gecko-dev/gfx/gl/TextureImageEGL.h
Jamie Nicol 9a0a722f7b Bug 1311642 - Remove BeginUpdate and EndUpdate from GLTextureImage. r=nical
Only DirectUpdate was actually being used, so remove the dead
code. TextureImageCGL does't do anything over BasicTextureImage any more
so remove it too.

MozReview-Commit-ID: D7jpC9M7aTT

--HG--
extra : rebase_source : 7846439aa5cb320704b8f811f3203fe7fd31c51e
2016-10-20 17:11:00 +01:00

89 lines
2.4 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef TEXTUREIMAGEEGL_H_
#define TEXTUREIMAGEEGL_H_
#include "GLTextureImage.h"
namespace mozilla {
namespace gl {
class TextureImageEGL final
: public TextureImage
{
public:
TextureImageEGL(GLuint aTexture,
const gfx::IntSize& aSize,
GLenum aWrapMode,
ContentType aContentType,
GLContext* aContext,
Flags aFlags = TextureImage::NoFlags,
TextureState aTextureState = Created,
TextureImage::ImageFormat aImageFormat = SurfaceFormat::UNKNOWN);
virtual ~TextureImageEGL();
virtual bool DirectUpdate(gfx::DataSourceSurface* aSurf, const nsIntRegion& aRegion, const gfx::IntPoint& aFrom = gfx::IntPoint(0,0));
virtual void BindTexture(GLenum aTextureUnit);
virtual GLuint GetTextureID()
{
// Ensure the texture is allocated before it is used.
if (mTextureState == Created) {
Resize(mSize);
}
return mTexture;
};
virtual void Resize(const gfx::IntSize& aSize);
bool BindTexImage();
bool ReleaseTexImage();
virtual bool CreateEGLSurface(gfxASurface* aSurface)
{
return false;
}
virtual void DestroyEGLSurface(void);
protected:
typedef gfxImageFormat ImageFormat;
GLContext* mGLContext;
gfx::SurfaceFormat mUpdateFormat;
EGLImage mEGLImage;
GLuint mTexture;
EGLSurface mSurface;
EGLConfig mConfig;
TextureState mTextureState;
bool mBound;
};
already_AddRefed<TextureImage>
CreateTextureImageEGL(GLContext* gl,
const gfx::IntSize& aSize,
TextureImage::ContentType aContentType,
GLenum aWrapMode,
TextureImage::Flags aFlags,
TextureImage::ImageFormat aImageFormat);
already_AddRefed<TextureImage>
TileGenFuncEGL(GLContext* gl,
const gfx::IntSize& aSize,
TextureImage::ContentType aContentType,
TextureImage::Flags aFlags,
TextureImage::ImageFormat aImageFormat);
} // namespace gl
} // namespace mozilla
#endif // TEXTUREIMAGEEGL_H_