gecko-dev/dom/canvas/WebGLShaderPrecisionFormat.cpp
2015-07-14 17:37:28 -07:00

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGLShaderPrecisionFormat.h"
#include "mozilla/dom/WebGLRenderingContextBinding.h"
#include "WebGLContext.h"
namespace mozilla {
bool
WebGLShaderPrecisionFormat::WrapObject(JSContext* cx,
JS::Handle<JSObject*> givenProto,
JS::MutableHandle<JSObject*> reflector)
{
return dom::WebGLShaderPrecisionFormatBinding::Wrap(cx, this, givenProto, reflector);
}
} // namespace mozilla