gecko-dev/gfx/layers/PaintThread.h
Andreea Pavel 5e4025c975 Backed out 9 changesets (bug 1399692) for failing reftest/tests/layout/reftests/svg/dynamic-text-06.svg Windows 10 x64 Stylo Disabled debug R-e10s2 r=backout on a CLOSED TREE
Backed out changeset 7d9324e2ab34 (bug 1399692)
Backed out changeset 76bf99decf09 (bug 1399692)
Backed out changeset 0fc2414f146d (bug 1399692)
Backed out changeset f235b12eda6e (bug 1399692)
Backed out changeset 467532fd5b7a (bug 1399692)
Backed out changeset dce585be0737 (bug 1399692)
Backed out changeset b971c1aa5a78 (bug 1399692)
Backed out changeset 8ba8bda8521a (bug 1399692)
Backed out changeset 2c41a712dff2 (bug 1399692)
2017-11-09 21:55:32 +02:00

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4.3 KiB
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_LAYERS_PAINTTHREAD_H
#define MOZILLA_LAYERS_PAINTTHREAD_H
#include "base/platform_thread.h"
#include "mozilla/RefPtr.h"
#include "mozilla/StaticPtr.h"
#include "mozilla/UniquePtr.h"
#include "mozilla/layers/TextureClient.h"
#include "nsThreadUtils.h"
namespace mozilla {
namespace gfx {
class DrawTarget;
class DrawTargetCapture;
};
namespace layers {
// Holds the key parts from a RotatedBuffer::PaintState
// required to draw the captured paint state
class CapturedPaintState {
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(CapturedPaintState)
public:
CapturedPaintState(nsIntRegion& aRegionToDraw,
gfx::DrawTarget* aTargetDual,
gfx::DrawTarget* aTarget,
gfx::DrawTarget* aTargetOnWhite,
const gfx::Matrix& aTargetTransform,
SurfaceMode aSurfaceMode,
gfxContentType aContentType)
: mRegionToDraw(aRegionToDraw)
, mTargetDual(aTargetDual)
, mTarget(aTarget)
, mTargetOnWhite(aTargetOnWhite)
, mTargetTransform(aTargetTransform)
, mSurfaceMode(aSurfaceMode)
, mContentType(aContentType)
{}
nsIntRegion mRegionToDraw;
RefPtr<TextureClient> mTextureClient;
RefPtr<TextureClient> mTextureClientOnWhite;
RefPtr<gfx::DrawTargetCapture> mCapture;
RefPtr<gfx::DrawTarget> mTargetDual;
RefPtr<gfx::DrawTarget> mTarget;
RefPtr<gfx::DrawTarget> mTargetOnWhite;
gfx::Matrix mTargetTransform;
SurfaceMode mSurfaceMode;
gfxContentType mContentType;
protected:
virtual ~CapturedPaintState() {}
};
typedef bool (*PrepDrawTargetForPaintingCallback)(CapturedPaintState* aPaintState);
class CompositorBridgeChild;
class PaintThread final
{
friend void DestroyPaintThread(UniquePtr<PaintThread>&& aPaintThread);
public:
static void Start();
static void Shutdown();
static PaintThread* Get();
// Helper for asserts.
static bool IsOnPaintThread();
// Must be called on the main thread. Signifies that a new layer transaction
// is beginning. This must be called immediately after FlushAsyncPaints, and
// before any new painting occurs, as there can't be any async paints queued
// or running while this is executing.
void BeginLayerTransaction();
void PaintContents(CapturedPaintState* aState,
PrepDrawTargetForPaintingCallback aCallback);
// Must be called on the main thread. Signifies that the current
// batch of CapturedPaintStates* for PaintContents have been recorded
// and the main thread is finished recording this layer.
void EndLayer();
// Must be called on the main thread. Signifies that the current
// layer tree transaction has been finished and any async paints
// for it have been queued on the paint thread. This MUST be called
// at the end of a layer transaction as it will be used to do an optional
// texture sync and then unblock the main thread if it is waiting to paint
// a new frame.
void EndLayerTransaction(SyncObjectClient* aSyncObject);
// Sync Runnables need threads to be ref counted,
// But this thread lives through the whole process.
// We're only temporarily using sync runnables so
// Override release/addref but don't do anything.
void Release();
void AddRef();
private:
PaintThread();
bool Init();
void ShutdownOnPaintThread();
void InitOnPaintThread();
void AsyncPaintContents(CompositorBridgeChild* aBridge,
CapturedPaintState* aState,
PrepDrawTargetForPaintingCallback aCallback);
void AsyncEndLayer();
void AsyncEndLayerTransaction(CompositorBridgeChild* aBridge,
SyncObjectClient* aSyncObject);
static StaticAutoPtr<PaintThread> sSingleton;
static StaticRefPtr<nsIThread> sThread;
static PlatformThreadId sThreadId;
bool mInAsyncPaintGroup;
// This shouldn't be very many elements, so a list should be fine.
// Should only be accessed on the paint thread.
nsTArray<RefPtr<gfx::DrawTarget>> mDrawTargetsToFlush;
};
} // namespace layers
} // namespace mozilla
#endif