mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-11-02 15:15:23 +00:00
369 lines
11 KiB
C++
369 lines
11 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#ifndef InputData_h__
|
|
#define InputData_h__
|
|
|
|
#include "nsDebug.h"
|
|
#include "nsPoint.h"
|
|
#include "nsTArray.h"
|
|
#include "Units.h"
|
|
#include "mozilla/EventForwards.h"
|
|
#include "mozilla/TimeStamp.h"
|
|
|
|
template<class E> struct already_AddRefed;
|
|
class nsIWidget;
|
|
|
|
namespace mozilla {
|
|
|
|
namespace dom {
|
|
class Touch;
|
|
}
|
|
|
|
enum InputType
|
|
{
|
|
MULTITOUCH_INPUT,
|
|
PANGESTURE_INPUT,
|
|
PINCHGESTURE_INPUT,
|
|
TAPGESTURE_INPUT
|
|
};
|
|
|
|
class MultiTouchInput;
|
|
class PanGestureInput;
|
|
class PinchGestureInput;
|
|
class TapGestureInput;
|
|
|
|
// This looks unnecessary now, but as we add more and more classes that derive
|
|
// from InputType (eventually probably almost as many as *Events.h has), it
|
|
// will be more and more clear what's going on with a macro that shortens the
|
|
// definition of the RTTI functions.
|
|
#define INPUTDATA_AS_CHILD_TYPE(type, enumID) \
|
|
const type& As##type() const \
|
|
{ \
|
|
NS_ABORT_IF_FALSE(mInputType == enumID, "Invalid cast of InputData."); \
|
|
return (const type&) *this; \
|
|
} \
|
|
type& As##type() \
|
|
{ \
|
|
NS_ABORT_IF_FALSE(mInputType == enumID, "Invalid cast of InputData."); \
|
|
return (type&) *this; \
|
|
}
|
|
|
|
/** Base input data class. Should never be instantiated. */
|
|
class InputData
|
|
{
|
|
public:
|
|
InputType mInputType;
|
|
// Time in milliseconds that this data is relevant to. This only really
|
|
// matters when this data is used as an event. We use uint32_t instead of
|
|
// TimeStamp because it is easier to convert from WidgetInputEvent. The time
|
|
// is platform-specific but it in the case of B2G and Fennec it is since
|
|
// startup.
|
|
uint32_t mTime;
|
|
// Set in parallel to mTime until we determine it is safe to drop
|
|
// platform-specific event times (see bug 77992).
|
|
TimeStamp mTimeStamp;
|
|
|
|
Modifiers modifiers;
|
|
|
|
INPUTDATA_AS_CHILD_TYPE(MultiTouchInput, MULTITOUCH_INPUT)
|
|
INPUTDATA_AS_CHILD_TYPE(PanGestureInput, PANGESTURE_INPUT)
|
|
INPUTDATA_AS_CHILD_TYPE(PinchGestureInput, PINCHGESTURE_INPUT)
|
|
INPUTDATA_AS_CHILD_TYPE(TapGestureInput, TAPGESTURE_INPUT)
|
|
|
|
InputData()
|
|
{
|
|
}
|
|
|
|
protected:
|
|
InputData(InputType aInputType, uint32_t aTime, TimeStamp aTimeStamp,
|
|
Modifiers aModifiers)
|
|
: mInputType(aInputType),
|
|
mTime(aTime),
|
|
mTimeStamp(aTimeStamp),
|
|
modifiers(aModifiers)
|
|
{
|
|
|
|
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Data container for a single touch input. Similar to dom::Touch, but used in
|
|
* off-main-thread situations. This is more for just storing touch data, whereas
|
|
* dom::Touch is more useful for dispatching through the DOM (which can only
|
|
* happen on the main thread). dom::Touch also bears the problem of storing
|
|
* pointers to nsIWidget instances which can only be used on the main thread,
|
|
* so if instead we used dom::Touch and ever set these pointers
|
|
* off-main-thread, Bad Things Can Happen(tm).
|
|
*
|
|
* Note that this doesn't inherit from InputData because this itself is not an
|
|
* event. It is only a container/struct that should have any number of instances
|
|
* within a MultiTouchInput.
|
|
*
|
|
* fixme/bug 775746: Make dom::Touch inherit from this class.
|
|
*/
|
|
class SingleTouchData
|
|
{
|
|
public:
|
|
SingleTouchData(int32_t aIdentifier,
|
|
ScreenIntPoint aScreenPoint,
|
|
ScreenSize aRadius,
|
|
float aRotationAngle,
|
|
float aForce)
|
|
: mIdentifier(aIdentifier),
|
|
mScreenPoint(aScreenPoint),
|
|
mRadius(aRadius),
|
|
mRotationAngle(aRotationAngle),
|
|
mForce(aForce)
|
|
{
|
|
}
|
|
|
|
SingleTouchData()
|
|
{
|
|
}
|
|
|
|
already_AddRefed<dom::Touch> ToNewDOMTouch() const;
|
|
|
|
// A unique number assigned to each SingleTouchData within a MultiTouchInput so
|
|
// that they can be easily distinguished when handling a touch start/move/end.
