gecko-dev/dom/events/NotifyAudioAvailableEvent.h
Masayuki Nakano 08a11f7934 Bug 975688 part.28 Rename nsDOMEvent to mozilla::dom::Event r=smaug
--HG--
rename : dom/events/nsDOMEvent.cpp => dom/events/Event.cpp
rename : dom/events/nsDOMEvent.h => dom/events/Event.h
2014-03-05 09:37:43 +09:00

79 lines
2.4 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_dom_NotifyAudioAvailableEvent_h_
#define mozilla_dom_NotifyAudioAvailableEvent_h_
#include "mozilla/dom/Event.h"
#include "mozilla/dom/NotifyAudioAvailableEventBinding.h"
#include "nsCycleCollectionParticipant.h"
#include "nsIDOMNotifyAudioAvailableEvent.h"
class nsPresContext;
namespace mozilla {
namespace dom {
class NotifyAudioAvailableEvent : public Event,
public nsIDOMNotifyAudioAvailableEvent
{
public:
NotifyAudioAvailableEvent(EventTarget* aOwner,
nsPresContext* aPresContext,
WidgetEvent* aEvent,
uint32_t aEventType,
float* aFrameBuffer,
uint32_t aFrameBufferLength,
float aTime);
NS_DECL_ISUPPORTS_INHERITED
NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS_INHERITED(
NotifyAudioAvailableEvent, Event)
NS_DECL_NSIDOMNOTIFYAUDIOAVAILABLEEVENT
NS_FORWARD_NSIDOMEVENT(Event::)
~NotifyAudioAvailableEvent();
virtual JSObject* WrapObject(JSContext* aCx,
JS::Handle<JSObject*> aScope) MOZ_OVERRIDE
{
return NotifyAudioAvailableEventBinding::Wrap(aCx, aScope, this);
}
JSObject* GetFrameBuffer(JSContext* aCx, ErrorResult& aRv)
{
JS::Rooted<JS::Value> dummy(aCx);
aRv = GetFrameBuffer(aCx, &dummy);
return mCachedArray;
}
float Time()
{
return mTime;
}
void InitAudioAvailableEvent(const nsAString& aType,
bool aCanBubble,
bool aCancelable,
const Nullable<Sequence<float> >& aFrameBuffer,
uint32_t aFrameBufferLength,
float aTime,
bool aAllowAudioData,
ErrorResult& aRv);
private:
nsAutoArrayPtr<float> mFrameBuffer;
uint32_t mFrameBufferLength;
float mTime;
JS::Heap<JSObject*> mCachedArray;
bool mAllowAudioData;
};
} // namespace dom
} // namespace mozilla
#endif // mozilla_dom_NotifyAudioAvailableEvent_h_