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BlendingHelpers.hlslh
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BlendShaderConstants.h
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Bug 1340398 - Part 2: Support NV12 texture hosts in CompositorD3D11. r=mattwoodrow
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2017-03-07 20:55:20 +00:00 |
CompositorD3D11.cpp
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Cut down on compositor spam after a device reset. (bug 1363126 part 5, r=rhunt)
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2017-05-11 22:44:28 -07:00 |
CompositorD3D11.h
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Store DeviceAttachmentsD3D11 on DeviceManagerDx instead of ID3D11Device. (bug 1360766 part 2, r=bas)
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2017-04-30 11:38:59 -07:00 |
CompositorD3D11.hlsl
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Fix mask layer transforms in the D3D11 compositor. (bug 1349056, r=mstange)
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2017-03-21 20:36:03 -07:00 |
DeviceAttachmentsD3D11.cpp
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Cut down on compositor spam after a device reset. (bug 1363126 part 5, r=rhunt)
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2017-05-11 22:44:28 -07:00 |
DeviceAttachmentsD3D11.h
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Rewrite genshaders.sh as a Python script that uses a manifest. (bug 1365859 part 1, r=bas)
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2017-05-19 12:32:13 -07:00 |
DiagnosticsD3D11.cpp
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Add GPU draw time to the compositor diagnostic overlay. (bug 1352151 part 7, r=bas)
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2017-04-10 19:44:46 -07:00 |
DiagnosticsD3D11.h
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Add GPU draw time to the compositor diagnostic overlay. (bug 1352151 part 7, r=bas)
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2017-04-10 19:44:46 -07:00 |
genshaders.py
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Generate shader blobs as part of the build process. (bug 1365859 part 2, r=mshal)
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2017-05-19 12:32:14 -07:00 |
HelpersD3D11.h
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Improve pixel fill statistics in the D3D11 compositor overlay. (bug 1352151 part 6, r=bas)
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2017-04-10 19:44:46 -07:00 |
ReadbackManagerD3D11.cpp
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Bug 1322465 part 5 - Use explicit/MOZ_IMPLICIT for the unary constructors in gfx/. r=Ehsan
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2016-12-16 15:54:32 +08:00 |
ReadbackManagerD3D11.h
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ShaderDefinitionsD3D11.h
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Separate DeviceAttachmentsD3D11 into its own header and source file. (bug 1360766 part 1, r=bas)
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2017-04-30 11:38:58 -07:00 |
shaders.manifest
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Rewrite genshaders.sh as a Python script that uses a manifest. (bug 1365859 part 1, r=bas)
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2017-05-19 12:32:13 -07:00 |
TextureD3D11.cpp
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Bug 1366502 - Update TextureD3D11 for video pipeline. v2. r=sotaro
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2017-06-07 23:44:04 +08:00 |
TextureD3D11.h
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Bug 1366502 - Update TextureD3D11 for video pipeline. v2. r=sotaro
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2017-06-07 23:44:04 +08:00 |