* modified, it can only be read. It is safe to not Lock/Unlock immutable
* textures.
*/
bool IsImmutable() const { return !!(mFlags & TextureFlags::IMMUTABLE); }
void MarkImmutable() { AddFlags(TextureFlags::IMMUTABLE); }
bool IsSharedWithCompositor() const { return mShared; }
bool ShouldDeallocateInDestructor() const;
/**
* If this method returns false users of TextureClient are not allowed
* to access the shared data.
*/
bool IsValid() const { return mValid; }
/**
* Create and init the TextureChild/Parent IPDL actor pair.
*
* Should be called only once per TextureClient.
*/
bool InitIPDLActor(CompositableForwarder* aForwarder);
/**
* Return a pointer to the IPDLActor.
*
* This is to be used with IPDL messages only. Do not store the returned
* pointer.
*/
PTextureChild* GetIPDLActor();
/**
* Triggers the destruction of the shared data and the corresponding TextureHost.
*
* If the texture flags contain TextureFlags::DEALLOCATE_CLIENT, the destruction
* will be synchronously coordinated with the compositor side, otherwise it
* will be done asynchronously.
*/
void ForceRemove();
virtual void SetReleaseFenceHandle(FenceHandle aReleaseFenceHandle)
{
mReleaseFenceHandle = aReleaseFenceHandle;
}
const FenceHandle& GetReleaseFenceHandle() const
{
return mReleaseFenceHandle;
}
virtual void SetAcquireFenceHandle(FenceHandle aAcquireFenceHandle)
{
mAcquireFenceHandle = aAcquireFenceHandle;
}
const FenceHandle& GetAcquireFenceHandle() const
{
return mAcquireFenceHandle;
}
/**
* Set AsyncTransactionTracker of RemoveTextureFromCompositableAsync() transaction.
*/
virtual void SetRemoveFromCompositableTracker(AsyncTransactionTracker* aTracker) {}
/**
* This function waits until the buffer is no longer being used.
*/
virtual void WaitForBufferOwnership() {}
private:
/**
* Called once, just before the destructor.
*
* Here goes the shut-down code that uses virtual methods.
* Must only be called by Release().
*/
void Finalize();
friend class AtomicRefCountedWithFinalize<TextureClient>;
protected:
/**
* An invalid TextureClient cannot provide access to its shared data
* anymore. This usually means it will soon be destroyed.
*/
void MarkInvalid() { mValid = false; }
/**
* Should only be called *once* per texture, in TextureClient::InitIPDLActor.
* Some texture implementations rely on the fact that the descriptor will be
* deserialized.
* Calling ToSurfaceDescriptor again after it has already returned true,
* or never constructing a TextureHost with aDescriptor may result in a memory
* leak (see CairoTextureClientD3D9 for example).
*/
virtual bool ToSurfaceDescriptor(SurfaceDescriptor& aDescriptor) = 0;
void AddFlags(TextureFlags aFlags)
{
MOZ_ASSERT(!IsSharedWithCompositor());
mFlags |= aFlags;
}
RefPtr<TextureChild> mActor;
TextureFlags mFlags;
bool mShared;
bool mValid;
FenceHandle mReleaseFenceHandle;
FenceHandle mAcquireFenceHandle;
friend class TextureChild;
friend void TestTextureClientSurface(TextureClient*, gfxImageSurface*);
friend void TestTextureClientYCbCr(TextureClient*, PlanarYCbCrData&);
};
/**
* TextureClient that wraps a random access buffer such as a Shmem or raw memory.
* This class must be inherited to implement the memory allocation and access bits.
