gecko-dev/gfx/vr/gfxVROculus.cpp

897 lines
29 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef XP_WIN
#error "Oculus 1.3 runtime support only available for Windows"
#endif
#include <math.h>
#include "prlink.h"
#include "prmem.h"
#include "prenv.h"
#include "gfxPrefs.h"
#include "nsString.h"
#include "mozilla/DebugOnly.h"
#include "mozilla/Preferences.h"
#include "mozilla/TimeStamp.h"
#include "mozilla/gfx/DeviceManagerDx.h"
#include "ipc/VRLayerParent.h"
#include "mozilla/gfx/Quaternion.h"
#include <d3d11.h>
#include "CompositorD3D11.h"
#include "TextureD3D11.h"
#include "gfxVROculus.h"
/** XXX The DX11 objects and quad blitting could be encapsulated
* into a separate object if either Oculus starts supporting
* non-Windows platforms or the blit is needed by other HMD\
* drivers.
* Alternately, we could remove the extra blit for
* Oculus as well with some more refactoring.
*/
// See CompositorD3D11Shaders.h
struct ShaderBytes { const void* mData; size_t mLength; };
extern ShaderBytes sRGBShader;
extern ShaderBytes sLayerQuadVS;
#ifndef M_PI
# define M_PI 3.14159265358979323846
#endif
using namespace mozilla;
using namespace mozilla::gfx;
using namespace mozilla::gfx::impl;
using namespace mozilla::layers;
namespace {
#ifdef OVR_CAPI_LIMITED_MOZILLA
static pfn_ovr_Initialize ovr_Initialize = nullptr;
static pfn_ovr_Shutdown ovr_Shutdown = nullptr;
static pfn_ovr_GetLastErrorInfo ovr_GetLastErrorInfo = nullptr;
static pfn_ovr_GetVersionString ovr_GetVersionString = nullptr;
static pfn_ovr_TraceMessage ovr_TraceMessage = nullptr;
static pfn_ovr_GetHmdDesc ovr_GetHmdDesc = nullptr;
static pfn_ovr_GetTrackerCount ovr_GetTrackerCount = nullptr;
static pfn_ovr_GetTrackerDesc ovr_GetTrackerDesc = nullptr;
static pfn_ovr_Create ovr_Create = nullptr;
static pfn_ovr_Destroy ovr_Destroy = nullptr;
static pfn_ovr_GetSessionStatus ovr_GetSessionStatus = nullptr;
static pfn_ovr_SetTrackingOriginType ovr_SetTrackingOriginType = nullptr;
static pfn_ovr_GetTrackingOriginType ovr_GetTrackingOriginType = nullptr;
static pfn_ovr_RecenterTrackingOrigin ovr_RecenterTrackingOrigin = nullptr;
static pfn_ovr_ClearShouldRecenterFlag ovr_ClearShouldRecenterFlag = nullptr;
static pfn_ovr_GetTrackingState ovr_GetTrackingState = nullptr;
static pfn_ovr_GetTrackerPose ovr_GetTrackerPose = nullptr;
static pfn_ovr_GetInputState ovr_GetInputState = nullptr;
static pfn_ovr_GetConnectedControllerTypes ovr_GetConnectedControllerTypes = nullptr;
static pfn_ovr_SetControllerVibration ovr_SetControllerVibration = nullptr;
static pfn_ovr_GetTextureSwapChainLength ovr_GetTextureSwapChainLength = nullptr;
static pfn_ovr_GetTextureSwapChainCurrentIndex ovr_GetTextureSwapChainCurrentIndex = nullptr;
static pfn_ovr_GetTextureSwapChainDesc ovr_GetTextureSwapChainDesc = nullptr;
static pfn_ovr_CommitTextureSwapChain ovr_CommitTextureSwapChain = nullptr;
static pfn_ovr_DestroyTextureSwapChain ovr_DestroyTextureSwapChain = nullptr;
static pfn_ovr_DestroyMirrorTexture ovr_DestroyMirrorTexture = nullptr;
static pfn_ovr_GetFovTextureSize ovr_GetFovTextureSize = nullptr;
static pfn_ovr_GetRenderDesc ovr_GetRenderDesc = nullptr;
static pfn_ovr_SubmitFrame ovr_SubmitFrame = nullptr;
static pfn_ovr_GetPredictedDisplayTime ovr_GetPredictedDisplayTime = nullptr;
static pfn_ovr_GetTimeInSeconds ovr_GetTimeInSeconds = nullptr;
static pfn_ovr_GetBool ovr_GetBool = nullptr;
static pfn_ovr_SetBool ovr_SetBool = nullptr;
static pfn_ovr_GetInt ovr_GetInt = nullptr;
static pfn_ovr_SetInt ovr_SetInt = nullptr;
static pfn_ovr_GetFloat ovr_GetFloat = nullptr;
static pfn_ovr_SetFloat ovr_SetFloat = nullptr;
static pfn_ovr_GetFloatArray ovr_GetFloatArray = nullptr;
