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https://github.com/mozilla/gecko-dev.git
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464 lines
11 KiB
C++
464 lines
11 KiB
C++
/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Gonk.
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*
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* The Initial Developer of the Original Code is
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* the Mozilla Foundation.
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* Portions created by the Initial Developer are Copyright (C) 2011
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Michael Wu <mwu@mozilla.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include "android/log.h"
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#include "ui/FramebufferNativeWindow.h"
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#include "mozilla/Hal.h"
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#include "Framebuffer.h"
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#include "gfxContext.h"
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#include "gfxUtils.h"
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#include "GLContextProvider.h"
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#include "LayerManagerOGL.h"
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#include "nsAutoPtr.h"
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#include "nsAppShell.h"
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#include "nsTArray.h"
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#include "nsIdleService.h"
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#include "nsWindow.h"
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#define LOG(args...) __android_log_print(ANDROID_LOG_INFO, "Gonk" , ## args)
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#define IS_TOPLEVEL() (mWindowType == eWindowType_toplevel || mWindowType == eWindowType_dialog)
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using namespace mozilla;
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using namespace mozilla::gl;
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using namespace mozilla::layers;
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using namespace mozilla::widget;
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nsIntRect gScreenBounds;
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static nsRefPtr<GLContext> sGLContext;
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static nsTArray<nsWindow *> sTopWindows;
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static nsWindow *gWindowToRedraw = nsnull;
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static nsWindow *gFocusedWindow = nsnull;
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static android::FramebufferNativeWindow *gNativeWindow = nsnull;
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static bool sFramebufferOpen;
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nsWindow::nsWindow()
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{
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if (!sGLContext && !sFramebufferOpen) {
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// We (apparently) don't have a way to tell if allocating the
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// fbs succeeded or failed.
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gNativeWindow = new android::FramebufferNativeWindow();
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sGLContext = GLContextProvider::CreateForWindow(this);
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// CreateForWindow sets up gScreenBounds
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if (!sGLContext) {
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LOG("Failed to create GL context for fb, trying /dev/graphics/fb0");
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// We can't delete gNativeWindow.
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nsIntSize screenSize;
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sFramebufferOpen = Framebuffer::Open(&screenSize);
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gScreenBounds = nsIntRect(nsIntPoint(0, 0), screenSize);
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if (!sFramebufferOpen) {
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LOG("Failed to mmap fb(?!?), aborting ...");
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NS_RUNTIMEABORT("Can't open GL context and can't fall back on /dev/graphics/fb0 ...");
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}
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}
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}
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}
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nsWindow::~nsWindow()
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{
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}
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void
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nsWindow::DoDraw(void)
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{
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if (!hal::GetScreenEnabled()) {
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gDrawRequest = true;
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return;
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}
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if (!gWindowToRedraw) {
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LOG(" no window to draw, bailing");
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return;
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}
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nsPaintEvent event(true, NS_PAINT, gWindowToRedraw);
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event.region = gWindowToRedraw->mDirtyRegion;
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gWindowToRedraw->mDirtyRegion.SetEmpty();
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LayerManager* lm = gWindowToRedraw->GetLayerManager();
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if (LayerManager::LAYERS_OPENGL == lm->GetBackendType()) {
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static_cast<LayerManagerOGL*>(lm)->SetClippingRegion(event.region);
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gWindowToRedraw->mEventCallback(&event);
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} else if (LayerManager::LAYERS_BASIC == lm->GetBackendType()) {
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MOZ_ASSERT(sFramebufferOpen);
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nsRefPtr<gfxASurface> backBuffer = Framebuffer::BackBuffer();
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{
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nsRefPtr<gfxContext> ctx = new gfxContext(backBuffer);
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gfxUtils::PathFromRegion(ctx, event.region);
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ctx->Clip();
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// No double-buffering needed.
