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a88b1a3f85
frames while testing the new cell map and strategy
225 lines
7.2 KiB
C++
225 lines
7.2 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* The contents of this file are subject to the Netscape Public License
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* Version 1.0 (the "NPL"); you may not use this file except in
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* compliance with the NPL. You may obtain a copy of the NPL at
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* http://www.mozilla.org/NPL/
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*
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* Software distributed under the NPL is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
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* for the specific language governing rights and limitations under the
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* NPL.
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*
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* The Initial Developer of this code under the NPL is Netscape
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* Communications Corporation. Portions created by Netscape are
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* Copyright (C) 1998 Netscape Communications Corporation. All Rights
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* Reserved.
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*/
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#ifndef nsCellMap_h__
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#define nsCellMap_h__
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#include "nscore.h"
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#include "celldata.h"
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#include "nsVoidArray.h"
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class nsTableColFrame;
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class nsTableCellFrame;
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/** nsCellMap is a support class for nsTablePart.
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* It maintains an Rows x Columns grid onto which the cells of the table are mapped.
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* This makes processing of rowspan and colspan attributes much easier.
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* Each cell is represented by a CellData object.
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*
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* @see CellData
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* @see nsTableFrame::AddCellToMap
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* @see nsTableFrame::GrowCellMap
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* @see nsTableFrame::BuildCellIntoMap
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*
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* mRows is an array of rows. a row cannot be null.
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* each row is an array of cells. a cell can be null.
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*/
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class nsCellMap
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{
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public:
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/** constructor
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* @param aNumRows - initial number of rows
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* @param aNumColumns - initial number of columns
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*/
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nsCellMap(PRInt32 aNumRows,
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PRInt32 aNumCols);
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/** destructor
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* NOT VIRTUAL BECAUSE THIS CLASS SHOULD **NEVER** BE SUBCLASSED
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*/
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~nsCellMap();
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/** return the CellData for the cell at (aTableRowIndex, aTableColIndex) */
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CellData* GetCellAt(PRInt32 aRowIndex,
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PRInt32 aColIndex) const;
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/** return the nsTableCellFrame for the cell at (aTableRowIndex, aTableColIndex) */
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nsTableCellFrame* GetCellFrameAt(PRInt32 aRowIndex,
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PRInt32 aColIndex) const;
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/** append the cellFrame at the end of the row at aRowIndex and return the col index
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*/
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PRInt32 AppendCell(nsTableCellFrame* aCellFrame,
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PRInt32 aRowIndex);
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void RemoveCell(nsTableCellFrame* aCellFrame,
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PRInt32 aRowIndex);
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PRInt32 GetNextAvailRowIndex();
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PRInt32 GetEffectiveColSpan(PRInt32 aColIndex,
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nsTableCellFrame* aCell);
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PRInt32 GetNumCellsIn(PRInt32 aColIndex);
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PRInt32 GetNumCellsOriginatingIn(PRInt32 aColIndex);
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PRInt32 GetNumCollapsedRows();
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PRBool IsRowCollapsedAt(PRInt32 aRowIndex);
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void SetRowCollapsedAt(PRInt32 aRowIndex,
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PRBool aValue);
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PRInt32 GetNumCollapsedCols();
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PRBool IsColCollapsedAt(PRInt32 aColIndex);
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void SetColCollapsedAt(PRInt32 aColIndex,
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PRBool aValue);
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/** return the total number of columns in the table represented by this CellMap */
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PRInt32 GetColCount() const;
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/** return the actual number of rows in the table represented by this CellMap */
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PRInt32 GetRowCount() const;
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/** return the column frame associated with aColIndex */
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nsTableColFrame* GetColumnFrame(PRInt32 aColIndex) const;
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/** add a column frame to the list of column frames
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* column frames must be added in order
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*/
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void AppendColumnFrame(nsTableColFrame *aColFrame);
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/** empty the column frame cache */
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void ClearColumnCache();
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void GetCellInfoAt(PRInt32 aRowX,
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PRInt32 aColX,
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nsTableCellFrame*& aCellFrame,
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PRBool& aOriginates,