static pfn_ovr_SetFloatArray ovr_SetFloatArray = nullptr;
static pfn_ovr_GetString ovr_GetString = nullptr;
static pfn_ovr_SetString ovr_SetString = nullptr;
#ifdef XP_WIN
static pfn_ovr_CreateTextureSwapChainDX ovr_CreateTextureSwapChainDX = nullptr;
static pfn_ovr_GetTextureSwapChainBufferDX ovr_GetTextureSwapChainBufferDX = nullptr;
static pfn_ovr_CreateMirrorTextureDX ovr_CreateMirrorTextureDX = nullptr;
static pfn_ovr_GetMirrorTextureBufferDX ovr_GetMirrorTextureBufferDX = nullptr;
#endif
static pfn_ovr_CreateTextureSwapChainGL ovr_CreateTextureSwapChainGL = nullptr;
static pfn_ovr_GetTextureSwapChainBufferGL ovr_GetTextureSwapChainBufferGL = nullptr;
static pfn_ovr_CreateMirrorTextureGL ovr_CreateMirrorTextureGL = nullptr;
static pfn_ovr_GetMirrorTextureBufferGL ovr_GetMirrorTextureBufferGL = nullptr;
#ifdef HAVE_64BIT_BUILD
#define BUILD_BITS 64
#else
#define BUILD_BITS 32
#endif
#define OVR_PRODUCT_VERSION 1
#define OVR_MAJOR_VERSION 3
#define OVR_MINOR_VERSION 1
static bool
InitializeOculusCAPI()
{
static PRLibrary *ovrlib = nullptr;
if (!ovrlib) {
nsTArray<nsCString> libSearchPaths;
nsCString libName;
nsCString searchPath;
#if defined(_WIN32)
static const char dirSep = '\\';
#else
static const char dirSep = '/';
#endif
#if defined(_WIN32)
static const int pathLen = 260;
searchPath.SetCapacity(pathLen);
int realLen = ::GetSystemDirectoryA(searchPath.BeginWriting(), pathLen);
if (realLen != 0 && realLen < pathLen) {
searchPath.SetLength(realLen);
libSearchPaths.AppendElement(searchPath);
}
libName.AppendPrintf("LibOVRRT%d_%d.dll", BUILD_BITS, OVR_PRODUCT_VERSION);
#elif defined(__APPLE__)
searchPath.Truncate();
searchPath.AppendPrintf("/Library/Frameworks/LibOVRRT_%d.framework/Versions/%d", OVR_PRODUCT_VERSION, OVR_MAJOR_VERSION);
libSearchPaths.AppendElement(searchPath);
if (PR_GetEnv("HOME")) {
searchPath.Truncate();
searchPath.AppendPrintf("%s/Library/Frameworks/LibOVRRT_%d.framework/Versions/%d", PR_GetEnv("HOME"), OVR_PRODUCT_VERSION, OVR_MAJOR_VERSION);
libSearchPaths.AppendElement(searchPath);
}
// The following will match the va_list overload of AppendPrintf if the product version is 0
// That's bad times.
//libName.AppendPrintf("LibOVRRT_%d", OVR_PRODUCT_VERSION);
libName.Append("LibOVRRT_");
libName.AppendInt(OVR_PRODUCT_VERSION);
#else
libSearchPaths.AppendElement(nsCString("/usr/local/lib"));
libSearchPaths.AppendElement(nsCString("/usr/lib"));
libName.AppendPrintf("libOVRRT%d_%d.so.%d", BUILD_BITS, OVR_PRODUCT_VERSION, OVR_MAJOR_VERSION);
#endif
// If the pref is present, we override libName
nsAdoptingCString prefLibPath = mozilla::Preferences::GetCString("dom.vr.ovr_lib_path");
if (prefLibPath && prefLibPath.get()) {
libSearchPaths.InsertElementsAt(0, 1, prefLibPath);
}
nsAdoptingCString prefLibName = mozilla::Preferences::GetCString("dom.vr.ovr_lib_name");
if (prefLibName && prefLibName.get()) {
libName.Assign(prefLibName);
}
// search the path/module dir
libSearchPaths.InsertElementsAt(0, 1, nsCString());
// If the env var is present, we override libName
if (PR_GetEnv("OVR_LIB_PATH")) {
searchPath = PR_GetEnv("OVR_LIB_PATH");
libSearchPaths.InsertElementsAt(0, 1, searchPath);
}
if (PR_GetEnv("OVR_LIB_NAME")) {
libName = PR_GetEnv("OVR_LIB_NAME");
}
for (uint32_t i = 0; i < libSearchPaths.Length(); ++i) {
nsCString& libPath = libSearchPaths[i];
nsCString fullName;
if (libPath.Length() == 0) {
fullName.Assign(libName);
} else {
fullName.AppendPrintf("%s%c%s", libPath.BeginReading(), dirSep, libName.BeginReading());
}
ovrlib = PR_LoadLibrary(fullName.BeginReading());
if (ovrlib)
break;
}
if (!ovrlib) {
return false;
}
}
// was it already initialized?
