mirror of
https://github.com/mozilla/gecko-dev.git
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822 lines
30 KiB
C++
822 lines
30 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* vim: sw=2 ts=8 et :
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*/
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at:
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Code.
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*
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* The Initial Developer of the Original Code is
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* The Mozilla Foundation
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* Portions created by the Initial Developer are Copyright (C) 2010
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Chris Jones <jones.chris.g@gmail.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include "mozilla/layers/ShadowLayersParent.h"
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#include "BasicLayers.h"
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#include "LayerManagerOGL.h"
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#include "RenderFrameParent.h"
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#include "gfx3DMatrix.h"
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#include "nsFrameLoader.h"
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#include "nsViewportFrame.h"
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#include "nsSubDocumentFrame.h"
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typedef nsContentView::ViewConfig ViewConfig;
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using namespace mozilla::layers;
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namespace mozilla {
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namespace layout {
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typedef FrameMetrics::ViewID ViewID;
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typedef RenderFrameParent::ViewMap ViewMap;
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// Represents (affine) transforms that are calculated from a content view.
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struct ViewTransform {
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ViewTransform(nsIntPoint aTranslation, float aXScale, float aYScale)
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: mTranslation(aTranslation)
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, mXScale(aXScale)
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, mYScale(aYScale)
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{}
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operator gfx3DMatrix() const
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{
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return
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gfx3DMatrix::Scale(mXScale, mYScale, 1) *
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gfx3DMatrix::Translation(mTranslation.x, mTranslation.y, 0);
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}
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nsIntPoint mTranslation;
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float mXScale;
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float mYScale;
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};
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// Matrix helpers
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// For our simple purposes, these helpers apply to 2D affine transformations
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// that can be represented by a scale and a translation. This makes the math
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// much easier because we only expect the diagonals and the translation
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// coordinates of the matrix to be non-zero.
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static double GetXScale(const gfx3DMatrix& aTransform)
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{
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return aTransform._11;
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}
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static double GetYScale(const gfx3DMatrix& aTransform)
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{
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return aTransform._22;
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}
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static void Scale(gfx3DMatrix& aTransform, double aXScale, double aYScale)
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{
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aTransform._11 *= aXScale;
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aTransform._22 *= aYScale;
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}
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static void ApplyTransform(nsRect& aRect,
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gfx3DMatrix& aTransform,
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nscoord auPerDevPixel)
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{
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aRect.x = aRect.x * aTransform._11 + aTransform._41 * auPerDevPixel;
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aRect.y = aRect.y * aTransform._22 + aTransform._42 * auPerDevPixel;
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aRect.width = aRect.width * aTransform._11;
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aRect.height = aRect.height * aTransform._22;
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}
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static void
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AssertInTopLevelChromeDoc(ContainerLayer* aContainer,
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nsIFrame* aContainedFrame)
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{
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NS_ASSERTION(
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(aContainer->Manager()->GetBackendType() != LayerManager::LAYERS_BASIC) ||
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(aContainedFrame->GetNearestWidget() ==
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static_cast<BasicLayerManager*>(aContainer->Manager())->GetRetainerWidget()),
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"Expected frame to be in top-level chrome document");
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}
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// Return view for given ID in aArray, NULL if not found.
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static nsContentView*
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FindViewForId(const ViewMap& aMap, ViewID aId)
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{
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ViewMap::const_iterator iter = aMap.find(aId);
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return iter != aMap.end() ? iter->second : NULL;
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}
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static const FrameMetrics*
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GetFrameMetrics(Layer* aLayer)
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{
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// Children are not container layers, so they don't have frame metrics. Give
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// them a blank metric.
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if (!aLayer->GetFirstChild())
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return NULL;
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ContainerLayer* container = static_cast<ContainerLayer*>(aLayer);
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return &container->GetFrameMetrics();
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}
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static nsIntPoint
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GetRootFrameOffset(nsIFrame* aContainerFrame, nsDisplayListBuilder* aBuilder)
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{
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nscoord auPerDevPixel = aContainerFrame->PresContext()->AppUnitsPerDevPixel();
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// Offset to the content rect in case we have borders or padding
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nsPoint frameOffset =
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(aBuilder->ToReferenceFrame(aContainerFrame->GetParent()) +
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aContainerFrame->GetContentRect().TopLeft());
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return frameOffset.ToNearestPixels(auPerDevPixel);
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}
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// Compute the transform of the shadow tree contained by
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// |aContainerFrame| to widget space. We transform because the
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// subprocess layer manager renders to a different top-left than where
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// the shadow tree is drawn here and because a scale can be set on the
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// shadow tree.
