mirror of
https://github.com/mozilla/gecko-dev.git
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658 lines
18 KiB
C++
658 lines
18 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "MediaBufferDecoder.h"
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#include "BufferDecoder.h"
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#include "mozilla/dom/AudioContextBinding.h"
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#include <speex/speex_resampler.h>
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#include "nsXPCOMCIDInternal.h"
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#include "nsComponentManagerUtils.h"
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#include "MediaDecoderReader.h"
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#include "BufferMediaResource.h"
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#include "DecoderTraits.h"
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#include "AudioContext.h"
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#include "AudioBuffer.h"
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#include "nsIScriptObjectPrincipal.h"
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#include "nsIScriptError.h"
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#include "nsMimeTypes.h"
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#include "nsCxPusher.h"
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#include "WebAudioUtils.h"
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namespace mozilla {
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NS_IMPL_CYCLE_COLLECTION_CLASS(WebAudioDecodeJob)
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NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(WebAudioDecodeJob)
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NS_IMPL_CYCLE_COLLECTION_UNLINK(mContext)
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NS_IMPL_CYCLE_COLLECTION_UNLINK(mOutput)
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NS_IMPL_CYCLE_COLLECTION_UNLINK(mSuccessCallback)
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NS_IMPL_CYCLE_COLLECTION_UNLINK(mFailureCallback)
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tmp->mArrayBuffer = nullptr;
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NS_IMPL_CYCLE_COLLECTION_UNLINK_END
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN(WebAudioDecodeJob)
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mContext)
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mOutput)
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mSuccessCallback)
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mFailureCallback)
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE_SCRIPT_OBJECTS
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
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NS_IMPL_CYCLE_COLLECTION_TRACE_BEGIN(WebAudioDecodeJob)
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NS_IMPL_CYCLE_COLLECTION_TRACE_JS_MEMBER_CALLBACK(mArrayBuffer)
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NS_IMPL_CYCLE_COLLECTION_TRACE_END
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NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebAudioDecodeJob, AddRef)
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NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebAudioDecodeJob, Release)
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using namespace dom;
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class ReportResultTask : public nsRunnable
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{
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public:
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ReportResultTask(WebAudioDecodeJob& aDecodeJob,
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WebAudioDecodeJob::ResultFn aFunction,
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WebAudioDecodeJob::ErrorCode aErrorCode)
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: mDecodeJob(aDecodeJob)
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, mFunction(aFunction)
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, mErrorCode(aErrorCode)
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{
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MOZ_ASSERT(aFunction);
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}
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NS_IMETHOD Run()
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{
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MOZ_ASSERT(NS_IsMainThread());
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(mDecodeJob.*mFunction)(mErrorCode);
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return NS_OK;
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}
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private:
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// Note that the mDecodeJob member will probably die when mFunction is run.
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// Therefore, it is not safe to do anything fancy with it in this class.
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// Really, this class is only used because nsRunnableMethod doesn't support
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// methods accepting arguments.
