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9c190fff4b
None of the consumer need to mutate styles, and this saves some ugly const_casting on the next patch. Doesn't change behavior. Differential Revision: https://phabricator.services.mozilla.com/D147555
280 lines
9.5 KiB
C++
280 lines
9.5 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef DOM_SVG_SVGGEOMETRYPROPERTY_H_
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#define DOM_SVG_SVGGEOMETRYPROPERTY_H_
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#include "mozilla/SVGImageFrame.h"
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#include "mozilla/dom/SVGElement.h"
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#include "ComputedStyle.h"
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#include "SVGAnimatedLength.h"
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#include "nsComputedDOMStyle.h"
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#include "nsGkAtoms.h"
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#include "nsIFrame.h"
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#include <type_traits>
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namespace mozilla::dom::SVGGeometryProperty {
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namespace ResolverTypes {
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struct LengthPercentNoAuto {};
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struct LengthPercentRXY {};
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struct LengthPercentWidthHeight {};
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} // namespace ResolverTypes
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namespace Tags {
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#define SVGGEOMETRYPROPERTY_GENERATETAG(tagName, resolver, direction, \
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styleStruct) \
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struct tagName { \
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using ResolverType = ResolverTypes::resolver; \
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constexpr static auto CtxDirection = SVGContentUtils::direction; \
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constexpr static auto Getter = &styleStruct::m##tagName; \
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}
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SVGGEOMETRYPROPERTY_GENERATETAG(X, LengthPercentNoAuto, X, nsStyleSVGReset);
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SVGGEOMETRYPROPERTY_GENERATETAG(Y, LengthPercentNoAuto, Y, nsStyleSVGReset);
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SVGGEOMETRYPROPERTY_GENERATETAG(Cx, LengthPercentNoAuto, X, nsStyleSVGReset);
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SVGGEOMETRYPROPERTY_GENERATETAG(Cy, LengthPercentNoAuto, Y, nsStyleSVGReset);
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SVGGEOMETRYPROPERTY_GENERATETAG(R, LengthPercentNoAuto, XY, nsStyleSVGReset);
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#undef SVGGEOMETRYPROPERTY_GENERATETAG
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struct Height;
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struct Width {
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using ResolverType = ResolverTypes::LengthPercentWidthHeight;
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constexpr static auto CtxDirection = SVGContentUtils::X;
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constexpr static auto Getter = &nsStylePosition::mWidth;
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constexpr static auto SizeGetter = &gfx::Size::width;
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static AspectRatio AspectRatioRelative(AspectRatio aAspectRatio) {
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return aAspectRatio.Inverted();
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}
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constexpr static uint32_t DefaultObjectSize = 300;
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using CounterPart = Height;
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};
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struct Height {
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using ResolverType = ResolverTypes::LengthPercentWidthHeight;
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constexpr static auto CtxDirection = SVGContentUtils::Y;
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constexpr static auto Getter = &nsStylePosition::mHeight;
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constexpr static auto SizeGetter = &gfx::Size::height;
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static AspectRatio AspectRatioRelative(AspectRatio aAspectRatio) {
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return aAspectRatio;
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}
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constexpr static uint32_t DefaultObjectSize = 150;
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using CounterPart = Width;
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};
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struct Ry;
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struct Rx {
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using ResolverType = ResolverTypes::LengthPercentRXY;
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constexpr static auto CtxDirection = SVGContentUtils::X;
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constexpr static auto Getter = &nsStyleSVGReset::mRx;
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using CounterPart = Ry;
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};
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struct Ry {
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using ResolverType = ResolverTypes::LengthPercentRXY;
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constexpr static auto CtxDirection = SVGContentUtils::Y;
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constexpr static auto Getter = &nsStyleSVGReset::mRy;
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using CounterPart = Rx;
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};
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} // namespace Tags
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namespace details {
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template <class T>
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using AlwaysFloat = float;
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using dummy = int[];
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using CtxDirectionType = decltype(SVGContentUtils::X);
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template <CtxDirectionType CTD>
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float ResolvePureLengthPercentage(SVGElement* aElement,
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const LengthPercentage& aLP) {
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return aLP.ResolveToCSSPixelsWith(
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[&] { return CSSCoord{SVGElementMetrics(aElement).GetAxisLength(CTD)}; });
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}
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template <class Tag>
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float ResolveImpl(ComputedStyle const& aStyle, SVGElement* aElement,
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ResolverTypes::LengthPercentNoAuto) {
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auto const& value = aStyle.StyleSVGReset()->*Tag::Getter;
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return ResolvePureLengthPercentage<Tag::CtxDirection>(aElement, value);
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}
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template <class Tag>
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float ResolveImpl(ComputedStyle const& aStyle, SVGElement* aElement,
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ResolverTypes::LengthPercentWidthHeight) {
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static_assert(
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std::is_same<Tag, Tags::Width>{} || std::is_same<Tag, Tags::Height>{},
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"Wrong tag");
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auto const& value = aStyle.StylePosition()->*Tag::Getter;
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if (value.IsLengthPercentage()) {
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return ResolvePureLengthPercentage<Tag::CtxDirection>(
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aElement, value.AsLengthPercentage());
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}
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if (aElement->IsSVGElement(nsGkAtoms::image)) {
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// It's not clear per SVG2 spec what should be done for values other
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// than |auto| (e.g. |max-content|). We treat them as nonsense, thus
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// using the initial value behavior, i.e. |auto|.
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// The following procedure follows the Default Sizing Algorithm as
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// specified in:
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// https://svgwg.org/svg2-draft/embedded.html#ImageElement
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SVGImageFrame* imgf = do_QueryFrame(aElement->GetPrimaryFrame());
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if (!imgf) {
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return 0.f;
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}
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using Other = typename Tag::CounterPart;
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auto const& valueOther = aStyle.StylePosition()->*Other::Getter;
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gfx::Size intrinsicImageSize;
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AspectRatio aspectRatio;
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if (!imgf->GetIntrinsicImageDimensions(intrinsicImageSize, aspectRatio)) {
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// No image container, just return 0.
