gecko-dev/xpcom/base/AvailableMemoryTracker.cpp

342 lines
11 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 ci et: */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla.org code.
*
* The Initial Developer of the Original Code is
* the Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2011
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Justin Lebar <justin.lebar@gmail.com>
*
* ***** END LICENSE BLOCK ***** */
#include "mozilla/AvailableMemoryTracker.h"
#include "nsThread.h"
#include "nsIObserverService.h"
#include "mozilla/Services.h"
#include "mozilla/Preferences.h"
#include "nsWindowsDllInterceptor.h"
#include "prinrval.h"
#include "pratom.h"
#include "prenv.h"
#include <windows.h>
namespace mozilla {
namespace AvailableMemoryTracker {
// We don't want our diagnostic functions to call malloc, because that could
// call VirtualAlloc, and we'd end up back in here! So here are a few simple
// debugging macros (modeled on jemalloc's), which hopefully won't allocate.
// #define LOGGING_ENABLED
#ifdef LOGGING_ENABLED
#define LOG(msg) \
do { \
safe_write(msg); \
safe_write("\n"); \
} while(0)
#define LOG2(m1, m2) \
do { \
safe_write(m1); \
safe_write(m2); \
safe_write("\n"); \
} while(0)
#define LOG3(m1, m2, m3) \
do { \
safe_write(m1); \
safe_write(m2); \
safe_write(m3); \
safe_write("\n"); \
} while(0)
#define LOG4(m1, m2, m3, m4) \
do { \
safe_write(m1); \
safe_write(m2); \
safe_write(m3); \
safe_write(m4); \
safe_write("\n"); \
} while(0)
#else
#define LOG(msg)
#define LOG2(m1, m2)
#define LOG3(m1, m2, m3)
#define LOG4(m1, m2, m3, m4)
#endif
void safe_write(const char *a)
{
// Well, puts isn't exactly "safe", but at least it doesn't call malloc...
fputs(a, stdout);
}
void safe_write(PRUint64 x)
{
// 2^64 is 20 decimal digits.
const int max_len = 21;
char buf[max_len];
buf[max_len - 1] = '\0';
PRUint32 i;
for (i = max_len - 2; i >= 0 && x > 0; i--)
{
buf[i] = "0123456789"[x % 10];
x /= 10;
}
safe_write(&buf[i + 1]);
}
#ifdef DEBUG
#define DEBUG_WARN_IF_FALSE(cond, msg) \
do { \
if (!(cond)) { \
safe_write(__FILE__); \
safe_write(":"); \
safe_write(__LINE__); \
safe_write(" "); \
safe_write(msg); \
safe_write("\n"); \
} \
} while(0)
#else
#define DEBUG_WARN_IF_FALSE(cond, msg)
#endif
PRUint32 sLowVirtualMemoryThreshold = 0;
PRUint32 sLowPhysicalMemoryThreshold = 0;
PRUint32 sLowPhysicalMemoryNotificationIntervalMS = 0;
WindowsDllInterceptor sKernel32Intercept;
WindowsDllInterceptor sGdi32Intercept;
// Alas, we'd like to use mozilla::TimeStamp, but we can't, because it acquires
// a lock!
volatile bool sHasScheduledOneLowMemoryNotification = false;
volatile PRIntervalTime sLastLowMemoryNotificationTime;
// These are function pointers to the functions we wrap in Init().
void* (WINAPI *sVirtualAllocOrig)
(LPVOID aAddress, SIZE_T aSize, DWORD aAllocationType, DWORD aProtect);
void* (WINAPI *sMapViewOfFileOrig)
(HANDLE aFileMappingObject, DWORD aDesiredAccess,
DWORD aFileOffsetHigh, DWORD aFileOffsetLow,
SIZE_T aNumBytesToMap);
HBITMAP (WINAPI *sCreateDIBSectionOrig)
(HDC aDC, const BITMAPINFO *aBitmapInfo,
UINT aUsage, VOID **aBits,
HANDLE aSection, DWORD aOffset);
void CheckMemAvailable()
{
MEMORYSTATUSEX stat;
stat.dwLength = sizeof(stat);
bool success = GlobalMemoryStatusEx(&stat);
DEBUG_WARN_IF_FALSE(success, "GlobalMemoryStatusEx failed.");
if (success)
{
// sLowVirtualMemoryThreshold is in MB, but ullAvailVirtual is in bytes.
if (stat.ullAvailVirtual < sLowVirtualMemoryThreshold * 1024 * 1024) {
// If we're running low on virtual memory, schedule the notification.
// We'll probably crash if we run out of virtual memory, so don't worry
// about firing this notification too often.
LOG("Detected low virtual memory.");
ScheduleMemoryPressureEvent();
}
else if (stat.ullAvailPhys < sLowPhysicalMemoryThreshold * 1024 * 1024) {
LOG("Detected low physical memory.");
// If the machine is running low on physical memory and it's been long
// enough since we last fired a low-memory notification, fire a
// notification.
//
// If this interval rolls over, we may fire an extra memory pressure
// event, but that's not a big deal.
