gecko-dev/servo/components/style/dom.rs
Cameron McCormack e32ea7a9d2 servo: Merge #17252 - style: don't perform selector matching on the flattened tree (from heycam:flattened-tree); r=emilio
From https://bugzilla.mozilla.org/show_bug.cgi?id=1369954.

Source-Repo: https://github.com/servo/servo
Source-Revision: 969047bb7cab0f5e8c235017b7e9f7a170c9b7e4

--HG--
extra : subtree_source : https%3A//hg.mozilla.org/projects/converted-servo-linear
extra : subtree_revision : 37f9028eb2fb24f4b46f7e7d3397e23a0c334e37
2017-06-09 03:57:36 -07:00

692 lines
26 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
//! Types and traits used to access the DOM from style calculation.
#![allow(unsafe_code)]
#![deny(missing_docs)]
use {Atom, Namespace, LocalName};
use atomic_refcell::{AtomicRef, AtomicRefCell, AtomicRefMut};
#[cfg(feature = "gecko")] use context::UpdateAnimationsTasks;
use data::ElementData;
use element_state::ElementState;
use font_metrics::FontMetricsProvider;
use properties::{ComputedValues, PropertyDeclarationBlock};
#[cfg(feature = "gecko")] use properties::animated_properties::AnimationValue;
#[cfg(feature = "gecko")] use properties::animated_properties::TransitionProperty;
use rule_tree::CascadeLevel;
use selector_parser::{AttrValue, ElementExt, PreExistingComputedValues};
use selector_parser::{PseudoClassStringArg, PseudoElement};
use selectors::matching::{ElementSelectorFlags, VisitedHandlingMode};
use shared_lock::Locked;
use sink::Push;
use smallvec::VecLike;
use std::fmt;
#[cfg(feature = "gecko")] use std::collections::HashMap;
use std::fmt::Debug;
use std::hash::Hash;
use std::ops::Deref;
use stylearc::Arc;
use stylist::ApplicableDeclarationBlock;
use thread_state;
pub use style_traits::UnsafeNode;
/// An opaque handle to a node, which, unlike UnsafeNode, cannot be transformed
/// back into a non-opaque representation. The only safe operation that can be
/// performed on this node is to compare it to another opaque handle or to another
/// OpaqueNode.
///
/// Layout and Graphics use this to safely represent nodes for comparison purposes.
/// Because the script task's GC does not trace layout, node data cannot be safely stored in layout
/// data structures. Also, layout code tends to be faster when the DOM is not being accessed, for
/// locality reasons. Using `OpaqueNode` enforces this invariant.
#[derive(Clone, PartialEq, Copy, Debug, Hash, Eq)]
#[cfg_attr(feature = "servo", derive(HeapSizeOf, Deserialize, Serialize))]
pub struct OpaqueNode(pub usize);
impl OpaqueNode {
/// Returns the address of this node, for debugging purposes.
#[inline]
pub fn id(&self) -> usize {
self.0
}
}
/// Simple trait to provide basic information about the type of an element.
///
/// We avoid exposing the full type id, since computing it in the general case
/// would be difficult for Gecko nodes.
pub trait NodeInfo {
/// Whether this node is an element.
fn is_element(&self) -> bool;
/// Whether this node is a text node.
fn is_text_node(&self) -> bool;
/// Whether this node needs layout.
///
/// Comments, doctypes, etc are ignored by layout algorithms.
fn needs_layout(&self) -> bool { self.is_element() || self.is_text_node() }
}
/// A node iterator that only returns node that don't need layout.
pub struct LayoutIterator<T>(pub T);
impl<T, I> Iterator for LayoutIterator<T>
where T: Iterator<Item=I>,
I: NodeInfo,
{
type Item = I;
fn next(&mut self) -> Option<I> {
loop {
// Filter out nodes that layout should ignore.
let n = self.0.next();
if n.is_none() || n.as_ref().unwrap().needs_layout() {
return n
}
}
}
}
/// The `TNode` trait. This is the main generic trait over which the style
/// system can be implemented.
pub trait TNode : Sized + Copy + Clone + Debug + NodeInfo {
/// The concrete `TElement` type.
type ConcreteElement: TElement<ConcreteNode = Self>;
/// A concrete children iterator type in order to iterate over the `Node`s.
