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314 lines
13 KiB
C++
314 lines
13 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_layers_APZCTreeManager_h
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#define mozilla_layers_APZCTreeManager_h
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#include <stdint.h> // for uint64_t, uint32_t
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#include "FrameMetrics.h" // for FrameMetrics, etc
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#include "Units.h" // for CSSPoint, CSSRect, etc
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#include "gfxPoint.h" // for gfxPoint
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#include "mozilla/Assertions.h" // for MOZ_ASSERT_HELPER2
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#include "mozilla/Monitor.h" // for Monitor
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#include "nsAutoPtr.h" // for nsRefPtr
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#include "nsCOMPtr.h" // for already_AddRefed
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#include "nsEvent.h" // for nsEventStatus
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#include "nsISupportsImpl.h"
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#include "nsTraceRefcnt.h" // for MOZ_COUNT_CTOR, etc
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class gfx3DMatrix;
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class nsInputEvent;
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template <class E> class nsTArray;
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namespace mozilla {
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class InputData;
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namespace layers {
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class Layer;
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class AsyncPanZoomController;
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class CompositorParent;
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/**
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* This class allows us to uniquely identify a scrollable layer. The
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* mLayersId identifies the layer tree (corresponding to a child process
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* and/or tab) that the scrollable layer belongs to. The mPresShellId
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* is a temporal identifier (corresponding to the document loaded that
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* contains the scrollable layer, which may change over time). The
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* mScrollId corresponds to the actual frame that is scrollable.
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*/
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struct ScrollableLayerGuid {
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uint64_t mLayersId;
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uint32_t mPresShellId;
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FrameMetrics::ViewID mScrollId;
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ScrollableLayerGuid(uint64_t aLayersId, uint32_t aPresShellId,
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FrameMetrics::ViewID aScrollId)
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: mLayersId(aLayersId)
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, mPresShellId(aPresShellId)
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, mScrollId(aScrollId)
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{
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MOZ_COUNT_CTOR(ScrollableLayerGuid);
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}
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ScrollableLayerGuid(uint64_t aLayersId, const FrameMetrics& aMetrics)
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: mLayersId(aLayersId)
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, mPresShellId(aMetrics.mPresShellId)
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, mScrollId(aMetrics.mScrollId)
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{
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MOZ_COUNT_CTOR(ScrollableLayerGuid);
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}
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ScrollableLayerGuid(uint64_t aLayersId)
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: mLayersId(aLayersId)
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, mPresShellId(0)
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, mScrollId(FrameMetrics::ROOT_SCROLL_ID)
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{
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MOZ_COUNT_CTOR(ScrollableLayerGuid);
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// TODO: get rid of this constructor once all callers know their
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// presShellId and scrollId
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}
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~ScrollableLayerGuid()
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{
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MOZ_COUNT_DTOR(ScrollableLayerGuid);
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}
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bool operator==(const ScrollableLayerGuid& other) const
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{
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return mLayersId == other.mLayersId
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&& mPresShellId == other.mPresShellId
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&& mScrollId == other.mScrollId;
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}
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bool operator!=(const ScrollableLayerGuid& other) const
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{
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return !(*this == other);
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}
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};
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/**
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* This class manages the tree of AsyncPanZoomController instances. There is one
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* instance of this class owned by each CompositorParent, and it contains as
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* many AsyncPanZoomController instances as there are scrollable container layers.
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* This class generally lives on the compositor thread, although some functions
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* may be called from other threads as noted; thread safety is ensured internally.
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*
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* The bulk of the work of this class happens as part of the UpdatePanZoomControllerTree
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* function, which is when a layer tree update is received by the compositor.
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* This function walks through the layer tree and creates a tree of APZC instances
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* to match the scrollable container layers. APZC instances may be preserved across
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* calls to this function if the corresponding layers are still present in the layer
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* tree.
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*
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* The other functions on this class are used by various pieces of client code to
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* notify the APZC instances of events relevant to them. This includes, for example,
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* user input events that drive panning and zooming, changes to the scroll viewport
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* area, and changes to pan/zoom constraints.
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*
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* Note that the ClearTree function MUST be called when this class is no longer needed;
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* see the method documentation for details.