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static ViewTransform
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ComputeShadowTreeTransform(nsIFrame* aContainerFrame,
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nsFrameLoader* aRootFrameLoader,
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const FrameMetrics* aMetrics,
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const ViewConfig& aConfig,
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float aInverseScaleX,
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float aInverseScaleY)
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{
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// |aMetrics->mViewportScrollOffset| The frame's scroll offset when it was
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// painted, in content document pixels.
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// |aConfig.mScrollOffset| What our user expects, or wants, the
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// frame scroll offset to be in chrome
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// document app units.
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//
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// So we set a compensating translation that moves the content document
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// pixels to where the user wants them to be.
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//
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nscoord auPerDevPixel = aContainerFrame->PresContext()->AppUnitsPerDevPixel();
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nsIntPoint scrollOffset =
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aConfig.mScrollOffset.ToNearestPixels(auPerDevPixel);
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nsIntPoint metricsScrollOffset = aMetrics->mViewportScrollOffset;
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if (aRootFrameLoader->AsyncScrollEnabled()) {
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nsIntPoint scrollCompensation(
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scrollOffset.x * aInverseScaleX - metricsScrollOffset.x * aConfig.mXScale,
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scrollOffset.y * aInverseScaleY - metricsScrollOffset.y * aConfig.mYScale);
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return ViewTransform(-scrollCompensation, aConfig.mXScale, aConfig.mYScale);
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} else {
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return ViewTransform(nsIntPoint(0, 0), 1, 1);
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}
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}
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// Use shadow layer tree to build display list for the browser's frame.
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static void
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BuildListForLayer(Layer* aLayer,
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nsFrameLoader* aRootFrameLoader,
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gfx3DMatrix aTransform,
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nsDisplayListBuilder* aBuilder,
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nsDisplayList& aShadowTree,
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nsIFrame* aSubdocFrame)
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{
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const FrameMetrics* metrics = GetFrameMetrics(aLayer);
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gfx3DMatrix transform;
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if (metrics && metrics->IsScrollable()) {
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const ViewID scrollId = metrics->mScrollId;
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// We need to figure out the bounds of the scrollable region using the
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// shadow layer tree from the remote process. The metrics viewport is
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// defined based on all the transformations of its parent layers and
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// the scale of the current layer.
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// Calculate transform for this layer.
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nsContentView* view =
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aRootFrameLoader->GetCurrentRemoteFrame()->GetContentView(scrollId);
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gfx3DMatrix applyTransform = ComputeShadowTreeTransform(
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aSubdocFrame, aRootFrameLoader, metrics, view->GetViewConfig(),
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1 / GetXScale(aTransform), 1 / GetYScale(aTransform));
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transform = applyTransform * aLayer->GetTransform() * aTransform;
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// As mentioned above, bounds calculation also depends on the scale
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// of this layer.
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Scale(aTransform, GetXScale(applyTransform), GetYScale(applyTransform));
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// Calculate rect for this layer based on aTransform.
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nsRect bounds;
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{
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nscoord auPerDevPixel = aSubdocFrame->PresContext()->AppUnitsPerDevPixel();
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bounds = metrics->mViewport.ToAppUnits(auPerDevPixel);
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ApplyTransform(bounds, aTransform, auPerDevPixel);
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}
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aShadowTree.AppendToTop(
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new (aBuilder) nsDisplayRemoteShadow(aBuilder, aSubdocFrame, bounds, scrollId));
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} else {
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transform = aLayer->GetTransform() * aTransform;
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}
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for (Layer* child = aLayer->GetFirstChild(); child;
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child = child->GetNextSibling()) {
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BuildListForLayer(child, aRootFrameLoader, transform,
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aBuilder, aShadowTree, aSubdocFrame);
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}
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}
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// Go down shadow layer tree and apply transformations for scrollable layers.
