gecko-dev/image/DecodePool.cpp
Andrew Osmond c3618a0b1b Bug 1444537 - Part 2. Shutting down the decode pool should make animated decoders bail early. r=tnikkel
When we shutdown the decode pool threads, it does not do a simple join
with the main thread. It will actually process the main thread event
loop, which can cause a bad series of events. The refresh tick could
still be running and advancing our animated images, causing the animated
decoders to continue running, which in turn prevents the decoder threads
from finishing shutting down, and the main thread from joining them.

Now we check on each frame whether or not the decoder should just stop
decoding more frames because the decode pool has started shutdown. If it
has, it will stop immediately.
2018-03-27 10:57:01 -04:00

494 lines
12 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "DecodePool.h"
#include <algorithm>
#include "mozilla/ClearOnShutdown.h"
#include "mozilla/DebugOnly.h"
#include "mozilla/Monitor.h"
#include "nsCOMPtr.h"
#include "nsIObserverService.h"
#include "nsIThreadPool.h"
#include "nsThreadManager.h"
#include "nsThreadUtils.h"
#include "nsXPCOMCIDInternal.h"
#include "prsystem.h"
#include "nsIXULRuntime.h"
#include "gfxPrefs.h"
#include "Decoder.h"
#include "IDecodingTask.h"
#include "RasterImage.h"
using std::max;
using std::min;
namespace mozilla {
namespace image {
///////////////////////////////////////////////////////////////////////////////
// DecodePool implementation.
///////////////////////////////////////////////////////////////////////////////
/* static */ StaticRefPtr<DecodePool> DecodePool::sSingleton;
/* static */ uint32_t DecodePool::sNumCores = 0;
NS_IMPL_ISUPPORTS(DecodePool, nsIObserver)
struct Work
{
enum class Type {
TASK,
SHUTDOWN
} mType;
RefPtr<IDecodingTask> mTask;
};
class DecodePoolImpl
{
public:
MOZ_DECLARE_REFCOUNTED_TYPENAME(DecodePoolImpl)
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(DecodePoolImpl)
DecodePoolImpl(uint8_t aMaxThreads,
uint8_t aMaxIdleThreads,
PRIntervalTime aIdleTimeout)
: mMonitor("DecodePoolImpl")
, mThreads(aMaxThreads)
, mIdleTimeout(aIdleTimeout)
, mMaxIdleThreads(aMaxIdleThreads)
, mAvailableThreads(aMaxThreads)
, mIdleThreads(0)
, mShuttingDown(false)
{
MonitorAutoLock lock(mMonitor);
bool success = CreateThread();
MOZ_RELEASE_ASSERT(success, "Must create first image decoder thread!");
}
/// Shut down the provided decode pool thread.
void ShutdownThread(nsIThread* aThisThread, bool aShutdownIdle)
{
{
// If this is an idle thread shutdown, then we need to remove it from the
// worker array. Process shutdown will move the entire array.
MonitorAutoLock lock(mMonitor);
if (!mShuttingDown) {
++mAvailableThreads;
DebugOnly<bool> removed = mThreads.RemoveElement(aThisThread);
MOZ_ASSERT(aShutdownIdle);
MOZ_ASSERT(mAvailableThreads < mThreads.Capacity());
MOZ_ASSERT(removed);
}
}
// Threads have to be shut down from another thread, so we'll ask the
// main thread to do it for us.
SystemGroup::Dispatch(TaskCategory::Other,
NewRunnableMethod("DecodePoolImpl::ShutdownThread",
aThisThread, &nsIThread::Shutdown));
}
/**
* Requests shutdown. New work items will be dropped on the floor, and all
* decode pool threads will be shut down once existing work items have been
* processed.
*/
void Shutdown()
{
nsTArray<nsCOMPtr<nsIThread>> threads;
{
MonitorAutoLock lock(mMonitor);
mShuttingDown = true;
mAvailableThreads = 0;
threads.SwapElements(mThreads);
mMonitor.NotifyAll();
}
for (uint32_t i = 0 ; i < threads.Length() ; ++i) {
threads[i]->Shutdown();
}
}
bool IsShuttingDown() const
{
MonitorAutoLock lock(mMonitor);
return mShuttingDown;
}
/// Pushes a new decode work item.
void PushWork(IDecodingTask* aTask)
{
MOZ_ASSERT(aTask);
RefPtr<IDecodingTask> task(aTask);
MonitorAutoLock lock(mMonitor);
if (mShuttingDown) {
// Drop any new work on the floor if we're shutting down.
return;
}
if (task->Priority() == TaskPriority::eHigh) {
mHighPriorityQueue.AppendElement(Move(task));
} else {
mLowPriorityQueue.AppendElement(Move(task));
}
// If there are pending tasks, create more workers if and only if we have
// not exceeded the capacity, and any previously created workers are ready.
if (mAvailableThreads) {
size_t pending = mHighPriorityQueue.Length() + mLowPriorityQueue.Length();
if (pending > mIdleThreads) {
CreateThread();
}
}
mMonitor.Notify();
}
Work StartWork(bool aShutdownIdle)
{
MonitorAutoLock lock(mMonitor);
// The thread was already marked as idle when it was created. Once it gets
// its first work item, it is assumed it is busy performing that work until
// it blocks on the monitor once again.
