gecko-dev/widget/gtk/WindowSurfaceWayland.h
Martin Stransky bf0f8f24a0 Bug 1627469 [Wayland] [Wayland] Don't use oversized wl_surface sizes, r=jhorak
- Calculate size of wl_buffer as an intersection of widget size and nsWindow bound size.
  We can't use wl_buffer bigger than nsWindow bound as it leads to rendering artifacts.

Differential Revision: https://phabricator.services.mozilla.com/D69716

--HG--
extra : moz-landing-system : lando
2020-04-06 07:01:33 +00:00

349 lines
12 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef _MOZILLA_WIDGET_GTK_WINDOW_SURFACE_WAYLAND_H
#define _MOZILLA_WIDGET_GTK_WINDOW_SURFACE_WAYLAND_H
#include <prthread.h>
#include "gfxImageSurface.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/gfx/Types.h"
#include "nsWaylandDisplay.h"
#include "nsWindow.h"
#include "WaylandDMABufSurface.h"
#include "WindowSurface.h"
#define BACK_BUFFER_NUM 3
namespace mozilla {
namespace widget {
class WindowSurfaceWayland;
// Allocates and owns shared memory for Wayland drawing surface
class WaylandShmPool {
public:
WaylandShmPool(nsWaylandDisplay* aDisplay, int aSize);
~WaylandShmPool();
bool Resize(int aSize);
wl_shm_pool* GetShmPool() { return mShmPool; };
void* GetImageData() { return mImageData; };
void SetImageDataFromPool(class WaylandShmPool* aSourcePool,
int aImageDataSize);
private:
int CreateTemporaryFile(int aSize);
wl_shm_pool* mShmPool;
int mShmPoolFd;
int mAllocatedSize;
void* mImageData;
};
// Holds actual graphics data for wl_surface
class WindowBackBuffer {
public:
virtual bool IsDMABufBuffer() { return false; };
virtual already_AddRefed<gfx::DrawTarget> Lock() = 0;
virtual void Unlock() = 0;
virtual bool IsLocked() = 0;
void Attach(wl_surface* aSurface);
virtual void Detach(wl_buffer* aBuffer) = 0;
virtual bool IsAttached() = 0;
virtual void Clear() = 0;
virtual bool Resize(int aWidth, int aHeight) = 0;
virtual int GetWidth() = 0;
virtual int GetHeight() = 0;
virtual wl_buffer* GetWlBuffer() = 0;
virtual void SetAttached() = 0;
virtual bool SetImageDataFromBuffer(
class WindowBackBuffer* aSourceBuffer) = 0;
bool IsMatchingSize(int aWidth, int aHeight) {
return aWidth == GetWidth() && aHeight == GetHeight();
}
bool IsMatchingSize(class WindowBackBuffer* aBuffer) {
return aBuffer->IsMatchingSize(GetWidth(), GetHeight());
}
static gfx::SurfaceFormat GetSurfaceFormat() { return mFormat; }
nsWaylandDisplay* GetWaylandDisplay();
WindowBackBuffer(WindowSurfaceWayland* aWindowSurfaceWayland)
: mWindowSurfaceWayland(aWindowSurfaceWayland){};
virtual ~WindowBackBuffer() = default;
protected:
WindowSurfaceWayland* mWindowSurfaceWayland;
private:
static gfx::SurfaceFormat mFormat;
};
class WindowBackBufferShm : public WindowBackBuffer {
public:
WindowBackBufferShm(WindowSurfaceWayland* aWindowSurfaceWayland, int aWidth,
int aHeight);
~WindowBackBufferShm();
already_AddRefed<gfx::DrawTarget> Lock();
bool IsLocked() { return mIsLocked; };
void Unlock() { mIsLocked = false; };
void Detach(wl_buffer* aBuffer);
bool IsAttached() { return mAttached; }
void SetAttached() { mAttached = true; };
void Clear();
bool Resize(int aWidth, int aHeight);
bool SetImageDataFromBuffer(class WindowBackBuffer* aSourceBuffer);
int GetWidth() { return mWidth; };
int GetHeight() { return mHeight; };
wl_buffer* GetWlBuffer() { return mWLBuffer; };
private:
void Create(int aWidth, int aHeight);
void ReleaseShmSurface();
// WaylandShmPool provides actual shared memory we draw into
WaylandShmPool mShmPool;
// wl_buffer is a wayland object that encapsulates the shared memory
// and passes it to wayland compositor by wl_surface object.
