gecko-dev/layout/tables/nsCellMap.h
karnaze%netscape.com a88b1a3f85 new nsCellMap, BasicTableLayoutStrategy, plus various fixes to table
frames while testing the new cell map and strategy
1999-07-28 08:09:02 +00:00

225 lines
7.2 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Netscape Public License
* Version 1.0 (the "NPL"); you may not use this file except in
* compliance with the NPL. You may obtain a copy of the NPL at
* http://www.mozilla.org/NPL/
*
* Software distributed under the NPL is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
* for the specific language governing rights and limitations under the
* NPL.
*
* The Initial Developer of this code under the NPL is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All Rights
* Reserved.
*/
#ifndef nsCellMap_h__
#define nsCellMap_h__
#include "nscore.h"
#include "celldata.h"
#include "nsVoidArray.h"
class nsTableColFrame;
class nsTableCellFrame;
/** nsCellMap is a support class for nsTablePart.
* It maintains an Rows x Columns grid onto which the cells of the table are mapped.
* This makes processing of rowspan and colspan attributes much easier.
* Each cell is represented by a CellData object.
*
* @see CellData
* @see nsTableFrame::AddCellToMap
* @see nsTableFrame::GrowCellMap
* @see nsTableFrame::BuildCellIntoMap
*
* mRows is an array of rows. a row cannot be null.
* each row is an array of cells. a cell can be null.
*/
class nsCellMap
{
public:
/** constructor
* @param aNumRows - initial number of rows
* @param aNumColumns - initial number of columns
*/
nsCellMap(PRInt32 aNumRows,
PRInt32 aNumCols);
/** destructor
* NOT VIRTUAL BECAUSE THIS CLASS SHOULD **NEVER** BE SUBCLASSED
*/
~nsCellMap();
/** return the CellData for the cell at (aTableRowIndex, aTableColIndex) */
CellData* GetCellAt(PRInt32 aRowIndex,
PRInt32 aColIndex) const;
/** return the nsTableCellFrame for the cell at (aTableRowIndex, aTableColIndex) */
nsTableCellFrame* GetCellFrameAt(PRInt32 aRowIndex,
PRInt32 aColIndex) const;
/** append the cellFrame at the end of the row at aRowIndex and return the col index
*/
PRInt32 AppendCell(nsTableCellFrame* aCellFrame,
PRInt32 aRowIndex);
void RemoveCell(nsTableCellFrame* aCellFrame,
PRInt32 aRowIndex);
PRInt32 GetNextAvailRowIndex();
PRInt32 GetEffectiveColSpan(PRInt32 aColIndex,
nsTableCellFrame* aCell);
PRInt32 GetNumCellsIn(PRInt32 aColIndex);
PRInt32 GetNumCellsOriginatingIn(PRInt32 aColIndex);
PRInt32 GetNumCollapsedRows();
PRBool IsRowCollapsedAt(PRInt32 aRowIndex);
void SetRowCollapsedAt(PRInt32 aRowIndex,
PRBool aValue);
PRInt32 GetNumCollapsedCols();
PRBool IsColCollapsedAt(PRInt32 aColIndex);
void SetColCollapsedAt(PRInt32 aColIndex,
PRBool aValue);
/** return the total number of columns in the table represented by this CellMap */
PRInt32 GetColCount() const;
/** return the actual number of rows in the table represented by this CellMap */
PRInt32 GetRowCount() const;
/** return the column frame associated with aColIndex */
nsTableColFrame* GetColumnFrame(PRInt32 aColIndex) const;
/** add a column frame to the list of column frames
* column frames must be added in order
*/
void AppendColumnFrame(nsTableColFrame *aColFrame);
/** empty the column frame cache */
void ClearColumnCache();
void GetCellInfoAt(PRInt32 aRowX,