|
|
int32_t mIdentifier;
|
|
|
|
// Point on the screen that the touch hit, in device pixels. They are
|
|
// coordinates on the screen.
|
|
ScreenIntPoint mScreenPoint;
|
|
|
|
// Radius that the touch covers, i.e. if you're using your thumb it will
|
|
// probably be larger than using your pinky, even with the same force.
|
|
// Radius can be different along x and y. For example, if you press down with
|
|
// your entire finger vertically, the y radius will be much larger than the x
|
|
// radius.
|
|
ScreenSize mRadius;
|
|
|
|
float mRotationAngle;
|
|
|
|
// How hard the screen is being pressed.
|
|
float mForce;
|
|
};
|
|
|
|
/**
|
|
* Similar to WidgetTouchEvent, but for use off-main-thread. Also only stores a
|
|
* screen touch point instead of the many different coordinate spaces
|
|
* WidgetTouchEvent stores its touch point in. This includes a way to initialize
|
|
* itself from a WidgetTouchEvent by copying all relevant data over. Note that
|
|
* this copying from WidgetTouchEvent functionality can only be used on the main
|
|
* thread.
|
|
*
|
|
* Stores an array of SingleTouchData.
|
|
*/
|
|
class MultiTouchInput : public InputData
|
|
{
|
|
public:
|
|
enum MultiTouchType
|
|
{
|
|
MULTITOUCH_START,
|
|
MULTITOUCH_MOVE,
|
|
MULTITOUCH_END,
|
|
MULTITOUCH_CANCEL
|
|
};
|
|
|
|
MultiTouchInput(MultiTouchType aType, uint32_t aTime, TimeStamp aTimeStamp,
|
|
Modifiers aModifiers)
|
|
: InputData(MULTITOUCH_INPUT, aTime, aTimeStamp, aModifiers),
|
|
mType(aType)
|
|
{
|
|
}
|
|
|
|
MultiTouchInput()
|
|
{
|
|
}
|
|
|
|
MultiTouchInput(const MultiTouchInput& aOther)
|
|
: InputData(MULTITOUCH_INPUT, aOther.mTime,
|
|
aOther.mTimeStamp, aOther.modifiers)
|
|
, mType(aOther.mType)
|
|
{
|
|
mTouches.AppendElements(aOther.mTouches);
|
|
}
|
|
|
|
explicit MultiTouchInput(const WidgetTouchEvent& aTouchEvent);
|
|
WidgetTouchEvent ToWidgetTouchEvent(nsIWidget* aWidget) const;
|
|
|
|
// This conversion from WidgetMouseEvent to MultiTouchInput is needed because
|
|
// on the B2G emulator we can only receive mouse events, but we need to be
|
|
// able to pan correctly. To do this, we convert the events into a format that
|
|
// the panning code can handle. This code is very limited and only supports
|
|
// SingleTouchData. It also sends garbage for the identifier, radius, force
|
|
// and rotation angle.
|
|
explicit MultiTouchInput(const WidgetMouseEvent& aMouseEvent);
|
|
|
|
MultiTouchType mType;
|
|
nsTArray<SingleTouchData> mTouches;
|
|
};
|
|
|
|
/**
|
|
* Encapsulation class for pan events, can be used off-main-thread.
|
|
* These events are currently only used for scrolling on desktop.
|
|
*/
|
|
class PanGestureInput : public InputData
|
|
{
|
|
public:
|
|
enum PanGestureType
|
|
{
|
|
// MayStart: Dispatched before any actual panning has occurred but when a
|
|
// pan gesture is probably about to start, for example when the user
|
|
// starts touching the touchpad. Should interrupt any ongoing APZ
|
|
// animation and can be used to trigger scrollability indicators (e.g.
|
|
// flashing overlay scrollbars).
|
|
PANGESTURE_MAYSTART,
|
|
|
|
// Cancelled: Dispatched after MayStart when no pan gesture is going to
|
|
// happen after all, for example when the user lifts their fingers from a
|
|
// touchpad without having done any scrolling.
|
|
PANGESTURE_CANCELLED,
|
|
|
|
// Start: A pan gesture is starting.
|
|
// For devices that do not support the MayStart event type, this event can
|
|
// be used to interrupt ongoing APZ animations.
|
|
PANGESTURE_START,
|
|
|
|
// Pan: The actual pan motion by mPanDisplacement.
|
|
PANGESTURE_PAN,
|
|
|
|
// End: The pan gesture has ended, for example because the user has lifted
|
|
// their fingers from a touchpad after scrolling.
|
|
// Any potential momentum events fire after this event.
|
|
PANGESTURE_END,
|
|
|
|
// The following momentum event types are used in order to control the pan
|
|
// momentum animation. Using these instead of our own animation ensures
|
|
// that the animation curve is OS native and that the animation stops
|
|
// reliably if it is cancelled by the user.