///
/// TODO(emilio): We should eventually replace this with the `impl Trait`
/// syntax.
type ConcreteChildrenIterator: Iterator<Item = Self>;
/// Convert this node in an `UnsafeNode`.
fn to_unsafe(&self) -> UnsafeNode;
/// Get a node back from an `UnsafeNode`.
unsafe fn from_unsafe(n: &UnsafeNode) -> Self;
/// Get this node's parent node.
fn parent_node(&self) -> Option<Self>;
/// Get this node's parent element if present.
fn parent_element(&self) -> Option<Self::ConcreteElement> {
self.parent_node().and_then(|n| n.as_element())
}
/// Returns an iterator over this node's children.
fn children(&self) -> LayoutIterator<Self::ConcreteChildrenIterator>;
/// Get this node's parent element from the perspective of a restyle
/// traversal.
fn traversal_parent(&self) -> Option<Self::ConcreteElement>;
/// Get this node's children from the perspective of a restyle traversal.
fn traversal_children(&self) -> LayoutIterator<Self::ConcreteChildrenIterator>;
/// Returns whether `children()` and `traversal_children()` might return
/// iterators over different nodes.
fn children_and_traversal_children_might_differ(&self) -> bool;
/// Converts self into an `OpaqueNode`.
fn opaque(&self) -> OpaqueNode;
/// A debug id, only useful, mm... for debugging.
fn debug_id(self) -> usize;
/// Get this node as an element, if it's one.
fn as_element(&self) -> Option<Self::ConcreteElement>;
/// Whether this node needs to be laid out on viewport size change.
fn needs_dirty_on_viewport_size_changed(&self) -> bool;
/// Mark this node as needing layout on viewport size change.
unsafe fn set_dirty_on_viewport_size_changed(&self);
/// Whether this node can be fragmented. This is used for multicol, and only
/// for Servo.
fn can_be_fragmented(&self) -> bool;
/// Set whether this node can be fragmented.
unsafe fn set_can_be_fragmented(&self, value: bool);
/// Whether this node is in the document right now needed to clear the
/// restyle data appropriately on some forced restyles.
fn is_in_doc(&self) -> bool;
}
/// Wrapper to output the ElementData along with the node when formatting for
/// Debug.
pub struct ShowData<N: TNode>(pub N);
impl<N: TNode> Debug for ShowData<N> {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
fmt_with_data(f, self.0)
}
}
/// Wrapper to output the primary computed values along with the node when
/// formatting for Debug. This is very verbose.
pub struct ShowDataAndPrimaryValues<N: TNode>(pub N);
impl<N: TNode> Debug for ShowDataAndPrimaryValues<N> {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
fmt_with_data_and_primary_values(f, self.0)
}
}
/// Wrapper to output the subtree rather than the single node when formatting
/// for Debug.
pub struct ShowSubtree<N: TNode>(pub N);
impl<N: TNode> Debug for ShowSubtree<N> {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
try!(writeln!(f, "DOM Subtree:"));
fmt_subtree(f, &|f, n| write!(f, "{:?}", n), self.0, 1)
}
}
/// Wrapper to output the subtree along with the ElementData when formatting
/// for Debug.
pub struct ShowSubtreeData<N: TNode>(pub N);
impl<N: TNode> Debug for ShowSubtreeData<N> {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
try!(writeln!(f, "DOM Subtree:"));
fmt_subtree(f, &|f, n| fmt_with_data(f, n), self.0, 1)
}
}
/// Wrapper to output the subtree along with the ElementData and primary
/// ComputedValues when formatting for Debug. This is extremely verbose.