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WebAudioDecodeJob& mDecodeJob;
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WebAudioDecodeJob::ResultFn mFunction;
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WebAudioDecodeJob::ErrorCode mErrorCode;
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};
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MOZ_BEGIN_ENUM_CLASS(PhaseEnum, int)
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Decode,
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AllocateBuffer,
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Done
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MOZ_END_ENUM_CLASS(PhaseEnum)
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class MediaDecodeTask : public nsRunnable
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{
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public:
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MediaDecodeTask(const char* aContentType, uint8_t* aBuffer,
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uint32_t aLength,
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WebAudioDecodeJob& aDecodeJob,
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nsIThreadPool* aThreadPool)
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: mContentType(aContentType)
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, mBuffer(aBuffer)
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, mLength(aLength)
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, mDecodeJob(aDecodeJob)
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, mPhase(PhaseEnum::Decode)
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, mThreadPool(aThreadPool)
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{
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MOZ_ASSERT(aBuffer);
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MOZ_ASSERT(NS_IsMainThread());
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nsCOMPtr<nsPIDOMWindow> pWindow = do_QueryInterface(mDecodeJob.mContext->GetParentObject());
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nsCOMPtr<nsIScriptObjectPrincipal> scriptPrincipal =
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do_QueryInterface(pWindow);
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if (scriptPrincipal) {
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mPrincipal = scriptPrincipal->GetPrincipal();
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}
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}
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NS_IMETHOD Run();
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bool CreateReader();
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private:
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void ReportFailureOnMainThread(WebAudioDecodeJob::ErrorCode aErrorCode) {
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if (NS_IsMainThread()) {
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Cleanup();
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mDecodeJob.OnFailure(aErrorCode);
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} else {
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// Take extra care to cleanup on the main thread
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NS_DispatchToMainThread(NS_NewRunnableMethod(this, &MediaDecodeTask::Cleanup),
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NS_DISPATCH_NORMAL);
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nsCOMPtr<nsIRunnable> event =
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new ReportResultTask(mDecodeJob, &WebAudioDecodeJob::OnFailure, aErrorCode);
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NS_DispatchToMainThread(event, NS_DISPATCH_NORMAL);
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}
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}
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void RunNextPhase();
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void Decode();
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void AllocateBuffer();
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void CallbackTheResult();
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void Cleanup()
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{
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MOZ_ASSERT(NS_IsMainThread());
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mBufferDecoder = nullptr;
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mDecoderReader = nullptr;
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}
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private:
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nsCString mContentType;
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uint8_t* mBuffer;
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uint32_t mLength;
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WebAudioDecodeJob& mDecodeJob;
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PhaseEnum mPhase;
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nsCOMPtr<nsIThreadPool> mThreadPool;
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nsCOMPtr<nsIPrincipal> mPrincipal;
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nsRefPtr<BufferDecoder> mBufferDecoder;
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nsAutoPtr<MediaDecoderReader> mDecoderReader;
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};
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NS_IMETHODIMP
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MediaDecodeTask::Run()
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{
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MOZ_ASSERT(mBufferDecoder);
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MOZ_ASSERT(mDecoderReader);
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switch (mPhase) {
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case PhaseEnum::Decode:
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Decode();
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break;
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case PhaseEnum::AllocateBuffer:
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AllocateBuffer();
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break;
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case PhaseEnum::Done:
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break;
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}
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return NS_OK;
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}
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bool
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MediaDecodeTask::CreateReader()
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{
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MOZ_ASSERT(NS_IsMainThread());
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nsRefPtr<BufferMediaResource> resource =
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new BufferMediaResource(static_cast<uint8_t*> (mBuffer),
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mLength, mPrincipal, mContentType);
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MOZ_ASSERT(!mBufferDecoder);
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mBufferDecoder = new BufferDecoder(resource);
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// If you change this list to add support for new decoders, please consider
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// updating HTMLMediaElement::CreateDecoder as well.
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mDecoderReader = DecoderTraits::CreateReader(mContentType, mBufferDecoder);
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if (!mDecoderReader) {
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return false;
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}
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nsresult rv = mDecoderReader->Init(nullptr);
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if (NS_FAILED(rv)) {
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return false;
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}
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return true;
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}
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void
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MediaDecodeTask::RunNextPhase()
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{
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// This takes care of handling the logic of where to run the next phase.
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// If we were invoked synchronously, we do not have a thread pool and
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// everything happens on the main thread. Just invoke Run() in that case.
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// Otherwise, some things happen on the main thread and others are run
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// in the thread pool.
