gecko-dev/content/media/webaudio/MediaBufferDecoder.cpp

658 lines
18 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "MediaBufferDecoder.h"
#include "BufferDecoder.h"
#include "mozilla/dom/AudioContextBinding.h"
#include <speex/speex_resampler.h>
#include "nsXPCOMCIDInternal.h"
#include "nsComponentManagerUtils.h"
#include "MediaDecoderReader.h"
#include "BufferMediaResource.h"
#include "DecoderTraits.h"
#include "AudioContext.h"
#include "AudioBuffer.h"
#include "nsIScriptObjectPrincipal.h"
#include "nsIScriptError.h"
#include "nsMimeTypes.h"
#include "nsCxPusher.h"
#include "WebAudioUtils.h"
namespace mozilla {
NS_IMPL_CYCLE_COLLECTION_CLASS(WebAudioDecodeJob)
NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(WebAudioDecodeJob)
NS_IMPL_CYCLE_COLLECTION_UNLINK(mContext)
NS_IMPL_CYCLE_COLLECTION_UNLINK(mOutput)
NS_IMPL_CYCLE_COLLECTION_UNLINK(mSuccessCallback)
NS_IMPL_CYCLE_COLLECTION_UNLINK(mFailureCallback)
tmp->mArrayBuffer = nullptr;
NS_IMPL_CYCLE_COLLECTION_UNLINK_END
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN(WebAudioDecodeJob)
NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mContext)
NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mOutput)
NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mSuccessCallback)
NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mFailureCallback)
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_SCRIPT_OBJECTS
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
NS_IMPL_CYCLE_COLLECTION_TRACE_BEGIN(WebAudioDecodeJob)
NS_IMPL_CYCLE_COLLECTION_TRACE_JS_MEMBER_CALLBACK(mArrayBuffer)
NS_IMPL_CYCLE_COLLECTION_TRACE_END
NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebAudioDecodeJob, AddRef)
NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebAudioDecodeJob, Release)
using namespace dom;
class ReportResultTask : public nsRunnable
{
public:
ReportResultTask(WebAudioDecodeJob& aDecodeJob,
WebAudioDecodeJob::ResultFn aFunction,
WebAudioDecodeJob::ErrorCode aErrorCode)
: mDecodeJob(aDecodeJob)
, mFunction(aFunction)
, mErrorCode(aErrorCode)
{
MOZ_ASSERT(aFunction);
}
NS_IMETHOD Run()
{
MOZ_ASSERT(NS_IsMainThread());
(mDecodeJob.*mFunction)(mErrorCode);
return NS_OK;
}
private:
// Note that the mDecodeJob member will probably die when mFunction is run.
// Therefore, it is not safe to do anything fancy with it in this class.
// Really, this class is only used because nsRunnableMethod doesn't support
// methods accepting arguments.
WebAudioDecodeJob& mDecodeJob;
WebAudioDecodeJob::ResultFn mFunction;
WebAudioDecodeJob::ErrorCode mErrorCode;
};
MOZ_BEGIN_ENUM_CLASS(PhaseEnum, int)
Decode,
AllocateBuffer,
Done
MOZ_END_ENUM_CLASS(PhaseEnum)
class MediaDecodeTask : public nsRunnable
{
public:
MediaDecodeTask(const char* aContentType, uint8_t* aBuffer,
uint32_t aLength,
WebAudioDecodeJob& aDecodeJob,
nsIThreadPool* aThreadPool)
: mContentType(aContentType)
, mBuffer(aBuffer)
, mLength(aLength)
, mDecodeJob(aDecodeJob)
, mPhase(PhaseEnum::Decode)
, mThreadPool(aThreadPool)
{
MOZ_ASSERT(aBuffer);
MOZ_ASSERT(NS_IsMainThread());
nsCOMPtr<nsPIDOMWindow> pWindow = do_QueryInterface(mDecodeJob.mContext->GetParentObject());
nsCOMPtr<nsIScriptObjectPrincipal> scriptPrincipal =
do_QueryInterface(pWindow);