MOZ_ASSERT(mIdleThreads > 0);
--mIdleThreads;
return PopWorkLocked(aShutdownIdle);
}
Work PopWork(bool aShutdownIdle)
{
MonitorAutoLock lock(mMonitor);
return PopWorkLocked(aShutdownIdle);
}
private:
/// Pops a new work item, blocking if necessary.
Work PopWorkLocked(bool aShutdownIdle)
{
mMonitor.AssertCurrentThreadOwns();
PRIntervalTime timeout = mIdleTimeout;
do {
if (!mHighPriorityQueue.IsEmpty()) {
return PopWorkFromQueue(mHighPriorityQueue);
}
if (!mLowPriorityQueue.IsEmpty()) {
return PopWorkFromQueue(mLowPriorityQueue);
}
if (mShuttingDown) {
return CreateShutdownWork();
}
// Nothing to do; block until some work is available.
if (!aShutdownIdle) {
// This thread was created before we hit the idle thread maximum. It
// will never shutdown until the process itself is torn down.
++mIdleThreads;
MOZ_ASSERT(mIdleThreads <= mThreads.Capacity());
mMonitor.Wait();
} else {
// This thread should shutdown if it is idle. If we have waited longer
// than the timeout period without having done any work, then we should
// shutdown the thread.
if (timeout == 0) {
return CreateShutdownWork();
}
++mIdleThreads;
MOZ_ASSERT(mIdleThreads <= mThreads.Capacity());
PRIntervalTime now = PR_IntervalNow();
mMonitor.Wait(timeout);
PRIntervalTime delta = PR_IntervalNow() - now;
if (delta > timeout) {
timeout = 0;
} else {
timeout -= delta;
}
}
MOZ_ASSERT(mIdleThreads > 0);
--mIdleThreads;
} while (true);
}
~DecodePoolImpl() { }
bool CreateThread();
Work PopWorkFromQueue(nsTArray<RefPtr<IDecodingTask>>& aQueue)
{
Work work;
work.mType = Work::Type::TASK;
work.mTask = aQueue.PopLastElement();
return work;
}
Work CreateShutdownWork() const
{
Work work;
work.mType = Work::Type::SHUTDOWN;
return work;
}
nsThreadPoolNaming mThreadNaming;
// mMonitor guards everything below.
mutable Monitor mMonitor;
nsTArray<RefPtr<IDecodingTask>> mHighPriorityQueue;
nsTArray<RefPtr<IDecodingTask>> mLowPriorityQueue;
nsTArray<nsCOMPtr<nsIThread>> mThreads;
PRIntervalTime mIdleTimeout;
uint8_t mMaxIdleThreads; // Maximum number of workers when idle.
uint8_t mAvailableThreads; // How many new threads can be created.
uint8_t mIdleThreads; // How many created threads are waiting.
bool mShuttingDown;
};
class DecodePoolWorker final : public Runnable
{
public:
explicit DecodePoolWorker(DecodePoolImpl* aImpl,
bool aShutdownIdle)
: Runnable("image::DecodePoolWorker")
, mImpl(aImpl)
, mShutdownIdle(aShutdownIdle)
{ }
NS_IMETHOD Run() override
{
MOZ_ASSERT(!NS_IsMainThread());
nsCOMPtr<nsIThread> thisThread;
nsThreadManager::get().GetCurrentThread(getter_AddRefs(thisThread));
Work work = mImpl->StartWork(mShutdownIdle);
do {
switch (work.mType) {
case Work::Type::TASK:
work.mTask->Run();
work.mTask = nullptr;
break;
case Work::Type::SHUTDOWN:
mImpl->ShutdownThread(thisThread, mShutdownIdle);
PROFILER_UNREGISTER_THREAD();
return NS_OK;
default:
MOZ_ASSERT_UNREACHABLE("Unknown work type");
}
work = mImpl->PopWork(mShutdownIdle);
} while (true);
MOZ_ASSERT_UNREACHABLE("Exiting thread without Work::Type::SHUTDOWN");
return NS_OK;
}
private:
RefPtr<DecodePoolImpl> mImpl;
bool mShutdownIdle;
};
bool DecodePoolImpl::CreateThread()
{
mMonitor.AssertCurrentThreadOwns();
MOZ_ASSERT(mAvailableThreads > 0);
bool shutdownIdle = mThreads.Length() >= mMaxIdleThreads;
nsCOMPtr<nsIRunnable> worker = new DecodePoolWorker(this, shutdownIdle);
nsCOMPtr<nsIThread> thread;
nsresult rv = NS_NewNamedThread(mThreadNaming.GetNextThreadName("ImgDecoder"),
getter_AddRefs(thread), worker,
nsIThreadManager::kThreadPoolStackSize);
if (NS_FAILED(rv) || !thread) {
MOZ_ASSERT_UNREACHABLE("Should successfully create image decoding threads");
return false;
}
mThreads.AppendElement(Move(thread));
--mAvailableThreads;
++mIdleThreads;
MOZ_ASSERT(mIdleThreads <= mThreads.Capacity());
return true;
}
/* static */ void
DecodePool::Initialize()
{
MOZ_ASSERT(NS_IsMainThread());
sNumCores = max<int32_t>(PR_GetNumberOfProcessors(), 1);
DecodePool::Singleton();
}
/* static */ DecodePool*
DecodePool::Singleton()
{
if (!sSingleton) {
MOZ_ASSERT(NS_IsMainThread());
sSingleton = new DecodePool();
ClearOnShutdown(&sSingleton);
}
return sSingleton;
}
/* static */ uint32_t
DecodePool::NumberOfCores()
{
return sNumCores;
}
DecodePool::DecodePool()
: mMutex("image::DecodePool")
{
// Determine the number of threads we want.
