gecko-dev/gfx/wr/webrender/res
2019-08-23 00:09:30 +00:00
..
area-lut.tga
base.glsl Bug 1511433 - Ensure address variables in fragment shaders are highp precision. r=gw 2019-03-17 20:54:29 +00:00
brush_blend.glsl Bug 1575119. In brush_blend.glsl shader don't unpremultiply the alpha, only the colors. r=gw 2019-08-23 00:09:30 +00:00
brush_image.glsl Bug 1566712 - Fix quality issues with picture caching when the transform has a fractional offset. r=kvark 2019-07-19 04:29:21 +00:00
brush_linear_gradient.glsl Bug 1537668 - Refactor how clip task indices are passed to shaders. r=kvark 2019-03-21 14:37:57 +00:00
brush_mix_blend.glsl Bug 1537668 - Refactor how clip task indices are passed to shaders. r=kvark 2019-03-21 14:37:57 +00:00
brush_radial_gradient.glsl Bug 1537668 - Refactor how clip task indices are passed to shaders. r=kvark 2019-03-21 14:37:57 +00:00
brush_solid.glsl Bug 1537668 - Refactor how clip task indices are passed to shaders. r=kvark 2019-03-21 14:37:57 +00:00
brush_yuv_image.glsl Bug 1493898 - P1. Add preliminary BT2020 colorspace support. r=mattwoodrow 2019-04-11 12:40:40 +00:00
brush.glsl Bug 1551131 - Refactor WR batching code in preparation for different batches per dirty region / render task. r=nical 2019-05-14 07:17:24 +00:00
clip_shared.glsl Bug 1474294 - Perspective clip interpolation fix r=gw 2019-06-08 02:53:37 +00:00
cs_blur.glsl Bug 1573886 - Fix backdrop-filter blur errors due to incorrect scaling r=kvark 2019-08-14 20:13:06 +00:00
cs_border_segment.glsl Bug 1526504 - border-style is not drawn with double r=emilio 2019-02-12 01:20:50 +00:00
cs_border_solid.glsl Bug 1564448 - Workaround bugs in old ANGLE versions. r=jrmuizel 2019-07-10 14:20:40 +00:00
cs_clip_box_shadow.glsl Bug 1474294 - Perspective clip interpolation fix r=gw 2019-06-08 02:53:37 +00:00
cs_clip_image.glsl Bug 1474294 - Perspective clip interpolation fix r=gw 2019-06-08 02:53:37 +00:00
cs_clip_rectangle.glsl Bug 1474294 - Perspective clip interpolation fix r=gw 2019-06-08 02:53:37 +00:00
cs_gradient.glsl Bug 1533236 - Add a fast path to WR for common gradient types. r=kvark 2019-03-07 21:20:40 +00:00
cs_line_decoration.glsl
cs_scale.glsl Bug 1548339 - WR swizzle configuration of texture units r=gw 2019-07-26 14:55:50 +00:00
cs_svg_filter.glsl Bug 1575119. In brush_blend.glsl shader don't unpremultiply the alpha, only the colors. r=gw 2019-08-23 00:09:30 +00:00
debug_color.glsl
debug_font.glsl
ellipse.glsl
gpu_cache_update.glsl
gpu_cache.glsl Bug 1511433 - Ensure address variables in fragment shaders are highp precision. r=gw 2019-03-17 20:54:29 +00:00
pf_vector_cover.glsl
pf_vector_stencil.glsl
pls_init.glsl Bug 1536732 - Add experimental pixel-local-storage render path to WR r=kvark 2019-03-21 02:59:04 +00:00
pls_resolve.glsl Bug 1536732 - Add experimental pixel-local-storage render path to WR r=kvark 2019-03-21 02:59:04 +00:00
prim_shared.glsl Bug 1551131 - Refactor WR batching code in preparation for different batches per dirty region / render task. r=nical 2019-05-14 07:17:24 +00:00
Proggy.ttf
ps_split_composite.glsl Bug 1551131 - Refactor WR batching code in preparation for different batches per dirty region / render task. r=nical 2019-05-14 07:17:24 +00:00
ps_text_run.glsl Bug 1546818 - WR text local transform fix r=gw 2019-07-03 18:59:42 +00:00
rect.glsl Bug 1546818 - WR text local transform fix r=gw 2019-07-03 18:59:42 +00:00
render_task.glsl Bug 1528866 - Specify device pixel ratio per render task. r=emilio 2019-02-19 09:11:09 +00:00
shared_other.glsl
shared.glsl Bug 1556763 - Add layout qualifier to fragment shader output for advanced blend. r=kvark 2019-06-15 11:56:14 +00:00
snap.glsl Bug 1540200 - Part 3. Reuse snapping offsets calculated on the CPU in the WebRender shaders. r=kvark 2019-05-06 08:36:50 -04:00
transform.glsl