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https://github.com/mozilla/gecko-dev.git
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510 lines
16 KiB
C++
510 lines
16 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_dom_workers_workerrunnable_h__
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#define mozilla_dom_workers_workerrunnable_h__
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#include "Workers.h"
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#include "nsICancelableRunnable.h"
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#include "mozilla/Atomics.h"
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#include "nsISupportsImpl.h"
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#include "nsThreadUtils.h" /* nsRunnable */
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struct JSContext;
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class nsIEventTarget;
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namespace mozilla {
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class ErrorResult;
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} // namespace mozilla
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BEGIN_WORKERS_NAMESPACE
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class WorkerPrivate;
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// Use this runnable to communicate from the worker to its parent or vice-versa.
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// The busy count must be taken into consideration and declared at construction
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// time.
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class WorkerRunnable : public nsIRunnable,
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public nsICancelableRunnable
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{
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public:
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enum TargetAndBusyBehavior {
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// Target the main thread for top-level workers, otherwise target the
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// WorkerThread of the worker's parent. No change to the busy count.
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ParentThreadUnchangedBusyCount,
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// Target the thread where the worker event loop runs. The busy count will
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// be incremented before dispatching and decremented (asynchronously) after
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// running.
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WorkerThreadModifyBusyCount,
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// Target the thread where the worker event loop runs. The busy count will
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// not be modified in any way. Besides worker-internal runnables this is
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// almost always the wrong choice.
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WorkerThreadUnchangedBusyCount
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};
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protected:
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// The WorkerPrivate that this runnable is associated with.
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WorkerPrivate* mWorkerPrivate;
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// See above.
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TargetAndBusyBehavior mBehavior;
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// It's unclear whether or not Cancel() is supposed to work when called on any
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// thread. To be safe we're using an atomic but it's likely overkill.
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Atomic<uint32_t> mCanceled;
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private:
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// Whether or not Cancel() is currently being called from inside the Run()
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// method. Avoids infinite recursion when a subclass calls Run() from inside
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// Cancel(). Only checked and modified on the target thread.
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bool mCallingCancelWithinRun;
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public:
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NS_DECL_THREADSAFE_ISUPPORTS
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// If you override Cancel() then you'll need to either call the base class
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// Cancel() method or override IsCanceled() so that the Run() method bails out
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// appropriately.
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nsresult
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Cancel() override;
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// The return value is true if and only if both PreDispatch and
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// DispatchInternal return true.
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bool
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Dispatch();
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// See above note about Cancel().
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virtual bool
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IsCanceled() const
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{
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return mCanceled != 0;
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}
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static WorkerRunnable*
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FromRunnable(nsIRunnable* aRunnable);
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protected:
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WorkerRunnable(WorkerPrivate* aWorkerPrivate,
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TargetAndBusyBehavior aBehavior = WorkerThreadModifyBusyCount)
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#ifdef DEBUG
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;
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#else
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: mWorkerPrivate(aWorkerPrivate), mBehavior(aBehavior), mCanceled(0),
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mCallingCancelWithinRun(false)
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{ }
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#endif
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// This class is reference counted.
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virtual ~WorkerRunnable()
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{ }
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// Returns true if this runnable should be dispatched to the debugger queue,
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// and false otherwise.
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virtual bool
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IsDebuggerRunnable() const;
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nsIGlobalObject*
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DefaultGlobalObject() const;
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// By default asserts that Dispatch() is being called on the right thread
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// (ParentThread if |mTarget| is WorkerThread, or WorkerThread otherwise).
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// Also increments the busy count of |mWorkerPrivate| if targeting the
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// WorkerThread.
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virtual bool
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PreDispatch(WorkerPrivate* aWorkerPrivate);
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// By default asserts that Dispatch() is being called on the right thread
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// (ParentThread if |mTarget| is WorkerThread, or WorkerThread otherwise).
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virtual void
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PostDispatch(WorkerPrivate* aWorkerPrivate, bool aDispatchResult);
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// May be implemented by subclasses if desired if they need to do some sort of
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// setup before we try to set up our JSContext and compartment for real.
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// Typically the only thing that should go in here is creation of the worker's
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// global.
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//
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// If false is returned, WorkerRun will not be called at all. PostRun will
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// still be called, with false passed for aRunResult.