wl_buffer* mWLBuffer;
int mWidth;
int mHeight;
bool mAttached;
bool mIsLocked;
};
class WindowBackBufferDMABuf : public WindowBackBuffer {
public:
WindowBackBufferDMABuf(WindowSurfaceWayland* aWindowSurfaceWayland,
int aWidth, int aHeight);
~WindowBackBufferDMABuf();
bool IsDMABufBuffer() { return true; };
bool IsAttached();
void SetAttached();
int GetWidth();
int GetHeight();
wl_buffer* GetWlBuffer();
bool SetImageDataFromBuffer(class WindowBackBuffer* aSourceBuffer);
already_AddRefed<gfx::DrawTarget> Lock();
bool IsLocked();
void Unlock();
void Clear();
void Detach(wl_buffer* aBuffer);
bool Resize(int aWidth, int aHeight);
private:
RefPtr<WaylandDMABufSurfaceRGBA> mDMAbufSurface;
};
class WindowImageSurface {
public:
static void Draw(gfx::SourceSurface* aSurface, gfx::DrawTarget* aDest,
const LayoutDeviceIntRegion& aRegion);
void Draw(gfx::DrawTarget* aDest,
LayoutDeviceIntRegion& aWaylandBufferDamage);
WindowImageSurface(gfxImageSurface* aImageSurface,
const LayoutDeviceIntRegion& aUpdateRegion);
bool OverlapsSurface(class WindowImageSurface& aBottomSurface);
const LayoutDeviceIntRegion* GetUpdateRegion() { return &mUpdateRegion; };
private:
RefPtr<gfx::SourceSurface> mSurface;
RefPtr<gfxImageSurface> mImageSurface;
const LayoutDeviceIntRegion mUpdateRegion;
};
// WindowSurfaceWayland is an abstraction for wl_surface
// and related management
class WindowSurfaceWayland : public WindowSurface {
public:
explicit WindowSurfaceWayland(nsWindow* aWindow);
~WindowSurfaceWayland();
// Lock() / Commit() are called by gecko when Firefox
// wants to display something. Lock() returns a DrawTarget
// where gecko paints. When gecko is done it calls Commit()
// and we try to send the DrawTarget (backed by wl_buffer)
// to wayland compositor.
//
// If we fail (wayland compositor is busy,
// wl_surface is not created yet) we queue the painting
// and we send it to wayland compositor in FrameCallbackHandler()/
// DelayedCommitHandler/CommitWaylandBuffer().
already_AddRefed<gfx::DrawTarget> Lock(
const LayoutDeviceIntRegion& aRegion) override;
void Commit(const LayoutDeviceIntRegion& aInvalidRegion) final;
// It's called from wayland compositor when there's the right
// time to send wl_buffer to display. It's no-op if there's no
// queued commits.
void FrameCallbackHandler();
// When a new window is created we may not have a valid wl_surface
// for drawing (Gtk haven't created it yet). All commits are queued
// and DelayedCommitHandler() is called by timer when wl_surface is ready
// for drawing.
void DelayedCommitHandler();
// Try to commit all queued drawings to Wayland compositor. This is usually
// called from other routines but can be used to explicitly flush
// all drawings as we do when wl_buffer is released
// (see WindowBackBufferShm::Detach() for instance).
void CommitWaylandBuffer();
nsWaylandDisplay* GetWaylandDisplay() { return mWaylandDisplay; };
// Image cache mode can be set by widget.wayland_cache_mode
typedef enum {
// Cache and clip all drawings, default. It's slowest
// but also without any rendered artifacts.
CACHE_ALL = 0,
// Cache drawing only when back buffer is missing. May produce
// some rendering artifacts and flickering when partial screen update
// is rendered.
CACHE_MISSING = 1,
// Don't cache anything, draw only when back buffer is available.
// Suitable for fullscreen content only like fullscreen video playback and
// may work well with dmabuf backend.