if (ovr_Initialize)
return true;
#define REQUIRE_FUNCTION(_x) do { \
*(void **)&_x = (void *) PR_FindSymbol(ovrlib, #_x); \
if (!_x) { printf_stderr(#_x " symbol missing\n"); goto fail; } \
} while (0)
REQUIRE_FUNCTION(ovr_Initialize);
REQUIRE_FUNCTION(ovr_Shutdown);
REQUIRE_FUNCTION(ovr_GetLastErrorInfo);
REQUIRE_FUNCTION(ovr_GetVersionString);
REQUIRE_FUNCTION(ovr_TraceMessage);
REQUIRE_FUNCTION(ovr_GetHmdDesc);
REQUIRE_FUNCTION(ovr_GetTrackerCount);
REQUIRE_FUNCTION(ovr_GetTrackerDesc);
REQUIRE_FUNCTION(ovr_Create);
REQUIRE_FUNCTION(ovr_Destroy);
REQUIRE_FUNCTION(ovr_GetSessionStatus);
REQUIRE_FUNCTION(ovr_SetTrackingOriginType);
REQUIRE_FUNCTION(ovr_GetTrackingOriginType);
REQUIRE_FUNCTION(ovr_RecenterTrackingOrigin);
REQUIRE_FUNCTION(ovr_ClearShouldRecenterFlag);
REQUIRE_FUNCTION(ovr_GetTrackingState);
REQUIRE_FUNCTION(ovr_GetTrackerPose);
REQUIRE_FUNCTION(ovr_GetInputState);
REQUIRE_FUNCTION(ovr_GetConnectedControllerTypes);
REQUIRE_FUNCTION(ovr_SetControllerVibration);
REQUIRE_FUNCTION(ovr_GetTextureSwapChainLength);
REQUIRE_FUNCTION(ovr_GetTextureSwapChainCurrentIndex);
REQUIRE_FUNCTION(ovr_GetTextureSwapChainDesc);
REQUIRE_FUNCTION(ovr_CommitTextureSwapChain);
REQUIRE_FUNCTION(ovr_DestroyTextureSwapChain);
REQUIRE_FUNCTION(ovr_DestroyMirrorTexture);
REQUIRE_FUNCTION(ovr_GetFovTextureSize);
REQUIRE_FUNCTION(ovr_GetRenderDesc);
REQUIRE_FUNCTION(ovr_SubmitFrame);
REQUIRE_FUNCTION(ovr_GetPredictedDisplayTime);
REQUIRE_FUNCTION(ovr_GetTimeInSeconds);
REQUIRE_FUNCTION(ovr_GetBool);
REQUIRE_FUNCTION(ovr_SetBool);
REQUIRE_FUNCTION(ovr_GetInt);
REQUIRE_FUNCTION(ovr_SetInt);
REQUIRE_FUNCTION(ovr_GetFloat);
REQUIRE_FUNCTION(ovr_SetFloat);
REQUIRE_FUNCTION(ovr_GetFloatArray);
REQUIRE_FUNCTION(ovr_SetFloatArray);
REQUIRE_FUNCTION(ovr_GetString);
REQUIRE_FUNCTION(ovr_SetString);
#ifdef XP_WIN
REQUIRE_FUNCTION(ovr_CreateTextureSwapChainDX);
REQUIRE_FUNCTION(ovr_GetTextureSwapChainBufferDX);
REQUIRE_FUNCTION(ovr_CreateMirrorTextureDX);
REQUIRE_FUNCTION(ovr_GetMirrorTextureBufferDX);
#endif
REQUIRE_FUNCTION(ovr_CreateTextureSwapChainGL);
REQUIRE_FUNCTION(ovr_GetTextureSwapChainBufferGL);
REQUIRE_FUNCTION(ovr_CreateMirrorTextureGL);
REQUIRE_FUNCTION(ovr_GetMirrorTextureBufferGL);
#undef REQUIRE_FUNCTION
return true;
fail:
ovr_Initialize = nullptr;
return false;
}
#else
#include <OVR_Version.h>
// we're statically linked; it's available
static bool InitializeOculusCAPI()
{
return true;
}
#endif
ovrFovPort
ToFovPort(const VRFieldOfView& aFOV)
{
ovrFovPort fovPort;
fovPort.LeftTan = tan(aFOV.leftDegrees * M_PI / 180.0);
fovPort.RightTan = tan(aFOV.rightDegrees * M_PI / 180.0);
fovPort.UpTan = tan(aFOV.upDegrees * M_PI / 180.0);
fovPort.DownTan = tan(aFOV.downDegrees * M_PI / 180.0);
return fovPort;
}
VRFieldOfView
FromFovPort(const ovrFovPort& aFOV)
{
VRFieldOfView fovInfo;
fovInfo.leftDegrees = atan(aFOV.LeftTan) * 180.0 / M_PI;
fovInfo.rightDegrees = atan(aFOV.RightTan) * 180.0 / M_PI;
fovInfo.upDegrees = atan(aFOV.UpTan) * 180.0 / M_PI;
