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81 lines
2.8 KiB
C++
81 lines
2.8 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* vim: set sw=2 ts=8 et tw=80 :
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*/
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at:
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Code.
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*
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* The Initial Developer of the Original Code is
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* The Mozilla Foundation
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* Portions created by the Initial Developer are Copyright (C) 2010
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Josh Matthews <josh@joshmatthews.net> (initial developer)
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* Jason Duell <jduell.mcbugs@gmail.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include "nsISupports.h"
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#include "mozilla/net/ChannelEventQueue.h"
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namespace mozilla {
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namespace net {
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void
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ChannelEventQueue::FlushQueue()
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{
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// Events flushed could include destruction of channel (and our own
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// destructor) unless we make sure its refcount doesn't drop to 0 while this
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// method is running.
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nsCOMPtr<nsISupports> kungFuDeathGrip(mOwner);
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// Prevent flushed events from flushing the queue recursively
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mFlushing = true;
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PRUint32 i;
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for (i = 0; i < mEventQueue.Length(); i++) {
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mEventQueue[i]->Run();
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if (mSuspended)
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break;
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}
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// We will always want to remove at least one finished callback.
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if (i < mEventQueue.Length())
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i++;
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// It is possible for new callbacks to be enqueued as we are
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// flushing the queue, so the queue must not be cleared until
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// all callbacks have run.
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mEventQueue.RemoveElementsAt(0, i);
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mFlushing = false;
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}
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}
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}
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