if (scriptPrincipal) {
mPrincipal = scriptPrincipal->GetPrincipal();
}
}
NS_IMETHOD Run();
bool CreateReader();
private:
void ReportFailureOnMainThread(WebAudioDecodeJob::ErrorCode aErrorCode) {
if (NS_IsMainThread()) {
Cleanup();
mDecodeJob.OnFailure(aErrorCode);
} else {
// Take extra care to cleanup on the main thread
NS_DispatchToMainThread(NS_NewRunnableMethod(this, &MediaDecodeTask::Cleanup),
NS_DISPATCH_NORMAL);
nsCOMPtr<nsIRunnable> event =
new ReportResultTask(mDecodeJob, &WebAudioDecodeJob::OnFailure, aErrorCode);
NS_DispatchToMainThread(event, NS_DISPATCH_NORMAL);
}
}
void RunNextPhase();
void Decode();
void AllocateBuffer();
void CallbackTheResult();
void Cleanup()
{
MOZ_ASSERT(NS_IsMainThread());
mBufferDecoder = nullptr;
mDecoderReader = nullptr;
}
private:
nsCString mContentType;
uint8_t* mBuffer;
uint32_t mLength;
WebAudioDecodeJob& mDecodeJob;
PhaseEnum mPhase;
nsCOMPtr<nsIThreadPool> mThreadPool;
nsCOMPtr<nsIPrincipal> mPrincipal;
nsRefPtr<BufferDecoder> mBufferDecoder;
nsAutoPtr<MediaDecoderReader> mDecoderReader;
};
NS_IMETHODIMP
MediaDecodeTask::Run()
{
MOZ_ASSERT(mBufferDecoder);
MOZ_ASSERT(mDecoderReader);
switch (mPhase) {
case PhaseEnum::Decode:
Decode();
break;
case PhaseEnum::AllocateBuffer:
AllocateBuffer();
break;
case PhaseEnum::Done:
break;
}
return NS_OK;
}
bool
MediaDecodeTask::CreateReader()
{
MOZ_ASSERT(NS_IsMainThread());
nsRefPtr<BufferMediaResource> resource =
new BufferMediaResource(static_cast<uint8_t*> (mBuffer),
mLength, mPrincipal, mContentType);
MOZ_ASSERT(!mBufferDecoder);
mBufferDecoder = new BufferDecoder(resource);
// If you change this list to add support for new decoders, please consider
// updating HTMLMediaElement::CreateDecoder as well.
mDecoderReader = DecoderTraits::CreateReader(mContentType, mBufferDecoder);
if (!mDecoderReader) {
return false;
}
nsresult rv = mDecoderReader->Init(nullptr);
if (NS_FAILED(rv)) {
return false;
}
return true;
}
void
MediaDecodeTask::RunNextPhase()
{
// This takes care of handling the logic of where to run the next phase.
// If we were invoked synchronously, we do not have a thread pool and
// everything happens on the main thread. Just invoke Run() in that case.
// Otherwise, some things happen on the main thread and others are run
// in the thread pool.
if (!mThreadPool) {
Run();
return;
}
switch (mPhase) {
case PhaseEnum::AllocateBuffer:
MOZ_ASSERT(!NS_IsMainThread());
NS_DispatchToMainThread(this);
break;
case PhaseEnum::Decode:
case PhaseEnum::Done:
MOZ_CRASH("Invalid phase Decode");
}
}
class AutoResampler {
public:
AutoResampler()
: mResampler(nullptr)
{}
~AutoResampler()
{
if (mResampler) {
speex_resampler_destroy(mResampler);
}
}
operator SpeexResamplerState*() const
{
MOZ_ASSERT(mResampler);
return mResampler;
}
void operator=(SpeexResamplerState* aResampler)
{
mResampler = aResampler;
}
private:
SpeexResamplerState* mResampler;
};
void
MediaDecodeTask::Decode()
{
MOZ_ASSERT(!mThreadPool == NS_IsMainThread(),
"We should be on the main thread only if we don't have a thread pool");
mBufferDecoder->BeginDecoding(NS_GetCurrentThread());
// Tell the decoder reader that we are not going to play the data directly,
// and that we should not reject files with more channels than the audio
// bakend support.