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AutoLayerManagerSetup setupLayerManager(
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gWindowToRedraw, ctx, BasicLayerManager::BUFFER_NONE);
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gWindowToRedraw->mEventCallback(&event);
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}
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backBuffer->Flush();
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Framebuffer::Present(event.region);
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} else {
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NS_RUNTIMEABORT("Unexpected layer manager type");
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}
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}
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nsEventStatus
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nsWindow::DispatchInputEvent(nsGUIEvent &aEvent)
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{
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if (!gFocusedWindow)
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return nsEventStatus_eIgnore;
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gFocusedWindow->UserActivity();
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aEvent.widget = gFocusedWindow;
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return gFocusedWindow->mEventCallback(&aEvent);
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}
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NS_IMETHODIMP
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nsWindow::Create(nsIWidget *aParent,
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void *aNativeParent,
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const nsIntRect &aRect,
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EVENT_CALLBACK aHandleEventFunction,
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nsDeviceContext *aContext,
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nsWidgetInitData *aInitData)
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{
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BaseCreate(aParent, IS_TOPLEVEL() ? gScreenBounds : aRect,
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aHandleEventFunction, aContext, aInitData);
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mBounds = aRect;
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nsWindow *parent = (nsWindow *)aNativeParent;
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mParent = parent;
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if (!aNativeParent) {
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mBounds = gScreenBounds;
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}
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if (!IS_TOPLEVEL())
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return NS_OK;
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sTopWindows.AppendElement(this);
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Resize(0, 0, gScreenBounds.width, gScreenBounds.height, false);
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return NS_OK;
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}
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NS_IMETHODIMP
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nsWindow::Destroy(void)
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{
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sTopWindows.RemoveElement(this);
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if (this == gWindowToRedraw)
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gWindowToRedraw = nsnull;
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if (this == gFocusedWindow)
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gFocusedWindow = nsnull;
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return NS_OK;
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}
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NS_IMETHODIMP
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nsWindow::Show(bool aState)
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{
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if (mWindowType == eWindowType_invisible)
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return NS_OK;
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if (mVisible == aState)
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return NS_OK;
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mVisible = aState;
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if (!IS_TOPLEVEL())
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return mParent ? mParent->Show(aState) : NS_OK;
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if (aState) {
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BringToTop();
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} else {
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for (unsigned int i = 0; i < sTopWindows.Length(); i++) {
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nsWindow *win = sTopWindows[i];
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if (!win->mVisible)
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continue;
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win->BringToTop();
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break;
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}
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}
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return NS_OK;
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}
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NS_IMETHODIMP
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nsWindow::IsVisible(bool & aState)
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{
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aState = mVisible;
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return NS_OK;
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}
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NS_IMETHODIMP
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nsWindow::ConstrainPosition(bool aAllowSlop,
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PRInt32 *aX,
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PRInt32 *aY)
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{
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return NS_OK;
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}
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NS_IMETHODIMP
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nsWindow::Move(PRInt32 aX,
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PRInt32 aY)
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{
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return NS_OK;
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}
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NS_IMETHODIMP
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nsWindow::Resize(PRInt32 aWidth,
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PRInt32 aHeight,
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bool aRepaint)
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{
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return Resize(0, 0, aWidth, aHeight, aRepaint);
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}
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NS_IMETHODIMP
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nsWindow::Resize(PRInt32 aX,
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PRInt32 aY,
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PRInt32 aWidth,
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PRInt32 aHeight,
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bool aRepaint)
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{
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nsSizeEvent event(true, NS_SIZE, this);
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event.time = PR_Now() / 1000;
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nsIntRect rect(aX, aY, aWidth, aHeight);
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event.windowSize = ▭
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event.mWinWidth = gScreenBounds.width;
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event.mWinHeight = gScreenBounds.height;
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(*mEventCallback)(&event);
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return NS_OK;
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}
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NS_IMETHODIMP
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nsWindow::Enable(bool aState)
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{
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return NS_OK;
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}
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NS_IMETHODIMP
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nsWindow::IsEnabled(bool *aState)
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{
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*aState = true;
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return NS_OK;
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}
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NS_IMETHODIMP
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nsWindow::SetFocus(bool aRaise)
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{
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if (aRaise)
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BringToTop();
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gFocusedWindow = this;
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return NS_OK;
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}
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NS_IMETHODIMP
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nsWindow::ConfigureChildren(const nsTArray<nsIWidget::Configuration>&)
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{
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return NS_OK;
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}