CACHE_NONE = 2
} RenderingCacheMode;
private:
WindowBackBuffer* GetWaylandBufferWithSwitch();
WindowBackBuffer* GetWaylandBufferRecent();
WindowBackBuffer* SetNewWaylandBuffer(bool aAllowDMABufBackend);
WindowBackBuffer* CreateWaylandBuffer(int aWidth, int aHeight,
bool aUseDMABufBackend);
WindowBackBuffer* CreateWaylandBufferInternal(int aWidth, int aHeight,
bool aUseDMABufBackend);
WindowBackBuffer* WaylandBufferFindAvailable(int aWidth, int aHeight,
bool aUseDMABufBackend);
already_AddRefed<gfx::DrawTarget> LockWaylandBuffer();
void UnlockWaylandBuffer();
already_AddRefed<gfx::DrawTarget> LockImageSurface(
const gfx::IntSize& aLockSize);
void CacheImageSurface(const LayoutDeviceIntRegion& aRegion);
bool CommitImageCacheToWaylandBuffer();
void DrawDelayedImageCommits(gfx::DrawTarget* aDrawTarget,
LayoutDeviceIntRegion& aWaylandBufferDamage);
// TODO: Do we need to hold a reference to nsWindow object?
nsWindow* mWindow;
// Buffer screen rects helps us understand if we operate on
// the same window size as we're called on WindowSurfaceWayland::Lock().
// mLockedScreenRect is window size when our wayland buffer was allocated.
LayoutDeviceIntRect mLockedScreenRect;
// mWLBufferRect is an intersection of mozcontainer widgetsize and
// mLockedScreenRect size. It can be different than mLockedScreenRect
// during resize when mBounds are updated immediately but actual
// GtkWidget size is updated asynchronously (see Bug 1489463).
LayoutDeviceIntRect mWLBufferRect;
nsWaylandDisplay* mWaylandDisplay;
// Actual buffer (backed by wl_buffer) where all drawings go into.
// Drawn areas are stored at mWaylandBufferDamage and if there's
// any uncommited drawings which needs to be send to wayland compositor
// the mBufferPendingCommit is set.
WindowBackBuffer* mWaylandBuffer;
WindowBackBuffer* mShmBackupBuffer[BACK_BUFFER_NUM];
WindowBackBuffer* mDMABackupBuffer[BACK_BUFFER_NUM];
// When mWaylandFullscreenDamage we invalidate whole surface,
// otherwise partial screen updates (mWaylandBufferDamage) are used.
bool mWaylandFullscreenDamage;
LayoutDeviceIntRegion mWaylandBufferDamage;
// After every commit to wayland compositor a frame callback is requested.
// Any next commit to wayland compositor will happen when frame callback
// comes from wayland compositor back as it's the best time to do the commit.
wl_callback* mFrameCallback;
wl_surface* mLastCommittedSurface;
// Registered reference to pending DelayedCommitHandler() call.
WindowSurfaceWayland** mDelayedCommitHandle;
// Cached drawings. If we can't get WaylandBuffer (wl_buffer) at
// WindowSurfaceWayland::Lock() we direct gecko rendering to
// mImageSurface.
// If we can't get WaylandBuffer at WindowSurfaceWayland::Commit()
// time, mImageSurface is moved to mDelayedImageCommits which
// holds all cached drawings.
// mDelayedImageCommits can be drawn by FrameCallbackHandler(),
// DelayedCommitHandler() or when WaylandBuffer is detached.
RefPtr<gfxImageSurface> mImageSurface;
AutoTArray<WindowImageSurface, 30> mDelayedImageCommits;
int64_t mLastCommitTime;
// Indicates that we don't have any cached drawings at mDelayedImageCommits
// and WindowSurfaceWayland::Lock() returned WaylandBuffer to gecko
// to draw into.
bool mDrawToWaylandBufferDirectly;
// Set when our cached drawings (mDelayedImageCommits) contains
// full screen damage. That means we can safely switch WaylandBuffer
// at LockWaylandBuffer().
bool mCanSwitchWaylandBuffer;
// Set when actual WaylandBuffer contains drawings which are not send to
// wayland compositor yet.
bool mBufferPendingCommit;
// We can't send WaylandBuffer (wl_buffer) to compositor when gecko
// is rendering into it (i.e. between WindowSurfaceWayland::Lock() /
// WindowSurfaceWayland::Commit()).
// Thus we use mBufferCommitAllowed to disable commit by callbacks
// (FrameCallbackHandler(), DelayedCommitHandler())
bool mBufferCommitAllowed;
// We need to clear WaylandBuffer when entire transparent window is repainted.
// This typically apply to popup windows.
bool mBufferNeedsClear;
// Cache all drawings except fullscreen updates.
// Avoid any rendering artifacts for significant performance penality.
bool mSmoothRendering;
bool mIsMainThread;
static bool UseDMABufBackend();
static bool mUseDMABufInitialized;
static bool mUseDMABuf;
};
} // namespace widget
} // namespace mozilla
#endif // _MOZILLA_WIDGET_GTK_WINDOW_SURFACE_WAYLAND_H