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
As of the prior patch, these are no longer needed. I removed these with a script, then ran clang-format on the files, then manually reverted a few unrelated changed from the formatter. Differential Revision: https://phabricator.services.mozilla.com/D164829
49 lines
2.1 KiB
C++
49 lines
2.1 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "ScrollTimelineAnimationTracker.h"
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#include "mozilla/dom/Document.h"
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namespace mozilla {
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NS_IMPL_CYCLE_COLLECTION(ScrollTimelineAnimationTracker, mPendingSet, mDocument)
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void ScrollTimelineAnimationTracker::TriggerPendingAnimations() {
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for (auto iter = mPendingSet.begin(), end = mPendingSet.end(); iter != end;
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++iter) {
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dom::Animation* animation = *iter;
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MOZ_ASSERT(animation->GetTimeline() &&
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!animation->GetTimeline()->IsMonotonicallyIncreasing());
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// FIXME: Trigger now may not be correct because the spec says:
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// If a user agent determines that animation is immediately ready, it may
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// schedule the task (i.e. ResumeAt()) as a microtask such that it runs at
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// the next microtask checkpoint, but it must not perform the task
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// synchronously.
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// Note: So, for now, we put the animation into the tracker, and trigger
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// them immediately until the frames are ready. Using TriggerOnNextTick()
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// for scroll-linked animations may have issues because we don't tick if
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// no one does scroll.
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if (!animation->TryTriggerNowForFiniteTimeline()) {
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// Note: We keep this animation pending even if its timeline is always
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// inactive. It's pretty hard to tell its future status, for example, it's
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// possible that the scroll container is in display:none subtree but the
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// animating element isn't the subtree, then we need to keep tracking the
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// situation until the scroll container gets framed. so in general we make
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// this animation be pending (i.e. not ready) if its scroll-timeline is
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// inactive, and this also matches the current spec definition.
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continue;
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}
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// Note: Remove() is legitimately called once per entry during the loop.
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mPendingSet.Remove(iter);
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}
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}
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} // namespace mozilla
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