gecko-dev/gfx/idl/nsIScreenManager.idl
2004-04-17 21:52:36 +00:00

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/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Communicator.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corp.
* Portions created by the Initial Developer are Copyright (C) 2000
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
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* decision by deleting the provisions above and replace them with the notice
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*
* ***** END LICENSE BLOCK ***** */
#include "nsISupports.idl"
#include "nsIScreen.idl"
[scriptable, uuid(662e7b78-1dd2-11b2-a3d3-fc1e5f5fb9d4)]
interface nsIScreenManager : nsISupports
{
//
// Returns the screen that contains the rectangle. If the rect overlaps
// multiple screens, it picks the screen with the greatest area of intersection.
//
// The coordinates are in pixels (not twips) and in screen coordinates.
//
nsIScreen screenForRect ( in long left, in long top, in long width, in long height ) ;
// The screen with the menubar/taskbar. This shouldn't be needed very
// often.
readonly attribute nsIScreen primaryScreen;
// Holds the number of screens that are available
readonly attribute unsigned long numberOfScreens;
};
%{ C++
%}