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static void
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TransformShadowTree(nsDisplayListBuilder* aBuilder, nsFrameLoader* aFrameLoader,
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nsIFrame* aFrame, Layer* aLayer,
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float aXScale = 1, float aYScale = 1)
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{
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ShadowLayer* shadow = aLayer->AsShadowLayer();
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shadow->SetShadowClipRect(aLayer->GetClipRect());
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shadow->SetShadowVisibleRegion(aLayer->GetVisibleRegion());
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const FrameMetrics* metrics = GetFrameMetrics(aLayer);
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gfx3DMatrix shadowTransform;
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if (metrics && metrics->IsScrollable()) {
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const ViewID scrollId = metrics->mScrollId;
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const nsContentView* view =
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aFrameLoader->GetCurrentRemoteFrame()->GetContentView(scrollId);
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NS_ABORT_IF_FALSE(view, "Array of views should be consistent with layer tree");
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ViewTransform viewTransform = ComputeShadowTreeTransform(
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aFrame, aFrameLoader, metrics, view->GetViewConfig(),
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1 / aXScale, 1 / aYScale
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);
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if (metrics->IsRootScrollable()) {
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viewTransform.mTranslation += GetRootFrameOffset(aFrame, aBuilder);
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}
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shadowTransform = gfx3DMatrix(viewTransform) * aLayer->GetTransform();
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} else {
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shadowTransform = aLayer->GetTransform();
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}
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shadow->SetShadowTransform(shadowTransform);
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aXScale *= GetXScale(shadowTransform);
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aYScale *= GetYScale(shadowTransform);
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for (Layer* child = aLayer->GetFirstChild();
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child; child = child->GetNextSibling()) {
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TransformShadowTree(aBuilder, aFrameLoader, aFrame, child, aXScale, aYScale);
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}
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}
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static void
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ClearContainer(ContainerLayer* aContainer)
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{
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while (Layer* layer = aContainer->GetFirstChild()) {
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aContainer->RemoveChild(layer);
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}
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}
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// Return true iff |aManager| is a "temporary layer manager". They're
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// used for small software rendering tasks, like drawWindow. That's
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// currently implemented by a BasicLayerManager without a backing
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// widget, and hence in non-retained mode.
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static PRBool
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IsTempLayerManager(LayerManager* aManager)
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{
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return (LayerManager::LAYERS_BASIC == aManager->GetBackendType() &&
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!static_cast<BasicLayerManager*>(aManager)->IsRetained());
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}
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// Recursively create a new array of scrollables, preserving any scrollables
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// that are still in the layer tree.
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//
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// aXScale and aYScale are used to calculate any values that need to be in
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// chrome-document CSS pixels and aren't part of the rendering loop, such as
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// the initial scroll offset for a new view.
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static void
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BuildViewMap(ViewMap& oldContentViews, ViewMap& newContentViews,
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nsFrameLoader* aFrameLoader, Layer* aLayer,
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float aXScale = 1, float aYScale = 1)
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{
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if (!aLayer->GetFirstChild())
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return;
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ContainerLayer* container = static_cast<ContainerLayer*>(aLayer);
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const FrameMetrics metrics = container->GetFrameMetrics();
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const ViewID scrollId = metrics.mScrollId;
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if (metrics.IsScrollable()) {
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nscoord auPerDevPixel = aFrameLoader->GetPrimaryFrameOfOwningContent()
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->PresContext()->AppUnitsPerDevPixel();
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nsContentView* view = FindViewForId(oldContentViews, scrollId);
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if (view) {
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// View already exists. Be sure to propagate scales for any values
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// that need to be calculated something in chrome-doc CSS pixels.
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ViewConfig config = view->GetViewConfig();
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aXScale *= config.mXScale;
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aYScale *= config.mYScale;
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view->mOwnerContent = aFrameLoader->GetOwnerContent();
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} else {
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// View doesn't exist, so generate one. We start the view scroll offset at
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// the same position as the framemetric's scroll offset from the layer.
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// The default scale is 1, so no need to propagate scale down.
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ViewConfig config;
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config.mScrollOffset = nsPoint(
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NSIntPixelsToAppUnits(metrics.mViewportScrollOffset.x, auPerDevPixel) * aXScale,
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NSIntPixelsToAppUnits(metrics.mViewportScrollOffset.y, auPerDevPixel) * aYScale);
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view = new nsContentView(aFrameLoader->GetOwnerContent(), scrollId, config);
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}
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view->mViewportSize = nsSize(
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NSIntPixelsToAppUnits(metrics.mViewport.width, auPerDevPixel) * aXScale,
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NSIntPixelsToAppUnits(metrics.mViewport.height, auPerDevPixel) * aYScale);
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view->mContentSize = nsSize(
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NSIntPixelsToAppUnits(metrics.mContentSize.width, auPerDevPixel) * aXScale,
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NSIntPixelsToAppUnits(metrics.mContentSize.height, auPerDevPixel) * aYScale);
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newContentViews[scrollId] = view;
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}
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for (Layer* child = aLayer->GetFirstChild();
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child; child = child->GetNextSibling()) {
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const gfx3DMatrix transform = aLayer->GetTransform();
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aXScale *= GetXScale(transform);
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aYScale *= GetYScale(transform);
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BuildViewMap(oldContentViews, newContentViews, aFrameLoader, child,
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aXScale, aYScale);
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}
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}
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already_AddRefed<gfxASurface>
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GetBackgroundImage()
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{
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// XXX TODO FIXME/bug XXXXXX: this is obviously a hacky placeloader
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// impl. Unclear how the background pattern source should be set.
