gecko-dev/dom/webidl/CanvasRenderingContext2D.webidl
Phil Ringnalda cabee82044 Back out 9 changesets (bug 801176) for frequent crashes in test_offscreencanvas_dynamic_fallback.html
Backed out changeset 82320c900699 (bug 801176)
Backed out changeset 624fb8512ba5 (bug 801176)
Backed out changeset a2a7b1c4dc5b (bug 801176)
Backed out changeset e210473d793c (bug 801176)
Backed out changeset 0fb279e041e1 (bug 801176)
Backed out changeset c090dc98c670 (bug 801176)
Backed out changeset fc509e59a0cd (bug 801176)
Backed out changeset 134a8c56335a (bug 801176)
Backed out changeset 2022afa9aef2 (bug 801176)
2016-03-05 07:20:47 -08:00

354 lines
13 KiB
Plaintext

/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/.
*
* The origin of this IDL file is
* http://www.whatwg.org/specs/web-apps/current-work/
*
* © Copyright 2004-2011 Apple Computer, Inc., Mozilla Foundation, and
* Opera Software ASA. You are granted a license to use, reproduce
* and create derivative works of this document.
*/
enum CanvasWindingRule { "nonzero", "evenodd" };
dictionary ContextAttributes2D {
// whether or not we're planning to do a lot of readback operations
boolean willReadFrequently = false;
// signal if the canvas contains an alpha channel
boolean alpha = true;
};
dictionary HitRegionOptions {
Path2D? path = null;
DOMString id = "";
Element? control = null;
};
typedef (HTMLImageElement or
HTMLCanvasElement or
HTMLVideoElement or
ImageBitmap) CanvasImageSource;
interface CanvasRenderingContext2D {
// back-reference to the canvas. Might be null if we're not
// associated with a canvas.
readonly attribute HTMLCanvasElement? canvas;
// state
void save(); // push state on state stack
void restore(); // pop state stack and restore state
// transformations (default transform is the identity matrix)
// NOT IMPLEMENTED attribute SVGMatrix currentTransform;
[Throws, LenientFloat]
void scale(double x, double y);
[Throws, LenientFloat]
void rotate(double angle);
[Throws, LenientFloat]
void translate(double x, double y);
[Throws, LenientFloat]
void transform(double a, double b, double c, double d, double e, double f);
[Throws, LenientFloat]
void setTransform(double a, double b, double c, double d, double e, double f);
[Throws]
void resetTransform();
// compositing
attribute unrestricted double globalAlpha; // (default 1.0)
[Throws]
attribute DOMString globalCompositeOperation; // (default source-over)
// colors and styles (see also the CanvasDrawingStyles interface)
attribute (DOMString or CanvasGradient or CanvasPattern) strokeStyle; // (default black)
attribute (DOMString or CanvasGradient or CanvasPattern) fillStyle; // (default black)
[NewObject]
CanvasGradient createLinearGradient(double x0, double y0, double x1, double y1);
[NewObject, Throws]
CanvasGradient createRadialGradient(double x0, double y0, double r0, double x1, double y1, double r1);
[NewObject, Throws]
CanvasPattern createPattern(CanvasImageSource image, [TreatNullAs=EmptyString] DOMString repetition);
// shadows
[LenientFloat]
attribute double shadowOffsetX; // (default 0)
[LenientFloat]
attribute double shadowOffsetY; // (default 0)
[LenientFloat]
attribute double shadowBlur; // (default 0)
attribute DOMString shadowColor; // (default transparent black)
[Pref="canvas.filters.enabled", SetterThrows]
attribute DOMString filter; // (default empty string = no filter)
// rects
[LenientFloat]
void clearRect(double x, double y, double w, double h);
[LenientFloat]
void fillRect(double x, double y, double w, double h);
[LenientFloat]
void strokeRect(double x, double y, double w, double h);
// path API (see also CanvasPathMethods)
void beginPath();
void fill(optional CanvasWindingRule winding = "nonzero");
void fill(Path2D path, optional CanvasWindingRule winding = "nonzero");
void stroke();
void stroke(Path2D path);
[Pref="canvas.focusring.enabled", Throws] void drawFocusIfNeeded(Element element);
// NOT IMPLEMENTED void drawSystemFocusRing(Path path, HTMLElement element);
[Pref="canvas.customfocusring.enabled"] boolean drawCustomFocusRing(Element element);
// NOT IMPLEMENTED boolean drawCustomFocusRing(Path path, HTMLElement element);
// NOT IMPLEMENTED void scrollPathIntoView();
// NOT IMPLEMENTED void scrollPathIntoView(Path path);