mDecoderReader->SetIgnoreAudioOutputFormat();
mDecoderReader->OnDecodeThreadStart();
MediaInfo mediaInfo;
nsAutoPtr<MetadataTags> tags;
nsresult rv = mDecoderReader->ReadMetadata(&mediaInfo, getter_Transfers(tags));
if (NS_FAILED(rv)) {
ReportFailureOnMainThread(WebAudioDecodeJob::InvalidContent);
return;
}
if (!mDecoderReader->HasAudio()) {
ReportFailureOnMainThread(WebAudioDecodeJob::NoAudio);
return;
}
while (mDecoderReader->DecodeAudioData()) {
// consume all of the buffer
continue;
}
mDecoderReader->OnDecodeThreadFinish();
MediaQueue<AudioData>& audioQueue = mDecoderReader->AudioQueue();
uint32_t frameCount = audioQueue.FrameCount();
uint32_t channelCount = mediaInfo.mAudio.mChannels;
uint32_t sampleRate = mediaInfo.mAudio.mRate;
if (!frameCount || !channelCount || !sampleRate) {
ReportFailureOnMainThread(WebAudioDecodeJob::InvalidContent);
return;
}
const uint32_t destSampleRate = mDecodeJob.mContext->SampleRate();
AutoResampler resampler;
uint32_t resampledFrames = frameCount;
if (sampleRate != destSampleRate) {
resampledFrames = static_cast<uint32_t>(
static_cast<uint64_t>(destSampleRate) *
static_cast<uint64_t>(frameCount) /
static_cast<uint64_t>(sampleRate)
);
resampler = speex_resampler_init(channelCount,
sampleRate,
destSampleRate,
SPEEX_RESAMPLER_QUALITY_DEFAULT, nullptr);
speex_resampler_skip_zeros(resampler);
resampledFrames += speex_resampler_get_output_latency(resampler);
}
// Allocate the channel buffers. Note that if we end up resampling, we may
// write fewer bytes than mResampledFrames to the output buffer, in which
// case mWriteIndex will tell us how many valid samples we have.
static const fallible_t fallible = fallible_t();
bool memoryAllocationSuccess = true;
if (!mDecodeJob.mChannelBuffers.SetLength(channelCount)) {
memoryAllocationSuccess = false;
} else {
for (uint32_t i = 0; i < channelCount; ++i) {
mDecodeJob.mChannelBuffers[i] = new(fallible) float[resampledFrames];
if (!mDecodeJob.mChannelBuffers[i]) {
memoryAllocationSuccess = false;
break;
}
}
}
if (!memoryAllocationSuccess) {
ReportFailureOnMainThread(WebAudioDecodeJob::UnknownError);
return;
}
nsAutoPtr<AudioData> audioData;
while ((audioData = audioQueue.PopFront())) {
audioData->EnsureAudioBuffer(); // could lead to a copy :(
AudioDataValue* bufferData = static_cast<AudioDataValue*>
(audioData->mAudioBuffer->Data());
if (sampleRate != destSampleRate) {
const uint32_t maxOutSamples = resampledFrames - mDecodeJob.mWriteIndex;
for (uint32_t i = 0; i < audioData->mChannels; ++i) {
uint32_t inSamples = audioData->mFrames;
uint32_t outSamples = maxOutSamples;
WebAudioUtils::SpeexResamplerProcess(
resampler, i, &bufferData[i * audioData->mFrames], &inSamples,
mDecodeJob.mChannelBuffers[i] + mDecodeJob.mWriteIndex,
&outSamples);
if (i == audioData->mChannels - 1) {
mDecodeJob.mWriteIndex += outSamples;
MOZ_ASSERT(mDecodeJob.mWriteIndex <= resampledFrames);
MOZ_ASSERT(inSamples == audioData->mFrames);
}
}
} else {
for (uint32_t i = 0; i < audioData->mChannels; ++i) {
ConvertAudioSamples(&bufferData[i * audioData->mFrames],
mDecodeJob.mChannelBuffers[i] + mDecodeJob.mWriteIndex,
audioData->mFrames);
if (i == audioData->mChannels - 1) {
mDecodeJob.mWriteIndex += audioData->mFrames;
}
}
}
}
if (sampleRate != destSampleRate) {
uint32_t inputLatency = speex_resampler_get_input_latency(resampler);
const uint32_t maxOutSamples = resampledFrames - mDecodeJob.mWriteIndex;
for (uint32_t i = 0; i < channelCount; ++i) {
uint32_t inSamples = inputLatency;
uint32_t outSamples = maxOutSamples;