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#define WHT 0xffff
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#define GRY 0xD69A
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#define WLINE8 WHT,WHT,WHT,WHT,WHT,WHT,WHT,WHT
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#define GLINE8 GRY,GRY,GRY,GRY,GRY,GRY,GRY,GRY
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#define WROW16 WLINE8, GLINE8
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#define GROW16 GLINE8, WLINE8
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static const unsigned short kCheckerboard[] = {
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WROW16,WROW16,WROW16,WROW16,WROW16,WROW16,WROW16,WROW16,
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WROW16,WROW16,WROW16,WROW16,WROW16,WROW16,WROW16,WROW16,
|
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WROW16,WROW16,WROW16,WROW16,WROW16,WROW16,WROW16,WROW16,
|
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WROW16,WROW16,WROW16,WROW16,WROW16,WROW16,WROW16,WROW16,
|
|
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GROW16,GROW16,GROW16,GROW16,GROW16,GROW16,GROW16,GROW16,
|
|
GROW16,GROW16,GROW16,GROW16,GROW16,GROW16,GROW16,GROW16,
|
|
GROW16,GROW16,GROW16,GROW16,GROW16,GROW16,GROW16,GROW16,
|
|
GROW16,GROW16,GROW16,GROW16,GROW16,GROW16,GROW16,GROW16,
|
|
|
|
WROW16,WROW16,WROW16,WROW16,WROW16,WROW16,WROW16,WROW16,
|
|
WROW16,WROW16,WROW16,WROW16,WROW16,WROW16,WROW16,WROW16,
|
|
WROW16,WROW16,WROW16,WROW16,WROW16,WROW16,WROW16,WROW16,
|
|
WROW16,WROW16,WROW16,WROW16,WROW16,WROW16,WROW16,WROW16,
|
|
|
|
GROW16,GROW16,GROW16,GROW16,GROW16,GROW16,GROW16,GROW16,
|
|
GROW16,GROW16,GROW16,GROW16,GROW16,GROW16,GROW16,GROW16,
|
|
GROW16,GROW16,GROW16,GROW16,GROW16,GROW16,GROW16,GROW16,
|
|
GROW16,GROW16,GROW16,GROW16,GROW16,GROW16,GROW16,GROW16,
|
|
|
|
WROW16,WROW16,WROW16,WROW16,WROW16,WROW16,WROW16,WROW16,
|
|
WROW16,WROW16,WROW16,WROW16,WROW16,WROW16,WROW16,WROW16,
|
|
WROW16,WROW16,WROW16,WROW16,WROW16,WROW16,WROW16,WROW16,
|
|
WROW16,WROW16,WROW16,WROW16,WROW16,WROW16,WROW16,WROW16,
|
|
|
|
GROW16,GROW16,GROW16,GROW16,GROW16,GROW16,GROW16,GROW16,
|
|
GROW16,GROW16,GROW16,GROW16,GROW16,GROW16,GROW16,GROW16,
|
|
GROW16,GROW16,GROW16,GROW16,GROW16,GROW16,GROW16,GROW16,
|
|
GROW16,GROW16,GROW16,GROW16,GROW16,GROW16,GROW16,GROW16,
|
|
|
|
WROW16,WROW16,WROW16,WROW16,WROW16,WROW16,WROW16,WROW16,
|
|
WROW16,WROW16,WROW16,WROW16,WROW16,WROW16,WROW16,WROW16,
|
|
WROW16,WROW16,WROW16,WROW16,WROW16,WROW16,WROW16,WROW16,
|
|
WROW16,WROW16,WROW16,WROW16,WROW16,WROW16,WROW16,WROW16,
|
|
|
|
GROW16,GROW16,GROW16,GROW16,GROW16,GROW16,GROW16,GROW16,
|
|
GROW16,GROW16,GROW16,GROW16,GROW16,GROW16,GROW16,GROW16,
|
|
GROW16,GROW16,GROW16,GROW16,GROW16,GROW16,GROW16,GROW16,
|
|
GROW16,GROW16,GROW16,GROW16,GROW16,GROW16,GROW16,GROW16
|
|
};
|
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|
|
nsRefPtr<gfxASurface> s =
|
|
new gfxImageSurface((unsigned char*)kCheckerboard,
|
|
gfxIntSize(64, 64),
|
|
64 * 2,
|
|
gfxASurface::ImageFormatRGB16_565);
|
|
return s.forget();
|
|
}
|
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|
|
static void
|
|
BuildBackgroundPatternFor(ContainerLayer* aContainer,
|
|
ContainerLayer* aShadowRoot,
|
|
const FrameMetrics& aMetrics,
|
|
const ViewConfig& aConfig,
|
|
LayerManager* aManager,
|
|
nsIFrame* aFrame,
|
|
nsDisplayListBuilder* aBuilder)
|
|
{
|
|
// We tile a visible region that is the frame's area \setminus the
|
|
// rect in our frame onto which valid pixels from remote content
|
|
// will be drawn. It's just a waste of CPU cycles to draw a
|
|
// checkerboard behind that content.