void clip(optional CanvasWindingRule winding = "nonzero");
void clip(Path2D path, optional CanvasWindingRule winding = "nonzero");
// NOT IMPLEMENTED void resetClip();
boolean isPointInPath(unrestricted double x, unrestricted double y, optional CanvasWindingRule winding = "nonzero");
boolean isPointInPath(Path2D path, unrestricted double x, unrestricted double y, optional CanvasWindingRule winding = "nonzero");
boolean isPointInStroke(double x, double y);
boolean isPointInStroke(Path2D path, unrestricted double x, unrestricted double y);
// text (see also the CanvasDrawingStyles interface)
[Throws, LenientFloat]
void fillText(DOMString text, double x, double y, optional double maxWidth);
[Throws, LenientFloat]
void strokeText(DOMString text, double x, double y, optional double maxWidth);
[NewObject, Throws]
TextMetrics measureText(DOMString text);
// drawing images
// NOT IMPLEMENTED attribute boolean imageSmoothingEnabled; // (default true)
[Throws, LenientFloat]
void drawImage(CanvasImageSource image, double dx, double dy);
[Throws, LenientFloat]
void drawImage(CanvasImageSource image, double dx, double dy, double dw, double dh);
[Throws, LenientFloat]
void drawImage(CanvasImageSource image, double sx, double sy, double sw, double sh, double dx, double dy, double dw, double dh);
// hit regions
[Pref="canvas.hitregions.enabled", Throws] void addHitRegion(optional HitRegionOptions options);
[Pref="canvas.hitregions.enabled"] void removeHitRegion(DOMString id);
[Pref="canvas.hitregions.enabled"] void clearHitRegions();
// pixel manipulation
[NewObject, Throws]
ImageData createImageData(double sw, double sh);
[NewObject, Throws]
ImageData createImageData(ImageData imagedata);
[NewObject, Throws]
ImageData getImageData(double sx, double sy, double sw, double sh);
[Throws]
void putImageData(ImageData imagedata, double dx, double dy);
[Throws]
void putImageData(ImageData imagedata, double dx, double dy, double dirtyX, double dirtyY, double dirtyWidth, double dirtyHeight);
// Mozilla-specific stuff
// FIXME Bug 768048 mozCurrentTransform/mozCurrentTransformInverse should return a WebIDL array.
[Throws]
attribute object mozCurrentTransform; // [ m11, m12, m21, m22, dx, dy ], i.e. row major
[Throws]
attribute object mozCurrentTransformInverse;
attribute DOMString mozFillRule; /* "evenodd", "nonzero" (default) */
[Throws]
attribute any mozDash; /* default |null| */
[LenientFloat]
attribute double mozDashOffset; /* default 0.0 */
[SetterThrows]
attribute DOMString mozTextStyle;
// image smoothing mode -- if disabled, images won't be smoothed
// if scaled.
attribute boolean mozImageSmoothingEnabled;
// Show the caret if appropriate when drawing
[ChromeOnly]
const unsigned long DRAWWINDOW_DRAW_CARET = 0x01;
// Don't flush pending layout notifications that could otherwise
// be batched up
[ChromeOnly]
const unsigned long DRAWWINDOW_DO_NOT_FLUSH = 0x02;
// Draw scrollbars and scroll the viewport if they are present
[ChromeOnly]
const unsigned long DRAWWINDOW_DRAW_VIEW = 0x04;
// Use the widget layer manager if available. This means hardware
// acceleration may be used, but it might actually be slower or
// lower quality than normal. It will however more accurately reflect
// the pixels rendered to the screen.
[ChromeOnly]
const unsigned long DRAWWINDOW_USE_WIDGET_LAYERS = 0x08;
// Don't synchronously decode images - draw what we have
[ChromeOnly]
const unsigned long DRAWWINDOW_ASYNC_DECODE_IMAGES = 0x10;
/**
* Renders a region of a window into the canvas. The contents of
* the window's viewport are rendered, ignoring viewport clipping
* and scrolling.
*
* @param x
* @param y
* @param w
* @param h specify the area of the window to render, in CSS
* pixels.
*
* @param backgroundColor the canvas is filled with this color
* before we render the window into it. This color may be
* transparent/translucent. It is given as a CSS color string
* (e.g., rgb() or rgba()).
*
* @param flags Used to better control the drawWindow call.
* Flags can be ORed together.
*
* Of course, the rendering obeys the current scale, transform and
* globalAlpha values.
*
* Hints:
* -- If 'rgba(0,0,0,0)' is used for the background color, the
* drawing will be transparent wherever the window is transparent.