fovInfo.downDegrees = atan(aFOV.DownTan) * 180.0 / M_PI;
return fovInfo;
}
} // namespace
VRDisplayOculus::VRDisplayOculus(ovrSession aSession)
: VRDisplayHost(VRDisplayType::Oculus)
, mSession(aSession)
, mTextureSet(nullptr)
, mQuadVS(nullptr)
, mQuadPS(nullptr)
, mLinearSamplerState(nullptr)
, mVSConstantBuffer(nullptr)
, mPSConstantBuffer(nullptr)
, mVertexBuffer(nullptr)
, mInputLayout(nullptr)
, mIsPresenting(false)
{
MOZ_COUNT_CTOR_INHERITED(VRDisplayOculus, VRDisplayHost);
mDisplayInfo.mDisplayName.AssignLiteral("Oculus VR HMD");
mDisplayInfo.mIsConnected = true;
mDesc = ovr_GetHmdDesc(aSession);
mDisplayInfo.mCapabilityFlags = VRDisplayCapabilityFlags::Cap_None;
if (mDesc.AvailableTrackingCaps & ovrTrackingCap_Orientation) {
mDisplayInfo.mCapabilityFlags |= VRDisplayCapabilityFlags::Cap_Orientation;
mDisplayInfo.mCapabilityFlags |= VRDisplayCapabilityFlags::Cap_AngularAcceleration;
}
if (mDesc.AvailableTrackingCaps & ovrTrackingCap_Position) {
mDisplayInfo.mCapabilityFlags |= VRDisplayCapabilityFlags::Cap_Position;
mDisplayInfo.mCapabilityFlags |= VRDisplayCapabilityFlags::Cap_LinearAcceleration;
}
mDisplayInfo.mCapabilityFlags |= VRDisplayCapabilityFlags::Cap_External;
mDisplayInfo.mCapabilityFlags |= VRDisplayCapabilityFlags::Cap_Present;
mFOVPort[VRDisplayInfo::Eye_Left] = mDesc.DefaultEyeFov[ovrEye_Left];
mFOVPort[VRDisplayInfo::Eye_Right] = mDesc.DefaultEyeFov[ovrEye_Right];
mDisplayInfo.mEyeFOV[VRDisplayInfo::Eye_Left] = FromFovPort(mFOVPort[VRDisplayInfo::Eye_Left]);
mDisplayInfo.mEyeFOV[VRDisplayInfo::Eye_Right] = FromFovPort(mFOVPort[VRDisplayInfo::Eye_Right]);
float pixelsPerDisplayPixel = 1.0;
ovrSizei texSize[2];
// get eye parameters and create the mesh
for (uint32_t eye = 0; eye < VRDisplayInfo::NumEyes; eye++) {
ovrEyeRenderDesc renderDesc = ovr_GetRenderDesc(mSession, (ovrEyeType)eye, mFOVPort[eye]);
// As of Oculus 0.6.0, the HmdToEyeOffset values are correct and don't need to be negated.
mDisplayInfo.mEyeTranslation[eye] = Point3D(renderDesc.HmdToEyeOffset.x, renderDesc.HmdToEyeOffset.y, renderDesc.HmdToEyeOffset.z);
texSize[eye] = ovr_GetFovTextureSize(mSession, (ovrEyeType)eye, mFOVPort[eye], pixelsPerDisplayPixel);
}
// take the max of both for eye resolution
mDisplayInfo.mEyeResolution.width = std::max(texSize[VRDisplayInfo::Eye_Left].w, texSize[VRDisplayInfo::Eye_Right].w);
mDisplayInfo.mEyeResolution.height = std::max(texSize[VRDisplayInfo::Eye_Left].h, texSize[VRDisplayInfo::Eye_Right].h);
}
VRDisplayOculus::~VRDisplayOculus() {
StopPresentation();
Destroy();
MOZ_COUNT_DTOR_INHERITED(VRDisplayOculus, VRDisplayHost);
}
void
VRDisplayOculus::Destroy()
{
if (mSession) {
ovr_Destroy(mSession);
mSession = nullptr;
}
}
void
VRDisplayOculus::ZeroSensor()
{
ovr_RecenterTrackingOrigin(mSession);
}
VRHMDSensorState
VRDisplayOculus::GetSensorState()
{
mInputFrameID++;
VRHMDSensorState result;
double frameDelta = 0.0f;
if (gfxPrefs::VRPosePredictionEnabled()) {
// XXX We might need to call ovr_GetPredictedDisplayTime even if we don't use the result.