pub struct ShowSubtreeDataAndPrimaryValues<N: TNode>(pub N);
impl<N: TNode> Debug for ShowSubtreeDataAndPrimaryValues<N> {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
try!(writeln!(f, "DOM Subtree:"));
fmt_subtree(f, &|f, n| fmt_with_data_and_primary_values(f, n), self.0, 1)
}
}
fn fmt_with_data<N: TNode>(f: &mut fmt::Formatter, n: N) -> fmt::Result {
if let Some(el) = n.as_element() {
write!(f, "{:?} dd={} data={:?}", el, el.has_dirty_descendants(), el.borrow_data())
} else {
write!(f, "{:?}", n)
}
}
fn fmt_with_data_and_primary_values<N: TNode>(f: &mut fmt::Formatter, n: N) -> fmt::Result {
if let Some(el) = n.as_element() {
let dd = el.has_dirty_descendants();
let data = el.borrow_data();
let styles = data.as_ref().and_then(|d| d.get_styles());
let values = styles.map(|s| s.primary.values());
write!(f, "{:?} dd={} data={:?} values={:?}", el, dd, &data, values)
} else {
write!(f, "{:?}", n)
}
}
fn fmt_subtree<F, N: TNode>(f: &mut fmt::Formatter, stringify: &F, n: N, indent: u32)
-> fmt::Result
where F: Fn(&mut fmt::Formatter, N) -> fmt::Result
{
for _ in 0..indent {
try!(write!(f, " "));
}
try!(stringify(f, n));
for kid in n.traversal_children() {
try!(writeln!(f, ""));
try!(fmt_subtree(f, stringify, kid, indent + 1));
}
Ok(())
}
/// Flag that this element has a descendant for style processing, propagating
/// the bit up to the root as needed.
///
/// This is _not_ safe to call during the parallel traversal.
///
/// This is intended as a helper so Servo and Gecko can override it with custom
/// stuff if needed.
///
/// Returns whether no parent had already noted it, that is, whether we reached
/// the root during the walk up.
pub unsafe fn raw_note_descendants<E, B>(element: E) -> bool
where E: TElement,
B: DescendantsBit<E>,
{
debug_assert!(!thread_state::get().is_worker());
// TODO(emilio, bholley): Documenting the flags setup a bit better wouldn't
// really hurt I guess.
debug_assert!(element.get_data().is_some(),
"You should ensure you only flag styled elements");
let mut curr = Some(element);
while let Some(el) = curr {
if B::has(el) {
break;
}
B::set(el);
curr = el.traversal_parent();
}
// Note: We disable this assertion on servo because of bugs. See the
// comment around note_dirty_descendant in layout/wrapper.rs.
if cfg!(feature = "gecko") {
debug_assert!(element.descendants_bit_is_propagated::<B>());
}
curr.is_none()
}
/// A trait used to synthesize presentational hints for HTML element attributes.
pub trait PresentationalHintsSynthesizer {
/// Generate the proper applicable declarations due to presentational hints,
/// and insert them into `hints`.
fn synthesize_presentational_hints_for_legacy_attributes<V>(&self,
visited_handling: VisitedHandlingMode,
hints: &mut V)
where V: Push<ApplicableDeclarationBlock>;
}
/// The element trait, the main abstraction the style crate acts over.
pub trait TElement : Eq + PartialEq + Debug + Hash + Sized + Copy + Clone +
ElementExt + PresentationalHintsSynthesizer {
/// The concrete node type.
type ConcreteNode: TNode<ConcreteElement = Self>;
/// Type of the font metrics provider
///
/// XXXManishearth It would be better to make this a type parameter on
/// ThreadLocalStyleContext and StyleContext
type FontMetricsProvider: FontMetricsProvider;
/// Get this element as a node.
fn as_node(&self) -> Self::ConcreteNode;
/// Returns the depth of this element in the DOM.
fn depth(&self) -> usize {
let mut depth = 0;
let mut curr = *self;
while let Some(parent) = curr.traversal_parent() {
depth += 1;
curr = parent;
}
depth
}
/// Get this node's parent element from the perspective of a restyle
/// traversal.
fn traversal_parent(&self) -> Option<Self> {
self.as_node().traversal_parent()
}
/// Returns the parent element we should inherit from.
///
/// This is pretty much always the parent element itself, except in the case
/// of Gecko's Native Anonymous Content, which uses the traversal parent
/// (i.e. the flattened tree parent) and which also may need to find the
/// closest non-NAC ancestor.
fn inheritance_parent(&self) -> Option<Self> {
self.parent_element()
}
/// For a given NAC element, return the closest non-NAC ancestor, which is
/// guaranteed to exist.
fn closest_non_native_anonymous_ancestor(&self) -> Option<Self> {
unreachable!("Servo doesn't know about NAC");
}
/// Get this element's style attribute.
fn style_attribute(&self) -> Option<&Arc<Locked<PropertyDeclarationBlock>>>;
/// Unset the style attribute's dirty bit.