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return 0.f;
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}
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if (valueOther.IsLengthPercentage()) {
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// We are |auto|, but the other side has specifed length.
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float lengthOther = ResolvePureLengthPercentage<Other::CtxDirection>(
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aElement, valueOther.AsLengthPercentage());
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if (aspectRatio) {
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// Preserve aspect ratio if it's present.
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return Other::AspectRatioRelative(aspectRatio)
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.ApplyToFloat(lengthOther);
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}
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float intrinsicLength = intrinsicImageSize.*Tag::SizeGetter;
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if (intrinsicLength >= 0) {
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// Use the intrinsic length if it's present.
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return intrinsicLength;
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}
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// No specified size, no aspect ratio, no intrinsic length,
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// then use default size.
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return Tag::DefaultObjectSize;
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}
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// |width| and |height| are both |auto|
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if (intrinsicImageSize.*Tag::SizeGetter >= 0) {
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return intrinsicImageSize.*Tag::SizeGetter;
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}
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if (intrinsicImageSize.*Other::SizeGetter >= 0 && aspectRatio) {
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return Other::AspectRatioRelative(aspectRatio)
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.ApplyTo(intrinsicImageSize.*Other::SizeGetter);
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}
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if (aspectRatio) {
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// Resolve as a contain constraint against the default object size.
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auto defaultAspectRatioRelative =
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AspectRatio{float(Other::DefaultObjectSize) / Tag::DefaultObjectSize};
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auto aspectRatioRelative = Tag::AspectRatioRelative(aspectRatio);
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if (defaultAspectRatioRelative < aspectRatioRelative) {
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// Using default length in our side and the intrinsic aspect ratio,
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// the other side cannot be contained.
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return aspectRatioRelative.Inverted().ApplyTo(Other::DefaultObjectSize);
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}
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return Tag::DefaultObjectSize;
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}
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return Tag::DefaultObjectSize;
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}
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// For other elements, |auto| and |max-content| etc. are treated as 0.
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return 0.f;
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}
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template <class Tag>
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float ResolveImpl(ComputedStyle const& aStyle, SVGElement* aElement,
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ResolverTypes::LengthPercentRXY) {
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static_assert(std::is_same<Tag, Tags::Rx>{} || std::is_same<Tag, Tags::Ry>{},
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"Wrong tag");
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auto const& value = aStyle.StyleSVGReset()->*Tag::Getter;
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if (value.IsLengthPercentage()) {
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return ResolvePureLengthPercentage<Tag::CtxDirection>(
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aElement, value.AsLengthPercentage());
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}
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MOZ_ASSERT(value.IsAuto());
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using Rother = typename Tag::CounterPart;
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auto const& valueOther = aStyle.StyleSVGReset()->*Rother::Getter;
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if (valueOther.IsAuto()) {
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// Per SVG2, |Rx|, |Ry| resolve to 0 if both are |auto|
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return 0.f;
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}
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// If |Rx| is auto while |Ry| not, |Rx| gets the value of |Ry|.
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return ResolvePureLengthPercentage<Rother::CtxDirection>(
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aElement, valueOther.AsLengthPercentage());
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}
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} // namespace details
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template <class Tag>
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float ResolveWith(const ComputedStyle& aStyle, const SVGElement* aElement) {
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// TODO: There are a lot of utilities lacking const-ness in dom/svg.
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// We should fix that problem and remove this `const_cast`.
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return details::ResolveImpl<Tag>(aStyle, const_cast<SVGElement*>(aElement),
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typename Tag::ResolverType{});
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}
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template <class Func>
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bool DoForComputedStyle(const SVGElement* aElement, Func aFunc) {
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if (const nsIFrame* f = aElement->GetPrimaryFrame()) {
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aFunc(f->Style());
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return true;
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}
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if (RefPtr<const ComputedStyle> computedStyle =
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nsComputedDOMStyle::GetComputedStyleNoFlush(aElement)) {
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aFunc(computedStyle.get());
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return true;
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}
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return false;
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}
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#define SVGGEOMETRYPROPERTY_EVAL_ALL(expr) \
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(void)details::dummy { 0, (static_cast<void>(expr), 0)... }
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// To add support for new properties, or to handle special cases for
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// existing properties, you can add a new tag in |Tags| and |ResolverTypes|
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// namespace, then implement the behavior in |details::ResolveImpl|.
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template <class... Tags>
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bool ResolveAll(const SVGElement* aElement,
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details::AlwaysFloat<Tags>*... aRes) {
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bool res = DoForComputedStyle(aElement, [&](auto const* style) {
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SVGGEOMETRYPROPERTY_EVAL_ALL(*aRes = ResolveWith<Tags>(*style, aElement));
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});
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if (res) {
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return true;
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}
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SVGGEOMETRYPROPERTY_EVAL_ALL(*aRes = 0);
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return false;
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}
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#undef SVGGEOMETRYPROPERTY_EVAL_ALL
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nsCSSUnit SpecifiedUnitTypeToCSSUnit(uint8_t aSpecifiedUnit);
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nsCSSPropertyID AttrEnumToCSSPropId(const SVGElement* aElement,
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uint8_t aAttrEnum);
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bool IsNonNegativeGeometryProperty(nsCSSPropertyID aProp);
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bool ElementMapsLengthsToStyle(SVGElement const* aElement);
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} // namespace mozilla::dom::SVGGeometryProperty
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#endif // DOM_SVG_SVGGEOMETRYPROPERTY_H_
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