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225 lines
6.9 KiB
C++
225 lines
6.9 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_HardwareKeyHandler_h_
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#define mozilla_HardwareKeyHandler_h_
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#include "mozilla/EventForwards.h" // for nsEventStatus
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#include "mozilla/StaticPtr.h"
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#include "mozilla/TextEvents.h"
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#include "nsCOMPtr.h"
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#include "nsDeque.h"
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#include "nsIHardwareKeyHandler.h"
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#include "nsIWeakReferenceUtils.h" // for nsWeakPtr
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class nsIContent;
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class nsINode;
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class nsIPresShell;
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class nsPIDOMWindowOuter;
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class nsPresContext;
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namespace mozilla {
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// This module will copy the events' data into its event queue for reuse
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// after receiving input-method-app's reply, so we use the following struct
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// for storing these information.
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// RefCounted<T> is a helper class for adding reference counting mechanism.
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struct KeyboardInfo : public RefCounted<KeyboardInfo>
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{
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MOZ_DECLARE_REFCOUNTED_TYPENAME(KeyboardInfo)
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nsINode* mTarget;
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WidgetKeyboardEvent mEvent;
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nsEventStatus mStatus;
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KeyboardInfo(nsINode* aTarget,
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WidgetKeyboardEvent& aEvent,
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nsEventStatus aStatus)
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: mTarget(aTarget)
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, mEvent(aEvent)
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, mStatus(aStatus)
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{
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}
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};
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// The following is the type-safe wrapper around nsDeque
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// for storing events' data.
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// The T must be one class that supports reference counting mechanism.
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// The EventQueueDeallocator will be called in nsDeque::~nsDeque() or
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// nsDeque::Erase() to deallocate the objects. nsDeque::Erase() will remove
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// and delete all items in the queue. See more from nsDeque.h.
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template <class T>
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class EventQueueDeallocator : public nsDequeFunctor
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{
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virtual void* operator() (void* aObject)
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{
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RefPtr<T> releaseMe = dont_AddRef(static_cast<T*>(aObject));
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return nullptr;
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}
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};
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// The type-safe queue to be used to store the KeyboardInfo data
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template <class T>
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class EventQueue : private nsDeque
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{
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public:
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EventQueue()
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: nsDeque(new EventQueueDeallocator<T>())
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{
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};
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~EventQueue()
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{
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Clear();
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}
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inline size_t GetSize()
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{
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return nsDeque::GetSize();
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}
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bool IsEmpty()
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{
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return !nsDeque::GetSize();
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}
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inline bool Push(T* aItem)
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{
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MOZ_ASSERT(aItem);
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NS_ADDREF(aItem);
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size_t sizeBefore = GetSize();
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nsDeque::Push(aItem);
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if (GetSize() != sizeBefore + 1) {
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NS_RELEASE(aItem);
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return false;
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}
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return true;
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}
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inline already_AddRefed<T> PopFront()
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{
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RefPtr<T> rv = dont_AddRef(static_cast<T*>(nsDeque::PopFront()));
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return rv.forget();
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}
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inline void RemoveFront()
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{
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RefPtr<T> releaseMe = PopFront();
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}
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inline T* PeekFront()
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{
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return static_cast<T*>(nsDeque::PeekFront());
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}
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void Clear()
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{
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while (GetSize() > 0) {
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RemoveFront();
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}
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}
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};
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class HardwareKeyHandler : public nsIHardwareKeyHandler
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{
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public:
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HardwareKeyHandler();
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NS_DECL_ISUPPORTS
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NS_DECL_NSIHARDWAREKEYHANDLER
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static already_AddRefed<HardwareKeyHandler> GetInstance();
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virtual bool ForwardKeyToInputMethodApp(nsINode* aTarget,
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WidgetKeyboardEvent* aEvent,
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nsEventStatus* aEventStatus) override;
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private:
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virtual ~HardwareKeyHandler();
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// Return true if the keypress is successfully dispatched.
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// Otherwise, return false.
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bool DispatchKeyPress(nsINode* aTarget,
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WidgetKeyboardEvent& aEvent,
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nsEventStatus& aStatus);
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void DispatchAfterKeyEvent(nsINode* aTarget, WidgetKeyboardEvent& aEvent);
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void DispatchToCurrentProcess(nsIPresShell* aPresShell,
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nsIContent* aTarget,
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WidgetKeyboardEvent& aEvent,
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nsEventStatus& aStatus);
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bool DispatchToCrossProcess(nsINode* aTarget, WidgetKeyboardEvent& aEvent);
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// This method will dispatch not only key* event to its event target,
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// no mather it's in the current process or in its child process,
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// but also mozbrowserafterkey* to the corresponding target if it needs.
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// Return true if the key is successfully dispatched.
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// Otherwise, return false.
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bool DispatchToTargetApp(nsINode* aTarget,
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WidgetKeyboardEvent& aEvent,
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nsEventStatus& aStatus);
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// This method will be called after dispatching keypress to its target,
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// if the input-method-app doesn't handle the key.
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// In normal dispatching path, EventStateManager::PostHandleKeyboardEvent
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// will be called when event is keypress.
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// However, the ::PostHandleKeyboardEvent mentioned above will be aborted
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// when we try to forward key event to the input-method-app.
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// If the input-method-app consumes the key, then we don't need to do anything
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// because the input-method-app will generate a new key event by itself.
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// On the other hand, if the input-method-app doesn't consume the key,
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// then we need to dispatch the key event by ourselves
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// and call ::PostHandleKeyboardEvent again after the event is forwarded.
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// Note that the EventStateManager::PreHandleEvent is already called before
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// forwarding, so we don't need to call it in this module.
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void PostHandleKeyboardEvent(nsINode* aTarget,
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WidgetKeyboardEvent& aEvent,
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nsEventStatus& aStatus);
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void SetDefaultPrevented(WidgetKeyboardEvent& aEvent,
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uint16_t aDefaultPrevented);
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// Check whether the event is valid to be fired.
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// This method should be called every time before dispatching next event.
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bool CanDispatchEvent(nsINode* aTarget,
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WidgetKeyboardEvent& aEvent);
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already_AddRefed<nsPIDOMWindowOuter> GetRootWindow(nsINode* aNode);
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already_AddRefed<nsIContent> GetCurrentTarget();
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nsPresContext* GetPresContext(nsINode* aNode);
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already_AddRefed<nsIPresShell> GetPresShell(nsINode* aNode);
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static StaticRefPtr<HardwareKeyHandler> sInstance;
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// The event queue is used to store the forwarded keyboard events.
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// Those stored events will be dispatched if input-method-app doesn't
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// consume them.
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EventQueue<KeyboardInfo> mEventQueue;
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// Hold the pointer to the latest keydown's data
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RefPtr<KeyboardInfo> mLatestKeyDownInfo;
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// input-method-app needs to register a listener by
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// |nsIHardwareKeyHandler.registerListener| to receive
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// the hardware keyboard event, and |nsIHardwareKeyHandler.registerListener|
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// will set an nsIHardwareKeyEventListener to mHardwareKeyEventListener.
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// Then, mHardwareKeyEventListener is used to forward the event
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// to the input-method-app.
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nsWeakPtr mHardwareKeyEventListener;
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// To keep tracking the input-method-app is active or disabled.
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bool mInputMethodAppConnected;
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};
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} // namespace mozilla
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#endif // #ifndef mozilla_HardwareKeyHandler_h_
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