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if (!mThreadPool) {
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Run();
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return;
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}
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switch (mPhase) {
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case PhaseEnum::AllocateBuffer:
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MOZ_ASSERT(!NS_IsMainThread());
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NS_DispatchToMainThread(this);
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break;
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case PhaseEnum::Decode:
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case PhaseEnum::Done:
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MOZ_CRASH("Invalid phase Decode");
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}
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}
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class AutoResampler {
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public:
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AutoResampler()
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: mResampler(nullptr)
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{}
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~AutoResampler()
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{
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if (mResampler) {
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speex_resampler_destroy(mResampler);
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}
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}
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operator SpeexResamplerState*() const
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{
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MOZ_ASSERT(mResampler);
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return mResampler;
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}
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void operator=(SpeexResamplerState* aResampler)
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{
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mResampler = aResampler;
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}
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private:
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SpeexResamplerState* mResampler;
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};
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void
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MediaDecodeTask::Decode()
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{
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MOZ_ASSERT(!mThreadPool == NS_IsMainThread(),
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"We should be on the main thread only if we don't have a thread pool");
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mBufferDecoder->BeginDecoding(NS_GetCurrentThread());
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// Tell the decoder reader that we are not going to play the data directly,
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// and that we should not reject files with more channels than the audio
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// bakend support.
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mDecoderReader->SetIgnoreAudioOutputFormat();
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mDecoderReader->OnDecodeThreadStart();
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MediaInfo mediaInfo;
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nsAutoPtr<MetadataTags> tags;
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nsresult rv = mDecoderReader->ReadMetadata(&mediaInfo, getter_Transfers(tags));
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if (NS_FAILED(rv)) {
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ReportFailureOnMainThread(WebAudioDecodeJob::InvalidContent);
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return;
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}
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if (!mDecoderReader->HasAudio()) {
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ReportFailureOnMainThread(WebAudioDecodeJob::NoAudio);
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return;
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}
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while (mDecoderReader->DecodeAudioData()) {
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// consume all of the buffer
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continue;
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}
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mDecoderReader->OnDecodeThreadFinish();
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MediaQueue<AudioData>& audioQueue = mDecoderReader->AudioQueue();
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uint32_t frameCount = audioQueue.FrameCount();
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uint32_t channelCount = mediaInfo.mAudio.mChannels;
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uint32_t sampleRate = mediaInfo.mAudio.mRate;
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if (!frameCount || !channelCount || !sampleRate) {
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ReportFailureOnMainThread(WebAudioDecodeJob::InvalidContent);
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return;
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}
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const uint32_t destSampleRate = mDecodeJob.mContext->SampleRate();
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AutoResampler resampler;
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uint32_t resampledFrames = frameCount;
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if (sampleRate != destSampleRate) {
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resampledFrames = static_cast<uint32_t>(
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static_cast<uint64_t>(destSampleRate) *
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static_cast<uint64_t>(frameCount) /
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static_cast<uint64_t>(sampleRate)
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);
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resampler = speex_resampler_init(channelCount,
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sampleRate,
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destSampleRate,
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SPEEX_RESAMPLER_QUALITY_DEFAULT, nullptr);
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speex_resampler_skip_zeros(resampler);
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resampledFrames += speex_resampler_get_output_latency(resampler);
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}
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// Allocate the channel buffers. Note that if we end up resampling, we may
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// write fewer bytes than mResampledFrames to the output buffer, in which
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// case mWriteIndex will tell us how many valid samples we have.