|
|
//
|
|
// We want to give the background the illusion of moving while the
|
|
// user pans, so we nudge the tiling area a bit based on the
|
|
// "desired" scroll offset.
|
|
//
|
|
// The background-image layer is added to the layer tree "behind"
|
|
// the shadow tree. It doesn't matter in theory which is behind/in
|
|
// front, except that having the background in front of content
|
|
// means we have to be more careful about snapping boundaries,
|
|
// whereas having it behind allows us to trade off simplicity for
|
|
// "wasted" drawing of a few extra pixels.
|
|
ShadowLayer* shadowRoot = aShadowRoot->AsShadowLayer();
|
|
gfxMatrix t;
|
|
if (!shadowRoot->GetShadowTransform().Is2D(&t)) {
|
|
return;
|
|
}
|
|
|
|
// Get the rect bounding the shadow content, transformed into the
|
|
// same space as |aFrame|
|
|
nsIntRect contentBounds = shadowRoot->GetShadowVisibleRegion().GetBounds();
|
|
gfxRect contentVis(contentBounds.x, contentBounds.y,
|
|
contentBounds.width, contentBounds.height);
|
|
gfxRect localContentVis(t.Transform(contentVis));
|
|
// Round *in* here because this area is punched out of the background
|
|
localContentVis.RoundIn();
|
|
nsIntRect localIntContentVis(localContentVis.pos.x, localContentVis.pos.y,
|
|
localContentVis.size.width, localContentVis.size.height);
|
|
|
|
// Get the frame's rect
|
|
nscoord auPerDevPixel = aFrame->PresContext()->AppUnitsPerDevPixel();
|
|
nsIntRect frameRect = aFrame->GetRect().ToOutsidePixels(auPerDevPixel);
|
|
|
|
// If the shadow tree covers the frame rect, don't bother building
|
|
// the background, it wouldn't be visible
|
|
if (localIntContentVis.Contains(frameRect)) {
|
|
return;
|
|
}
|
|
|
|
nsRefPtr<gfxASurface> bgImage = GetBackgroundImage();
|
|
gfxIntSize bgImageSize = bgImage->GetSize();
|
|
|
|
// Set up goop needed to get a cairo image into its own layer
|
|
nsRefPtr<ImageContainer> c = aManager->CreateImageContainer();
|
|
const Image::Format fmts[] = { Image::CAIRO_SURFACE };
|
|
nsRefPtr<Image> img = c->CreateImage(fmts, 1);
|
|
CairoImage::Data data = { bgImage.get(), bgImageSize };
|
|
static_cast<CairoImage*>(img.get())->SetData(data);
|
|
c->SetCurrentImage(img);
|
|
|
|
nsRefPtr<ImageLayer> layer = aManager->CreateImageLayer();
|
|
layer->SetContainer(c);
|
|
|
|
// The tile source is the entire background image
|
|
nsIntRect tileSource(0, 0, bgImageSize.width, bgImageSize.height);
|
|
layer->SetTileSourceRect(&tileSource);
|
|
|
|
// The origin of the tiling plane, top-left of the tile source rect,
|
|
// is at layer-space point <0,0>. Set up a translation from that
|
|
// origin to the frame top-left, with the little nudge included.
|
|
nsIntPoint translation = frameRect.TopLeft();
|
|
nsIntPoint panNudge = aConfig.mScrollOffset.ToNearestPixels(auPerDevPixel);
|
|
// This offset must be positive to ensure that the tiling rect
|
|
// contains the frame's visible rect. The "desired" scroll offset
|
|
// is allowed to be negative, however, so we fix that up here.