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virtual bool
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PreRun(WorkerPrivate* aWorkerPrivate);
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// Must be implemented by subclasses. Called on the target thread. The return
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// value will be passed to PostRun(). The JSContext passed in here comes from
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// an AutoJSAPI (or AutoEntryScript) that we set up on the stack. If
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// mBehavior is ParentThreadUnchangedBusyCount, it is in the compartment of
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// mWorkerPrivate's reflector (i.e. the worker object in the parent thread),
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// unless that reflector is null, in which case it's in the compartment of the
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// parent global (which is the compartment reflector would have been in), or
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// in the null compartment if there is no parent global. For other mBehavior
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// values, we're running on the worker thread and aCx is in whatever
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// compartment GetCurrentThreadJSContext() was in when nsIRunnable::Run() got
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// called. This is actually important for cases when a runnable spins a
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// syncloop and wants everything that happens during the syncloop to happen in
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// the compartment that runnable set up (which may, for example, be a debugger
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// sandbox compartment!). If aCx wasn't in a compartment to start with, aCx
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// will be in either the debugger global's compartment or the worker's
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// global's compartment depending on whether IsDebuggerRunnable() is true.
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//
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// Immediately after WorkerRun returns, the caller will assert that either it
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// returns false or there is no exception pending on aCx. Then it will report
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// any pending exceptions on aCx.
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virtual bool
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WorkerRun(JSContext* aCx, WorkerPrivate* aWorkerPrivate) = 0;
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// By default asserts that Run() (and WorkerRun()) were called on the correct
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// thread. Also sends an asynchronous message to the ParentThread if the
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// busy count was previously modified in PreDispatch().
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//
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// The aCx passed here is the same one as was passed to WorkerRun and is
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// still in the same compartment. PostRun implementations must NOT leave an
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// exception on the JSContext and must not run script, because the incoming
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// JSContext may be in the null compartment.
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virtual void
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PostRun(JSContext* aCx, WorkerPrivate* aWorkerPrivate, bool aRunResult);
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virtual bool
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DispatchInternal();
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// Calling Run() directly is not supported. Just call Dispatch() and
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// WorkerRun() will be called on the correct thread automatically.
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NS_DECL_NSIRUNNABLE
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};
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// This runnable is used to send a message to a worker debugger.
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class WorkerDebuggerRunnable : public WorkerRunnable
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{
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protected:
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explicit WorkerDebuggerRunnable(WorkerPrivate* aWorkerPrivate)
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: WorkerRunnable(aWorkerPrivate, WorkerThreadUnchangedBusyCount)
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{
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}
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virtual ~WorkerDebuggerRunnable()
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{ }
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private:
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virtual bool
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IsDebuggerRunnable() const override
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{
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return true;
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}
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virtual bool
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PreDispatch(WorkerPrivate* aWorkerPrivate) override final
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{
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AssertIsOnMainThread();
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return true;
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}
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virtual void
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PostDispatch(WorkerPrivate* aWorkerPrivate, bool aDispatchResult) override;
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};
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// This runnable is used to send a message directly to a worker's sync loop.
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class WorkerSyncRunnable : public WorkerRunnable
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{
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protected:
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nsCOMPtr<nsIEventTarget> mSyncLoopTarget;
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// Passing null for aSyncLoopTarget is allowed and will result in the behavior
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// of a normal WorkerRunnable.
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WorkerSyncRunnable(WorkerPrivate* aWorkerPrivate,
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nsIEventTarget* aSyncLoopTarget);
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WorkerSyncRunnable(WorkerPrivate* aWorkerPrivate,
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already_AddRefed<nsIEventTarget>&& aSyncLoopTarget);
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virtual ~WorkerSyncRunnable();
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virtual bool
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DispatchInternal() override;
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};
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// This runnable is identical to WorkerSyncRunnable except it is meant to be
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// created on and dispatched from the main thread only. Its WorkerRun/PostRun
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// will run on the worker thread.
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class MainThreadWorkerSyncRunnable : public WorkerSyncRunnable
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{
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protected:
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// Passing null for aSyncLoopTarget is allowed and will result in the behavior
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// of a normal WorkerRunnable.
