gecko-dev/gfx/gl/GLReadTexImageHelper.h
Nathan Froyd 583afa0965 Bug 1207245 - part 3 - switch all uses of mozilla::RefPtr<T> to nsRefPtr<T>; r=ehsan
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 # Don't modify select files in mfbt/ because it's not worth trying to
 # tease out the dependencies currently.
 #
 # Don't modify anything in media/gmp-clearkey/0.1/ because those files
 # use their own RefPtr, defined in their own RefCounted.h.
find . -name '*.cpp' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \
    grep -v 'mfbt/RefPtr.h' | \
    grep -v 'mfbt/nsRefPtr.h' | \
    grep -v 'mfbt/RefCounted.h' | \
    grep -v 'media/gmp-clearkey/0.1/' | \
    xargs perl -p -i -e '
 s/mozilla::RefPtr/nsRefPtr/g; # handle declarations in headers
 s/\bRefPtr</nsRefPtr</g; # handle local variables in functions
 s#mozilla/RefPtr.h#mozilla/nsRefPtr.h#; # handle #includes
 s#mfbt/RefPtr.h#mfbt/nsRefPtr.h#;       # handle strange #includes
'

 # |using mozilla::RefPtr;| is OK; |using nsRefPtr;| is invalid syntax.
find . -name '*.cpp' -o -name '*.mm' | xargs sed -i -e '/using nsRefPtr/d'

 # RefPtr.h used |byRef| for dealing with COM-style outparams.
 # nsRefPtr.h uses |getter_AddRefs|.
 # Fixup that mismatch.
find . -name '*.cpp' -o -name '*.h'| \
    xargs perl -p -i -e 's/byRef/getter_AddRefs/g'
2015-10-18 00:40:10 -04:00

91 lines
3.1 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* vim: set ts=8 sts=4 et sw=4 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GLREADTEXIMAGEHELPER_H_
#define GLREADTEXIMAGEHELPER_H_
#include "GLContextTypes.h"
#include "mozilla/Attributes.h"
#include "nsSize.h"
#include "nsAutoPtr.h"
#include "mozilla/nsRefPtr.h"
#include "mozilla/gfx/Types.h"
namespace mozilla {
namespace gfx {
class DataSourceSurface;
} // namespace gfx
namespace gl {
// Returns true if the `dest{Format,Type}` are the same as the
// `read{Format,Type}`.
bool GetActualReadFormats(GLContext* gl,
GLenum destFormat, GLenum destType,
GLenum* out_readFormat, GLenum* out_readType);
void ReadPixelsIntoDataSurface(GLContext* aGL,
gfx::DataSourceSurface* aSurface);
already_AddRefed<gfx::DataSourceSurface>
ReadBackSurface(GLContext* gl, GLuint aTexture, bool aYInvert, gfx::SurfaceFormat aFormat);
already_AddRefed<gfx::DataSourceSurface>
YInvertImageSurface(gfx::DataSourceSurface* aSurf);
void
SwapRAndBComponents(gfx::DataSourceSurface* surf);
class GLReadTexImageHelper final
{
// The GLContext is the sole owner of the GLBlitHelper.
GLContext* mGL;
GLuint mPrograms[4];
GLuint TextureImageProgramFor(GLenum aTextureTarget, int aShader);
bool DidGLErrorOccur(const char* str);
public:
explicit GLReadTexImageHelper(GLContext* gl);
~GLReadTexImageHelper();
/**
* Read the image data contained in aTexture, and return it as an ImageSurface.
* If GL_RGBA is given as the format, a gfxImageFormat::ARGB32 surface is returned.
* Not implemented yet:
* If GL_RGB is given as the format, a gfxImageFormat::RGB24 surface is returned.
* If GL_LUMINANCE is given as the format, a gfxImageFormat::A8 surface is returned.
*
* THIS IS EXPENSIVE. It is ridiculously expensive. Only do this
* if you absolutely positively must, and never in any performance
* critical path.
*
* NOTE: aShaderProgram is really mozilla::layers::ShaderProgramType. It is
* passed as int to eliminate including LayerManagerOGLProgram.h here.
*/
already_AddRefed<gfx::DataSourceSurface> ReadTexImage(GLuint aTextureId,
GLenum aTextureTarget,
const gfx::IntSize& aSize,
/* ShaderProgramType */ int aShaderProgram,
bool aYInvert = false);
bool ReadTexImage(gfx::DataSourceSurface* aDest,
GLuint aTextureId,
GLenum aTextureTarget,
const gfx::IntSize& aSize,
int aShaderProgram,
bool aYInvert = false);
};
} // namespace gl
} // namespace mozilla
#endif