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NS_IMETHODIMP
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nsWindow::Invalidate(const nsIntRect &aRect)
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{
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nsWindow *parent = mParent;
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while (parent && parent != sTopWindows[0])
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parent = parent->mParent;
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if (parent != sTopWindows[0])
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return NS_OK;
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mDirtyRegion.Or(mDirtyRegion, aRect);
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gWindowToRedraw = this;
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gDrawRequest = true;
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mozilla::NotifyEvent();
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return NS_OK;
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}
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nsIntPoint
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nsWindow::WidgetToScreenOffset()
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{
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nsIntPoint p(0, 0);
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nsWindow *w = this;
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while (w && w->mParent) {
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p.x += w->mBounds.x;
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p.y += w->mBounds.y;
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w = w->mParent;
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}
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return p;
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}
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void*
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nsWindow::GetNativeData(PRUint32 aDataType)
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{
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switch (aDataType) {
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case NS_NATIVE_WINDOW:
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return gNativeWindow;
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case NS_NATIVE_WIDGET:
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return this;
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}
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return nsnull;
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}
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NS_IMETHODIMP
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nsWindow::DispatchEvent(nsGUIEvent *aEvent, nsEventStatus &aStatus)
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{
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aStatus = (*mEventCallback)(aEvent);
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return NS_OK;
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}
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NS_IMETHODIMP_(void)
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nsWindow::SetInputContext(const InputContext& aContext,
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const InputContextAction& aAction)
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{
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mInputContext = aContext;
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}
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NS_IMETHODIMP_(InputContext)
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nsWindow::GetInputContext()
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{
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return mInputContext;
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}
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NS_IMETHODIMP
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nsWindow::ReparentNativeWidget(nsIWidget* aNewParent)
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{
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return NS_OK;
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}
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float
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nsWindow::GetDPI()
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{
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return gNativeWindow->xdpi;
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}
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LayerManager *
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nsWindow::GetLayerManager(PLayersChild* aShadowManager,
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LayersBackend aBackendHint,
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LayerManagerPersistence aPersistence,
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bool* aAllowRetaining)
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{
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if (aAllowRetaining)
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*aAllowRetaining = true;
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if (mLayerManager)
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return mLayerManager;
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nsWindow *topWindow = sTopWindows[0];
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if (!topWindow) {
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LOG(" -- no topwindow\n");
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return nsnull;
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}
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if (sGLContext) {
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nsRefPtr<LayerManagerOGL> layerManager = new LayerManagerOGL(this);
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if (layerManager->Initialize(sGLContext))
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mLayerManager = layerManager;
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else
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LOG("Could not create OGL LayerManager");
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} else {
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MOZ_ASSERT(sFramebufferOpen);
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mLayerManager = new BasicShadowLayerManager(this);
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}
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return mLayerManager;
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}
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gfxASurface *
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nsWindow::GetThebesSurface()
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{
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/* This is really a dummy surface; this is only used when doing reflow, because
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* we need a RenderingContext to measure text against.
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*/
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// XXX this really wants to return already_AddRefed, but this only really gets used
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// on direct assignment to a gfxASurface
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return new gfxImageSurface(gfxIntSize(5,5), gfxImageSurface::ImageFormatRGB24);
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}
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void
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nsWindow::BringToTop()
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{
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if (!sTopWindows.IsEmpty()) {
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nsGUIEvent event(true, NS_DEACTIVATE, sTopWindows[0]);
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(*mEventCallback)(&event);
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}
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sTopWindows.RemoveElement(this);
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sTopWindows.InsertElementAt(0, this);
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nsGUIEvent event(true, NS_ACTIVATE, this);
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(*mEventCallback)(&event);
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Invalidate(gScreenBounds);
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}
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void
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nsWindow::UserActivity()
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{
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if (!mIdleService) {
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mIdleService = do_GetService("@mozilla.org/widget/idleservice;1");
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}
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if (mIdleService) {
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mIdleService->ResetIdleTimeOut();
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}
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}
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PRUint32
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nsWindow::GetGLFrameBufferFormat()
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{
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if (mLayerManager &&
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mLayerManager->GetBackendType() == LayerManager::LAYERS_OPENGL) {
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// We directly map the hardware fb on Gonk. The hardware fb
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// has RGB format.
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return LOCAL_GL_RGB;
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}
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return LOCAL_GL_NONE;
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}
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