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*/
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class APZCTreeManager {
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(APZCTreeManager)
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public:
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APZCTreeManager();
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virtual ~APZCTreeManager();
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/**
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* Rebuild the APZC tree based on the layer update that just came up. Preserve
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* APZC instances where possible, but retire those whose layers are no longer
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* in the layer tree.
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*
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* This must be called on the compositor thread as it walks the layer tree.
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*
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* @param aCompositor A pointer to the compositor parent instance that owns
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* this APZCTreeManager
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* @param aRoot The root of the (full) layer tree
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* @param aFirstPaintLayersId The layers id of the subtree to which aIsFirstPaint
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* applies.
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* @param aIsFirstPaint True if the layers update that this is called in response
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* to included a first-paint. If this is true, the part of
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* the tree that is affected by the first-paint flag is
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* indicated by the aFirstPaintLayersId parameter.
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*/
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void UpdatePanZoomControllerTree(CompositorParent* aCompositor, Layer* aRoot,
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bool aIsFirstPaint, uint64_t aFirstPaintLayersId);
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/**
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* General handler for incoming input events. Manipulates the frame metrics
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* based on what type of input it is. For example, a PinchGestureEvent will
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* cause scaling. This should only be called externally to this class.
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*/
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nsEventStatus ReceiveInputEvent(const InputData& aEvent);
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/**
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* Special handler for nsInputEvents. Also sets |aOutEvent| (which is assumed
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* to be an already-existing instance of an nsInputEvent which may be an
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* nsTouchEvent) to have its touch points in DOM space. This is so that the
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* touches can be passed through the DOM and content can handle them.
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*
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* NOTE: Be careful of invoking the nsInputEvent variant. This can only be
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* called on the main thread. See widget/InputData.h for more information on
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* why we have InputData and nsInputEvent separated.
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*/
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nsEventStatus ReceiveInputEvent(const nsInputEvent& aEvent,
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nsInputEvent* aOutEvent);
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/**
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* Updates the composition bounds, i.e. the dimensions of the final size of
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* the frame this is tied to during composition onto, in device pixels. In
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* general, this will just be:
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* { x = 0, y = 0, width = surface.width, height = surface.height }, however
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* there is no hard requirement for this.
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*/
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void UpdateCompositionBounds(const ScrollableLayerGuid& aGuid,
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const ScreenIntRect& aCompositionBounds);
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/**
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* We are scrolling a subframe, so disable our machinery until we hit
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* a touch end or a new touch start. This prevents us from accidentally
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* panning both the subframe and the parent frame.
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*
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* XXX/bug 775452: We should eventually be supporting async scrollable
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* subframes.
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*/
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void CancelDefaultPanZoom(const ScrollableLayerGuid& aGuid);
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/**
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* We have found a scrollable subframe, so we need to delay the scrolling
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* gesture executed and let subframe do the scrolling first.
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*/
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void DetectScrollableSubframe(const ScrollableLayerGuid& aGuid);
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/**
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* Kicks an animation to zoom to a rect. This may be either a zoom out or zoom
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* in. The actual animation is done on the compositor thread after being set
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* up. |aRect| must be given in CSS pixels, relative to the document.
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*/
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void ZoomToRect(const ScrollableLayerGuid& aGuid,
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const CSSRect& aRect);
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/**
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* If we have touch listeners, this should always be called when we know
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* definitively whether or not content has preventDefaulted any touch events
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* that have come in. If |aPreventDefault| is true, any touch events in the
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* queue will be discarded.
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*/
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void ContentReceivedTouch(const ScrollableLayerGuid& aGuid,
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bool aPreventDefault);
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/**
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* Updates any zoom constraints contained in the <meta name="viewport"> tag.
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* We try to obey everything it asks us elsewhere, but here we only handle
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* minimum-scale, maximum-scale, and user-scalable.
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*/
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void UpdateZoomConstraints(const ScrollableLayerGuid& aGuid,
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bool aAllowZoom,
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const CSSToScreenScale& aMinScale,
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const CSSToScreenScale& aMaxScale);
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/**
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* Update mFrameMetrics.mScrollOffset to the given offset.
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* This is necessary in cases where a scroll is not caused by user
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* input (for example, a content scrollTo()).