WebAudioUtils::SpeexResamplerProcess(
resampler, i, (AudioDataValue*)nullptr, &inSamples,
mDecodeJob.mChannelBuffers[i] + mDecodeJob.mWriteIndex,
&outSamples);
if (i == channelCount - 1) {
mDecodeJob.mWriteIndex += outSamples;
MOZ_ASSERT(mDecodeJob.mWriteIndex <= resampledFrames);
MOZ_ASSERT(inSamples == inputLatency);
}
}
}
mPhase = PhaseEnum::AllocateBuffer;
RunNextPhase();
}
void
MediaDecodeTask::AllocateBuffer()
{
MOZ_ASSERT(NS_IsMainThread());
if (!mDecodeJob.AllocateBuffer()) {
ReportFailureOnMainThread(WebAudioDecodeJob::UnknownError);
return;
}
mPhase = PhaseEnum::Done;
CallbackTheResult();
}
void
MediaDecodeTask::CallbackTheResult()
{
MOZ_ASSERT(NS_IsMainThread());
Cleanup();
// Now, we're ready to call the script back with the resulting buffer
mDecodeJob.OnSuccess(WebAudioDecodeJob::NoError);
}
bool
WebAudioDecodeJob::AllocateBuffer()
{
MOZ_ASSERT(!mOutput);
MOZ_ASSERT(NS_IsMainThread());
// First, get a JSContext
AutoPushJSContext cx(mContext->GetJSContext());
if (!cx) {
return false;
}
// Now create the AudioBuffer
mOutput = new AudioBuffer(mContext, mWriteIndex, mContext->SampleRate());
if (!mOutput->InitializeBuffers(mChannelBuffers.Length(), cx)) {
return false;
}
for (uint32_t i = 0; i < mChannelBuffers.Length(); ++i) {
mOutput->SetRawChannelContents(cx, i, mChannelBuffers[i]);
}
return true;
}
void
MediaBufferDecoder::AsyncDecodeMedia(const char* aContentType, uint8_t* aBuffer,
uint32_t aLength,
WebAudioDecodeJob& aDecodeJob)
{
// Do not attempt to decode the media if we were not successful at sniffing
// the content type.
if (!*aContentType ||
strcmp(aContentType, APPLICATION_OCTET_STREAM) == 0) {
nsCOMPtr<nsIRunnable> event =
new ReportResultTask(aDecodeJob,
&WebAudioDecodeJob::OnFailure,
WebAudioDecodeJob::UnknownContent);
NS_DispatchToMainThread(event, NS_DISPATCH_NORMAL);
return;
}
if (!EnsureThreadPoolInitialized()) {
nsCOMPtr<nsIRunnable> event =
new ReportResultTask(aDecodeJob,
&WebAudioDecodeJob::OnFailure,
WebAudioDecodeJob::UnknownError);
NS_DispatchToMainThread(event, NS_DISPATCH_NORMAL);
return;
}
MOZ_ASSERT(mThreadPool);
nsRefPtr<MediaDecodeTask> task =
new MediaDecodeTask(aContentType, aBuffer, aLength, aDecodeJob, mThreadPool);
if (!task->CreateReader()) {
nsCOMPtr<nsIRunnable> event =
new ReportResultTask(aDecodeJob,
&WebAudioDecodeJob::OnFailure,
WebAudioDecodeJob::UnknownError);
NS_DispatchToMainThread(event, NS_DISPATCH_NORMAL);
} else {
mThreadPool->Dispatch(task, nsIThreadPool::DISPATCH_NORMAL);
}
}
bool
MediaBufferDecoder::SyncDecodeMedia(const char* aContentType, uint8_t* aBuffer,
uint32_t aLength,
WebAudioDecodeJob& aDecodeJob)
{
// Do not attempt to decode the media if we were not successful at sniffing
// the content type.
if (!*aContentType ||
strcmp(aContentType, APPLICATION_OCTET_STREAM) == 0) {
return false;
}
nsRefPtr<MediaDecodeTask> task =
new MediaDecodeTask(aContentType, aBuffer, aLength, aDecodeJob, nullptr);
if (!task->CreateReader()) {
return false;
}
task->Run();
return true;
}
bool
MediaBufferDecoder::EnsureThreadPoolInitialized()
{
if (!mThreadPool) {
mThreadPool = do_CreateInstance(NS_THREADPOOL_CONTRACTID);
if (!mThreadPool) {
return false;
}
mThreadPool->SetName(NS_LITERAL_CSTRING("MediaBufferDecoder"));
}
return true;
}
void
MediaBufferDecoder::Shutdown() {
if (mThreadPool) {
// Setting threadLimit to 0 causes threads to exit when all events have
// been run, like nsIThreadPool::Shutdown(), but doesn't run a nested event
// loop nor wait until this has happened.
