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https://github.com/mozilla/gecko-dev.git
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2abcf180f1
Using explicit iteration at measurement sites is much simpler and nicer than using callbacks. --HG-- extra : rebase_source : 8b3f7aa702743b665383766b66a866a2c3d17240
319 lines
7.3 KiB
C++
319 lines
7.3 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "nsCOMArray.h"
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#include "mozilla/MemoryReporting.h"
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#include "nsCOMPtr.h"
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// This specialization is private to nsCOMArray.
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// It exists solely to automatically zero-out newly created array elements.
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template<>
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class nsTArrayElementTraits<nsISupports*>
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{
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typedef nsISupports* E;
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public:
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// Zero out the value
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static inline void Construct(E* aE)
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{
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new (static_cast<void*>(aE)) E();
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}
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// Invoke the copy-constructor in place.
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template<class A>
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static inline void Construct(E* aE, const A& aArg)
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{
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new (static_cast<void*>(aE)) E(aArg);
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}
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// Invoke the destructor in place.
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static inline void Destruct(E* aE)
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{
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aE->~E();
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}
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};
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static void ReleaseObjects(nsTArray<nsISupports*>& aArray);
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// implementations of non-trivial methods in nsCOMArray_base
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nsCOMArray_base::nsCOMArray_base(const nsCOMArray_base& aOther)
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{
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// make sure we do only one allocation
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mArray.SetCapacity(aOther.Count());
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AppendObjects(aOther);
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}
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nsCOMArray_base::~nsCOMArray_base()
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{
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Clear();
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}
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int32_t
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nsCOMArray_base::IndexOf(nsISupports* aObject, uint32_t aStartIndex) const
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{
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return mArray.IndexOf(aObject, aStartIndex);
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}
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int32_t
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nsCOMArray_base::IndexOfObject(nsISupports* aObject) const
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{
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nsCOMPtr<nsISupports> supports = do_QueryInterface(aObject);
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if (NS_WARN_IF(!supports)) {
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return -1;
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}
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uint32_t i, count;
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int32_t retval = -1;
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count = mArray.Length();
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for (i = 0; i < count; ++i) {
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nsCOMPtr<nsISupports> arrayItem = do_QueryInterface(mArray[i]);
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if (arrayItem == supports) {
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retval = i;
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break;
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}
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}
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return retval;
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}
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bool
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nsCOMArray_base::EnumerateForwards(nsBaseArrayEnumFunc aFunc, void* aData) const
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{
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for (uint32_t index = 0; index < mArray.Length(); ++index) {
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if (!(*aFunc)(mArray[index], aData)) {
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return false;
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}
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}
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return true;
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}
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bool
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nsCOMArray_base::EnumerateBackwards(nsBaseArrayEnumFunc aFunc, void* aData) const
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{
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for (uint32_t index = mArray.Length(); index--; ) {
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if (!(*aFunc)(mArray[index], aData)) {
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return false;
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}
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}
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return true;
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}
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int
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nsCOMArray_base::nsCOMArrayComparator(const void* aElement1,
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const void* aElement2,
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void* aData)
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{
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nsCOMArrayComparatorContext* ctx =
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static_cast<nsCOMArrayComparatorContext*>(aData);
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return (*ctx->mComparatorFunc)(*static_cast<nsISupports* const*>(aElement1),
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*static_cast<nsISupports* const*>(aElement2),
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ctx->mData);
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}
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void
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nsCOMArray_base::Sort(nsBaseArrayComparatorFunc aFunc, void* aData)
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{
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if (mArray.Length() > 1) {
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nsCOMArrayComparatorContext ctx = {aFunc, aData};
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NS_QuickSort(mArray.Elements(), mArray.Length(), sizeof(nsISupports*),
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nsCOMArrayComparator, &ctx);
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}
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}
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bool
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nsCOMArray_base::InsertObjectAt(nsISupports* aObject, int32_t aIndex)
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{
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if ((uint32_t)aIndex > mArray.Length()) {
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return false;
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}
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if (!mArray.InsertElementAt(aIndex, aObject)) {
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return false;
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}
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NS_IF_ADDREF(aObject);
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return true;
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}
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void
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nsCOMArray_base::InsertElementAt(uint32_t aIndex, nsISupports* aElement)
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{
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mArray.InsertElementAt(aIndex, aElement);
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NS_IF_ADDREF(aElement);
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}
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bool
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nsCOMArray_base::InsertObjectsAt(const nsCOMArray_base& aObjects, int32_t aIndex)
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{
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if ((uint32_t)aIndex > mArray.Length()) {
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return false;
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}
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if (!mArray.InsertElementsAt(aIndex, aObjects.mArray)) {
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return false;
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}
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// need to addref all these
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uint32_t count = aObjects.Length();