* (see ShmemTextureClient and MemoryTextureClient)
*/
class BufferTextureClient : public TextureClient
, public TextureClientYCbCr
{
public:
BufferTextureClient(ISurfaceAllocator* aAllocator, gfx::SurfaceFormat aFormat,
gfx::BackendType aBackend, TextureFlags aFlags);
virtual ~BufferTextureClient();
virtual bool IsAllocated() const = 0;
virtual uint8_t* GetBuffer() const = 0;
virtual gfx::IntSize GetSize() const { return mSize; }
virtual bool Lock(OpenMode aMode) MOZ_OVERRIDE;
virtual void Unlock() MOZ_OVERRIDE;
virtual bool IsLocked() const MOZ_OVERRIDE { return mLocked; }
virtual bool CanExposeDrawTarget() const MOZ_OVERRIDE { return true; }
virtual gfx::DrawTarget* BorrowDrawTarget() MOZ_OVERRIDE;
virtual bool AllocateForSurface(gfx::IntSize aSize,
TextureAllocationFlags aFlags = ALLOC_DEFAULT) MOZ_OVERRIDE;
// TextureClientYCbCr
virtual TextureClientYCbCr* AsTextureClientYCbCr() MOZ_OVERRIDE { return this; }
virtual bool UpdateYCbCr(const PlanarYCbCrData& aData) MOZ_OVERRIDE;
virtual bool AllocateForYCbCr(gfx::IntSize aYSize,
gfx::IntSize aCbCrSize,
StereoMode aStereoMode) MOZ_OVERRIDE;
virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE { return mFormat; }
// XXX - Bug 908196 - Make Allocate(uint32_t) and GetBufferSize() protected.
// these two methods should only be called by methods of BufferTextureClient
// that are overridden in GrallocTextureClient (which does not implement the
// two methods below)
virtual bool Allocate(uint32_t aSize) = 0;
virtual size_t GetBufferSize() const = 0;
virtual bool HasInternalBuffer() const MOZ_OVERRIDE { return true; }
ISurfaceAllocator* GetAllocator() const;
protected:
RefPtr<gfx::DrawTarget> mDrawTarget;
RefPtr<ISurfaceAllocator> mAllocator;
gfx::SurfaceFormat mFormat;
gfx::IntSize mSize;
gfx::BackendType mBackend;
OpenMode mOpenMode;
bool mLocked;
};
/**
* TextureClient that wraps shared memory.
* the corresponding texture on the host side is ShmemTextureHost.
*/
class ShmemTextureClient : public BufferTextureClient
{
public:
ShmemTextureClient(ISurfaceAllocator* aAllocator, gfx::SurfaceFormat aFormat,
gfx::BackendType aBackend, TextureFlags aFlags);
~ShmemTextureClient();
virtual bool ToSurfaceDescriptor(SurfaceDescriptor& aDescriptor) MOZ_OVERRIDE;
virtual bool Allocate(uint32_t aSize) MOZ_OVERRIDE;
virtual uint8_t* GetBuffer() const MOZ_OVERRIDE;
virtual size_t GetBufferSize() const MOZ_OVERRIDE;
virtual bool IsAllocated() const MOZ_OVERRIDE { return mAllocated; }
virtual bool HasInternalBuffer() const MOZ_OVERRIDE { return true; }
mozilla::ipc::Shmem& GetShmem() { return mShmem; }
protected:
mozilla::ipc::Shmem mShmem;
bool mAllocated;
};
/**
* TextureClient that wraps raw memory.
* The corresponding texture on the host side is MemoryTextureHost.
* Can obviously not be used in a cross process setup.
*/
class MemoryTextureClient : public BufferTextureClient
{
public:
MemoryTextureClient(ISurfaceAllocator* aAllocator, gfx::SurfaceFormat aFormat,
gfx::BackendType aBackend, TextureFlags aFlags);
~MemoryTextureClient();
virtual bool ToSurfaceDescriptor(SurfaceDescriptor& aDescriptor) MOZ_OVERRIDE;
virtual bool Allocate(uint32_t aSize) MOZ_OVERRIDE;
virtual uint8_t* GetBuffer() const MOZ_OVERRIDE { return mBuffer; }
virtual size_t GetBufferSize() const MOZ_OVERRIDE { return mBufSize; }
virtual bool IsAllocated() const MOZ_OVERRIDE { return mBuffer != nullptr; }
virtual bool HasInternalBuffer() const MOZ_OVERRIDE { return true; }
protected:
uint8_t* mBuffer;
size_t mBufSize;
};
struct TextureClientAutoUnlock
{
TextureClient* mTexture;
TextureClientAutoUnlock(TextureClient* aTexture)
: mTexture(aTexture) {}
~TextureClientAutoUnlock()
{
mTexture->Unlock();
}
};
}
}
#endif