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http://hg.mozilla.org/users/bschouten_mozilla.com/tiling/summary This work is mainly porting tiled layers to new textures, implementing double-buffered tiles and implementing a texture client pool, to be used by tiled content clients. Any questions regarding this patch should go to: Bas Schouten <bschouten@mozilla.com> Chris Lord <clord@mozilla.com> Nicolas Silva <nsilva@mozilla.com> In their absence questions can be directed to: Jeff Muizelaar <jmuizelaar@mozilla.com> Benoit Girard <bgirard@mozilla.com> |
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CompositorD3D11.cpp | ||
CompositorD3D11.fx | ||
CompositorD3D11.h | ||
CompositorD3D11Shaders.h | ||
genshaders.sh | ||
TextureD3D11.cpp | ||
TextureD3D11.h |