gecko-dev/gfx/2d/Scale.h
Daniel Holbert 126bd9e1a4 Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py

For every file that is modified in this patch, the changes are as follows:
 (1) The patch changes the file to use the exact C++ mode lines from the
     Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line

 (2) The patch deletes any blank lines between the mode line & the MPL
     boilerplate comment.

 (3) If the file previously had the mode lines and MPL boilerplate in a
     single contiguous C++ comment, then the patch splits them into
     separate C++ comments, to match the boilerplate in the coding style.

MozReview-Commit-ID: 77D61xpSmIl

--HG--
extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
2017-10-27 16:10:06 -07:00

39 lines
1.4 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_SCALE_H_
#define MOZILLA_GFX_SCALE_H_
#include "Types.h"
namespace mozilla {
namespace gfx {
/**
* Scale an image using a high-quality filter.
*
* Synchronously scales an image and writes the output to the destination in
* 32-bit format. The destination must be pre-allocated by the caller.
*
* Returns true if scaling was successful, and false otherwise. Currently, this
* function is implemented using Skia. If Skia is not enabled when building,
* calling this function will always return false.
*
* IMPLEMTATION NOTES:
* This API is not currently easily hardware acceleratable. A better API might
* take a SourceSurface and return a SourceSurface; the Direct2D backend, for
* example, could simply set a status bit on a copy of the image, and use
* Direct2D's high-quality scaler at draw time.
*/
GFX2D_API bool Scale(uint8_t* srcData, int32_t srcWidth, int32_t srcHeight, int32_t srcStride,
uint8_t* dstData, int32_t dstWidth, int32_t dstHeight, int32_t dstStride,
SurfaceFormat format);
} // namespace gfx
} // namespace mozilla
#endif /* MOZILLA_GFX_BLUR_H_ */