* -- Top-level browsed documents are usually not transparent
* because the user's background-color preference is applied,
* but IFRAMEs are transparent if the page doesn't set a background.
* -- If an opaque color is used for the background color, rendering
* will be faster because we won't have to compute the window's
* transparency.
*
* This API cannot currently be used by Web content. It is chrome
* only.
*/
[Throws, ChromeOnly]
void drawWindow(Window window, double x, double y, double w, double h,
DOMString bgColor, optional unsigned long flags = 0);
[Throws, ChromeOnly]
void asyncDrawXULElement(XULElement elem, double x, double y, double w,
double h, DOMString bgColor,
optional unsigned long flags = 0);
/**
* Render the root widget of a window into the canvas. Unlike drawWindow,
* this uses the operating system to snapshot the widget on-screen, rather
* than reading from our own compositor.
*
* Currently, this is only supported on Windows, and only on widgets that
* use OMTC, and only from within the chrome process.
*/
[Throws, ChromeOnly]
void drawWidgetAsOnScreen(Window window);
/**
* This causes a context that is currently using a hardware-accelerated
* backend to fallback to a software one. All state should be preserved.
*/
[ChromeOnly]
void demote();
};
CanvasRenderingContext2D implements CanvasDrawingStyles;
CanvasRenderingContext2D implements CanvasPathMethods;
[NoInterfaceObject]
interface CanvasDrawingStyles {
// line caps/joins
[LenientFloat]
attribute double lineWidth; // (default 1)
attribute DOMString lineCap; // "butt", "round", "square" (default "butt")
[GetterThrows]
attribute DOMString lineJoin; // "round", "bevel", "miter" (default "miter")
[LenientFloat]
attribute double miterLimit; // (default 10)
// dashed lines
[LenientFloat, Throws] void setLineDash(sequence<double> segments); // default empty
sequence<double> getLineDash();
[LenientFloat] attribute double lineDashOffset;
// text
[SetterThrows]
attribute DOMString font; // (default 10px sans-serif)
attribute DOMString textAlign; // "start", "end", "left", "right", "center" (default: "start")
attribute DOMString textBaseline; // "top", "hanging", "middle", "alphabetic", "ideographic", "bottom" (default: "alphabetic")
};
[NoInterfaceObject]
interface CanvasPathMethods {
// shared path API methods
void closePath();
[LenientFloat]
void moveTo(double x, double y);
[LenientFloat]
void lineTo(double x, double y);
[LenientFloat]
void quadraticCurveTo(double cpx, double cpy, double x, double y);
[LenientFloat]
void bezierCurveTo(double cp1x, double cp1y, double cp2x, double cp2y, double x, double y);
[Throws, LenientFloat]
void arcTo(double x1, double y1, double x2, double y2, double radius);
// NOT IMPLEMENTED [LenientFloat] void arcTo(double x1, double y1, double x2, double y2, double radiusX, double radiusY, double rotation);
[LenientFloat]
void rect(double x, double y, double w, double h);
[Throws, LenientFloat]
void arc(double x, double y, double radius, double startAngle, double endAngle, optional boolean anticlockwise = false);
// NOT IMPLEMENTED [LenientFloat] void ellipse(double x, double y, double radiusX, double radiusY, double rotation, double startAngle, double endAngle, boolean anticlockwise);
};
interface CanvasGradient {
// opaque object
[Throws]
// addColorStop should take a double
void addColorStop(float offset, DOMString color);
};
interface CanvasPattern {
// opaque object
// [Throws, LenientFloat] - could not do this overload because of bug 1020975
// void setTransform(double a, double b, double c, double d, double e, double f);
// No throw necessary here - SVGMatrix is always good.
void setTransform(SVGMatrix matrix);
};
interface TextMetrics {
// x-direction
readonly attribute double width; // advance width
/*
* NOT IMPLEMENTED YET
readonly attribute double actualBoundingBoxLeft;
readonly attribute double actualBoundingBoxRight;
// y-direction
readonly attribute double fontBoundingBoxAscent;
readonly attribute double fontBoundingBoxDescent;
readonly attribute double actualBoundingBoxAscent;
readonly attribute double actualBoundingBoxDescent;
readonly attribute double emHeightAscent;
readonly attribute double emHeightDescent;
readonly attribute double hangingBaseline;
readonly attribute double alphabeticBaseline;
readonly attribute double ideographicBaseline;
*/
};
[Pref="canvas.path.enabled",
Constructor,
Constructor(Path2D other),
Constructor(DOMString pathString)]
interface Path2D
{
void addPath(Path2D path, optional SVGMatrix transformation);
};
Path2D implements CanvasPathMethods;