gecko-dev/gfx/thebes/gfxDrawable.cpp

310 lines
11 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "gfxDrawable.h"
#include "gfxASurface.h"
#include "gfxContext.h"
#include "gfxImageSurface.h"
#include "gfxPlatform.h"
#include "gfxColor.h"
#ifdef MOZ_X11
#include "cairo.h"
#include "gfxXlibSurface.h"
#endif
using namespace mozilla;
using namespace mozilla::gfx;
gfxSurfaceDrawable::gfxSurfaceDrawable(gfxASurface* aSurface,
const gfxIntSize aSize,
const gfxMatrix aTransform)
: gfxDrawable(aSize)
, mSurface(aSurface)
, mTransform(aTransform)
{
}
gfxSurfaceDrawable::gfxSurfaceDrawable(DrawTarget* aDrawTarget,
const gfxIntSize aSize,
const gfxMatrix aTransform)
: gfxDrawable(aSize)
, mDrawTarget(aDrawTarget)
, mTransform(aTransform)
{
}
gfxSurfaceDrawable::gfxSurfaceDrawable(SourceSurface* aSurface,
const gfxIntSize aSize,
const gfxMatrix aTransform)
: gfxDrawable(aSize)
, mSourceSurface(aSurface)
, mTransform(aTransform)
{
}
static gfxMatrix
DeviceToImageTransform(gfxContext* aContext,
const gfxMatrix& aUserSpaceToImageSpace)
{
gfxFloat deviceX, deviceY;
nsRefPtr<gfxASurface> currentTarget =
aContext->CurrentSurface(&deviceX, &deviceY);
gfxMatrix currentMatrix = aContext->CurrentMatrix();
gfxMatrix deviceToUser = gfxMatrix(currentMatrix).Invert();
deviceToUser.Translate(-gfxPoint(-deviceX, -deviceY));
return gfxMatrix(deviceToUser).Multiply(aUserSpaceToImageSpace);
}
static void
PreparePatternForUntiledDrawing(gfxPattern* aPattern,
const gfxMatrix& aDeviceToImage,
gfxASurface *currentTarget,
const GraphicsFilter aDefaultFilter)
{
if (!currentTarget) {
// This happens if we're dealing with an Azure target.
aPattern->SetExtend(gfxPattern::EXTEND_PAD);
aPattern->SetFilter(aDefaultFilter);
return;
}
// In theory we can handle this using cairo's EXTEND_PAD,
// but implementation limitations mean we have to consult
// the surface type.
switch (currentTarget->GetType()) {
#ifdef MOZ_X11
case gfxSurfaceType::Xlib:
{
// See bugs 324698, 422179, and 468496. This is a workaround for
// XRender's RepeatPad not being implemented correctly on old X
// servers.
//
// In this situation, cairo avoids XRender and instead reads back
// to perform EXTEND_PAD with pixman. This is too slow so we
// avoid EXTEND_PAD and set the filter to CAIRO_FILTER_FAST ---
// otherwise, pixman's sampling will sample transparency for the
// outside edges and we'll get blurry edges.
//
// But don't do this for simple downscales because it's horrible.
// Downscaling means that device-space coordinates are
// scaled *up* to find the image pixel coordinates.
//
// Cairo, and hence Gecko, can use RepeatPad on Xorg 1.7. We
// enable EXTEND_PAD provided that we're running on a recent
// enough X server.
if (static_cast<gfxXlibSurface*>(currentTarget)->IsPadSlow()) {
bool isDownscale =
aDeviceToImage.xx >= 1.0 && aDeviceToImage.yy >= 1.0 &&
aDeviceToImage.xy == 0.0 && aDeviceToImage.yx == 0.0;
GraphicsFilter filter =
isDownscale ? aDefaultFilter : (const GraphicsFilter)GraphicsFilter::FILTER_FAST;
aPattern->SetFilter(filter);
// Use the default EXTEND_NONE
break;
}
// else fall through to EXTEND_PAD and the default filter.
}
#endif
default:
// turn on EXTEND_PAD.
// This is what we really want for all surface types, if the
// implementation was universally good.
aPattern->SetExtend(gfxPattern::EXTEND_PAD);
aPattern->SetFilter(aDefaultFilter);
break;
}
}
bool
gfxSurfaceDrawable::Draw(gfxContext* aContext,
const gfxRect& aFillRect,
bool aRepeat,
const GraphicsFilter& aFilter,
const gfxMatrix& aTransform)
{
nsRefPtr<gfxPattern> pattern;
if (mDrawTarget) {
if (aContext->IsCairo()) {
nsRefPtr<gfxASurface> source =
gfxPlatform::GetPlatform()->GetThebesSurfaceForDrawTarget(mDrawTarget);
pattern = new gfxPattern(source);
} else {
RefPtr<SourceSurface> source = mDrawTarget->Snapshot();
pattern = new gfxPattern(source, Matrix());
}
} else if (mSourceSurface) {
pattern = new gfxPattern(mSourceSurface, Matrix());
} else {
pattern = new gfxPattern(mSurface);
}
if (aRepeat) {
pattern->SetExtend(gfxPattern::EXTEND_REPEAT);
pattern->SetFilter(aFilter);
} else {
GraphicsFilter filter = aFilter;
if (aContext->CurrentMatrix().HasOnlyIntegerTranslation() &&
aTransform.HasOnlyIntegerTranslation())
{
// If we only have integer translation, no special filtering needs to
// happen and we explicitly use FILTER_FAST. This is fast for some
// backends.