|
|
|
|
// MomentumStart: Dispatched between the End event of the actual
|
|
// user-controlled pan, and the first MomentumPan event of the momentum
|
|
// animation.
|
|
PANGESTURE_MOMENTUMSTART,
|
|
|
|
// MomentumPan: The actual momentum motion by mPanDisplacement.
|
|
PANGESTURE_MOMENTUMPAN,
|
|
|
|
// MomentumEnd: The momentum animation has ended, for example because the
|
|
// momentum velocity has gone below the stopping threshold, or because the
|
|
// user has stopped the animation by putting their fingers on a touchpad.
|
|
PANGESTURE_MOMENTUMEND
|
|
};
|
|
|
|
PanGestureInput(PanGestureType aType,
|
|
uint32_t aTime,
|
|
TimeStamp aTimeStamp,
|
|
const ScreenPoint& aPanStartPoint,
|
|
const ScreenPoint& aPanDisplacement,
|
|
Modifiers aModifiers)
|
|
: InputData(PANGESTURE_INPUT, aTime, aTimeStamp, aModifiers),
|
|
mType(aType),
|
|
mPanStartPoint(aPanStartPoint),
|
|
mPanDisplacement(aPanDisplacement)
|
|
{
|
|
}
|
|
|
|
PanGestureType mType;
|
|
ScreenPoint mPanStartPoint;
|
|
|
|
// Only non-zero if mType is PANGESTURE_PAN or PANGESTURE_MOMENTUMPAN.
|
|
ScreenPoint mPanDisplacement;
|
|
};
|
|
|
|
/**
|
|
* Encapsulation class for pinch events. In general, these will be generated by
|
|
* a gesture listener by looking at SingleTouchData/MultiTouchInput instances and
|
|
* determining whether or not the user was trying to do a gesture.
|
|
*/
|
|
class PinchGestureInput : public InputData
|
|
{
|
|
public:
|
|
enum PinchGestureType
|
|
{
|
|
PINCHGESTURE_START,
|
|
PINCHGESTURE_SCALE,
|
|
PINCHGESTURE_END
|
|
};
|
|
|
|
PinchGestureInput(PinchGestureType aType,
|
|
uint32_t aTime,
|
|
TimeStamp aTimeStamp,
|
|
const ScreenPoint& aFocusPoint,
|
|
float aCurrentSpan,
|
|
float aPreviousSpan,
|
|
Modifiers aModifiers)
|
|
: InputData(PINCHGESTURE_INPUT, aTime, aTimeStamp, aModifiers),
|
|
mType(aType),
|
|
mFocusPoint(aFocusPoint),
|
|
mCurrentSpan(aCurrentSpan),
|
|
mPreviousSpan(aPreviousSpan)
|
|
{
|
|
|
|
|
|
}
|
|
|
|
PinchGestureType mType;
|
|
|
|
// Center point of the pinch gesture. That is, if there are two fingers on the
|
|
// screen, it is their midpoint. In the case of more than two fingers, the
|
|
// point is implementation-specific, but can for example be the midpoint
|
|
// between the very first and very last touch. This is in device pixels and
|
|
// are the coordinates on the screen of this midpoint.
|
|
ScreenPoint mFocusPoint;
|
|
|
|
// The distance in device pixels (though as a float for increased precision
|
|
// and because it is the distance along both the x and y axis) between the
|
|
// touches responsible for the pinch gesture.
|
|
float mCurrentSpan;
|
|
|
|
// The previous |mCurrentSpan| in the PinchGestureInput preceding this one.
|
|
// This is only really relevant during a PINCHGESTURE_SCALE because when it is
|
|
// of this type then there must have been a history of spans.
|
|
float mPreviousSpan;
|
|
};
|
|
|
|
/**
|
|
* Encapsulation class for tap events. In general, these will be generated by
|
|
* a gesture listener by looking at SingleTouchData/MultiTouchInput instances and
|
|
* determining whether or not the user was trying to do a gesture.
|
|
*/
|
|
class TapGestureInput : public InputData
|
|
{
|
|
public:
|
|
enum TapGestureType
|
|
{
|
|
TAPGESTURE_LONG,
|
|
TAPGESTURE_LONG_UP,
|
|
TAPGESTURE_UP,
|
|
TAPGESTURE_CONFIRMED,
|
|
TAPGESTURE_DOUBLE,
|
|
TAPGESTURE_CANCEL
|
|
};
|
|
|
|
TapGestureInput(TapGestureType aType,
|
|
uint32_t aTime,
|
|
TimeStamp aTimeStamp,
|
|
const ScreenIntPoint& aPoint,
|
|
Modifiers aModifiers)
|
|
: InputData(TAPGESTURE_INPUT, aTime, aTimeStamp, aModifiers),
|
|
mType(aType),
|
|
mPoint(aPoint)
|
|
{
|
|
|
|
|
|
}
|
|
|
|
TapGestureType mType;
|
|
ScreenIntPoint mPoint;
|
|
};
|
|
|
|
}
|
|
|
|
#endif // InputData_h__
|