gecko-dev/content/media/MediaDecoderReader.h
2014-02-05 18:11:25 -05:00

206 lines
7.6 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#if !defined(MediaDecoderReader_h_)
#define MediaDecoderReader_h_
#include "AbstractMediaDecoder.h"
#include "MediaInfo.h"
#include "MediaData.h"
#include "MediaQueue.h"
#include "AudioCompactor.h"
namespace mozilla {
namespace dom {
class TimeRanges;
}
// Encapsulates the decoding and reading of media data. Reading can only be
// done on the decode thread. Never hold the decoder monitor when
// calling into this class. Unless otherwise specified, methods and fields of
// this class can only be accessed on the decode thread.
class MediaDecoderReader {
public:
MediaDecoderReader(AbstractMediaDecoder* aDecoder);
virtual ~MediaDecoderReader();
// Initializes the reader, returns NS_OK on success, or NS_ERROR_FAILURE
// on failure.
virtual nsresult Init(MediaDecoderReader* aCloneDonor) = 0;
// True if this reader is waiting media resource allocation
virtual bool IsWaitingMediaResources() { return false; }
// True when this reader need to become dormant state
virtual bool IsDormantNeeded() { return false; }
// Release media resources they should be released in dormant state
virtual void ReleaseMediaResources() {};
// Release the decoder during shutdown
virtual void ReleaseDecoder() {};
// Resets all state related to decoding, emptying all buffers etc.
virtual nsresult ResetDecode();
// Decodes an unspecified amount of audio data, enqueuing the audio data
// in mAudioQueue. Returns true when there's more audio to decode,
// false if the audio is finished, end of file has been reached,
// or an un-recoverable read error has occured.
virtual bool DecodeAudioData() = 0;
// Reads and decodes one video frame. Packets with a timestamp less
// than aTimeThreshold will be decoded (unless they're not keyframes
// and aKeyframeSkip is true), but will not be added to the queue.
virtual bool DecodeVideoFrame(bool &aKeyframeSkip,
int64_t aTimeThreshold) = 0;
virtual bool HasAudio() = 0;
virtual bool HasVideo() = 0;
// Read header data for all bitstreams in the file. Fills aInfo with
// the data required to present the media, and optionally fills *aTags
// with tag metadata from the file.
// Returns NS_OK on success, or NS_ERROR_FAILURE on failure.
virtual nsresult ReadMetadata(MediaInfo* aInfo,
MetadataTags** aTags) = 0;
// Stores the presentation time of the first frame we'd be able to play if
// we started playback at the current position. Returns the first video
// frame, if we have video.
virtual VideoData* FindStartTime(int64_t& aOutStartTime);
// Moves the decode head to aTime microseconds. aStartTime and aEndTime
// denote the start and end times of the media in usecs, and aCurrentTime
// is the current playback position in microseconds.
virtual nsresult Seek(int64_t aTime,
int64_t aStartTime,
int64_t aEndTime,
int64_t aCurrentTime) = 0;
// Called when the decode thread is started, before calling any other
// decode, read metadata, or seek functions. Do any thread local setup
// in this function.
virtual void OnDecodeThreadStart() {}
// Called when the decode thread is about to finish, after all calls to
// any other decode, read metadata, or seek functions. Any backend specific
// thread local tear down must be done in this function. Note that another
// decode thread could start up and run in future.
virtual void OnDecodeThreadFinish() {}
// Tell the reader that the data decoded are not for direct playback, so it
// can accept more files, in particular those which have more channels than
// available in the audio output.
void SetIgnoreAudioOutputFormat()
{
mIgnoreAudioOutputFormat = true;
}
protected:
// Queue of audio frames. This queue is threadsafe, and is accessed from
// the audio, decoder, state machine, and main threads.
MediaQueue<AudioData> mAudioQueue;
// Queue of video frames. This queue is threadsafe, and is accessed from
// the decoder, state machine, and main threads.
MediaQueue<VideoData> mVideoQueue;
// An adapter to the audio queue which first copies data to buffers with
// minimal allocation slop and then pushes them to the queue. This is
// useful for decoders working with formats that give awkward numbers of
// frames such as mp3.
AudioCompactor mAudioCompactor;
public:
// Populates aBuffered with the time ranges which are buffered. aStartTime
// must be the presentation time of the first frame in the media, e.g.
// the media time corresponding to playback time/position 0. This function
// is called on the main, decode, and state machine threads.
//
// This base implementation in MediaDecoderReader estimates the time ranges
// buffered by interpolating the cached byte ranges with the duration
// of the media. Reader subclasses should override this method if they
// can quickly calculate the buffered ranges more accurately.
//
// The primary advantage of this implementation in the reader base class
// is that it's a fast approximation, which does not perform any I/O.
//
// The OggReader relies on this base implementation not performing I/O,
// since in FirefoxOS we can't do I/O on the main thread, where this is
// called.
virtual nsresult GetBuffered(dom::TimeRanges* aBuffered,
int64_t aStartTime);
class VideoQueueMemoryFunctor : public nsDequeFunctor {
public:
VideoQueueMemoryFunctor() : mResult(0) {}
virtual void* operator()(void* anObject);
int64_t mResult;
};
virtual int64_t VideoQueueMemoryInUse() {
VideoQueueMemoryFunctor functor;
mVideoQueue.LockedForEach(functor);
return functor.mResult;
}
class AudioQueueMemoryFunctor : public nsDequeFunctor {
public:
AudioQueueMemoryFunctor() : mSize(0) {}
MOZ_DEFINE_MALLOC_SIZE_OF(MallocSizeOf);
virtual void* operator()(void* anObject) {
const AudioData* audioData = static_cast<const AudioData*>(anObject);
mSize += audioData->SizeOfIncludingThis(MallocSizeOf);
return nullptr;
}
size_t mSize;
};
size_t SizeOfAudioQueue() {
AudioQueueMemoryFunctor functor;
mAudioQueue.LockedForEach(functor);
return functor.mSize;
}
// Only used by WebMReader and MediaOmxReader for now, so stub here rather
// than in every reader than inherits from MediaDecoderReader.
virtual void NotifyDataArrived(const char* aBuffer, uint32_t aLength, int64_t aOffset) {}
virtual MediaQueue<AudioData>& AudioQueue() { return mAudioQueue; }
virtual MediaQueue<VideoData>& VideoQueue() { return mVideoQueue; }
// Returns a pointer to the decoder.
AbstractMediaDecoder* GetDecoder() {
return mDecoder;
}
AudioData* DecodeToFirstAudioData();
VideoData* DecodeToFirstVideoData();
protected:
// Pumps the decode until we reach frames required to play at time aTarget
// (usecs).
nsresult DecodeToTarget(int64_t aTarget);
// Reference to the owning decoder object.
AbstractMediaDecoder* mDecoder;
// Stores presentation info required for playback.
MediaInfo mInfo;
// Whether we should accept media that we know we can't play
// directly, because they have a number of channel higher than
// what we support.
bool mIgnoreAudioOutputFormat;
};
} // namespace mozilla
#endif