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cb5970b456
compiles. Let the games begin.
206 lines
6.2 KiB
Java
206 lines
6.2 KiB
Java
/* -*- Mode: java; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* The contents of this file are subject to the Mozilla Public License
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* Version 1.0 (the "License"); you may not use this file except in
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* compliance with the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS"
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* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See
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* the License for the specific language governing rights and limitations
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* under the License.
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*
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* The Original Code is the Grendel mail/news client.
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*
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* The Initial Developer of the Original Code is Netscape Communications
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* Corporation. Portions created by Netscape are Copyright (C) 1997
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* Netscape Communications Corporation. All Rights Reserved.
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*
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* Created: Will Scullin <scullin@netscape.com>, 21 Aug 1997.
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*/
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package grendel.widgets;
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import java.util.Enumeration;
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import javax.swing.Icon;
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/**
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* The <code>TreeTableDataModel</code> interface is used to mediate
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* between the underlying data store and the TreeTable. The interface
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* supports two major mechanisms for retrieving tree data: as enumerations
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* or by getting the first child/getting the next sibling of a node.
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* The model only needs to implement one. After initially setting the data
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* model for the <code>TreeTable</code>, the model should notify listeners
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* of changes using the <code>TreeTableModelListener</code> interface.
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*
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* @author Will Scullin
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*
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* @see TreeTable
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* @see TreeTableModelListener
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*/
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public interface TreeTableDataModel {
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/**
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* Indicates whether the root node is visible. An invisible
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* root node should not have siblings.
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*
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* @return <code>true</code> if the root node should be displayed.
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*/
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public boolean showRoot();
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/**
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* Retrieves the children of a given node. If <code>aNode</code>
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* is <code>null</code> then the enumeration returned should represent
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* the nodes at the root level. An implementation that supports this
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* method does not need to implement the <code>getRoot()</code>,
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* <code>getChild()</code> or <code>getNextSibling()</code> methods
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* (they can return <code>null</code>).
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*
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* @return An enumeration of objects representing the children of the
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* given node.
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*
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* @see #getRoot
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* @see #getChild
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* @see #getNextSibling
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*/
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public Enumeration getChildren(Object aNode);
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/**
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* Retrieves the root node of the tree. An implementation that
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* supports this method should implement the <code>getChild()</code> and
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* <code>getNextSibling()</code> methods and does not need to implement
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* the <code>getChildren()</code> method (it can return
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* <code>null</code>).
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*
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* @return An object representing the root of the data model being
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* displayed.
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*
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* @see #getChildren
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* @see #getChild
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* @see #getNextSibling
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*/
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public Object getRoot();
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/**
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* Retrieves the first child of the given node. Should return
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* <code>null</code> if the node has no children. An implementation that
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* supports this method should implement the <code>getRoot()</code> and
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* <code>getNextSibling()</code> methods and does not need to implement
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* the <code>getChildren()</code> method (it can return
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* <code>null</code>).
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*
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* @return An object representing the first child of the given node.
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*
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* @see #getChildren
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* @see #getRoot
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* @see #getNextSibling
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*/
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public Object getChild(Object aNode);
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/**
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* Retrieves the next sibling of the given node. Should return
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* <code>null</code> if the node has no next sibling. An implementation
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* thatsupports this method should implement the <code>getChild()</code>
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* and <code>getNextSibling()</code> methods and does not need to
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* implement the <code>getChildren()</code> method (it can return
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* <code>null</code>).
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*
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* @return An object representing the next sibing of the given node.
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*
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* @see #getChildren
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* @see #getRoot
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* @see #getChild
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*/
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public Object getNextSibling(Object aNode);
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/**
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* Indicates whether the given node is a leaf. The values
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* returned by <code>isLeaf()</code> and <code>getChild()</code>
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* or <code>getChildren()</code> should be consistant.
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*
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* @return <code>true</code> if the given node is a leaf.
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*/
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public boolean isLeaf(Object aNode);
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/**
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* Indicates whether the given node is collapsed.
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*
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* @return <code>true</code> if the given node is collapsed.
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*/
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public boolean isCollapsed(TreePath aPath);
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/**
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* Method to set the collapsed state of a node.
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*/
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public void setCollapsed(TreePath aPath, boolean aCollapsed);
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/**
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* Retrieves the data for the given node at the column with the given id.
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* The data will be passed on to the <code>CellRenderer</code> of the column
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* for rendering.
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*
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* @return An <code>Object</code> representing the data at the
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* given column for the given node.
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*
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* @see CellRenderer
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* @see Column
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*/
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public Object getData(Object aNode, Object aID);
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/**
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* Method for setting the data for the given node at the column with the
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* given id. The data is retrieved from the <code>CellEditor</code> of the
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* column.
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*
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* @see CellEditor
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* @see Column
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*/
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public void setData(Object aNode, Object aID, Object aValue);
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/**
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* Retrieves an icon representing the given node. The return value
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* can be <code>null</code> if no icon is to be drawn.
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*
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* @return An <code>Icon</code> representing the given node.
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*/
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public Icon getIcon(Object aNode);
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/**
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* Retrieves an icon representing a modified state for a given node.
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* The return value can be <code>null</code> if no overlay icon is to
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* be drawn. The overlay icon should be transparent and the same size
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* as the returned icon.
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*
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* @return An <code>Icon</code> representing the given node state.
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*
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* @see #getIcon
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*/
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public Icon getOverlayIcon(Object aNode);
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/**
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* Adds a <code>TreeTableModelListener</code>.
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*/
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public void addTreeTableModelListener(TreeTableModelListener aListener);
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/**
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* Removes a <code>TreeTableModelListener</code>.
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*/
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public void removeTreeTableModelListener(TreeTableModelListener aListener);
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}
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