// If we don't call it, the Oculus driver will spew out many warnings...
double predictedFrameTime = ovr_GetPredictedDisplayTime(mSession, mInputFrameID);
frameDelta = predictedFrameTime - ovr_GetTimeInSeconds();
}
result = GetSensorState(frameDelta);
result.inputFrameID = mInputFrameID;
mLastSensorState[result.inputFrameID % kMaxLatencyFrames] = result;
return result;
}
VRHMDSensorState
VRDisplayOculus::GetImmediateSensorState()
{
return GetSensorState(0.0);
}
VRHMDSensorState
VRDisplayOculus::GetSensorState(double timeOffset)
{
VRHMDSensorState result;
result.Clear();
ovrTrackingState state = ovr_GetTrackingState(mSession, timeOffset, true);
ovrPoseStatef& pose(state.HeadPose);
result.timestamp = pose.TimeInSeconds;
if (state.StatusFlags & ovrStatus_OrientationTracked) {
result.flags |= VRDisplayCapabilityFlags::Cap_Orientation;
result.orientation[0] = pose.ThePose.Orientation.x;
result.orientation[1] = pose.ThePose.Orientation.y;
result.orientation[2] = pose.ThePose.Orientation.z;
result.orientation[3] = pose.ThePose.Orientation.w;
result.angularVelocity[0] = pose.AngularVelocity.x;
result.angularVelocity[1] = pose.AngularVelocity.y;
result.angularVelocity[2] = pose.AngularVelocity.z;
result.flags |= VRDisplayCapabilityFlags::Cap_AngularAcceleration;
result.angularAcceleration[0] = pose.AngularAcceleration.x;
result.angularAcceleration[1] = pose.AngularAcceleration.y;
result.angularAcceleration[2] = pose.AngularAcceleration.z;
}
if (state.StatusFlags & ovrStatus_PositionTracked) {
result.flags |= VRDisplayCapabilityFlags::Cap_Position;
result.position[0] = pose.ThePose.Position.x;
result.position[1] = pose.ThePose.Position.y;
result.position[2] = pose.ThePose.Position.z;
result.linearVelocity[0] = pose.LinearVelocity.x;
result.linearVelocity[1] = pose.LinearVelocity.y;
result.linearVelocity[2] = pose.LinearVelocity.z;
result.flags |= VRDisplayCapabilityFlags::Cap_LinearAcceleration;
result.linearAcceleration[0] = pose.LinearAcceleration.x;
result.linearAcceleration[1] = pose.LinearAcceleration.y;
result.linearAcceleration[2] = pose.LinearAcceleration.z;
}
result.flags |= VRDisplayCapabilityFlags::Cap_External;
result.flags |= VRDisplayCapabilityFlags::Cap_Present;
return result;
}
void
VRDisplayOculus::StartPresentation()
{
if (mIsPresenting) {
return;
}
mIsPresenting = true;
/**
* The presentation format is determined by content, which describes the
* left and right eye rectangles in the VRLayer. The default, if no
* coordinates are passed is to place the left and right eye textures
* side-by-side within the buffer.
*
* XXX - An optimization would be to dynamically resize this buffer
* to accomodate sites that are choosing to render in a lower
* resolution or are using space outside of the left and right
* eye textures for other purposes. (Bug 1291443)
*/
ovrTextureSwapChainDesc desc;
memset(&desc, 0, sizeof(desc));
desc.Type = ovrTexture_2D;
desc.ArraySize = 1;
desc.Format = OVR_FORMAT_B8G8R8A8_UNORM_SRGB;
desc.Width = mDisplayInfo.mEyeResolution.width * 2;
desc.Height = mDisplayInfo.mEyeResolution.height;
desc.MipLevels = 1;
desc.SampleCount = 1;
desc.StaticImage = false;
desc.MiscFlags = ovrTextureMisc_DX_Typeless;
desc.BindFlags = ovrTextureBind_DX_RenderTarget;
if (!mDevice) {
mDevice = gfx::DeviceManagerDx::Get()->GetCompositorDevice();
if (!mDevice) {
NS_WARNING("Failed to get a D3D11Device for Oculus");
return;
}
}
mDevice->GetImmediateContext(getter_AddRefs(mContext));
if (!mContext) {
NS_WARNING("Failed to get immediate context for Oculus");
return;
}
if (FAILED(mDevice->CreateVertexShader(sLayerQuadVS.mData, sLayerQuadVS.mLength, nullptr, &mQuadVS))) {
NS_WARNING("Failed to create vertex shader for Oculus");
return;
}
if (FAILED(mDevice->CreatePixelShader(sRGBShader.mData, sRGBShader.mLength, nullptr, &mQuadPS))) {
NS_WARNING("Failed to create pixel shader for Oculus");
return;
}
CD3D11_BUFFER_DESC cBufferDesc(sizeof(layers::VertexShaderConstants),
D3D11_BIND_CONSTANT_BUFFER,
D3D11_USAGE_DYNAMIC,
D3D11_CPU_ACCESS_WRITE);