int32_t prefLimit = gfxPrefs::ImageMTDecodingLimit();
uint32_t limit;
if (prefLimit <= 0) {
int32_t numCores = NumberOfCores();
if (numCores <= 1) {
limit = 1;
} else if (numCores == 2) {
// On an otherwise mostly idle system, having two image decoding threads
// doubles decoding performance, so it's worth doing on dual-core devices,
// even if under load we can't actually get that level of parallelism.
limit = 2;
} else {
limit = numCores - 1;
}
} else {
limit = static_cast<uint32_t>(prefLimit);
}
if (limit > 32) {
limit = 32;
}
// The parent process where there are content processes doesn't need as many
// threads for decoding images.
if (limit > 4 && XRE_IsE10sParentProcess()) {
limit = 4;
}
// The maximum number of idle threads allowed.
uint32_t idleLimit;
// The timeout period before shutting down idle threads.
int32_t prefIdleTimeout = gfxPrefs::ImageMTDecodingIdleTimeout();
PRIntervalTime idleTimeout;
if (prefIdleTimeout <= 0) {
idleTimeout = PR_INTERVAL_NO_TIMEOUT;
idleLimit = limit;
} else {
idleTimeout = PR_MillisecondsToInterval(static_cast<uint32_t>(prefIdleTimeout));
idleLimit = (limit + 1) / 2;
}
// Initialize the thread pool.
mImpl = new DecodePoolImpl(limit, idleLimit, idleTimeout);
// Initialize the I/O thread.
nsresult rv = NS_NewNamedThread("ImageIO", getter_AddRefs(mIOThread));
MOZ_RELEASE_ASSERT(NS_SUCCEEDED(rv) && mIOThread,
"Should successfully create image I/O thread");
nsCOMPtr<nsIObserverService> obsSvc = services::GetObserverService();
if (obsSvc) {
obsSvc->AddObserver(this, "xpcom-shutdown-threads", false);
}
}
DecodePool::~DecodePool()
{
MOZ_ASSERT(NS_IsMainThread(), "Must shut down DecodePool on main thread!");
}
NS_IMETHODIMP
DecodePool::Observe(nsISupports*, const char* aTopic, const char16_t*)
{
MOZ_ASSERT(strcmp(aTopic, "xpcom-shutdown-threads") == 0, "Unexpected topic");
nsCOMPtr<nsIThread> ioThread;
{
MutexAutoLock lock(mMutex);
ioThread.swap(mIOThread);
}
mImpl->Shutdown();
if (ioThread) {
ioThread->Shutdown();
}
return NS_OK;
}
bool
DecodePool::IsShuttingDown() const
{
return mImpl->IsShuttingDown();
}
void
DecodePool::AsyncRun(IDecodingTask* aTask)
{
MOZ_ASSERT(aTask);
mImpl->PushWork(aTask);
}
bool
DecodePool::SyncRunIfPreferred(IDecodingTask* aTask, const nsCString& aURI)
{
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(aTask);
AUTO_PROFILER_LABEL_DYNAMIC_NSCSTRING(
"DecodePool::SyncRunIfPreferred", GRAPHICS, aURI);
if (aTask->ShouldPreferSyncRun()) {
aTask->Run();
return true;
}
AsyncRun(aTask);
return false;
}
void
DecodePool::SyncRunIfPossible(IDecodingTask* aTask, const nsCString& aURI)
{
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(aTask);
AUTO_PROFILER_LABEL_DYNAMIC_NSCSTRING(
"DecodePool::SyncRunIfPossible", GRAPHICS, aURI);
aTask->Run();
}
already_AddRefed<nsIEventTarget>
DecodePool::GetIOEventTarget()
{
MutexAutoLock threadPoolLock(mMutex);
nsCOMPtr<nsIEventTarget> target = do_QueryInterface(mIOThread);
return target.forget();
}
} // namespace image
} // namespace mozilla