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static const fallible_t fallible = fallible_t();
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bool memoryAllocationSuccess = true;
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if (!mDecodeJob.mChannelBuffers.SetLength(channelCount)) {
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memoryAllocationSuccess = false;
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} else {
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for (uint32_t i = 0; i < channelCount; ++i) {
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mDecodeJob.mChannelBuffers[i] = new(fallible) float[resampledFrames];
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if (!mDecodeJob.mChannelBuffers[i]) {
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memoryAllocationSuccess = false;
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break;
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}
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}
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}
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if (!memoryAllocationSuccess) {
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ReportFailureOnMainThread(WebAudioDecodeJob::UnknownError);
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return;
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}
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nsAutoPtr<AudioData> audioData;
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while ((audioData = audioQueue.PopFront())) {
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audioData->EnsureAudioBuffer(); // could lead to a copy :(
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AudioDataValue* bufferData = static_cast<AudioDataValue*>
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(audioData->mAudioBuffer->Data());
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if (sampleRate != destSampleRate) {
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const uint32_t maxOutSamples = resampledFrames - mDecodeJob.mWriteIndex;
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for (uint32_t i = 0; i < audioData->mChannels; ++i) {
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uint32_t inSamples = audioData->mFrames;
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uint32_t outSamples = maxOutSamples;
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WebAudioUtils::SpeexResamplerProcess(
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resampler, i, &bufferData[i * audioData->mFrames], &inSamples,
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mDecodeJob.mChannelBuffers[i] + mDecodeJob.mWriteIndex,
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&outSamples);
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if (i == audioData->mChannels - 1) {
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mDecodeJob.mWriteIndex += outSamples;
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MOZ_ASSERT(mDecodeJob.mWriteIndex <= resampledFrames);
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MOZ_ASSERT(inSamples == audioData->mFrames);
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}
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}
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} else {
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for (uint32_t i = 0; i < audioData->mChannels; ++i) {
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ConvertAudioSamples(&bufferData[i * audioData->mFrames],
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mDecodeJob.mChannelBuffers[i] + mDecodeJob.mWriteIndex,
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audioData->mFrames);
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if (i == audioData->mChannels - 1) {
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mDecodeJob.mWriteIndex += audioData->mFrames;
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}
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}
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}
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}
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if (sampleRate != destSampleRate) {
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uint32_t inputLatency = speex_resampler_get_input_latency(resampler);
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const uint32_t maxOutSamples = resampledFrames - mDecodeJob.mWriteIndex;
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for (uint32_t i = 0; i < channelCount; ++i) {
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uint32_t inSamples = inputLatency;
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uint32_t outSamples = maxOutSamples;
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WebAudioUtils::SpeexResamplerProcess(
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resampler, i, (AudioDataValue*)nullptr, &inSamples,
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mDecodeJob.mChannelBuffers[i] + mDecodeJob.mWriteIndex,
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&outSamples);
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if (i == channelCount - 1) {
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mDecodeJob.mWriteIndex += outSamples;
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MOZ_ASSERT(mDecodeJob.mWriteIndex <= resampledFrames);
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MOZ_ASSERT(inSamples == inputLatency);
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}
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}
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}
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mPhase = PhaseEnum::AllocateBuffer;
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RunNextPhase();
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}
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void
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MediaDecodeTask::AllocateBuffer()
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{
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MOZ_ASSERT(NS_IsMainThread());
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if (!mDecodeJob.AllocateBuffer()) {
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ReportFailureOnMainThread(WebAudioDecodeJob::UnknownError);
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return;
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}
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mPhase = PhaseEnum::Done;
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CallbackTheResult();
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}
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void
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MediaDecodeTask::CallbackTheResult()
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{
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MOZ_ASSERT(NS_IsMainThread());
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Cleanup();
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// Now, we're ready to call the script back with the resulting buffer
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mDecodeJob.OnSuccess(WebAudioDecodeJob::NoError);
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}
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bool
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WebAudioDecodeJob::AllocateBuffer()
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{
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MOZ_ASSERT(!mOutput);
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MOZ_ASSERT(NS_IsMainThread());
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// First, get a JSContext
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AutoPushJSContext cx(mContext->GetJSContext());
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if (!cx) {
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return false;
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}
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// Now create the AudioBuffer
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mOutput = new AudioBuffer(mContext, mWriteIndex, mContext->SampleRate());
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if (!mOutput->InitializeBuffers(mChannelBuffers.Length(), cx)) {
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return false;
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}
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for (uint32_t i = 0; i < mChannelBuffers.Length(); ++i) {
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mOutput->SetRawChannelContents(cx, i, mChannelBuffers[i]);
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}
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return true;
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}
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void
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MediaBufferDecoder::AsyncDecodeMedia(const char* aContentType, uint8_t* aBuffer,
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uint32_t aLength,
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WebAudioDecodeJob& aDecodeJob)
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{
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// Do not attempt to decode the media if we were not successful at sniffing
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// the content type.