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MainThreadWorkerSyncRunnable(WorkerPrivate* aWorkerPrivate,
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nsIEventTarget* aSyncLoopTarget)
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: WorkerSyncRunnable(aWorkerPrivate, aSyncLoopTarget)
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{
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AssertIsOnMainThread();
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}
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MainThreadWorkerSyncRunnable(WorkerPrivate* aWorkerPrivate,
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already_AddRefed<nsIEventTarget>&& aSyncLoopTarget)
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: WorkerSyncRunnable(aWorkerPrivate, Move(aSyncLoopTarget))
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{
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AssertIsOnMainThread();
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}
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virtual ~MainThreadWorkerSyncRunnable()
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{ }
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private:
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virtual bool
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PreDispatch(WorkerPrivate* aWorkerPrivate) override
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{
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AssertIsOnMainThread();
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return true;
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}
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virtual void
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PostDispatch(WorkerPrivate* aWorkerPrivate, bool aDispatchResult) override;
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};
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// This runnable is processed as soon as it is received by the worker,
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// potentially running before previously queued runnables and perhaps even with
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// other JS code executing on the stack. These runnables must not alter the
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// state of the JS runtime and should only twiddle state values. The busy count
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// is never modified.
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class WorkerControlRunnable : public WorkerRunnable
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{
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friend class WorkerPrivate;
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protected:
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WorkerControlRunnable(WorkerPrivate* aWorkerPrivate,
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TargetAndBusyBehavior aBehavior = WorkerThreadModifyBusyCount)
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#ifdef DEBUG
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;
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#else
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: WorkerRunnable(aWorkerPrivate, aBehavior)
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{ }
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#endif
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virtual ~WorkerControlRunnable()
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{ }
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nsresult
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Cancel() override;
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public:
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NS_DECL_ISUPPORTS_INHERITED
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private:
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virtual bool
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DispatchInternal() override;
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// Should only be called by WorkerPrivate::DoRunLoop.
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using WorkerRunnable::Cancel;
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};
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// A convenience class for WorkerRunnables that are originated on the main
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// thread.
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class MainThreadWorkerRunnable : public WorkerRunnable
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{
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protected:
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explicit MainThreadWorkerRunnable(WorkerPrivate* aWorkerPrivate)
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: WorkerRunnable(aWorkerPrivate, WorkerThreadUnchangedBusyCount)
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{
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AssertIsOnMainThread();
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}
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virtual ~MainThreadWorkerRunnable()
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{}
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virtual bool
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PreDispatch(WorkerPrivate* aWorkerPrivate) override
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{
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AssertIsOnMainThread();
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return true;
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}
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virtual void
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PostDispatch(WorkerPrivate* aWorkerPrivate,
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bool aDispatchResult) override
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{
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AssertIsOnMainThread();
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}
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};
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// A convenience class for WorkerControlRunnables that originate on the main
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// thread.
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class MainThreadWorkerControlRunnable : public WorkerControlRunnable
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{
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protected:
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explicit MainThreadWorkerControlRunnable(WorkerPrivate* aWorkerPrivate)
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: WorkerControlRunnable(aWorkerPrivate, WorkerThreadUnchangedBusyCount)
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{ }
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virtual ~MainThreadWorkerControlRunnable()
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{ }
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virtual bool
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PreDispatch(WorkerPrivate* aWorkerPrivate) override
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{
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AssertIsOnMainThread();
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return true;
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}
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virtual void
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PostDispatch(WorkerPrivate* aWorkerPrivate, bool aDispatchResult) override
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{
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AssertIsOnMainThread();
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}
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};
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// A WorkerRunnable that should be dispatched from the worker to itself for
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// async tasks. This will increment the busy count PostDispatch() (only if
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// dispatch was successful) and decrement it in PostRun().
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//
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// Async tasks will almost always want to use this since
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// a WorkerSameThreadRunnable keeps the Worker from being GCed.
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class WorkerSameThreadRunnable : public WorkerRunnable
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{
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protected:
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explicit WorkerSameThreadRunnable(WorkerPrivate* aWorkerPrivate)
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: WorkerRunnable(aWorkerPrivate, WorkerThreadModifyBusyCount)
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{ }
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virtual ~WorkerSameThreadRunnable()
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{ }
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virtual bool
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PreDispatch(WorkerPrivate* aWorkerPrivate) override;
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virtual void
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PostDispatch(WorkerPrivate* aWorkerPrivate, bool aDispatchResult) override;
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// We just delegate PostRun to WorkerRunnable, since it does exactly
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// what we want.