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PRInt32& aColSpan);
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void AddColsAtEnd(PRUint32 aNumCols);
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/** dump a representation of the cell map to stdout for debugging */
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#ifdef NS_DEBUG
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void Dump() const;
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#endif
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protected:
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/** set the CellMap to (aNumRows x aNumColumns) */
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void Grow(PRInt32 aNumMapRows,
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PRInt32 aNumCols);
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/** assign aCellData to the cell at (aRow,aColumn) */
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void SetMapCellAt(CellData& aCellData,
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PRInt32 aMapRowIndex,
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PRInt32 aColIndex);
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CellData* GetMapCellAt(PRInt32 aMapRowIndex,
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PRInt32 aColIndex) const;
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PRInt32 GetNumCellsIn(PRInt32 aColIndex, PRBool aOriginating);
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/** an array containing col array. It can be larger than mRowCount due to
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* row spans extending beyond the table */
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nsVoidArray mRows;
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/** an array of col frames. It is as large as mRowCount */
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nsVoidArray mColFrames;
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/** an array of PRInt32[2] indexed by col and giving the number of cells originating
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* and occupying each col. */
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nsVoidArray mNumCellsInCol;
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// an array of booleans where the ith element indicates if the ith row is collapsed
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PRPackedBool* mIsCollapsedRows;
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PRInt32 mNumCollapsedRows;
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// an array of booleans where the ith element indicates if the ith col is collapsed
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PRPackedBool* mIsCollapsedCols;
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PRInt32 mNumCollapsedCols;
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/** the number of rows in the table which is <= the number of rows in the cell map
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* due to row spans extending beyond the end of the table (dead rows) */
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PRInt32 mRowCount;
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PRInt32 mNextAvailRowIndex;
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};
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/* ----- inline methods ----- */
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inline CellData* nsCellMap::GetCellAt(PRInt32 aRowIndex,
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PRInt32 aColIndex) const
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{
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NS_PRECONDITION((0 <= aRowIndex) && (aRowIndex < mRowCount), "GetCellAt: bad row index");
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PRInt32 colCount = mNumCellsInCol.Count();
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NS_PRECONDITION((0 <= aColIndex) && (aColIndex < colCount), "GetCellAt: bad col index");
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CellData* result = nsnull;
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nsVoidArray* row = (nsVoidArray *)(mRows.ElementAt(aRowIndex));
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if (row)
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result = (CellData *)(row->ElementAt(aColIndex));
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return result;
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}
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inline CellData* nsCellMap::GetMapCellAt(PRInt32 aMapRowIndex,
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PRInt32 aColIndex) const
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{
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NS_PRECONDITION((0 <= aMapRowIndex) && (aMapRowIndex < mRows.Count()), "GetMapCellAt: bad row index");
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NS_PRECONDITION((0 <= aColIndex) && (aColIndex < mNumCellsInCol.Count()), "GetMapCellAt: bad col index");
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CellData* result = nsnull;
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nsVoidArray* row = (nsVoidArray *)(mRows.ElementAt(aMapRowIndex));
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if (row)
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result = (CellData *)(row->ElementAt(aColIndex));
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return result;
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}
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inline nsTableCellFrame* nsCellMap::GetCellFrameAt(PRInt32 aRowIndex,
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PRInt32 aColIndex) const
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{
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NS_PRECONDITION((0 <= aRowIndex) && (aRowIndex < mRowCount), "GetCellFrameAt: bad row index");
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PRInt32 colCount = mNumCellsInCol.Count();
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NS_PRECONDITION((0 <= aColIndex) && (aColIndex < colCount), "GetCellFrameAt: bad col index");
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nsTableCellFrame* result = nsnull;
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CellData* cellData = GetCellAt(aRowIndex, aColIndex);
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if (cellData)
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result = cellData->mOrigCell;
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return result;
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}
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inline PRInt32 nsCellMap::GetColCount() const
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{
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return mNumCellsInCol.Count();
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}
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inline PRInt32 nsCellMap::GetRowCount() const
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{
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return mRowCount;
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}
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inline void nsCellMap::AppendColumnFrame(nsTableColFrame *aColFrame)
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{
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mColFrames.AppendElement(aColFrame);
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}
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inline void nsCellMap::ClearColumnCache()
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{
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mColFrames.Clear();
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}
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#endif
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