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01583602a9
The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi --HG-- rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
125 lines
3.5 KiB
C++
125 lines
3.5 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef AudioDestinationNode_h_
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#define AudioDestinationNode_h_
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#include "mozilla/dom/AudioChannelBinding.h"
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#include "AudioNode.h"
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#include "nsIAudioChannelAgent.h"
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namespace mozilla {
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namespace dom {
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class AudioContext;
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class AudioDestinationNode final : public AudioNode
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, public nsIAudioChannelAgentCallback
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, public MainThreadMediaStreamListener
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{
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public:
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// This node type knows what MediaStreamGraph to use based on
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// whether it's in offline mode.
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AudioDestinationNode(AudioContext* aContext,
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bool aIsOffline,
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AudioChannel aChannel = AudioChannel::Normal,
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uint32_t aNumberOfChannels = 0,
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uint32_t aLength = 0,
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float aSampleRate = 0.0f);
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virtual void DestroyMediaStream() override;
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NS_DECL_ISUPPORTS_INHERITED
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NS_DECL_CYCLE_COLLECTION_CLASS_INHERITED(AudioDestinationNode, AudioNode)
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NS_DECL_NSIAUDIOCHANNELAGENTCALLBACK
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virtual JSObject* WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto) override;
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virtual uint16_t NumberOfOutputs() const final override
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{
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return 0;
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}
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uint32_t MaxChannelCount() const;
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virtual void SetChannelCount(uint32_t aChannelCount,
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ErrorResult& aRv) override;
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// Returns the stream or null after unlink.
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AudioNodeStream* Stream() { return mStream; }
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void Mute();
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void Unmute();
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void Suspend();
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void Resume();
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void StartRendering(Promise* aPromise);
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void OfflineShutdown();
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AudioChannel MozAudioChannelType() const;
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void SetMozAudioChannelType(AudioChannel aValue, ErrorResult& aRv);
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virtual void NotifyMainThreadStreamFinished() override;
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void FireOfflineCompletionEvent();
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// An amount that should be added to the MediaStream's current time to
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// get the AudioContext.currentTime.
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StreamTime ExtraCurrentTime();
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// When aIsOnlyNode is true, this is the only node for the AudioContext.
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void SetIsOnlyNodeForContext(bool aIsOnlyNode);
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nsresult CreateAudioChannelAgent();
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void DestroyAudioChannelAgent();
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virtual const char* NodeType() const override
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{
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return "AudioDestinationNode";
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}
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virtual size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const override;
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virtual size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const override;
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void InputMuted(bool aInputMuted);
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void ResolvePromise(AudioBuffer* aRenderedBuffer);
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protected:
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virtual ~AudioDestinationNode();
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private:
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bool CheckAudioChannelPermissions(AudioChannel aValue);
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void SetCanPlay(float aVolume, bool aMuted);
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void NotifyStableState();
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void ScheduleStableStateNotification();
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SelfReference<AudioDestinationNode> mOfflineRenderingRef;
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uint32_t mFramesToProduce;
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nsCOMPtr<nsIAudioChannelAgent> mAudioChannelAgent;
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RefPtr<MediaInputPort> mCaptureStreamPort;
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RefPtr<Promise> mOfflineRenderingPromise;
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// Audio Channel Type.
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AudioChannel mAudioChannel;
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bool mIsOffline;
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bool mAudioChannelAgentPlaying;
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TimeStamp mStartedBlockingDueToBeingOnlyNode;
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StreamTime mExtraCurrentTimeSinceLastStartedBlocking;
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bool mExtraCurrentTimeUpdatedSinceLastStableState;
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bool mCaptured;
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};
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} // namespace dom
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} // namespace mozilla
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#endif
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