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if (!*aContentType ||
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strcmp(aContentType, APPLICATION_OCTET_STREAM) == 0) {
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nsCOMPtr<nsIRunnable> event =
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new ReportResultTask(aDecodeJob,
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&WebAudioDecodeJob::OnFailure,
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WebAudioDecodeJob::UnknownContent);
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NS_DispatchToMainThread(event, NS_DISPATCH_NORMAL);
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return;
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}
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if (!EnsureThreadPoolInitialized()) {
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nsCOMPtr<nsIRunnable> event =
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new ReportResultTask(aDecodeJob,
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&WebAudioDecodeJob::OnFailure,
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WebAudioDecodeJob::UnknownError);
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NS_DispatchToMainThread(event, NS_DISPATCH_NORMAL);
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return;
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}
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MOZ_ASSERT(mThreadPool);
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nsRefPtr<MediaDecodeTask> task =
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new MediaDecodeTask(aContentType, aBuffer, aLength, aDecodeJob, mThreadPool);
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if (!task->CreateReader()) {
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nsCOMPtr<nsIRunnable> event =
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new ReportResultTask(aDecodeJob,
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&WebAudioDecodeJob::OnFailure,
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WebAudioDecodeJob::UnknownError);
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NS_DispatchToMainThread(event, NS_DISPATCH_NORMAL);
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} else {
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mThreadPool->Dispatch(task, nsIThreadPool::DISPATCH_NORMAL);
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}
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}
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bool
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MediaBufferDecoder::SyncDecodeMedia(const char* aContentType, uint8_t* aBuffer,
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uint32_t aLength,
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WebAudioDecodeJob& aDecodeJob)
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{
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// Do not attempt to decode the media if we were not successful at sniffing
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// the content type.
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if (!*aContentType ||
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strcmp(aContentType, APPLICATION_OCTET_STREAM) == 0) {
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return false;
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}
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nsRefPtr<MediaDecodeTask> task =
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new MediaDecodeTask(aContentType, aBuffer, aLength, aDecodeJob, nullptr);
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if (!task->CreateReader()) {
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return false;
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}
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task->Run();
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return true;
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}
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bool
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MediaBufferDecoder::EnsureThreadPoolInitialized()
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{
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if (!mThreadPool) {
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mThreadPool = do_CreateInstance(NS_THREADPOOL_CONTRACTID);
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if (!mThreadPool) {
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return false;
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}
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mThreadPool->SetName(NS_LITERAL_CSTRING("MediaBufferDecoder"));
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}
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return true;
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}
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void
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MediaBufferDecoder::Shutdown() {
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if (mThreadPool) {
|
|
// Setting threadLimit to 0 causes threads to exit when all events have
|
|
// been run, like nsIThreadPool::Shutdown(), but doesn't run a nested event
|
|
// loop nor wait until this has happened.
|
|
mThreadPool->SetThreadLimit(0);
|
|
mThreadPool = nullptr;
|
|
}
|
|
}
|
|
|
|
WebAudioDecodeJob::WebAudioDecodeJob(const nsACString& aContentType,
|
|
AudioContext* aContext,
|
|
const ArrayBuffer& aBuffer,
|
|
DecodeSuccessCallback* aSuccessCallback,
|
|
DecodeErrorCallback* aFailureCallback)
|
|
: mContentType(aContentType)
|
|
, mWriteIndex(0)
|
|
, mContext(aContext)
|
|
, mSuccessCallback(aSuccessCallback)
|
|
, mFailureCallback(aFailureCallback)
|
|
{
|
|
MOZ_ASSERT(aContext);
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
MOZ_COUNT_CTOR(WebAudioDecodeJob);
|
|
|
|
mArrayBuffer = aBuffer.Obj();
|
|
|
|
MOZ_ASSERT(aSuccessCallback ||
|
|
(!aSuccessCallback && !aFailureCallback),
|
|
"If a success callback is not passed, no failure callback should be passed either");
|
|
|
|
mozilla::HoldJSObjects(this);
|
|
}
|
|
|
|
WebAudioDecodeJob::~WebAudioDecodeJob()
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
MOZ_COUNT_DTOR(WebAudioDecodeJob);
|
|
mArrayBuffer = nullptr;
|
|
mozilla::DropJSObjects(this);
|
|
}
|
|
|
|
void
|
|
WebAudioDecodeJob::OnSuccess(ErrorCode aErrorCode)
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
MOZ_ASSERT(aErrorCode == NoError);
|
|
|
|
// Ignore errors in calling the callback, since there is not much that we can
|
|
// do about it here.