|
|
panNudge.x = (panNudge.x % bgImageSize.width);
|
|
if (panNudge.x < 0) panNudge.x += bgImageSize.width;
|
|
panNudge.y = (panNudge.y % bgImageSize.height);
|
|
if (panNudge.y < 0) panNudge.y += bgImageSize.height;
|
|
|
|
translation -= panNudge;
|
|
layer->SetTransform(gfx3DMatrix::Translation(translation.x, translation.y, 0));
|
|
|
|
// The visible area of the background is the frame's area minus the
|
|
// content area
|
|
nsIntRegion bgRgn(frameRect);
|
|
bgRgn.Sub(bgRgn, localIntContentVis);
|
|
bgRgn.MoveBy(-translation);
|
|
layer->SetVisibleRegion(bgRgn);
|
|
|
|
aContainer->InsertAfter(layer, nsnull);
|
|
}
|
|
|
|
RenderFrameParent::RenderFrameParent(nsFrameLoader* aFrameLoader)
|
|
: mFrameLoader(aFrameLoader)
|
|
{
|
|
NS_ABORT_IF_FALSE(aFrameLoader, "Need a frameloader here");
|
|
mContentViews[FrameMetrics::ROOT_SCROLL_ID] =
|
|
new nsContentView(aFrameLoader->GetOwnerContent(),
|
|
FrameMetrics::ROOT_SCROLL_ID);
|
|
}
|
|
|
|
RenderFrameParent::~RenderFrameParent()
|
|
{}
|
|
|
|
void
|
|
RenderFrameParent::Destroy()
|
|
{
|
|
size_t numChildren = ManagedPLayersParent().Length();
|
|
NS_ABORT_IF_FALSE(0 == numChildren || 1 == numChildren,
|
|
"render frame must only have 0 or 1 layer manager");
|
|
|
|
if (numChildren) {
|
|
ShadowLayersParent* layers =
|
|
static_cast<ShadowLayersParent*>(ManagedPLayersParent()[0]);
|
|
layers->Destroy();
|
|
}
|
|
}
|
|
|
|
nsContentView*
|
|
RenderFrameParent::GetContentView(ViewID aId)
|
|
{
|
|
return FindViewForId(mContentViews, aId);
|
|
}
|
|
|
|
void
|
|
RenderFrameParent::ShadowLayersUpdated()
|
|
{
|
|
mFrameLoader->SetCurrentRemoteFrame(this);
|
|
|
|
// View map must only contain views that are associated with the current
|
|
// shadow layer tree. We must always update the map when shadow layers
|
|
// are updated.
|
|
BuildViewMap();
|
|
|
|
nsIFrame* docFrame = mFrameLoader->GetPrimaryFrameOfOwningContent();
|
|
if (!docFrame) {
|
|
// Bad, but nothing we can do about it (XXX/cjones: or is there?
|
|
// maybe bug 589337?). When the new frame is created, we'll
|
|
// probably still be the current render frame and will get to draw
|
|
// our content then. Or, we're shutting down and this update goes
|
|
// to /dev/null.
|
|
return;
|
|
}
|
|
|
|
// FIXME/cjones: we should collect the rects/regions updated for
|
|
// Painted*Layer() calls and pass that region to here, then only
|
|
// invalidate that rect
|
|
//
|
|
// We pass INVALIDATE_NO_THEBES_LAYERS here because we're
|
|
// invalidating the <browser> on behalf of its counterpart in the
|
|
// content process. Not only do we not need to invalidate the
|
|
// shadow layers, things would just break if we did --- we have no
|
|
// way to repaint shadow layers from this process.
|
|
nsRect rect = nsRect(nsPoint(0, 0), docFrame->GetRect().Size());
|
|
docFrame->InvalidateWithFlags(rect, nsIFrame::INVALIDATE_NO_THEBES_LAYERS);
|
|
}
|
|
|
|
already_AddRefed<Layer>
|
|
RenderFrameParent::BuildLayer(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aFrame,
|
|
LayerManager* aManager,
|
|
const nsIntRect& aVisibleRect)
|
|
{
|
|
NS_ABORT_IF_FALSE(aFrame,
|
|
"makes no sense to have a shadow tree without a frame");
|
|
NS_ABORT_IF_FALSE(!mContainer ||
|
|
IsTempLayerManager(aManager) ||
|
|
mContainer->Manager() == aManager,
|
|
"retaining manager changed out from under us ... HELP!");
|
|
|
|
if (mContainer && mContainer->Manager() != aManager) {
|
|
// This can happen if aManager is a "temporary" manager, or if the
|
|
// widget's layer manager changed out from under us. We need to
|
|
// FIXME handle the former case somehow, probably with an API to
|
|
// draw a manager's subtree. The latter is bad bad bad, but the
|
|
// the NS_ABORT_IF_FALSE() above will flag it. Returning NULL
|
|
// here will just cause the shadow subtree not to be rendered.