filter = GraphicsFilter::FILTER_FAST;
}
nsRefPtr<gfxASurface> currentTarget = aContext->CurrentSurface();
gfxMatrix deviceSpaceToImageSpace =
DeviceToImageTransform(aContext, aTransform);
PreparePatternForUntiledDrawing(pattern, deviceSpaceToImageSpace,
currentTarget, filter);
}
pattern->SetMatrix(gfxMatrix(aTransform).Multiply(mTransform));
aContext->NewPath();
aContext->SetPattern(pattern);
aContext->Rectangle(aFillRect);
aContext->Fill();
// clear the pattern so that the snapshot is released before the
// drawable is destroyed
aContext->SetDeviceColor(gfxRGBA(0.0, 0.0, 0.0, 0.0));
return true;
}
already_AddRefed<gfxImageSurface>
gfxSurfaceDrawable::GetAsImageSurface()
{
if (mDrawTarget || mSourceSurface) {
// TODO: Find a way to implement this. The caller really wants a 'sub-image' of
// the original, without having to do a copy. GetDataSurface() might just copy,
// which isn't useful.
return nullptr;
}
return mSurface->GetAsImageSurface();
}
gfxCallbackDrawable::gfxCallbackDrawable(gfxDrawingCallback* aCallback,
const gfxIntSize aSize)
: gfxDrawable(aSize)
, mCallback(aCallback)
{
}
already_AddRefed<gfxSurfaceDrawable>
gfxCallbackDrawable::MakeSurfaceDrawable(const GraphicsFilter aFilter)
{
SurfaceFormat format =
gfxPlatform::GetPlatform()->Optimal2DFormatForContent(gfxContentType::COLOR_ALPHA);
RefPtr<DrawTarget> dt =
gfxPlatform::GetPlatform()->CreateOffscreenContentDrawTarget(mSize.ToIntSize(),
format);
if (!dt)
return nullptr;
nsRefPtr<gfxContext> ctx = new gfxContext(dt);
Draw(ctx, gfxRect(0, 0, mSize.width, mSize.height), false, aFilter);
RefPtr<SourceSurface> surface = dt->Snapshot();
nsRefPtr<gfxSurfaceDrawable> drawable = new gfxSurfaceDrawable(surface, mSize);
return drawable.forget();
}
bool
gfxCallbackDrawable::Draw(gfxContext* aContext,
const gfxRect& aFillRect,
bool aRepeat,
const GraphicsFilter& aFilter,
const gfxMatrix& aTransform)
{
if (aRepeat && !mSurfaceDrawable) {
mSurfaceDrawable = MakeSurfaceDrawable(aFilter);
}
if (mSurfaceDrawable)
return mSurfaceDrawable->Draw(aContext, aFillRect, aRepeat, aFilter,
aTransform);
if (mCallback)
return (*mCallback)(aContext, aFillRect, aFilter, aTransform);
return false;
}
gfxPatternDrawable::gfxPatternDrawable(gfxPattern* aPattern,
const gfxIntSize aSize)
: gfxDrawable(aSize)
, mPattern(aPattern)
{
}
gfxPatternDrawable::~gfxPatternDrawable()
{
}
class DrawingCallbackFromDrawable : public gfxDrawingCallback {
public:
DrawingCallbackFromDrawable(gfxDrawable* aDrawable)
: mDrawable(aDrawable) {
NS_ASSERTION(aDrawable, "aDrawable is null!");
}
virtual ~DrawingCallbackFromDrawable() {}
virtual bool operator()(gfxContext* aContext,
const gfxRect& aFillRect,
const GraphicsFilter& aFilter,
const gfxMatrix& aTransform = gfxMatrix())
{
return mDrawable->Draw(aContext, aFillRect, false, aFilter,
aTransform);
}
private:
nsRefPtr<gfxDrawable> mDrawable;
};
already_AddRefed<gfxCallbackDrawable>
gfxPatternDrawable::MakeCallbackDrawable()
{
nsRefPtr<gfxDrawingCallback> callback =
new DrawingCallbackFromDrawable(this);
nsRefPtr<gfxCallbackDrawable> callbackDrawable =
new gfxCallbackDrawable(callback, mSize);
return callbackDrawable.forget();
}
bool
gfxPatternDrawable::Draw(gfxContext* aContext,
const gfxRect& aFillRect,
bool aRepeat,
const GraphicsFilter& aFilter,
const gfxMatrix& aTransform)
{
if (!mPattern)
return false;
if (aRepeat) {
// We can't use mPattern directly: We want our repeated tiles to have
// the size mSize, which might not be the case in mPattern.
// So we need to draw mPattern into a surface of size mSize, create
// a pattern from the surface and draw that pattern.
// gfxCallbackDrawable and gfxSurfaceDrawable already know how to do
// those things, so we use them here. Drawing mPattern into the surface
// will happen through this Draw() method with aRepeat = false.
nsRefPtr<gfxCallbackDrawable> callbackDrawable = MakeCallbackDrawable();
return callbackDrawable->Draw(aContext, aFillRect, true, aFilter,
aTransform);
}
aContext->NewPath();
gfxMatrix oldMatrix = mPattern->GetMatrix();
mPattern->SetMatrix(gfxMatrix(aTransform).Multiply(oldMatrix));
aContext->SetPattern(mPattern);
aContext->Rectangle(aFillRect);
aContext->Fill();
mPattern->SetMatrix(oldMatrix);
return true;
}