mThreadPool->SetThreadLimit(0);
mThreadPool = nullptr;
}
}
WebAudioDecodeJob::WebAudioDecodeJob(const nsACString& aContentType,
AudioContext* aContext,
const ArrayBuffer& aBuffer,
DecodeSuccessCallback* aSuccessCallback,
DecodeErrorCallback* aFailureCallback)
: mContentType(aContentType)
, mWriteIndex(0)
, mContext(aContext)
, mSuccessCallback(aSuccessCallback)
, mFailureCallback(aFailureCallback)
{
MOZ_ASSERT(aContext);
MOZ_ASSERT(NS_IsMainThread());
MOZ_COUNT_CTOR(WebAudioDecodeJob);
mArrayBuffer = aBuffer.Obj();
MOZ_ASSERT(aSuccessCallback ||
(!aSuccessCallback && !aFailureCallback),
"If a success callback is not passed, no failure callback should be passed either");
mozilla::HoldJSObjects(this);
}
WebAudioDecodeJob::~WebAudioDecodeJob()
{
MOZ_ASSERT(NS_IsMainThread());
MOZ_COUNT_DTOR(WebAudioDecodeJob);
mArrayBuffer = nullptr;
mozilla::DropJSObjects(this);
}
void
WebAudioDecodeJob::OnSuccess(ErrorCode aErrorCode)
{
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(aErrorCode == NoError);
// Ignore errors in calling the callback, since there is not much that we can
// do about it here.
if (mSuccessCallback) {
ErrorResult rv;
mSuccessCallback->Call(*mOutput, rv);
}
mContext->RemoveFromDecodeQueue(this);
}
void
WebAudioDecodeJob::OnFailure(ErrorCode aErrorCode)
{
MOZ_ASSERT(NS_IsMainThread());
const char* errorMessage;
switch (aErrorCode) {
case NoError:
MOZ_ASSERT(false, "Who passed NoError to OnFailure?");
// Fall through to get some sort of a sane error message if this actually
// happens at runtime.
case UnknownError:
errorMessage = "MediaDecodeAudioDataUnknownError";
break;
case UnknownContent:
errorMessage = "MediaDecodeAudioDataUnknownContentType";
break;
case InvalidContent:
errorMessage = "MediaDecodeAudioDataInvalidContent";
break;
case NoAudio:
errorMessage = "MediaDecodeAudioDataNoAudio";
break;
}
nsCOMPtr<nsPIDOMWindow> pWindow = do_QueryInterface(mContext->GetParentObject());
nsIDocument* doc = nullptr;
if (pWindow) {
doc = pWindow->GetExtantDoc();
}
nsContentUtils::ReportToConsole(nsIScriptError::errorFlag,
NS_LITERAL_CSTRING("Media"),
doc,
nsContentUtils::eDOM_PROPERTIES,
errorMessage);
// Ignore errors in calling the callback, since there is not much that we can
// do about it here.
if (mFailureCallback) {
ErrorResult rv;
mFailureCallback->Call(rv);
}
mContext->RemoveFromDecodeQueue(this);
}
size_t
WebAudioDecodeJob::SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const
{
size_t amount = 0;
amount += mContentType.SizeOfExcludingThisMustBeUnshared(aMallocSizeOf);
if (mSuccessCallback) {
amount += mSuccessCallback->SizeOfIncludingThis(aMallocSizeOf);
}
if (mFailureCallback) {
amount += mFailureCallback->SizeOfIncludingThis(aMallocSizeOf);
}
if (mOutput) {
amount += mOutput->SizeOfIncludingThis(aMallocSizeOf);
}
amount += mChannelBuffers.SizeOfExcludingThis(aMallocSizeOf);
for (uint32_t i = 0; i < mChannelBuffers.Length(); ++i) {
amount += mChannelBuffers[i].SizeOfExcludingThis(aMallocSizeOf);
}
return amount;
}
}