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b32400571f
--HG-- extra : rebase_source : 2cbb5dcbe4d97e21f276559c5fb7dac99d919a2b
48 lines
1.3 KiB
HTML
48 lines
1.3 KiB
HTML
<!DOCTYPE HTML>
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<html>
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<head>
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<title>Test that capturing a stream doesn't stop the underlying element from firing events</title>
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<script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
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<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
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<script type="text/javascript" src="manifest.js"></script>
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</head>
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<body>
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<audio id="a"></audio>
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<pre id="test">
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<script class="testbody" type="text/javascript">
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SimpleTest.waitForExplicitFinish();
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var a = document.getElementById('a');
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var validTimeUpdate = false;
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function startTest() {
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a.src = "big.wav";
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var context = new AudioContext();
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var node = context.createMediaElementSource(a);
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node.connect(context.destination);
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a.addEventListener("timeupdate", function() {
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if (a.currentTime > 0.0 && a.currentTime < 5.0 && !validTimeUpdate) {
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validTimeUpdate = true;
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ok(true, "Received reasonable currentTime in a timeupdate");
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SimpleTest.finish();
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}
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});
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a.addEventListener("ended", function() {
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if (!validTimeUpdate) {
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ok(false, "Received reasonable currentTime in a timeupdate");
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SimpleTest.finish();
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}
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});
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a.play();
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}
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if (a.canPlayType("audio/wave")) {
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startTest();
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} else {
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todo(false, "No playable audio");
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}
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</script>
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</pre>
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</body>
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</html>
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