7b751b5e60
When building the GPUBuffer during the prepare pass, we want to be able to refer to the UV rect (and other information) about images and render tasks. However, we don't know this information until after the resource cache block that occurs after prepare (waiting for blob / glyph worker threads to complete). Previously, we would defer these queries until batching and then reference these via a GPU cache address in the instances, which is complicated and inefficient (making instances larger than they need to be). With this change, GPUBuffer supports recording "patch" locations in the buffer that UV rects should be added. After the render task graph is built, the GPUBuffer can resolve and patch those locations, meaning that batching is much simpler (and reducing the number of indirect fetches required in vertex shaders). Differential Revision: https://phabricator.services.mozilla.com/D159236 |
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.. | ||
ci-scripts | ||
example-compositor | ||
examples | ||
fog | ||
glsl-to-cxx | ||
peek-poke | ||
swgl | ||
webrender | ||
webrender_api | ||
webrender_build | ||
wr_malloc_size_of | ||
wrench | ||
.gitignore | ||
.taskcluster.yml | ||
Cargo.lock | ||
Cargo.toml | ||
LICENSE | ||
README.md | ||
rustfmt.toml | ||
servo-tidy.toml |
WebRender
WebRender is a GPU-based 2D rendering engine written in Rust. Firefox, the research web browser Servo, and other GUI frameworks draw with it. It currently uses the OpenGL API internally.
Note that the canonical home for this code is in gfx/wr folder of the mozilla-central repository at https://hg.mozilla.org/mozilla-central. The Github repository at https://github.com/servo/webrender should be considered a downstream mirror, although it contains additional metadata (such as Github wiki pages) that do not exist in mozilla-central. Pull requests against the Github repository are still being accepted, although once reviewed, they will be landed on mozilla-central first and then mirrored back. If you are familiar with the mozilla-central contribution workflow, filing bugs in Bugzilla and submitting patches there would be preferred.
Update as a Dependency
After updating shaders in WebRender, go to servo and:
- Go to the servo directory and do ./mach update-cargo -p webrender
- Create a pull request to servo
Use WebRender with Servo
To use a local copy of WebRender with servo, go to your servo build directory and:
- Edit Cargo.toml
- Add at the end of the file:
[patch."https://github.com/servo/webrender"]
"webrender" = { path = "<path>/webrender" }
"webrender_api" = { path = "<path>/webrender_api" }
where <path>
is the path to your local copy of WebRender.
- Build as normal
Documentation
The Wiki has a few pages describing the internals and conventions of WebRender.
Testing
Tests run using OSMesa to get consistent rendering across platforms.
Still there may be differences depending on font libraries on your system, for example.
See this gist for how to make the text tests useful in Fedora, for example.