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for (uint32_t i = 0; i < count; ++i) {
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NS_IF_ADDREF(aObjects[i]);
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}
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return true;
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}
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void
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nsCOMArray_base::InsertElementsAt(uint32_t aIndex,
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const nsCOMArray_base& aElements)
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{
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mArray.InsertElementsAt(aIndex, aElements.mArray);
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// need to addref all these
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uint32_t count = aElements.Length();
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for (uint32_t i = 0; i < count; ++i) {
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NS_IF_ADDREF(aElements[i]);
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}
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}
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void
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nsCOMArray_base::InsertElementsAt(uint32_t aIndex,
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nsISupports* const* aElements,
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uint32_t aCount)
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{
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mArray.InsertElementsAt(aIndex, aElements, aCount);
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// need to addref all these
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for (uint32_t i = 0; i < aCount; ++i) {
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NS_IF_ADDREF(aElements[i]);
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}
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}
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bool
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nsCOMArray_base::ReplaceObjectAt(nsISupports* aObject, int32_t aIndex)
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{
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mArray.EnsureLengthAtLeast(aIndex + 1);
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nsISupports* oldObject = mArray[aIndex];
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// Make sure to addref first, in case aObject == oldObject
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NS_IF_ADDREF(mArray[aIndex] = aObject);
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NS_IF_RELEASE(oldObject);
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// XXX make this return void
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return true;
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}
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bool
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nsCOMArray_base::RemoveObject(nsISupports* aObject)
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{
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bool result = mArray.RemoveElement(aObject);
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if (result) {
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NS_IF_RELEASE(aObject);
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}
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return result;
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}
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bool
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nsCOMArray_base::RemoveObjectAt(int32_t aIndex)
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{
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if (uint32_t(aIndex) < mArray.Length()) {
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nsISupports* element = mArray[aIndex];
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mArray.RemoveElementAt(aIndex);
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NS_IF_RELEASE(element);
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return true;
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}
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return false;
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}
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void
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nsCOMArray_base::RemoveElementAt(uint32_t aIndex)
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{
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nsISupports* element = mArray[aIndex];
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mArray.RemoveElementAt(aIndex);
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NS_IF_RELEASE(element);
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}
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bool
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nsCOMArray_base::RemoveObjectsAt(int32_t aIndex, int32_t aCount)
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{
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if (uint32_t(aIndex) + uint32_t(aCount) <= mArray.Length()) {
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nsTArray<nsISupports*> elementsToDestroy(aCount);
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elementsToDestroy.AppendElements(mArray.Elements() + aIndex, aCount);
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mArray.RemoveElementsAt(aIndex, aCount);
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ReleaseObjects(elementsToDestroy);
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return true;
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}
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return false;
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}
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void
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nsCOMArray_base::RemoveElementsAt(uint32_t aIndex, uint32_t aCount)
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{
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nsTArray<nsISupports*> elementsToDestroy(aCount);
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elementsToDestroy.AppendElements(mArray.Elements() + aIndex, aCount);
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mArray.RemoveElementsAt(aIndex, aCount);
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ReleaseObjects(elementsToDestroy);
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}
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// useful for destructors
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void
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ReleaseObjects(nsTArray<nsISupports*>& aArray)
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{
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for (uint32_t i = 0; i < aArray.Length(); ++i) {
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NS_IF_RELEASE(aArray[i]);
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}
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}
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void
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nsCOMArray_base::Clear()
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{
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nsTArray<nsISupports*> objects;
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objects.SwapElements(mArray);
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ReleaseObjects(objects);
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}
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bool
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nsCOMArray_base::SetCount(int32_t aNewCount)
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{
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NS_ASSERTION(aNewCount >= 0, "SetCount(negative index)");
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if (aNewCount < 0) {
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return false;
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}
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int32_t count = mArray.Length();
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if (count > aNewCount) {
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RemoveObjectsAt(aNewCount, mArray.Length() - aNewCount);
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}
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mArray.SetLength(aNewCount);
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return true;
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}
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void
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nsCOMArray_base::Adopt(nsISupports** aElements, uint32_t aSize)
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{
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Clear();
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mArray.AppendElements(aElements, aSize);
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// Free the allocated array as well.
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NS_Free(aElements);
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}
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uint32_t
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nsCOMArray_base::Forget(nsISupports*** aElements)
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{
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uint32_t length = Length();
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size_t array_size = sizeof(nsISupports*) * length;
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nsISupports** array = static_cast<nsISupports**>(NS_Alloc(array_size));
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memmove(array, Elements(), array_size);
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*aElements = array;
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// Don't Release the contained pointers; the caller of the method will
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// do this eventually.
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mArray.Clear();
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return length;
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}
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