PRIntervalTime interval = PR_IntervalNow() - sLastLowMemoryNotificationTime;
if (!sHasScheduledOneLowMemoryNotification ||
PR_IntervalToMilliseconds(interval) >=
sLowPhysicalMemoryNotificationIntervalMS) {
// There's a bit of a race condition here, since an interval may be a
// 64-bit number, and 64-bit writes aren't atomic on x86-32. But let's
// not worry about it -- the races only happen when we're already
// experiencing memory pressure and firing notifications, so the worst
// thing that can happen is that we fire two notifications when we
// should have fired only one.
sHasScheduledOneLowMemoryNotification = true;
sLastLowMemoryNotificationTime = PR_IntervalNow();
LOG("Scheduling memory pressure notification.");
ScheduleMemoryPressureEvent();
}
else {
LOG("Not scheduling low physical memory notification, "
"because not enough time has elapsed since last one.");
}
}
}
}
LPVOID WINAPI
VirtualAllocHook(LPVOID aAddress, SIZE_T aSize,
DWORD aAllocationType,
DWORD aProtect)
{
// It's tempting to see whether we have enough free virtual address space for
// this allocation and, if we don't, synchronously fire a low-memory
// notification to free some before we allocate.
//
// Unfortunately that doesn't work, principally because code doesn't expect a
// call to malloc could trigger a GC (or call into the other routines which
// are triggered by a low-memory notification).
//
// I think the best we can do here is try to allocate the memory and check
// afterwards how much free virtual address space we have. If we're running
// low, we schedule a low-memory notification to run as soon as possible.
LPVOID result = sVirtualAllocOrig(aAddress, aSize, aAllocationType, aProtect);
// Don't call CheckMemAvailable for MEM_RESERVE if we're not tracking low
// virtual memory. Similarly, don't call CheckMemAvailable for MEM_COMMIT if
// we're not tracking low physical memory.
if ((sLowVirtualMemoryThreshold != 0 && aAllocationType & MEM_RESERVE) ||
(sLowPhysicalMemoryThreshold != 0 && aAllocationType & MEM_COMMIT)) {
LOG3("VirtualAllocHook(size=", aSize, ")");
CheckMemAvailable();
}
return result;
}
LPVOID WINAPI
MapViewOfFileHook(HANDLE aFileMappingObject,
DWORD aDesiredAccess,
DWORD aFileOffsetHigh,
DWORD aFileOffsetLow,
SIZE_T aNumBytesToMap)
{
LPVOID result = sMapViewOfFileOrig(aFileMappingObject, aDesiredAccess,
aFileOffsetHigh, aFileOffsetLow,
aNumBytesToMap);
LOG("MapViewOfFileHook");
CheckMemAvailable();
return result;
}
HBITMAP WINAPI
CreateDIBSectionHook(HDC aDC,
const BITMAPINFO *aBitmapInfo,
UINT aUsage,
VOID **aBits,
HANDLE aSection,
DWORD aOffset)
{
// There are a lot of calls to CreateDIBSection, so we make some effort not
// to CheckMemAvailable() for calls to CreateDIBSection which allocate only
// a small amount of memory.
// If aSection is non-null, CreateDIBSection won't allocate any new memory.
PRBool doCheck = PR_FALSE;
if (!aSection && aBitmapInfo) {
PRUint16 bitCount = aBitmapInfo->bmiHeader.biBitCount;
if (bitCount == 0) {
// MSDN says bitCount == 0 means that it figures out how many bits each
// pixel gets by examining the corresponding JPEG or PNG data. We'll just
// assume the worst.
bitCount = 32;
}
// |size| contains the expected allocation size in *bits*. Height may be
// negative (indicating the direction the DIB is drawn in), so we take the
// absolute value.
PRInt64 size = bitCount * aBitmapInfo->bmiHeader.biWidth *
aBitmapInfo->bmiHeader.biHeight;
if (size < 0)
size *= -1;
// If we're allocating more than 1MB, check how much virtual memory is left
// after the allocation.
if (size > 1024 * 1024 * 8) {
LOG3("CreateDIBSectionHook: Large allocation (size=", size, ")");
doCheck = PR_TRUE;
}
}
HBITMAP result = sCreateDIBSectionOrig(aDC, aBitmapInfo, aUsage, aBits,
aSection, aOffset);
if (doCheck) {
CheckMemAvailable();
}
return result;
}
void Init()
{
// On 64-bit systems, hardcode sLowVirtualMemoryThreshold to 0 -- we assume
// we're not going to run out of virtual memory!
if (sizeof(void*) > 4) {
sLowVirtualMemoryThreshold = 0;
}
else {
Preferences::AddUintVarCache(&sLowVirtualMemoryThreshold,
"memory.low_virtual_mem_threshold_mb", 128);
}
Preferences::AddUintVarCache(&sLowPhysicalMemoryThreshold,
"memory.low_physical_mem_threshold_mb", 0);
Preferences::AddUintVarCache(&sLowPhysicalMemoryNotificationIntervalMS,
"memory.low_physical_memory_notification_interval_ms", 10000);
// Don't register the hooks if we're a build instrumented for PGO or if both
// thresholds are 0. (If we're an instrumented build, the compiler adds
// function calls all over the place which may call VirtualAlloc; this makes
// it hard to prevent VirtualAllocHook from reentering itself.)
if (!PR_GetEnv("MOZ_PGO_INSTRUMENTED") &&
(sLowVirtualMemoryThreshold != 0 || sLowPhysicalMemoryThreshold != 0)) {
sKernel32Intercept.Init("Kernel32.dll");
sKernel32Intercept.AddHook("VirtualAlloc",
reinterpret_cast<intptr_t>(VirtualAllocHook),
(void**) &sVirtualAllocOrig);
sKernel32Intercept.AddHook("MapViewOfFile",
reinterpret_cast<intptr_t>(MapViewOfFileHook),
(void**) &sMapViewOfFileOrig);
sGdi32Intercept.Init("Gdi32.dll");
sGdi32Intercept.AddHook("CreateDIBSection",
reinterpret_cast<intptr_t>(CreateDIBSectionHook),
(void**) &sCreateDIBSectionOrig);
}
}
} // namespace AvailableMemoryTracker
} // namespace mozilla