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*/
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void UpdateScrollOffset(const ScrollableLayerGuid& aGuid,
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const CSSPoint& aScrollOffset);
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/**
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* Cancels any currently running animation. Note that all this does is set the
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* state of the AsyncPanZoomController back to NOTHING, but it is the
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* animation's responsibility to check this before advancing.
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*/
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void CancelAnimation(const ScrollableLayerGuid &aGuid);
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/**
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* Calls Destroy() on all APZC instances attached to the tree, and resets the
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* tree back to empty. This function may be called multiple times during the
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* lifetime of this APZCTreeManager, but it must always be called at least once
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* when this APZCTreeManager is no longer needed. Failing to call this function
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* may prevent objects from being freed properly.
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*/
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void ClearTree();
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/**
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* Set the dpi value used by all AsyncPanZoomControllers.
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* DPI defaults to 72 if not set using SetDPI() at any point.
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*/
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static void SetDPI(float aDpiValue) { sDPI = aDpiValue; }
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/**
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* Returns the current dpi value in use.
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*/
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static float GetDPI() { return sDPI; }
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protected:
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/**
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* Debug-build assertion that can be called to ensure code is running on the
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* compositor thread.
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*/
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virtual void AssertOnCompositorThread();
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public:
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/* Some helper functions to find an APZC given some identifying input. These functions
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lock the tree of APZCs while they find the right one, and then return an addref'd
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pointer to it. This allows caller code to just use the target APZC without worrying
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about it going away. These are public for testing code and generally should not be
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used by other production code.
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*/
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already_AddRefed<AsyncPanZoomController> GetTargetAPZC(const ScrollableLayerGuid& aGuid);
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already_AddRefed<AsyncPanZoomController> GetTargetAPZC(const ScreenPoint& aPoint);
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void GetInputTransforms(AsyncPanZoomController *aApzc, gfx3DMatrix& aTransformToApzcOut,
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gfx3DMatrix& aTransformToScreenOut);
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private:
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/* Helpers */
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AsyncPanZoomController* FindTargetAPZC(AsyncPanZoomController* aApzc, const ScrollableLayerGuid& aGuid);
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AsyncPanZoomController* GetAPZCAtPoint(AsyncPanZoomController* aApzc, const gfxPoint& aHitTestPoint);
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AsyncPanZoomController* CommonAncestor(AsyncPanZoomController* aApzc1, AsyncPanZoomController* aApzc2);
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AsyncPanZoomController* RootAPZCForLayersId(AsyncPanZoomController* aApzc);
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/**
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* Recursive helper function to build the APZC tree. The tree of APZC instances has
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* the same shape as the layer tree, but excludes all the layers that are not scrollable.
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* Note that this means APZCs corresponding to layers at different depths in the tree
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* may end up becoming siblings. It also means that the "root" APZC may have siblings.
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* This function walks the layer tree backwards through siblings and constructs the APZC
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* tree also as a last-child-prev-sibling tree because that simplifies the hit detection
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* code.
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*/
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AsyncPanZoomController* UpdatePanZoomControllerTree(CompositorParent* aCompositor,
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Layer* aLayer, uint64_t aLayersId,
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gfx3DMatrix aTransform,
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AsyncPanZoomController* aParent,
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AsyncPanZoomController* aNextSibling,
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bool aIsFirstPaint,
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uint64_t aFirstPaintLayersId,
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nsTArray< nsRefPtr<AsyncPanZoomController> >* aApzcsToDestroy);
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private:
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/* Whenever walking or mutating the tree rooted at mRootApzc, mTreeLock must be held.
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* This lock does not need to be held while manipulating a single APZC instance in
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* isolation (that is, if its tree pointers are not being accessed or mutated). The
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* lock also needs to be held when accessing the mRootApzc instance variable, as that
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* is considered part of the APZC tree management state. */
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mozilla::Monitor mTreeLock;
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nsRefPtr<AsyncPanZoomController> mRootApzc;
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/* This tracks the APZC that should receive all inputs for the current input event block.
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* This allows touch points to move outside the thing they started on, but still have the
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* touch events delivered to the same initial APZC. This will only ever be touched on the
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* input delivery thread, and so does not require locking.
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*/
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nsRefPtr<AsyncPanZoomController> mApzcForInputBlock;
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static float sDPI;
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};
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}
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}
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#endif // mozilla_layers_PanZoomController_h
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