/// Servo doesn't need to manage ditry bit for style attribute.
fn unset_dirty_style_attribute(&self) {
}
/// Get this element's SMIL override declarations.
fn get_smil_override(&self) -> Option<&Arc<Locked<PropertyDeclarationBlock>>> {
None
}
/// Get this element's animation rule by the cascade level.
fn get_animation_rule_by_cascade(&self,
_cascade_level: CascadeLevel)
-> Option<Arc<Locked<PropertyDeclarationBlock>>> {
None
}
/// Get this element's animation rule.
fn get_animation_rule(&self)
-> Option<Arc<Locked<PropertyDeclarationBlock>>> {
None
}
/// Get this element's transition rule.
fn get_transition_rule(&self)
-> Option<Arc<Locked<PropertyDeclarationBlock>>> {
None
}
/// Get this element's state, for non-tree-structural pseudos.
fn get_state(&self) -> ElementState;
/// Whether this element has an attribute with a given namespace.
fn has_attr(&self, namespace: &Namespace, attr: &LocalName) -> bool;
/// Internal iterator for the classes of this element.
fn each_class<F>(&self, callback: F) where F: FnMut(&Atom);
/// Get the pre-existing style to calculate restyle damage (change hints).
///
/// This needs to be generic since it varies between Servo and Gecko.
///
/// XXX(emilio): It's a bit unfortunate we need to pass the current computed
/// values as an argument here, but otherwise Servo would crash due to
/// double borrows to return it.
fn existing_style_for_restyle_damage<'a>(&'a self,
current_computed_values: &'a ComputedValues,
pseudo: Option<&PseudoElement>)
-> Option<&'a PreExistingComputedValues>;
/// Whether a given element may generate a pseudo-element.
///
/// This is useful to avoid computing, for example, pseudo styles for
/// `::-first-line` or `::-first-letter`, when we know it won't affect us.
///
/// TODO(emilio, bz): actually implement the logic for it.
fn may_generate_pseudo(
&self,
_pseudo: &PseudoElement,
_primary_style: &ComputedValues,
) -> bool {
true
}
/// Returns true if this element may have a descendant needing style processing.
///
/// Note that we cannot guarantee the existence of such an element, because
/// it may have been removed from the DOM between marking it for restyle and
/// the actual restyle traversal.
fn has_dirty_descendants(&self) -> bool;
/// Returns whether state or attributes that may change style have changed
/// on the element, and thus whether the element has been snapshotted to do
/// restyle hint computation.
fn has_snapshot(&self) -> bool;
/// Returns whether the current snapshot if present has been handled.
fn handled_snapshot(&self) -> bool;
/// Flags this element as having handled already its snapshot.
unsafe fn set_handled_snapshot(&self);
/// Returns whether the element's styles are up-to-date.
fn has_current_styles(&self, data: &ElementData) -> bool {
if self.has_snapshot() && !self.handled_snapshot() {
return false;
}
data.has_styles() && !data.has_invalidations()
}
/// Flags an element and its ancestors with a given `DescendantsBit`.
///
/// TODO(emilio): We call this conservatively from restyle_element_internal
/// because we never flag unstyled stuff. A different setup for this may be
/// a bit cleaner, but it's probably not worth to invest on it right now
/// unless necessary.
unsafe fn note_descendants<B: DescendantsBit<Self>>(&self);
/// Flag that this element has a descendant for style processing.
///
/// Only safe to call with exclusive access to the element.
unsafe fn set_dirty_descendants(&self);
/// Debug helper to be sure the bit is propagated.
fn descendants_bit_is_propagated<B: DescendantsBit<Self>>(&self) -> bool {
let mut current = Some(*self);
while let Some(el) = current {
if !B::has(el) { return false; }
current = el.traversal_parent();
}
true
}
/// Flag that this element has no descendant for style processing.