|
|
return nsnull;
|
|
}
|
|
|
|
if (mContainer) {
|
|
ClearContainer(mContainer);
|
|
}
|
|
|
|
ContainerLayer* shadowRoot = GetRootLayer();
|
|
if (!shadowRoot) {
|
|
mContainer = nsnull;
|
|
return nsnull;
|
|
}
|
|
|
|
NS_ABORT_IF_FALSE(!shadowRoot || shadowRoot->Manager() == aManager,
|
|
"retaining manager changed out from under us ... HELP!");
|
|
|
|
// Wrap the shadow layer tree in mContainer.
|
|
if (!mContainer) {
|
|
mContainer = aManager->CreateContainerLayer();
|
|
}
|
|
NS_ABORT_IF_FALSE(!mContainer->GetFirstChild(),
|
|
"container of shadow tree shouldn't have a 'root' here");
|
|
|
|
mContainer->InsertAfter(shadowRoot, nsnull);
|
|
|
|
AssertInTopLevelChromeDoc(mContainer, aFrame);
|
|
TransformShadowTree(aBuilder, mFrameLoader, aFrame, shadowRoot);
|
|
mContainer->SetClipRect(nsnull);
|
|
|
|
if (mFrameLoader->AsyncScrollEnabled()) {
|
|
const nsContentView* view = GetContentView(FrameMetrics::ROOT_SCROLL_ID);
|
|
BuildBackgroundPatternFor(mContainer,
|
|
shadowRoot,
|
|
shadowRoot->GetFrameMetrics(),
|
|
view->GetViewConfig(),
|
|
aManager, aFrame, aBuilder);
|
|
}
|
|
mContainer->SetVisibleRegion(aVisibleRect);
|
|
|
|
return nsRefPtr<Layer>(mContainer).forget();
|
|
}
|
|
|
|
void
|
|
RenderFrameParent::OwnerContentChanged(nsIContent* aContent)
|
|
{
|
|
NS_ABORT_IF_FALSE(mFrameLoader->GetOwnerContent() == aContent,
|
|
"Don't build new map if owner is same!");
|
|
BuildViewMap();
|
|
}
|
|
|
|
void
|
|
RenderFrameParent::ActorDestroy(ActorDestroyReason why)
|
|
{
|
|
if (mFrameLoader->GetCurrentRemoteFrame() == this) {
|
|
// XXX this might cause some weird issues ... we'll just not
|
|
// redraw the part of the window covered by this until the "next"
|
|
// remote frame has a layer-tree transaction. For
|
|
// why==NormalShutdown, we'll definitely want to do something
|
|
// better, especially as nothing guarantees another Update() from
|
|
// the "next" remote layer tree.
|
|
mFrameLoader->SetCurrentRemoteFrame(nsnull);
|
|
}
|
|
mFrameLoader = nsnull;
|
|
}
|
|
|
|
PLayersParent*
|
|
RenderFrameParent::AllocPLayers()
|
|
{
|
|
LayerManager* lm = GetLayerManager();
|
|
switch (lm->GetBackendType()) {
|
|
case LayerManager::LAYERS_BASIC: {
|
|
BasicShadowLayerManager* bslm = static_cast<BasicShadowLayerManager*>(lm);
|
|
return new ShadowLayersParent(bslm);
|
|
}
|
|
case LayerManager::LAYERS_OPENGL: {
|
|
LayerManagerOGL* lmo = static_cast<LayerManagerOGL*>(lm);
|
|
return new ShadowLayersParent(lmo);
|
|
}
|
|
default: {
|
|
NS_WARNING("shadow layers no sprechen D3D backend yet");
|
|
return nsnull;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool
|
|
RenderFrameParent::DeallocPLayers(PLayersParent* aLayers)
|
|
{
|
|
delete aLayers;
|
|
return true;
|
|
}
|
|
|
|
void
|
|
RenderFrameParent::BuildViewMap()
|
|
{
|
|
ViewMap newContentViews;
|
|
// BuildViewMap assumes we have a primary frame, which may not be the case.
|
|
if (GetRootLayer() && mFrameLoader->GetPrimaryFrameOfOwningContent()) {
|
|
// Some of the content views in our hash map may no longer be active. To
|
|
// tag them as inactive and to remove any chance of them using a dangling
|
|
// pointer, we set mContentView to NULL.
|
|
//
|
|
// BuildViewMap will restore mOwnerContent if the content view is still
|
|
// in our hash table.