PRInt32 aColX,
nsTableCellFrame*& aCellFrame,
PRBool& aOriginates,
PRInt32& aColSpan);
void AddColsAtEnd(PRUint32 aNumCols);
/** dump a representation of the cell map to stdout for debugging */
#ifdef NS_DEBUG
void Dump() const;
#endif
protected:
/** set the CellMap to (aNumRows x aNumColumns) */
void Grow(PRInt32 aNumMapRows,
PRInt32 aNumCols);
/** assign aCellData to the cell at (aRow,aColumn) */
void SetMapCellAt(CellData& aCellData,
PRInt32 aMapRowIndex,
PRInt32 aColIndex);
CellData* GetMapCellAt(PRInt32 aMapRowIndex,
PRInt32 aColIndex) const;
PRInt32 GetNumCellsIn(PRInt32 aColIndex, PRBool aOriginating);
/** an array containing col array. It can be larger than mRowCount due to
* row spans extending beyond the table */
nsVoidArray mRows;
/** an array of col frames. It is as large as mRowCount */
nsVoidArray mColFrames;
/** an array of PRInt32[2] indexed by col and giving the number of cells originating
* and occupying each col. */
nsVoidArray mNumCellsInCol;
// an array of booleans where the ith element indicates if the ith row is collapsed
PRPackedBool* mIsCollapsedRows;
PRInt32 mNumCollapsedRows;
// an array of booleans where the ith element indicates if the ith col is collapsed
PRPackedBool* mIsCollapsedCols;
PRInt32 mNumCollapsedCols;
/** the number of rows in the table which is <= the number of rows in the cell map
* due to row spans extending beyond the end of the table (dead rows) */
PRInt32 mRowCount;
PRInt32 mNextAvailRowIndex;
};
/* ----- inline methods ----- */
inline CellData* nsCellMap::GetCellAt(PRInt32 aRowIndex,
PRInt32 aColIndex) const
{
NS_PRECONDITION((0 <= aRowIndex) && (aRowIndex < mRowCount), "GetCellAt: bad row index");
PRInt32 colCount = mNumCellsInCol.Count();
NS_PRECONDITION((0 <= aColIndex) && (aColIndex < colCount), "GetCellAt: bad col index");
CellData* result = nsnull;
nsVoidArray* row = (nsVoidArray *)(mRows.ElementAt(aRowIndex));
if (row)
result = (CellData *)(row->ElementAt(aColIndex));
return result;
}
inline CellData* nsCellMap::GetMapCellAt(PRInt32 aMapRowIndex,
PRInt32 aColIndex) const
{
NS_PRECONDITION((0 <= aMapRowIndex) && (aMapRowIndex < mRows.Count()), "GetMapCellAt: bad row index");
NS_PRECONDITION((0 <= aColIndex) && (aColIndex < mNumCellsInCol.Count()), "GetMapCellAt: bad col index");
CellData* result = nsnull;
nsVoidArray* row = (nsVoidArray *)(mRows.ElementAt(aMapRowIndex));
if (row)
result = (CellData *)(row->ElementAt(aColIndex));
return result;
}
inline nsTableCellFrame* nsCellMap::GetCellFrameAt(PRInt32 aRowIndex,
PRInt32 aColIndex) const
{
NS_PRECONDITION((0 <= aRowIndex) && (aRowIndex < mRowCount), "GetCellFrameAt: bad row index");
PRInt32 colCount = mNumCellsInCol.Count();
NS_PRECONDITION((0 <= aColIndex) && (aColIndex < colCount), "GetCellFrameAt: bad col index");
nsTableCellFrame* result = nsnull;
CellData* cellData = GetCellAt(aRowIndex, aColIndex);
if (cellData)
result = cellData->mOrigCell;
return result;
}
inline PRInt32 nsCellMap::GetColCount() const
{
return mNumCellsInCol.Count();
}
inline PRInt32 nsCellMap::GetRowCount() const
{
return mRowCount;
}
inline void nsCellMap::AppendColumnFrame(nsTableColFrame *aColFrame)
{
mColFrames.AppendElement(aColFrame);
}
inline void nsCellMap::ClearColumnCache()
{
mColFrames.Clear();
}
#endif