gecko-dev/gfx/layers/basic/BasicCompositor.h
Daniel Holbert 126bd9e1a4 Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py

For every file that is modified in this patch, the changes are as follows:
 (1) The patch changes the file to use the exact C++ mode lines from the
     Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line

 (2) The patch deletes any blank lines between the mode line & the MPL
     boilerplate comment.

 (3) If the file previously had the mode lines and MPL boilerplate in a
     single contiguous C++ comment, then the patch splits them into
     separate C++ comments, to match the boilerplate in the coding style.

MozReview-Commit-ID: 77D61xpSmIl

--HG--
extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
2017-10-27 16:10:06 -07:00

184 lines
6.1 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_BASICCOMPOSITOR_H
#define MOZILLA_GFX_BASICCOMPOSITOR_H
#include "mozilla/layers/Compositor.h"
#include "mozilla/layers/TextureHost.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/gfx/Triangle.h"
#include "mozilla/gfx/Polygon.h"
namespace mozilla {
namespace layers {
class BasicCompositingRenderTarget : public CompositingRenderTarget
{
public:
BasicCompositingRenderTarget(gfx::DrawTarget* aDrawTarget, const gfx::IntRect& aRect)
: CompositingRenderTarget(aRect.TopLeft())
, mDrawTarget(aDrawTarget)
, mSize(aRect.Size())
{ }
virtual const char* Name() const override { return "BasicCompositingRenderTarget"; }
virtual gfx::IntSize GetSize() const override { return mSize; }
void BindRenderTarget();
virtual gfx::SurfaceFormat GetFormat() const override
{
return mDrawTarget ? mDrawTarget->GetFormat()
: gfx::SurfaceFormat(gfx::SurfaceFormat::UNKNOWN);
}
RefPtr<gfx::DrawTarget> mDrawTarget;
gfx::IntSize mSize;
};
class BasicCompositor : public Compositor
{
public:
explicit BasicCompositor(CompositorBridgeParent* aParent, widget::CompositorWidget* aWidget);
protected:
virtual ~BasicCompositor();
public:
virtual BasicCompositor* AsBasicCompositor() override { return this; }
virtual bool Initialize(nsCString* const out_failureReason) override;
virtual void DetachWidget() override;
virtual TextureFactoryIdentifier GetTextureFactoryIdentifier() override;
virtual already_AddRefed<CompositingRenderTarget>
CreateRenderTarget(const gfx::IntRect &aRect, SurfaceInitMode aInit) override;
virtual already_AddRefed<CompositingRenderTarget>
CreateRenderTargetFromSource(const gfx::IntRect &aRect,
const CompositingRenderTarget *aSource,
const gfx::IntPoint &aSourcePoint) override;
virtual already_AddRefed<CompositingRenderTarget>
CreateRenderTargetForWindow(const LayoutDeviceIntRect& aRect,
const LayoutDeviceIntRect& aClearRect,
BufferMode aBufferMode);
virtual already_AddRefed<DataTextureSource>
CreateDataTextureSource(TextureFlags aFlags = TextureFlags::NO_FLAGS) override;
virtual already_AddRefed<DataTextureSource>
CreateDataTextureSourceAround(gfx::DataSourceSurface* aSurface) override;
virtual already_AddRefed<DataTextureSource>
CreateDataTextureSourceAroundYCbCr(TextureHost* aTexture) override;
virtual bool SupportsEffect(EffectTypes aEffect) override;
bool SupportsLayerGeometry() const override;
virtual void SetRenderTarget(CompositingRenderTarget *aSource) override
{
mRenderTarget = static_cast<BasicCompositingRenderTarget*>(aSource);
mRenderTarget->BindRenderTarget();
}
virtual CompositingRenderTarget* GetCurrentRenderTarget() const override
{
return mRenderTarget;
}
virtual void DrawQuad(const gfx::Rect& aRect,
const gfx::IntRect& aClipRect,
const EffectChain &aEffectChain,
gfx::Float aOpacity,
const gfx::Matrix4x4& aTransform,
const gfx::Rect& aVisibleRect) override;
virtual void ClearRect(const gfx::Rect& aRect) override;
virtual void BeginFrame(const nsIntRegion& aInvalidRegion,
const gfx::IntRect *aClipRectIn,
const gfx::IntRect& aRenderBounds,
const nsIntRegion& aOpaqueRegion,
gfx::IntRect *aClipRectOut = nullptr,
gfx::IntRect *aRenderBoundsOut = nullptr) override;
virtual void EndFrame() override;
virtual bool SupportsPartialTextureUpdate() override { return true; }
virtual bool CanUseCanvasLayerForSize(const gfx::IntSize &aSize) override { return true; }
virtual int32_t GetMaxTextureSize() const override;
virtual void SetDestinationSurfaceSize(const gfx::IntSize& aSize) override { }
virtual void SetScreenRenderOffset(const ScreenPoint& aOffset) override {
}
virtual void MakeCurrent(MakeCurrentFlags aFlags = 0) override { }
#ifdef MOZ_DUMP_PAINTING
virtual const char* Name() const override { return "Basic"; }
#endif // MOZ_DUMP_PAINTING
virtual LayersBackend GetBackendType() const override {
return LayersBackend::LAYERS_BASIC;
}
gfx::DrawTarget *GetDrawTarget() { return mDrawTarget; }
virtual bool IsPendingComposite() override
{
return mIsPendingEndRemoteDrawing;
}
virtual void FinishPendingComposite() override;
private:
template<typename Geometry>
void DrawGeometry(const Geometry& aGeometry,
const gfx::Rect& aRect,
const gfx::IntRect& aClipRect,
const EffectChain& aEffectChain,
gfx::Float aOpacity,
const gfx::Matrix4x4& aTransform,
const gfx::Rect& aVisibleRect,
const bool aEnableAA);
virtual void DrawPolygon(const gfx::Polygon& aPolygon,
const gfx::Rect& aRect,
const gfx::IntRect& aClipRect,
const EffectChain& aEffectChain,
gfx::Float aOpacity,
const gfx::Matrix4x4& aTransform,
const gfx::Rect& aVisibleRect) override;
void TryToEndRemoteDrawing(bool aForceToEnd = false);
bool NeedsToDeferEndRemoteDrawing();
// The final destination surface
RefPtr<gfx::DrawTarget> mDrawTarget;
// The current render target for drawing
RefPtr<BasicCompositingRenderTarget> mRenderTarget;
LayoutDeviceIntRect mInvalidRect;
LayoutDeviceIntRegion mInvalidRegion;
uint32_t mMaxTextureSize;
bool mIsPendingEndRemoteDrawing;
};
BasicCompositor* AssertBasicCompositor(Compositor* aCompositor);
} // namespace layers
} // namespace mozilla
#endif /* MOZILLA_GFX_BASICCOMPOSITOR_H */