///
/// Only safe to call with exclusive access to the element.
unsafe fn unset_dirty_descendants(&self);
/// Similar to the dirty_descendants but for representing a descendant of
/// the element needs to be updated in animation-only traversal.
fn has_animation_only_dirty_descendants(&self) -> bool {
false
}
/// Flag that this element has a descendant for animation-only restyle
/// processing.
///
/// Only safe to call with exclusive access to the element.
unsafe fn set_animation_only_dirty_descendants(&self) {
}
/// Flag that this element has no descendant for animation-only restyle processing.
///
/// Only safe to call with exclusive access to the element.
unsafe fn unset_animation_only_dirty_descendants(&self) {
}
/// Returns true if this element is native anonymous (only Gecko has native
/// anonymous content).
fn is_native_anonymous(&self) -> bool { false }
/// Returns the pseudo-element implemented by this element, if any.
///
/// Gecko traverses pseudo-elements during the style traversal, and we need
/// to know this so we can properly grab the pseudo-element style from the
/// parent element.
///
/// Note that we still need to compute the pseudo-elements before-hand,
/// given otherwise we don't know if we need to create an element or not.
///
/// Servo doesn't have to deal with this.
fn implemented_pseudo_element(&self) -> Option<PseudoElement> { None }
/// Atomically stores the number of children of this node that we will
/// need to process during bottom-up traversal.
fn store_children_to_process(&self, n: isize);
/// Atomically notes that a child has been processed during bottom-up
/// traversal. Returns the number of children left to process.
fn did_process_child(&self) -> isize;
/// Gets a reference to the ElementData container.
fn get_data(&self) -> Option<&AtomicRefCell<ElementData>>;
/// Immutably borrows the ElementData.
fn borrow_data(&self) -> Option<AtomicRef<ElementData>> {
self.get_data().map(|x| x.borrow())
}
/// Mutably borrows the ElementData.
fn mutate_data(&self) -> Option<AtomicRefMut<ElementData>> {
self.get_data().map(|x| x.borrow_mut())
}
/// Whether we should skip any root- or item-based display property
/// blockification on this element. (This function exists so that Gecko
/// native anonymous content can opt out of this style fixup.)
fn skip_root_and_item_based_display_fixup(&self) -> bool;
/// Sets selector flags, which indicate what kinds of selectors may have
/// matched on this element and therefore what kind of work may need to
/// be performed when DOM state changes.
///
/// This is unsafe, like all the flag-setting methods, because it's only safe
/// to call with exclusive access to the element. When setting flags on the
/// parent during parallel traversal, we use SequentialTask to queue up the
/// set to run after the threads join.
unsafe fn set_selector_flags(&self, flags: ElementSelectorFlags);
/// Returns true if the element has all the specified selector flags.
fn has_selector_flags(&self, flags: ElementSelectorFlags) -> bool;
/// In Gecko, element has a flag that represents the element may have
/// any type of animations or not to bail out animation stuff early.
/// Whereas Servo doesn't have such flag.
fn may_have_animations(&self) -> bool { false }
/// Creates a task to update various animation state on a given (pseudo-)element.
#[cfg(feature = "gecko")]
fn update_animations(&self,
before_change_style: Option<Arc<ComputedValues>>,
tasks: UpdateAnimationsTasks);
/// Returns true if the element has relevant animations. Relevant
/// animations are those animations that are affecting the element's style
/// or are scheduled to do so in the future.
fn has_animations(&self) -> bool;
/// Returns true if the element has a CSS animation.
fn has_css_animations(&self) -> bool;
/// Returns true if the element has a CSS transition (including running transitions and
/// completed transitions).
fn has_css_transitions(&self) -> bool;
/// Returns true if the element has animation restyle hints.
fn has_animation_restyle_hints(&self) -> bool {
let data = match self.borrow_data() {
Some(d) => d,
None => return false,
};
return data.get_restyle()
.map_or(false, |r| r.hint.has_animation_hint());
}
/// Gets declarations from XBL bindings from the element. Only gecko element could have this.
fn get_declarations_from_xbl_bindings<V>(&self,
_: &mut V)
-> bool
where V: Push<ApplicableDeclarationBlock> + VecLike<ApplicableDeclarationBlock> {
false
}
/// Gets the current existing CSS transitions, by |property, end value| pairs in a HashMap.