|
|
|
|
for (ViewMap::const_iterator iter = mContentViews.begin();
|
|
iter != mContentViews.end();
|
|
++iter) {
|
|
iter->second->mOwnerContent = NULL;
|
|
}
|
|
|
|
mozilla::layout::BuildViewMap(mContentViews, newContentViews, mFrameLoader, GetRootLayer());
|
|
}
|
|
|
|
// Here, we guarantee that *only* the root view is preserved in
|
|
// case we couldn't build a new view map above. This is important because
|
|
// the content view map should only contain the root view and content
|
|
// views that are present in the layer tree.
|
|
if (newContentViews.empty()) {
|
|
newContentViews[FrameMetrics::ROOT_SCROLL_ID] =
|
|
FindViewForId(mContentViews, FrameMetrics::ROOT_SCROLL_ID);
|
|
}
|
|
|
|
mContentViews = newContentViews;
|
|
}
|
|
|
|
LayerManager*
|
|
RenderFrameParent::GetLayerManager() const
|
|
{
|
|
nsIDocument* doc = mFrameLoader->GetOwnerDoc();
|
|
return doc->GetShell()->GetLayerManager();
|
|
}
|
|
|
|
ShadowLayersParent*
|
|
RenderFrameParent::GetShadowLayers() const
|
|
{
|
|
const nsTArray<PLayersParent*>& shadowParents = ManagedPLayersParent();
|
|
NS_ABORT_IF_FALSE(shadowParents.Length() <= 1,
|
|
"can only support at most 1 ShadowLayersParent");
|
|
return (shadowParents.Length() == 1) ?
|
|
static_cast<ShadowLayersParent*>(shadowParents[0]) : nsnull;
|
|
}
|
|
|
|
ContainerLayer*
|
|
RenderFrameParent::GetRootLayer() const
|
|
{
|
|
ShadowLayersParent* shadowLayers = GetShadowLayers();
|
|
return shadowLayers ? shadowLayers->GetRoot() : nsnull;
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
RenderFrameParent::BuildDisplayList(nsDisplayListBuilder* aBuilder,
|
|
nsSubDocumentFrame* aFrame,
|
|
const nsRect& aDirtyRect,
|
|
const nsDisplayListSet& aLists)
|
|
{
|
|
// We're the subdoc for <browser remote="true"> and it has
|
|
// painted content. Display its shadow layer tree.
|
|
nsDisplayList shadowTree;
|
|
if (aBuilder->IsForEventDelivery()) {
|
|
nsRect bounds = aFrame->EnsureInnerView()->GetBounds();
|
|
ViewTransform offset =
|
|
ViewTransform(GetRootFrameOffset(aFrame, aBuilder), 1, 1);
|
|
BuildListForLayer(GetRootLayer(), mFrameLoader, offset,
|
|
aBuilder, shadowTree, aFrame);
|
|
} else {
|
|
shadowTree.AppendToTop(
|
|
new (aBuilder) nsDisplayRemote(aBuilder, aFrame, this));
|
|
}
|
|
|
|
// Clip the shadow layers to subdoc bounds
|
|
nsPoint offset = aFrame->GetOffsetToCrossDoc(aBuilder->ReferenceFrame());
|
|
nsRect bounds = aFrame->EnsureInnerView()->GetBounds() + offset;
|
|
|
|
return aLists.Content()->AppendNewToTop(
|
|
new (aBuilder) nsDisplayClip(aBuilder, aFrame, &shadowTree,
|
|
bounds));
|
|
}
|
|
|
|
} // namespace layout
|
|
} // namespace mozilla
|
|
|
|
already_AddRefed<Layer>
|
|
nsDisplayRemote::BuildLayer(nsDisplayListBuilder* aBuilder,
|
|
LayerManager* aManager)
|
|
{
|
|
PRInt32 appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
|
|
nsIntRect visibleRect = GetVisibleRect().ToNearestPixels(appUnitsPerDevPixel);
|
|
nsRefPtr<Layer> layer = mRemoteFrame->BuildLayer(aBuilder, mFrame, aManager, visibleRect);
|
|
return layer.forget();
|
|
}
|
|
|
|
|
|
void
|
|
nsDisplayRemoteShadow::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
|
|
HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames)
|
|
{
|
|
// If we are here, then rects have intersected.
|
|
//
|
|
// XXX I think iframes and divs can be rounded like anything else but we don't
|
|
// cover that case here.
|
|
//
|
|
if (aState->mShadows) {
|
|
aState->mShadows->AppendElement(mId);
|
|
}
|
|
}
|