gecko-dev/gfx/layers/d3d11
2020-03-10 03:52:08 +00:00
..
mlgshaders
BlendingHelpers.hlslh
BlendShaderConstants.h
CompositorD3D11.cpp Bug 1618345 - Enforce proper color management by splitting gfx::Color into sRGBColor and DeviceColor types. r=jrmuizel 2020-03-09 14:16:17 +00:00
CompositorD3D11.h Bug 1574745 - Add BeginFrameForNativeLayers() and Begin/EndRenderingToNativeLayer. r=mattwoodrow 2019-08-30 21:37:55 +00:00
CompositorD3D11.hlsl
DeviceAttachmentsD3D11.cpp Bug 1563139 - Remove StaticPrefs.h. r=glandium 2019-07-26 01:10:23 +00:00
DeviceAttachmentsD3D11.h
DiagnosticsD3D11.cpp
DiagnosticsD3D11.h
genshaders.py Bug 1617794 - Wrap Windows tools with Wine on cross builds. r=dmajor 2020-02-27 04:42:57 +00:00
HelpersD3D11.h
MLGDeviceD3D11.cpp Bug 1618345 - Enforce proper color management by splitting gfx::Color into sRGBColor and DeviceColor types. r=jrmuizel 2020-03-09 14:16:17 +00:00
MLGDeviceD3D11.h Bug 1618345 - Enforce proper color management by splitting gfx::Color into sRGBColor and DeviceColor types. r=jrmuizel 2020-03-09 14:16:17 +00:00
ReadbackManagerD3D11.cpp Bug 1610388 - Remove nsAutoPtr usage from gfx/. r=mattwoodrow 2020-01-21 01:25:28 +00:00
ReadbackManagerD3D11.h Bug 1610388 - Remove nsAutoPtr usage from gfx/. r=mattwoodrow 2020-01-21 01:25:28 +00:00
ShaderDefinitionsD3D11.h
shaders.manifest
TextureD3D11.cpp Bug 1617808 - Re-deliver PREFER_COMPOSITOR_SURFACE flag to WebRender r=gw 2020-03-10 03:52:08 +00:00
TextureD3D11.h Bug 1617808 - Re-deliver PREFER_COMPOSITOR_SURFACE flag to WebRender r=gw 2020-03-10 03:52:08 +00:00