#[cfg(feature = "gecko")]
fn get_css_transitions_info(&self)
-> HashMap<TransitionProperty, Arc<AnimationValue>>;
/// Does a rough (and cheap) check for whether or not transitions might need to be updated that
/// will quickly return false for the common case of no transitions specified or running. If
/// this returns false, we definitely don't need to update transitions but if it returns true
/// we can perform the more thoroughgoing check, needs_transitions_update, to further
/// reduce the possibility of false positives.
#[cfg(feature = "gecko")]
fn might_need_transitions_update(&self,
old_values: Option<&ComputedValues>,
new_values: &ComputedValues)
-> bool;
/// Returns true if one of the transitions needs to be updated on this element. We check all
/// the transition properties to make sure that updating transitions is necessary.
/// This method should only be called if might_needs_transitions_update returns true when
/// passed the same parameters.
#[cfg(feature = "gecko")]
fn needs_transitions_update(&self,
before_change_style: &ComputedValues,
after_change_style: &ComputedValues)
-> bool;
/// Returns true if we need to update transitions for the specified property on this element.
#[cfg(feature = "gecko")]
fn needs_transitions_update_per_property(&self,
property: &TransitionProperty,
combined_duration: f32,
before_change_style: &ComputedValues,
after_change_style: &ComputedValues,
existing_transitions: &HashMap<TransitionProperty,
Arc<AnimationValue>>)
-> bool;
/// Returns the value of the `xml:lang=""` attribute (or, if appropriate,
/// the `lang=""` attribute) on this element.
fn lang_attr(&self) -> Option<AttrValue>;
/// Returns whether this element's language matches the language tag
/// `value`. If `override_lang` is not `None`, it specifies the value
/// of the `xml:lang=""` or `lang=""` attribute to use in place of
/// looking at the element and its ancestors. (This argument is used
/// to implement matching of `:lang()` against snapshots.)
fn match_element_lang(&self,
override_lang: Option<Option<AttrValue>>,
value: &PseudoClassStringArg)
-> bool;
}
/// Trait abstracting over different kinds of dirty-descendants bits.
pub trait DescendantsBit<E: TElement> {
/// Returns true if the Element has the bit.
fn has(el: E) -> bool;
/// Sets the bit on the Element.
unsafe fn set(el: E);
}
/// Implementation of DescendantsBit for the regular dirty descendants bit.
pub struct DirtyDescendants;
impl<E: TElement> DescendantsBit<E> for DirtyDescendants {
fn has(el: E) -> bool { el.has_dirty_descendants() }
unsafe fn set(el: E) { el.set_dirty_descendants(); }
}
/// Implementation of DescendantsBit for the animation-only dirty descendants bit.
pub struct AnimationOnlyDirtyDescendants;
impl<E: TElement> DescendantsBit<E> for AnimationOnlyDirtyDescendants {
fn has(el: E) -> bool { el.has_animation_only_dirty_descendants() }
unsafe fn set(el: E) { el.set_animation_only_dirty_descendants(); }
}
/// TNode and TElement aren't Send because we want to be careful and explicit
/// about our parallel traversal. However, there are certain situations
/// (including but not limited to the traversal) where we need to send DOM
/// objects to other threads.
///
/// That's the reason why `SendNode` exists.
#[derive(Clone, Debug, PartialEq)]
pub struct SendNode<N: TNode>(N);
unsafe impl<N: TNode> Send for SendNode<N> {}
impl<N: TNode> SendNode<N> {
/// Unsafely construct a SendNode.
pub unsafe fn new(node: N) -> Self {
SendNode(node)
}
}
impl<N: TNode> Deref for SendNode<N> {
type Target = N;
fn deref(&self) -> &N {
&self.0
}
}
/// Same reason as for the existence of SendNode, SendElement does the proper
/// things for a given `TElement`.
#[derive(Debug, Eq, Hash, PartialEq)]
pub struct SendElement<E: TElement>(E);
unsafe impl<E: TElement> Send for SendElement<E> {}
impl<E: TElement> SendElement<E> {
/// Unsafely construct a SendElement.
pub unsafe fn new(el: E) -> Self {
SendElement(el)
}
}
impl<E: TElement> Deref for SendElement<E> {
type Target = E;
fn deref(&self) -> &E {
&self.0
}
}