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The failing test was rewinding a player and expecting it to pause at 0. But rewing first pauses (async) and then sets the time (async), and the test was only waiting for the player to pause. With this change, we now also wait until the time is the expected one. --HG-- extra : transplant_source : %23BU%CB%F3%3A%A8%226hWIw%E8VI%3A%94%A4V |
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test | ||
animation-controller.js | ||
animation-inspector.xhtml | ||
animation-panel.js | ||
moz.build |