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207 lines
7.1 KiB
Plaintext
207 lines
7.1 KiB
Plaintext
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* The contents of this file are subject to the Mozilla Public
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* License Version 1.1 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS
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* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
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* implied. See the License for the specific language governing
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* rights and limitations under the License.
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*
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* The Original Code is the Mozilla browser.
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*
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* The Initial Developer of the Original Code is Netscape
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* Communications, Inc. Portions created by Netscape are
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* Copyright (C) 1999, Mozilla. All Rights Reserved.
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*
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* Contributor(s):
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* Travis Bogard <travis@netscape.com>
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*/
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#include "nsISupports.idl"
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#include "nsrootidl.idl"
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/*#include "nsIWidget.idl" Boy this would be nice.*/
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[ptr] native nsIWidget(nsIWidget);
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%{ C++
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#include "nsIWidget.h"
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%}
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typedef voidStar nativeWindow;
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/**
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* The nsIBaseWindow describes a generic window and basic operations that
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* can be performed on it. This is not to be a complete windowing interface
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* but rather a common set that nearly all windowed objects support.
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*/
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[scriptable, uuid(046BC8A0-8015-11d3-AF70-00A024FFC08C)]
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interface nsIBaseWindow : nsISupports
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{
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/*
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Allows a client to initialize an object implementing this interface with
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the usually required window setup information.
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@param parentNativeWindow - This allows a system to pass in the parenting
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window as a native reference rather than relying on the calling
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application to have created the parent window as an nsIWidget. This
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value will be ignored (should be nsnull) if an nsIWidget is passed in to
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the parentWidget parameter. One of the two parameters however must be
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passed.
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@param parentWidget - This allows a system to pass in the parenting widget.
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This allows some objects to optimize themselves and rely on the view
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system for event flow rather than creating numerous native windows. If
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one of these is not available, nsnull should be passed and a
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valid native window should be passed to the parentNativeWindow parameter.
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@param x - This is the x co-ordinate relative to the parent to place the
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window.
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@param y - This is the y co-ordinate relative to the parent to place the
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window.
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@param cx - This is the width for the window to be.
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@param cy - This is the height for the window to be.
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@return NS_OK - Window Init succeeded without a problem.
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NS_ERROR_UNEXPECTED - Call was unexpected at this time. Most likely
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due to you calling it after create() has been called.
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NS_ERROR_INVALID_ARG - controls that require either a parentNativeWindow
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or a parentWidget may return invalid arg when they do not
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receive what they are needing.
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*/
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[noscript]void initWindow(in nativeWindow parentNativeWindow,
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in nsIWidget parentWidget, in long x, in long y, in long cx, in long cy);
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/*
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Tells the window that intialization and setup is complete. When this is
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called the window can actually create itself based on the setup
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information handed to it.
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@return NS_OK - Creation was successfull.
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NS_ERROR_UNEXPECTED - This call was unexpected at this time.
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Perhaps create() had already been called or not all
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required initialization had been done.
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*/
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void create();
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/*
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Tell the window that it should destroy itself. This call should not be
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necessary as it will happen implictly when final release occurs on the
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object. If for some reaons you want the window destroyed prior to release
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due to cycle or ordering issues, then this call provides that ability.
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@return NS_OK - Everything destroyed properly.
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NS_ERROR_UNEXPECTED - This call was unexpected at this time.
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Perhaps create() has not been called yet.
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*/
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void destroy();
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/*
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Sets the current x and y coordinates of the control. This is relative to
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the parent window.
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*/
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void setPosition(in long x, in long y);
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/*
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Gets the current x and y coordinates of the control. This is relatie to the
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parent window.
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*/
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void getPosition(out long x, out long y);
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/*
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Sets the width and height of the control.
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*/
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void setSize(in long cx, in long cy, in boolean fRepaint);
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/*
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Gets the width and height of the control.
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*/
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void getSize(out long cx, out long cy);
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/*
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Convenience function combining the SetPosition and SetSize into one call.
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Also is more efficient than calling both.
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*/
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void setPositionAndSize(in long x, in long y, in long cx, in long cy,
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in boolean fRepaint);
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/*
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Convenience function combining the GetPosition and GetSize into one call.
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Also is more efficient than calling both.
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*/
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void getPositionAndSize(out long x, out long y, out long cx, out long cy);
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/**
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* Tell the window to repaint itself
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* @param aForce - if true, repaint immediately
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* if false, the window may defer repainting as it sees fit.
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*/
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void repaint(in boolean force);
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/*
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This is the parenting widget for the control. This may be null if only the
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native window was handed in for the parent during initialization. If this
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is returned, it should refer to the same object as parentNativeWindow.
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Setting this after Create() has been called may not be supported by some
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implementations.
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On controls that don't support widgets, setting this will return a
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NS_ERROR_NOT_IMPLEMENTED error.
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*/
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attribute nsIWidget parentWidget;
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/*
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This is the native window parent of the control.
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Setting this after Create() has been called may not be supported by some
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implementations.
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On controls that don't support setting nativeWindow parents, setting this
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will return a NS_ERROR_NOT_IMPLEMENTED error.
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*/
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attribute nativeWindow parentNativeWindow;
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/*
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Attribute controls the visibility of the object behind this interface.
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Setting this attribute to false will hide the control. Setting it to
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true will show it.
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*/
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attribute boolean visibility;
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/*
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Allows you to find out what the widget is of a given object. Depending
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on the object, this may return the parent widget in which this object
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lives if it has not had to create it's own widget.
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*/
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readonly attribute nsIWidget mainWidget;
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/**
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* Give the window focus.
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*/
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void setFocus();
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/* This is called when focus is available for the taking because of
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tabbing through an object. In any case this is called on an object to
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allow it to take focus if it desires. If the aCurrentFocus object is
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the object being called, then the object being called should offer focus to
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it's parent. If the aCurrentFocus is a child of the object being called,
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the object being called should set the focus to the next sibling to the
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aCurrentFocus object. Otherwise it should take focus for itself. If the
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object being called can not take focus for itself it should offer focus to
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it's parent. Note an object should not take focus for itself by giving it
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to a child. In most cases this function is being called because the child
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is trying to give up focus. */
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void focusAvailable(in nsIBaseWindow aCurrentFocus, out boolean aTookFocus);
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/*
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Title of the window.
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*/
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attribute wstring title;
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};
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