mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-10-30 05:35:31 +00:00
7874452a54
Add a function that can be used to quickly reposition a layer child, rather than forcing removal/insertion and the extra work that can involve.
98 lines
3.1 KiB
C++
98 lines
3.1 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
|
|
* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#ifndef GFX_CONTAINERLAYERD3D10_H
|
|
#define GFX_CONTAINERLAYERD3D10_H
|
|
|
|
#include "LayerManagerD3D10.h"
|
|
|
|
namespace mozilla {
|
|
namespace layers {
|
|
|
|
template<class Container>
|
|
static void ContainerInsertAfter(Container* aContainer, Layer* aChild, Layer* aAfter);
|
|
template<class Container>
|
|
static void ContainerRemoveChild(Container* aContainer, Layer* aChild);
|
|
template<class Container>
|
|
static void ContainerRepositionChild(Container* aContainer, Layer* aChild, Layer* aAfter);
|
|
|
|
class ContainerLayerD3D10 : public ContainerLayer,
|
|
public LayerD3D10
|
|
{
|
|
template<class Container>
|
|
friend void ContainerInsertAfter(Container* aContainer, Layer* aChild, Layer* aAfter);
|
|
template<class Container>
|
|
friend void ContainerRemoveChild(Container* aContainer, Layer* aChild);
|
|
template<class Container>
|
|
friend void ContainerRepositionChild(Container* aContainer, Layer* aChild, Layer* aAfter);
|
|
public:
|
|
ContainerLayerD3D10(LayerManagerD3D10 *aManager);
|
|
~ContainerLayerD3D10();
|
|
|
|
nsIntRect GetVisibleRect() { return mVisibleRegion.GetBounds(); }
|
|
|
|
/* ContainerLayer implementation */
|
|
virtual void InsertAfter(Layer* aChild, Layer* aAfter);
|
|
|
|
virtual void RemoveChild(Layer* aChild);
|
|
|
|
virtual void RepositionChild(Layer* aChild, Layer* aAfter);
|
|
|
|
/* LayerD3D10 implementation */
|
|
virtual Layer* GetLayer();
|
|
|
|
virtual LayerD3D10* GetFirstChildD3D10();
|
|
|
|
virtual void RenderLayer();
|
|
virtual void Validate();
|
|
|
|
virtual void LayerManagerDestroyed();
|
|
|
|
virtual void ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface)
|
|
{
|
|
DefaultComputeEffectiveTransforms(aTransformToSurface);
|
|
}
|
|
};
|
|
|
|
// This is a bare-bones implementation of a container layer, only
|
|
// enough to contain a shadow "window texture". This impl doesn't
|
|
// honor the transform/cliprect/etc. when rendering.
|
|
class ShadowContainerLayerD3D10 : public ShadowContainerLayer,
|
|
public LayerD3D10
|
|
{
|
|
template<class Container>
|
|
friend void ContainerInsertAfter(Container* aContainer, Layer* aChild, Layer* aAfter);
|
|
template<class Container>
|
|
friend void ContainerRemoveChild(Container* aContainer, Layer* aChild);
|
|
template<class Container>
|
|
friend void ContainerRepositionChild(Container* aContainer, Layer* aChild, Layer* aAfter);
|
|
public:
|
|
ShadowContainerLayerD3D10(LayerManagerD3D10 *aManager);
|
|
~ShadowContainerLayerD3D10();
|
|
|
|
void InsertAfter(Layer* aChild, Layer* aAfter);
|
|
|
|
void RemoveChild(Layer* aChild);
|
|
|
|
void RepositionChild(Layer* aChild, Layer* aAfter);
|
|
|
|
virtual void ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface);
|
|
|
|
/* LayerD3D10 implementation */
|
|
virtual LayerD3D10 *GetFirstChildD3D10();
|
|
virtual Layer* GetLayer() { return this; }
|
|
virtual void RenderLayer();
|
|
virtual void Validate();
|
|
virtual void LayerManagerDestroyed();
|
|
|
|
private:
|
|
|
|
};
|
|
|
|
} /* layers */
|
|
} /* mozilla */
|
|
|
|
#endif /* GFX_CONTAINERLAYERD3D10_H */
|