|
|
if (mSuccessCallback) {
|
|
ErrorResult rv;
|
|
mSuccessCallback->Call(*mOutput, rv);
|
|
}
|
|
|
|
mContext->RemoveFromDecodeQueue(this);
|
|
}
|
|
|
|
void
|
|
WebAudioDecodeJob::OnFailure(ErrorCode aErrorCode)
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
|
|
const char* errorMessage;
|
|
switch (aErrorCode) {
|
|
case NoError:
|
|
MOZ_ASSERT(false, "Who passed NoError to OnFailure?");
|
|
// Fall through to get some sort of a sane error message if this actually
|
|
// happens at runtime.
|
|
case UnknownError:
|
|
errorMessage = "MediaDecodeAudioDataUnknownError";
|
|
break;
|
|
case UnknownContent:
|
|
errorMessage = "MediaDecodeAudioDataUnknownContentType";
|
|
break;
|
|
case InvalidContent:
|
|
errorMessage = "MediaDecodeAudioDataInvalidContent";
|
|
break;
|
|
case NoAudio:
|
|
errorMessage = "MediaDecodeAudioDataNoAudio";
|
|
break;
|
|
}
|
|
|
|
nsCOMPtr<nsPIDOMWindow> pWindow = do_QueryInterface(mContext->GetParentObject());
|
|
nsIDocument* doc = nullptr;
|
|
if (pWindow) {
|
|
doc = pWindow->GetExtantDoc();
|
|
}
|
|
nsContentUtils::ReportToConsole(nsIScriptError::errorFlag,
|
|
NS_LITERAL_CSTRING("Media"),
|
|
doc,
|
|
nsContentUtils::eDOM_PROPERTIES,
|
|
errorMessage);
|
|
|
|
// Ignore errors in calling the callback, since there is not much that we can
|
|
// do about it here.
|
|
if (mFailureCallback) {
|
|
ErrorResult rv;
|
|
mFailureCallback->Call(rv);
|
|
}
|
|
|
|
mContext->RemoveFromDecodeQueue(this);
|
|
}
|
|
|
|
size_t
|
|
WebAudioDecodeJob::SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const
|
|
{
|
|
size_t amount = 0;
|
|
amount += mContentType.SizeOfExcludingThisMustBeUnshared(aMallocSizeOf);
|
|
if (mSuccessCallback) {
|
|
amount += mSuccessCallback->SizeOfIncludingThis(aMallocSizeOf);
|
|
}
|
|
if (mFailureCallback) {
|
|
amount += mFailureCallback->SizeOfIncludingThis(aMallocSizeOf);
|
|
}
|
|
if (mOutput) {
|
|
amount += mOutput->SizeOfIncludingThis(aMallocSizeOf);
|
|
}
|
|
amount += mChannelBuffers.SizeOfExcludingThis(aMallocSizeOf);
|
|
for (uint32_t i = 0; i < mChannelBuffers.Length(); ++i) {
|
|
amount += mChannelBuffers[i].SizeOfExcludingThis(aMallocSizeOf);
|
|
}
|
|
return amount;
|
|
}
|
|
|
|
}
|
|
|