if (FAILED(mDevice->CreateBuffer(&cBufferDesc, nullptr, getter_AddRefs(mVSConstantBuffer)))) {
NS_WARNING("Failed to vertex shader constant buffer for Oculus");
return;
}
cBufferDesc.ByteWidth = sizeof(layers::PixelShaderConstants);
if (FAILED(mDevice->CreateBuffer(&cBufferDesc, nullptr, getter_AddRefs(mPSConstantBuffer)))) {
NS_WARNING("Failed to pixel shader constant buffer for Oculus");
return;
}
CD3D11_SAMPLER_DESC samplerDesc(D3D11_DEFAULT);
if (FAILED(mDevice->CreateSamplerState(&samplerDesc, getter_AddRefs(mLinearSamplerState)))) {
NS_WARNING("Failed to create sampler state for Oculus");
return;
}
D3D11_INPUT_ELEMENT_DESC layout[] =
{
{ "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
};
if (FAILED(mDevice->CreateInputLayout(layout,
sizeof(layout) / sizeof(D3D11_INPUT_ELEMENT_DESC),
sLayerQuadVS.mData,
sLayerQuadVS.mLength,
getter_AddRefs(mInputLayout)))) {
NS_WARNING("Failed to create input layout for Oculus");
return;
}
ovrResult orv = ovr_CreateTextureSwapChainDX(mSession, mDevice, &desc, &mTextureSet);
if (orv != ovrSuccess) {
NS_WARNING("ovr_CreateTextureSwapChainDX failed");
return;
}
int textureCount = 0;
orv = ovr_GetTextureSwapChainLength(mSession, mTextureSet, &textureCount);
if (orv != ovrSuccess) {
NS_WARNING("ovr_GetTextureSwapChainLength failed");
return;
}
Vertex vertices[] = { { { 0.0, 0.0 } },{ { 1.0, 0.0 } },{ { 0.0, 1.0 } },{ { 1.0, 1.0 } } };
CD3D11_BUFFER_DESC bufferDesc(sizeof(vertices), D3D11_BIND_VERTEX_BUFFER);
D3D11_SUBRESOURCE_DATA data;
data.pSysMem = (void*)vertices;
if (FAILED(mDevice->CreateBuffer(&bufferDesc, &data, getter_AddRefs(mVertexBuffer)))) {
NS_WARNING("Failed to create vertex buffer for Oculus");
return;
}
mRenderTargets.SetLength(textureCount);
memset(&mVSConstants, 0, sizeof(mVSConstants));
memset(&mPSConstants, 0, sizeof(mPSConstants));
for (int i = 0; i < textureCount; ++i) {
RefPtr<CompositingRenderTargetD3D11> rt;
ID3D11Texture2D* texture = nullptr;
orv = ovr_GetTextureSwapChainBufferDX(mSession, mTextureSet, i, IID_PPV_ARGS(&texture));
MOZ_ASSERT(orv == ovrSuccess, "ovr_GetTextureSwapChainBufferDX failed.");
rt = new CompositingRenderTargetD3D11(texture, IntPoint(0, 0), DXGI_FORMAT_B8G8R8A8_UNORM);
rt->SetSize(IntSize(mDisplayInfo.mEyeResolution.width * 2, mDisplayInfo.mEyeResolution.height));
mRenderTargets[i] = rt;
texture->Release();
}
}
void
VRDisplayOculus::StopPresentation()
{
if (!mIsPresenting) {
return;
}
mIsPresenting = false;
ovr_SubmitFrame(mSession, 0, nullptr, nullptr, 0);
if (mTextureSet) {
ovr_DestroyTextureSwapChain(mSession, mTextureSet);
mTextureSet = nullptr;
}
}
/*static*/ already_AddRefed<VRDisplayManagerOculus>
VRDisplayManagerOculus::Create()
{
MOZ_ASSERT(NS_IsMainThread());
if (!gfxPrefs::VREnabled() || !gfxPrefs::VROculusEnabled())
{
return nullptr;
}
if (!InitializeOculusCAPI()) {
return nullptr;
}
RefPtr<VRDisplayManagerOculus> manager = new VRDisplayManagerOculus();
return manager.forget();
}
bool
VRDisplayManagerOculus::Init()
{
if (!mOculusInitialized) {
nsIThread* thread = nullptr;
NS_GetCurrentThread(&thread);
mOculusThread = already_AddRefed<nsIThread>(thread);
ovrInitParams params;
memset(&params, 0, sizeof(params));
params.Flags = ovrInit_RequestVersion;
params.RequestedMinorVersion = OVR_MINOR_VERSION;
params.LogCallback = nullptr;
params.ConnectionTimeoutMS = 0;
ovrResult orv = ovr_Initialize(&params);
if (orv == ovrSuccess) {
mOculusInitialized = true;
}
}
return mOculusInitialized;
}
void
VRDisplayManagerOculus::Destroy()
{
if (mOculusInitialized) {
MOZ_ASSERT(NS_GetCurrentThread() == mOculusThread);
mOculusThread = nullptr;
mHMDInfo = nullptr;
ovr_Shutdown();
mOculusInitialized = false;
}
}
void
VRDisplayManagerOculus::GetHMDs(nsTArray<RefPtr<VRDisplayHost>>& aHMDResult)
{
if (!mOculusInitialized) {
return;
}
// ovr_Create can be slow when no HMD is present and we wish
// to keep the same oculus session when possible, so we detect
// presence of an HMD with ovr_GetHmdDesc before calling ovr_Create
ovrHmdDesc desc = ovr_GetHmdDesc(NULL);
if (desc.Type == ovrHmd_None) {
// No HMD connected.