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};
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// Base class for the runnable objects, which makes a synchronous call to
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// dispatch the tasks from the worker thread to the main thread.
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//
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// Note that the derived class must override MainThreadRun.
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class WorkerMainThreadRunnable : public Runnable
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{
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protected:
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WorkerPrivate* mWorkerPrivate;
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nsCOMPtr<nsIEventTarget> mSyncLoopTarget;
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const nsCString mTelemetryKey;
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explicit WorkerMainThreadRunnable(WorkerPrivate* aWorkerPrivate,
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const nsACString& aTelemetryKey);
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~WorkerMainThreadRunnable() {}
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virtual bool MainThreadRun() = 0;
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public:
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// Dispatch the runnable to the main thread. If dispatch to main thread
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// fails, or if the worker is shut down while dispatching, an error will be
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// reported on aRv. In that case the error MUST be propagated out to script.
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void Dispatch(ErrorResult& aRv);
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private:
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NS_IMETHOD Run() override;
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};
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// This runnable is an helper class for dispatching something from a worker
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// thread to the main-thread and back to the worker-thread. During this
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// operation, this class will keep the worker alive.
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class WorkerProxyToMainThreadRunnable : public Runnable
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{
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protected:
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explicit WorkerProxyToMainThreadRunnable(WorkerPrivate* aWorkerPrivate);
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virtual ~WorkerProxyToMainThreadRunnable();
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// First this method is called on the main-thread.
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virtual void RunOnMainThread() = 0;
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// After this second method is called on the worker-thread.
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virtual void RunBackOnWorkerThread() = 0;
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public:
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bool Dispatch();
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private:
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NS_IMETHOD Run() override;
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void PostDispatchOnMainThread();
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bool HoldWorker();
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void ReleaseWorker();
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protected:
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WorkerPrivate* mWorkerPrivate;
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UniquePtr<WorkerHolder> mWorkerHolder;
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};
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// Class for checking API exposure. This totally violates the "MUST" in the
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// comments on WorkerMainThreadRunnable::Dispatch, because API exposure checks
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// can't throw. Maybe we should change it so they _could_ throw. But for now
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// we are bad people and should be ashamed of ourselves. Let's hope none of
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// them happen while a worker is shutting down.
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//
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// Do NOT copy what this class is doing elsewhere. Just don't.
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class WorkerCheckAPIExposureOnMainThreadRunnable
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: public WorkerMainThreadRunnable
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{
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public:
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explicit
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WorkerCheckAPIExposureOnMainThreadRunnable(WorkerPrivate* aWorkerPrivate);
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virtual
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~WorkerCheckAPIExposureOnMainThreadRunnable();
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// Returns whether the dispatch succeeded. If this returns false, the API
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// should not be exposed.
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bool Dispatch();
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};
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// This runnable is used to stop a sync loop and it's meant to be used on the
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// main-thread only. As sync loops keep the busy count incremented as long as
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// they run this runnable does not modify the busy count
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// in any way.
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class MainThreadStopSyncLoopRunnable : public WorkerSyncRunnable
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{
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bool mResult;
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public:
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// Passing null for aSyncLoopTarget is not allowed.
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MainThreadStopSyncLoopRunnable(
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WorkerPrivate* aWorkerPrivate,
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already_AddRefed<nsIEventTarget>&& aSyncLoopTarget,
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bool aResult);
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// By default StopSyncLoopRunnables cannot be canceled since they could leave
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// a sync loop spinning forever.
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nsresult
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Cancel() override;
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protected:
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virtual ~MainThreadStopSyncLoopRunnable()
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{ }
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private:
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virtual bool
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PreDispatch(WorkerPrivate* aWorkerPrivate) override final
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{
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AssertIsOnMainThread();
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return true;
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}
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virtual void
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PostDispatch(WorkerPrivate* aWorkerPrivate, bool aDispatchResult) override;
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virtual bool
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WorkerRun(JSContext* aCx, WorkerPrivate* aWorkerPrivate) override;
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virtual bool
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DispatchInternal() override final;
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};
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END_WORKERS_NAMESPACE
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#endif // mozilla_dom_workers_workerrunnable_h__
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