mHMDInfo = nullptr;
} else if (mHMDInfo == nullptr) {
// HMD Detected
ovrSession session;
ovrGraphicsLuid luid;
ovrResult orv = ovr_Create(&session, &luid);
if (orv == ovrSuccess) {
mHMDInfo = new VRDisplayOculus(session);
}
}
if (mHMDInfo) {
aHMDResult.AppendElement(mHMDInfo);
}
}
already_AddRefed<CompositingRenderTargetD3D11>
VRDisplayOculus::GetNextRenderTarget()
{
int currentRenderTarget = 0;
DebugOnly<ovrResult> orv = ovr_GetTextureSwapChainCurrentIndex(mSession, mTextureSet, &currentRenderTarget);
MOZ_ASSERT(orv == ovrSuccess, "ovr_GetTextureSwapChainCurrentIndex failed.");
mRenderTargets[currentRenderTarget]->ClearOnBind();
RefPtr<CompositingRenderTargetD3D11> rt = mRenderTargets[currentRenderTarget];
return rt.forget();
}
bool
VRDisplayOculus::UpdateConstantBuffers()
{
HRESULT hr;
D3D11_MAPPED_SUBRESOURCE resource;
resource.pData = nullptr;
hr = mContext->Map(mVSConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &resource);
if (FAILED(hr) || !resource.pData) {
return false;
}
*(VertexShaderConstants*)resource.pData = mVSConstants;
mContext->Unmap(mVSConstantBuffer, 0);
resource.pData = nullptr;
hr = mContext->Map(mPSConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &resource);
if (FAILED(hr) || !resource.pData) {
return false;
}
*(PixelShaderConstants*)resource.pData = mPSConstants;
mContext->Unmap(mPSConstantBuffer, 0);
ID3D11Buffer *buffer = mVSConstantBuffer;
mContext->VSSetConstantBuffers(0, 1, &buffer);
buffer = mPSConstantBuffer;
mContext->PSSetConstantBuffers(0, 1, &buffer);
return true;
}
void
VRDisplayOculus::SubmitFrame(TextureSourceD3D11* aSource,
const IntSize& aSize,
const VRHMDSensorState& aSensorState,
const gfx::Rect& aLeftEyeRect,
const gfx::Rect& aRightEyeRect)
{
if (!mIsPresenting) {
return;
}
if (mRenderTargets.IsEmpty()) {
/**
* XXX - We should resolve fail the promise returned by
* VRDisplay.requestPresent() when the DX11 resources fail allocation
* in VRDisplayOculus::StartPresentation().
* Bailing out here prevents the crash but content should be aware
* that frames are not being presented.
* See Bug 1299309.
**/
return;
}
MOZ_ASSERT(mDevice);
MOZ_ASSERT(mContext);
RefPtr<CompositingRenderTargetD3D11> surface = GetNextRenderTarget();
surface->BindRenderTarget(mContext);
Matrix viewMatrix = Matrix::Translation(-1.0, 1.0);
viewMatrix.PreScale(2.0f / float(aSize.width), 2.0f / float(aSize.height));
viewMatrix.PreScale(1.0f, -1.0f);
Matrix4x4 projection = Matrix4x4::From2D(viewMatrix);
projection._33 = 0.0f;
Matrix transform2d;
gfx::Matrix4x4 transform = gfx::Matrix4x4::From2D(transform2d);
D3D11_VIEWPORT viewport;
viewport.MinDepth = 0.0f;
viewport.MaxDepth = 1.0f;
viewport.Width = aSize.width;
viewport.Height = aSize.height;
viewport.TopLeftX = 0;
viewport.TopLeftY = 0;
D3D11_RECT scissor;
scissor.left = 0;
scissor.right = aSize.width;
scissor.top = 0;
scissor.bottom = aSize.height;
memcpy(&mVSConstants.layerTransform, &transform._11, sizeof(mVSConstants.layerTransform));
memcpy(&mVSConstants.projection, &projection._11, sizeof(mVSConstants.projection));
mVSConstants.renderTargetOffset[0] = 0.0f;
mVSConstants.renderTargetOffset[1] = 0.0f;
mVSConstants.layerQuad = Rect(0.0f, 0.0f, aSize.width, aSize.height);
mVSConstants.textureCoords = Rect(0.0f, 1.0f, 1.0f, -1.0f);
mPSConstants.layerOpacity[0] = 1.0f;
ID3D11Buffer* vbuffer = mVertexBuffer;
UINT vsize = sizeof(Vertex);
UINT voffset = 0;
mContext->IASetVertexBuffers(0, 1, &vbuffer, &vsize, &voffset);
mContext->IASetIndexBuffer(nullptr, DXGI_FORMAT_R16_UINT, 0);
mContext->IASetInputLayout(mInputLayout);
mContext->RSSetViewports(1, &viewport);
mContext->RSSetScissorRects(1, &scissor);
mContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
mContext->VSSetShader(mQuadVS, nullptr, 0);
mContext->PSSetShader(mQuadPS, nullptr, 0);
ID3D11ShaderResourceView* srView = aSource->GetShaderResourceView();
mContext->PSSetShaderResources(0 /* 0 == TexSlot::RGB */, 1, &srView);
// XXX Use Constant from TexSlot in CompositorD3D11.cpp?
ID3D11SamplerState *sampler = mLinearSamplerState;
mContext->PSSetSamplers(0, 1, &sampler);
if (!UpdateConstantBuffers()) {
NS_WARNING("Failed to update constant buffers for Oculus");
return;
}
mContext->Draw(4, 0);
ovrResult orv = ovr_CommitTextureSwapChain(mSession, mTextureSet);
if (orv != ovrSuccess) {
NS_WARNING("ovr_CommitTextureSwapChain failed.\n");
return;
}
ovrLayerEyeFov layer;
memset(&layer, 0, sizeof(layer));
layer.Header.Type = ovrLayerType_EyeFov;
layer.Header.Flags = 0;
layer.ColorTexture[0] = mTextureSet;
layer.ColorTexture[1] = nullptr;
layer.Fov[0] = mFOVPort[0];
layer.Fov[1] = mFOVPort[1];
layer.Viewport[0].Pos.x = aSize.width * aLeftEyeRect.x;
layer.Viewport[0].Pos.y = aSize.height * aLeftEyeRect.y;
layer.Viewport[0].Size.w = aSize.width * aLeftEyeRect.width;
layer.Viewport[0].Size.h = aSize.height * aLeftEyeRect.height;
layer.Viewport[1].Pos.x = aSize.width * aRightEyeRect.x;
layer.Viewport[1].Pos.y = aSize.height * aRightEyeRect.y;
layer.Viewport[1].Size.w = aSize.width * aRightEyeRect.width;
layer.Viewport[1].Size.h = aSize.height * aRightEyeRect.height;
const Point3D& l = mDisplayInfo.mEyeTranslation[0];
const Point3D& r = mDisplayInfo.mEyeTranslation[1];
const ovrVector3f hmdToEyeViewOffset[2] = { { l.x, l.y, l.z },
{ r.x, r.y, r.z } };
for (uint32_t i = 0; i < 2; ++i) {
Quaternion o(aSensorState.orientation[0],
aSensorState.orientation[1],
aSensorState.orientation[2],
aSensorState.orientation[3]);
Point3D vo(hmdToEyeViewOffset[i].x, hmdToEyeViewOffset[i].y, hmdToEyeViewOffset[i].z);
Point3D p = o.RotatePoint(vo);
layer.RenderPose[i].Orientation.x = o.x;
layer.RenderPose[i].Orientation.y = o.y;
layer.RenderPose[i].Orientation.z = o.z;
layer.RenderPose[i].Orientation.w = o.w;
layer.RenderPose[i].Position.x = p.x + aSensorState.position[0];
layer.RenderPose[i].Position.y = p.y + aSensorState.position[1];
layer.RenderPose[i].Position.z = p.z + aSensorState.position[2];
}
ovrLayerHeader *layers = &layer.Header;
orv = ovr_SubmitFrame(mSession, aSensorState.inputFrameID, nullptr, &layers, 1);
if (orv != ovrSuccess) {
printf_stderr("ovr_SubmitFrame failed.\n");
}
// Trigger the next VSync immediately
VRManager *vm = VRManager::Get();
MOZ_ASSERT(vm);
vm->NotifyVRVsync(mDisplayInfo.mDisplayID);
}
void
VRDisplayOculus::NotifyVSync()
{
ovrSessionStatus sessionStatus;
ovrResult ovr = ovr_GetSessionStatus(mSession, &sessionStatus);
mDisplayInfo.mIsConnected = (ovr == ovrSuccess && sessionStatus.HmdPresent);
}